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159 lines
4.8 KiB
159 lines
4.8 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "hsTypes.h" |
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#include "plAvg.h" |
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#include <math.h> |
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template class TimeBasedAvgRing<float>; |
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template class TimeBasedAvgRing<double>; |
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#define PercisionRoundUp(x) (ceil(x / kPercision) * kPercision) |
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template <class T> |
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const float TimeBasedAvgRing<T>::kPercision = 0.001; |
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template <class T> |
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void TimeBasedAvgRing<T>::AddItem(T value, double time) |
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{ |
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hsTempMutexLock lock( fLock ); |
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if ( fList.empty() ) |
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{ |
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// initialize with the first time and zero the first value |
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fList.insert(fList.end(),Item<T>(0.0,time)); |
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fRingStart = fRingEnd = fList.begin(); |
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fAvg = (float)value; |
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} |
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else |
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{ |
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// if we're within the percision amount subtract the RingEnd value from total |
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// and update the RingEnd value by adding the current value to it |
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if (time - (*fRingEnd).GetTime() <= kPercision) |
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{ |
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fTotal -= PercisionRoundUp((*fRingEnd).GetValue()); |
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(*fRingEnd).SetValue((*fRingEnd).GetValue() + value); |
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} |
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else |
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{ |
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// clean up the begining of the ring |
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//// there can be some precision loss in the loop time calc |
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//// check to see if the difference is within 1 milli |
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while (time - (*fRingStart).GetTime() > fLen + kPercision |
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&& fRingStart != fRingEnd) |
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{ |
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// remove RingStart from the avg part of the average calc |
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fTotal -= (*fRingStart).GetValue(); |
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TimeList::iterator prev = fRingStart++; |
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// loop the ring if needed |
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if (fRingStart == fList.end()) |
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fRingStart = fList.begin(); |
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// if the new ring start is in the range, interpolate |
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// and reuse prev |
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if (time - (*fRingStart).GetTime() < fLen) |
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{ |
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// remove RingStart from the avg part of the average calc |
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fTotal -= PercisionRoundUp((*fRingStart).GetValue()); |
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// Set up the interp |
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double remainder = fLen - (time - (*fRingStart).GetTime()); |
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double timedelta = (*fRingStart).GetTime() - (*prev).GetTime(); |
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(*prev).SetTime((*fRingStart).GetTime() - remainder); |
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(*prev).SetValue(0); |
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// rounding loss occurs here if T is not floting point |
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double scale = remainder/timedelta; |
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hsAssert(scale < 1.0 && scale > 0.0,"Interp Scale Out of Bounds"); |
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(*fRingStart).SetValue((float)((*fRingStart).GetValue() * scale)); |
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// add the new value in |
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fTotal += (*fRingStart).GetValue(); |
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// put prev back as ring start |
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fRingStart = prev; |
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} |
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} |
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// zero total & fAvg if we looped or neg |
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if (fRingStart == fRingEnd || fTotal < 0.0) |
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{ |
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fTotal = 0.0; |
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fAvg = 0.0; |
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} |
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// put the new value in the ring by expanding the ring if needed |
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// or replacing an empty value |
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fRingEnd++; |
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if (fRingEnd == fList.end()) |
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fRingEnd = fList.begin(); |
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// Do we have free space? |
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if (fRingEnd == fRingStart) |
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{ |
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// no free space |
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fList.insert(fRingEnd,Item<T>(value,time)); |
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fRingEnd--; |
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} |
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else |
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{ |
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// yes free space @ fRingEnd |
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(*fRingEnd) = Item<T>(value,time); |
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} |
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} |
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//update the avg |
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fTotal += (*fRingEnd).GetValue(); |
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double currentLen = (*fRingEnd).GetTime() - (*fRingStart).GetTime(); |
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if (currentLen < 1.0) |
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fAvg = (float)fTotal; |
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else |
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fAvg = (float)(fTotal / currentLen); |
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} |
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// update the max avg |
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fMaxAvg = hsMaximum( fMaxAvg, fAvg ); |
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} |
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