You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
419 lines
13 KiB
419 lines
13 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
|
|
#ifndef plLightInfo_inc |
|
#define plLightInfo_inc |
|
|
|
#include "pnSceneObject/plObjInterface.h" |
|
#include "hsMatrix44.h" |
|
#include "hsColorRGBA.h" |
|
#include "plIntersect/plVolumeIsect.h" |
|
#include "hsBitVector.h" |
|
|
|
class hsStream; |
|
class hsResMgr; |
|
class plSpaceTree; |
|
|
|
class hsGDeviceRef; |
|
class hsGMaterial; |
|
class plDrawableSpans; |
|
class plLayerInterface; |
|
class plPipeline; |
|
class plDrawable; |
|
class plSoftVolume; |
|
class hsBounds3Ext; |
|
class plVisRegion; |
|
|
|
class plRenderRequest; |
|
class plRenderTarget; |
|
|
|
class plLightProxy; |
|
|
|
class plLightInfo : public plObjInterface |
|
{ |
|
public: |
|
enum { |
|
kDisable = 0x0, // prop 0 is always disable, declared in plObjInterface |
|
kLPObsolete, |
|
kLPCastShadows, |
|
kLPMovable, |
|
kLPHasIncludes, |
|
kLPIncludesChars, |
|
kLP_OBSOLECTE_0, // OLD |
|
kLPOverAll, |
|
kLPHasSpecular, // This is the same as a non-black specular color, but we use it here to make it faster to check |
|
kLPShadowOnly, |
|
kLPShadowLightGroup, |
|
kLPForceProj, |
|
|
|
kNumProps |
|
}; |
|
enum LIRefType |
|
{ |
|
kProjection = 0, |
|
k_OBSOLECTE_REF_0, // OLD |
|
k_OBSOLECTE_REF_1, // OLD |
|
k_OBSOLECTE_REF_2, // OLD |
|
kSoftVolume, |
|
kVisRegion |
|
}; |
|
protected: |
|
// Volatile properties that shouldn't be network propagated. |
|
enum VolatileFlags { |
|
kVolNone = 0x0, |
|
kVolDirty = 0x1, |
|
kVolEmpty = 0x2, |
|
kVolZero = 0x4 |
|
}; |
|
UInt8 fVolFlags; |
|
|
|
hsBitVector fVisSet; |
|
hsBitVector fVisNot; |
|
hsTArray<plVisRegion*> fVisRegions; |
|
|
|
plLightInfo** fPrevDevPtr; |
|
plLightInfo* fNextDevPtr; |
|
hsGDeviceRef* fDeviceRef; |
|
|
|
plLayerInterface* fProjection; |
|
hsMatrix44 fWorldToProj; |
|
|
|
hsColorRGBA fAmbient; |
|
hsColorRGBA fDiffuse; |
|
hsColorRGBA fSpecular; |
|
|
|
hsMatrix44 fLightToLocal; |
|
hsMatrix44 fLocalToLight; |
|
|
|
hsMatrix44 fLocalToWorld; |
|
hsMatrix44 fWorldToLocal; |
|
|
|
hsMatrix44 fLightToWorld; |
|
hsMatrix44 fWorldToLight; |
|
|
|
plKey fSceneNode; |
|
|
|
plLightProxy* fProxyGen; |
|
|
|
plSoftVolume* fSoftVolume; |
|
|
|
hsScalar fMaxStrength; |
|
|
|
hsBool fRegisteredForRenderMsg; |
|
|
|
// Small shadow section |
|
hsBitVector fSlaveBits; |
|
|
|
virtual void IMakeIsect() = 0; |
|
virtual plVolumeIsect* IGetIsect() = 0; |
|
virtual void IRefresh(); |
|
|
|
virtual const hsMatrix44& IGetWorldToProj() const { return fWorldToProj; } |
|
|
|
void IAddVisRegion(plVisRegion* reg); |
|
void IRemoveVisRegion(plVisRegion* reg); |
|
|
|
virtual void ISetSceneNode(plKey node); |
|
|
|
void ICheckMaxStrength(); |
|
public: |
|
plLightInfo(); |
|
virtual ~plLightInfo(); |
|
|
|
CLASSNAME_REGISTER( plLightInfo ); |
|
GETINTERFACE_ANY( plLightInfo, plObjInterface ); |
|
|
|
void SetDeviceRef(hsGDeviceRef* ref); |
|
hsGDeviceRef* GetDeviceRef() const { return fDeviceRef; } |
|
|
|
// Dirty state is local to this machine, so shouldn't be in the network synchronized properties. |
|
hsBool IsDirty() const { return 0 != (fVolFlags & kVolDirty); } |
|
void SetDirty(hsBool on=true) { if(on)fVolFlags |= kVolDirty; else fVolFlags &= ~kVolDirty; } |
|
|
|
hsBool IsEmpty() const { return 0 != (fVolFlags & kVolEmpty); } |
|
void SetEmpty(hsBool on=true) { if(on)fVolFlags |= kVolEmpty; else fVolFlags &= ~kVolEmpty; } |
|
|
|
hsBool IsZero() const { return 0 != (fVolFlags & kVolZero); } |
|
void SetZero(hsBool on) { if(on)fVolFlags |= kVolZero; else fVolFlags &= ~kVolZero; } |
|
|
|
inline hsBool IsIdle() const; |
|
|
|
hsBool OverAll() const { return GetProperty(kLPOverAll); } |
|
|
|
hsBool IsShadowCaster() const { return GetProperty(kLPCastShadows); } |
|
void SetShadowCaster(hsBool on) { SetProperty(kLPCastShadows, on); } |
|
|
|
void Refresh() { if( IsDirty() ) { IRefresh(); SetDirty(false); } } |
|
virtual void GetStrengthAndScale(const hsBounds3Ext& bnd, hsScalar& strength, hsScalar& scale) const; |
|
|
|
hsBool AffectsBound(const hsBounds3Ext& bnd) { return IGetIsect() ? IGetIsect()->Test(bnd) != kVolumeCulled : true; } |
|
void GetAffectedForced(const plSpaceTree* space, hsBitVector& list, hsBool charac); |
|
void GetAffected(const plSpaceTree* space, hsBitVector& list, hsBool charac); |
|
const hsTArray<Int16>& GetAffected(plSpaceTree* space, const hsTArray<Int16>& visList, hsTArray<Int16>& litList, hsBool charac); |
|
hsBool InVisSet(const hsBitVector& visSet) const { return fVisSet.Overlap(visSet); } |
|
hsBool InVisNot(const hsBitVector& visNot) const { return fVisNot.Overlap(visNot); } |
|
|
|
void SetAmbient(const hsColorRGBA& c) { fAmbient = c; SetDirty(); } |
|
void SetDiffuse(const hsColorRGBA& c) { fDiffuse = c; SetDirty(); } |
|
void SetSpecular(const hsColorRGBA& c); |
|
|
|
const hsColorRGBA& GetAmbient() const { return fAmbient; } |
|
const hsColorRGBA& GetDiffuse() const { return fDiffuse; } |
|
const hsColorRGBA& GetSpecular() const { return fSpecular; } |
|
|
|
plLayerInterface* GetProjection() const { return fProjection; } |
|
|
|
virtual void SetProperty(int prop, hsBool on); |
|
|
|
virtual void SetTransform(const hsMatrix44& l2w, const hsMatrix44& w2l); |
|
virtual const hsMatrix44& GetLocalToWorld() const; |
|
virtual const hsMatrix44& GetWorldToLocal() const; |
|
virtual const hsMatrix44& GetLightToWorld() const; |
|
virtual const hsMatrix44& GetWorldToLight() const; |
|
|
|
virtual Int32 GetNumProperties() const { return kNumProps; } |
|
|
|
const plSoftVolume* GetSoftVolume() const { return fSoftVolume; } |
|
|
|
virtual hsVector3 GetNegativeWorldDirection(const hsPoint3& pos) const = 0; |
|
|
|
virtual void Read(hsStream* stream, hsResMgr* mgr); |
|
virtual void Write(hsStream* stream, hsResMgr* mgr); |
|
|
|
virtual hsBool MsgReceive(plMessage* msg); |
|
|
|
virtual void Unlink( void ); |
|
virtual void Link( plLightInfo **back ); |
|
virtual plLightInfo *GetNext( void ) { return fNextDevPtr; } |
|
virtual hsBool IsLinked( void ) { return ( fNextDevPtr != nil || fPrevDevPtr != nil ) ? true : false; } |
|
|
|
// New shadow |
|
void ClearSlaveBits() { fSlaveBits.Clear(); } |
|
void SetSlaveBit(int which) { fSlaveBits.SetBit(which); } |
|
const hsBitVector& GetSlaveBits() const { return fSlaveBits; } |
|
|
|
// These two should only be called internally and on export/convert |
|
virtual plKey GetSceneNode() const; |
|
|
|
// Export only. At runtime, the LocalToLight should be considered const. |
|
void SetLocalToLight(const hsMatrix44& l2lt, const hsMatrix44& lt2l); |
|
|
|
// Visualization |
|
virtual plDrawableSpans* CreateProxy(hsGMaterial* mat, hsTArray<UInt32>& idx, plDrawableSpans* addTo) { return addTo; } |
|
|
|
}; |
|
|
|
class plDirectionalLightInfo : public plLightInfo |
|
{ |
|
protected: |
|
|
|
virtual void IMakeIsect() {} |
|
virtual plVolumeIsect* IGetIsect() { return nil; } |
|
|
|
public: |
|
plDirectionalLightInfo(); |
|
virtual ~plDirectionalLightInfo(); |
|
|
|
CLASSNAME_REGISTER( plDirectionalLightInfo ); |
|
GETINTERFACE_ANY( plDirectionalLightInfo, plLightInfo ); |
|
|
|
virtual void GetStrengthAndScale(const hsBounds3Ext& bnd, hsScalar& strength, hsScalar& scale) const; |
|
|
|
hsVector3 GetWorldDirection() const; |
|
virtual hsVector3 GetNegativeWorldDirection(const hsPoint3& pos) const { return -GetWorldDirection(); } |
|
|
|
virtual void Read(hsStream* stream, hsResMgr* mgr); |
|
virtual void Write(hsStream* stream, hsResMgr* mgr); |
|
|
|
}; |
|
|
|
class plLimitedDirLightInfo : public plDirectionalLightInfo |
|
{ |
|
protected: |
|
|
|
hsScalar fWidth; |
|
hsScalar fHeight; |
|
hsScalar fDepth; |
|
|
|
plParallelIsect* fParPlanes; |
|
|
|
virtual void IMakeIsect(); |
|
virtual plVolumeIsect* IGetIsect() { return fParPlanes; } |
|
|
|
virtual void IRefresh(); |
|
|
|
public: |
|
plLimitedDirLightInfo(); |
|
virtual ~plLimitedDirLightInfo(); |
|
|
|
CLASSNAME_REGISTER( plLimitedDirLightInfo ); |
|
GETINTERFACE_ANY( plLimitedDirLightInfo, plDirectionalLightInfo ); |
|
|
|
virtual void GetStrengthAndScale(const hsBounds3Ext& bnd, hsScalar& strength, hsScalar& scale) const; |
|
|
|
hsScalar GetWidth() const { return fWidth; } |
|
hsScalar GetHeight() const { return fHeight; } |
|
hsScalar GetDepth() const { return fDepth; } |
|
|
|
void SetWidth(hsScalar w) { fWidth = w; } |
|
void SetHeight(hsScalar h) { fHeight = h; } |
|
void SetDepth(hsScalar d) { fDepth = d; } |
|
|
|
virtual void Read(hsStream* stream, hsResMgr* mgr); |
|
virtual void Write(hsStream* stream, hsResMgr* mgr); |
|
|
|
// Visualization |
|
virtual plDrawableSpans* CreateProxy(hsGMaterial* mat, hsTArray<UInt32>& idx, plDrawableSpans* addTo); |
|
}; |
|
|
|
class plOmniLightInfo : public plLightInfo |
|
{ |
|
protected: |
|
// Omni and spot |
|
hsScalar fAttenConst; |
|
hsScalar fAttenLinear; |
|
hsScalar fAttenQuadratic; |
|
hsScalar fAttenCutoff; // Only for attenuate-but-not-really mode, 0 otherwise |
|
|
|
plSphereIsect* fSphere; |
|
|
|
virtual void IMakeIsect(); |
|
virtual plVolumeIsect* IGetIsect() { return fSphere; } |
|
|
|
virtual void IRefresh(); |
|
|
|
|
|
public: |
|
plOmniLightInfo(); |
|
virtual ~plOmniLightInfo(); |
|
|
|
CLASSNAME_REGISTER( plOmniLightInfo ); |
|
GETINTERFACE_ANY( plOmniLightInfo, plLightInfo ); |
|
|
|
virtual void GetStrengthAndScale(const hsBounds3Ext& bnd, hsScalar& strength, hsScalar& scale) const; |
|
|
|
virtual hsVector3 GetNegativeWorldDirection(const hsPoint3& pos) const; |
|
|
|
hsBool IsAttenuated() const { return (fAttenLinear != 0)||(fAttenQuadratic != 0) || ( fAttenCutoff != 0 ); } |
|
hsScalar GetRadius() const; |
|
|
|
hsScalar GetConstantAttenuation() const { return fAttenConst; } |
|
hsScalar GetLinearAttenuation() const { return fAttenLinear; } |
|
hsScalar GetQuadraticAttenuation() const { return fAttenQuadratic; } |
|
hsScalar GetCutoffAttenuation() const { return fAttenCutoff; } |
|
hsPoint3 GetWorldPosition() const { return fLightToWorld.GetTranslate(); } |
|
|
|
void SetConstantAttenuation(hsScalar a) { fAttenConst = a; SetDirty(true); } |
|
void SetLinearAttenuation(hsScalar a) { fAttenLinear = a; SetDirty(true); } |
|
void SetQuadraticAttenuation(hsScalar a) { fAttenQuadratic = a; SetDirty(true); } |
|
void SetCutoffAttenuation( hsScalar a ) { fAttenCutoff = a; SetDirty( true ); } |
|
|
|
virtual void Read(hsStream* stream, hsResMgr* mgr); |
|
virtual void Write(hsStream* stream, hsResMgr* mgr); |
|
|
|
// Visualization |
|
virtual plDrawableSpans* CreateProxy(hsGMaterial* mat, hsTArray<UInt32>& idx, plDrawableSpans* addTo); |
|
|
|
}; |
|
|
|
class plSpotLightInfo : public plOmniLightInfo |
|
{ |
|
protected: |
|
// Valid only for spot |
|
hsScalar fFalloff; |
|
|
|
// Note - these are half angles, D3D wants whole angles, so fSpotInner*2 etc. |
|
hsScalar fSpotInner; |
|
hsScalar fSpotOuter; |
|
|
|
hsScalar fEffectiveFOV; |
|
|
|
plConeIsect* fCone; |
|
|
|
virtual void IMakeIsect(); |
|
virtual plVolumeIsect* IGetIsect() { return fCone; } |
|
|
|
virtual void IRefresh(); |
|
|
|
public: |
|
plSpotLightInfo(); |
|
virtual ~plSpotLightInfo(); |
|
|
|
CLASSNAME_REGISTER( plSpotLightInfo ); |
|
GETINTERFACE_ANY( plSpotLightInfo, plOmniLightInfo ); |
|
|
|
virtual void GetStrengthAndScale(const hsBounds3Ext& bnd, hsScalar& strength, hsScalar& scale) const; |
|
|
|
hsVector3 GetWorldDirection() const; |
|
virtual hsVector3 GetNegativeWorldDirection(const hsPoint3& pos) const { return -GetWorldDirection(); } |
|
|
|
void SetFalloff(hsScalar f) { fFalloff = f; SetDirty(true); } |
|
void SetSpotInner(hsScalar rads) { fSpotInner = rads; SetDirty(true); } |
|
void SetSpotOuter(hsScalar rads) { fSpotOuter = rads; SetDirty(true); } |
|
|
|
hsScalar GetFalloff() const { return fFalloff; } |
|
hsScalar GetSpotInner() const { return fSpotInner; } |
|
hsScalar GetSpotOuter() const { return fSpotOuter; } |
|
|
|
virtual void Read(hsStream* stream, hsResMgr* mgr); |
|
virtual void Write(hsStream* stream, hsResMgr* mgr); |
|
|
|
// Visualization |
|
virtual plDrawableSpans* CreateProxy(hsGMaterial* mat, hsTArray<UInt32>& idx, plDrawableSpans* addTo); |
|
|
|
}; |
|
|
|
inline hsBool plLightInfo::IsIdle() const |
|
{ |
|
if( GetProperty(kDisable) ) |
|
return true; |
|
|
|
if( IsZero() ) |
|
return true; |
|
|
|
if( IsEmpty() ) |
|
return true; |
|
|
|
return false; |
|
} |
|
|
|
#endif // plLightInfo_inc
|
|
|