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134 lines
4.4 KiB
134 lines
4.4 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "plCloneSpawnModifier.h" |
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#include "hsResMgr.h" |
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#include "plResMgr/plResManager.h" |
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#include "plResMgr/plKeyFinder.h" |
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#include "pnSceneObject/plSceneObject.h" |
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#include "plScene/plSceneNode.h" |
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#include "pnMessage/plClientMsg.h" |
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#include "plgDispatch.h" |
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#include "pnMessage/plWarpMsg.h" |
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#include "pnMessage/plNodeRefMsg.h" |
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plCloneSpawnModifier::plCloneSpawnModifier() : fTemplateName(nil), fExportTime(false) |
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{ |
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} |
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plCloneSpawnModifier::~plCloneSpawnModifier() |
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{ |
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delete [] fTemplateName; |
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} |
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void plCloneSpawnModifier::Read(hsStream *s, hsResMgr *mgr) |
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{ |
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delete [] fTemplateName; |
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fTemplateName = s->ReadSafeString(); |
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plSingleModifier::Read(s, mgr); |
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} |
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void plCloneSpawnModifier::Write(hsStream *s, hsResMgr *mgr) |
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{ |
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s->WriteSafeString(fTemplateName); |
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plSingleModifier::Write(s, mgr); |
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} |
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void plCloneSpawnModifier::SetTemplateName(const char *templateName) |
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{ |
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delete [] fTemplateName; |
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fTemplateName = hsStrcpy(templateName); |
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} |
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void plCloneSpawnModifier::SetTarget(plSceneObject* so) |
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{ |
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fTarget = so; |
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// Spawning the clone here since at Read time fTarget isn't set. Kind of a hack though. |
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if (fTarget && !fExportTime) |
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{ |
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// Assume the clone template is in the same age we are |
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const plLocation& loc = GetKey()->GetUoid().GetLocation(); |
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char ageName[256]; |
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((plResManager*)hsgResMgr::ResMgr())->GetLocationStrings(loc, ageName, nil); |
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// Spawn the clone |
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plKey cloneKey = SpawnClone(fTemplateName, ageName, GetTarget()->GetLocalToWorld(), GetKey()); |
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} |
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} |
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#include "../plMessage/plLoadCloneMsg.h" |
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plKey plCloneSpawnModifier::SpawnClone(const char* cloneName, const char* cloneAge, const hsMatrix44& pos, plKey requestor) |
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{ |
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plResManager* resMgr = (plResManager*)hsgResMgr::ResMgr(); |
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// Find the clone room for this age |
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const plLocation& loc = plKeyFinder::Instance().FindLocation(cloneAge, "BuiltIn"); |
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// Find the clone template key |
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plUoid objUoid(loc, plSceneObject::Index(), cloneName); |
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plKey key = resMgr->FindKey(objUoid); |
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if (key) |
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{ |
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plLoadCloneMsg* cloneMsg = TRACKED_NEW plLoadCloneMsg(objUoid, requestor, 0); |
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cloneMsg->SetBCastFlag(plMessage::kMsgWatch); |
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plKey cloneKey = cloneMsg->GetCloneKey();//resMgr->CloneKey(key); |
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cloneMsg->Send(); |
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// Put the clone into the clone room, which also forces it to load. |
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plKey cloneNodeKey = resMgr->FindKey(kNetClientCloneRoom_KEY); |
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plNodeRefMsg* nodeRefCloneMsg = TRACKED_NEW plNodeRefMsg(cloneNodeKey, plNodeRefMsg::kOnRequest, -1, plNodeRefMsg::kObject); |
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resMgr->AddViaNotify(cloneKey, nodeRefCloneMsg, plRefFlags::kActiveRef); |
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// Warp it into position |
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plWarpMsg *warpMsg = TRACKED_NEW plWarpMsg; |
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warpMsg->AddReceiver(cloneKey); |
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warpMsg->SetTransform(pos); |
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plgDispatch::MsgSend(warpMsg); |
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return cloneKey; |
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} |
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return nil; |
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}
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