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292 lines
9.4 KiB
292 lines
9.4 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plDynaDecalMgr_inc |
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#define plDynaDecalMgr_inc |
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#include "pnNetCommon/plSynchedObject.h" |
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#include "hsTemplates.h" |
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#include "hsGeometry3.h" |
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#include "hsMatrix44.h" |
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#include "hsStlUtils.h" |
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class plParticleSystem; |
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class plPrintShape; |
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class plDynaDecalEnableMsg; |
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class plDynaDecal; |
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class plDrawableSpans; |
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class plGBufferGroup; |
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class plIcicle; |
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class hsGMaterial; |
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class plBitmap; |
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class plMipmap; |
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class plSceneObject; |
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class plArmatureMod; |
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class hsStream; |
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class hsResMgr; |
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class plMessage; |
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class plCutter; |
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class plCutoutPoly; |
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class plFlatGridMesh; |
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class plDrawVisList; |
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class plRenderLevel; |
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class plAccessSpan; |
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class plAuxSpan; |
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class plDecalVtxFormat; |
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class plPipeline; |
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// plDynaDecalInfo - information we store specific to what we've |
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// done about a specific avatar part or scene object. |
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class plDynaDecalInfo |
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{ |
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public: |
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enum |
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{ |
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kNone = 0x0, |
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kImmersed = 0x1, |
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kActive = 0x2 |
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}; |
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plKey fKey; |
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double fLastTime; |
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hsPoint3 fLastPos; |
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double fWetTime; |
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hsScalar fWetLength; |
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UInt32 fFlags; |
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plDynaDecalInfo& Init(const plKey& key); |
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}; |
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typedef std::map< UInt32, plDynaDecalInfo, std::less<UInt32> > plDynaDecalMap; |
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// plDynaDecalMgr |
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// Primary responsibilities: |
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// Allocation of adequate buffer space in plGBufferGroup |
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// Setup of decal materials |
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// Allocation of auxSpans |
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// Receive lists of polys, translate into drawable tris |
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// Create DynaDecals and destroy them when they expire. |
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// Assign vertex and index subsets to DynaDecals |
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// Call Update on DynaDecals |
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class plDynaDecalMgr : public plSynchedObject |
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{ |
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public: |
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enum DynaRefType |
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{ |
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kRefMatPreShade, |
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kRefMatRTShade, |
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kRefTarget, |
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kRefAvatar, |
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kRefPartyObject, |
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kRefParticles, |
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kRefNextAvailable = 10 |
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}; |
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protected: |
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static hsBool fDisableAccumulate; |
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static hsBool fDisableUpdate; |
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plDynaDecalMap fDecalMap; |
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hsTArray<plDynaDecal*> fDecals; |
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hsTArray<plGBufferGroup*> fGroups; |
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plCutter* fCutter; |
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hsTArray<plAuxSpan*> fAuxSpans; |
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hsGMaterial* fMatPreShade; |
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hsGMaterial* fMatRTShade; |
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hsTArray<plSceneObject*> fTargets; |
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hsTArray<plSceneObject*> fPartyObjects; |
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hsTArray<plParticleSystem*> fParticles; |
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hsScalar fPartyTime; |
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UInt16 fMaxNumVerts; |
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UInt16 fMaxNumIdx; |
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UInt32 fWaitOnEnable; |
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hsScalar fWetLength; |
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hsScalar fRampEnd; |
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hsScalar fDecayStart; |
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hsScalar fLifeSpan; |
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hsScalar fIntensity; |
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hsScalar fGridSizeU; |
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hsScalar fGridSizeV; |
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hsVector3 fScale; |
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// some temp calculated stuff |
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hsScalar fInitAtten; |
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// These 4 are in normalized units [0..1], not feet. |
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hsScalar fMinDepth; |
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hsScalar fMinDepthRange; |
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hsScalar fMaxDepth; |
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hsScalar fMaxDepthRange; |
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hsTArray<UInt32> fPartIDs; |
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hsTArray<plKey> fNotifies; |
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const plPrintShape* IGetPrintShape(const plKey& objKey) const; |
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const plPrintShape* IGetPrintShape(plArmatureMod* avMod, UInt32 id) const; |
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virtual hsBool IHandleEnableMsg(const plDynaDecalEnableMsg* enaMsg); |
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void INotifyActive(plDynaDecalInfo& info, const plKey& armKey, UInt32 id) const; |
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void INotifyInactive(plDynaDecalInfo& info, const plKey& armKey, UInt32 id) const; |
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hsBool IWetParts(const plDynaDecalEnableMsg* enaMsg); |
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hsBool IWetPart(UInt32 id, const plDynaDecalEnableMsg* enaMsg); |
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void IWetInfo(plDynaDecalInfo& info, const plDynaDecalEnableMsg* enaMsg) const; |
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hsScalar IHowWet(plDynaDecalInfo& info, double t) const; |
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plDynaDecalInfo& IGetDecalInfo(UInt32 id, const plKey& key); |
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void IRemoveDecalInfo(UInt32 id); |
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void IRemoveDecalInfos(const plKey& key); |
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hsGMaterial* ISetAuxMaterial(plAuxSpan* aux, hsGMaterial* mat, hsBool rtLit); |
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void IAllocAuxSpan(plAuxSpan* aux, UInt32 maxNumVerts, UInt32 maxNumIdx); |
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plAuxSpan* IGetAuxSpan(plDrawableSpans* targ, int iSpan, hsGMaterial* mat, UInt16 numVerts, UInt16 numIdx); |
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hsBool IMakeAuxRefs(plPipeline* pipe); |
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UInt16* IGetBaseIdxPtr(const plAuxSpan* auxSpan) const; |
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plDecalVtxFormat* IGetBaseVtxPtr(const plAuxSpan* auxSpan) const; |
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virtual int INewDecal() = 0; |
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plDynaDecal* IInitDecal(plAuxSpan* aux, double t, UInt16 numVerts, UInt16 numIdx); |
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void IKillDecal(int i); |
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void IUpdateDecals(double t); |
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void ICountIncoming(hsTArray<plCutoutPoly>& src, UInt16& numVerts, UInt16& numIdx) const; |
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hsBool IConvertPolysColor(plAuxSpan* auxSpan, plDynaDecal* decal, hsTArray<plCutoutPoly>& src); |
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hsBool IConvertPolysAlpha(plAuxSpan* auxSpan, plDynaDecal* decal, hsTArray<plCutoutPoly>& src); |
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hsBool IConvertPolysVS(plAuxSpan* auxSpan, plDynaDecal* decal, hsTArray<plCutoutPoly>& src); |
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hsBool IConvertPolys(plAuxSpan* auxSpan, plDynaDecal* decal, hsTArray<plCutoutPoly>& src); |
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hsBool IProcessPolys(plDrawableSpans* targ, int iSpan, double t, hsTArray<plCutoutPoly>& src); |
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hsBool IHitTestPolys(hsTArray<plCutoutPoly>& src) const; |
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hsBool IProcessGrid(plDrawableSpans* targ, int iSpan, hsGMaterial* mat, double t, const plFlatGridMesh& grid); |
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hsBool IConvertFlatGrid(plAuxSpan* auxSpan, plDynaDecal* decal, const plFlatGridMesh& grid) const; |
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hsBool ICutoutGrid(plDrawableSpans* drawable, int iSpan, hsGMaterial* mat, double secs); |
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hsBool IHitTestFlatGrid(const plFlatGridMesh& grid) const; |
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hsBool ICutoutList(hsTArray<plDrawVisList>& drawVis, double secs); |
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hsBool ICutoutObject(plSceneObject* so, double secs); |
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hsBool ICutoutTargets(double secs); |
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void ISetDepthFalloff(); // Sets from current cutter settings. |
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virtual void ICutoutCallback(const hsTArray<plCutoutPoly>& cutouts, hsBool hasWaterHeight=false, hsScalar waterHeight=0.f); |
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hsGMaterial* IConvertToEnvMap(hsGMaterial* mat, plBitmap* envMap); |
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virtual void SetKey(plKey k); |
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hsVector3 IReflectDir(hsVector3 dir) const; |
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hsMatrix44 IL2WFromHit(hsPoint3 pos, hsVector3 dir) const; |
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hsVector3 IRandomUp(hsVector3 dir) const; |
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void IGetParticles(); |
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public: |
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plDynaDecalMgr(); |
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virtual ~plDynaDecalMgr(); |
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CLASSNAME_REGISTER( plDynaDecalMgr ); |
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GETINTERFACE_ANY( plDynaDecalMgr, plSynchedObject ); |
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virtual void Read(hsStream* stream, hsResMgr* mgr); |
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virtual void Write(hsStream* stream, hsResMgr* mgr); |
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virtual hsBool MsgReceive(plMessage* msg); |
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// This is public, because you need to call it after creating |
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// a DynaDecalMgr on the fly. It's normally called on Read(). |
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void InitAuxSpans(); |
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void SetScale(const hsVector3& v) { fScale = v; } |
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const hsVector3& GetScale() const { return fScale; } |
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void SetWaitOnEnable(hsBool on) { fWaitOnEnable = on; } |
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hsBool GetWaitOnEnable() const { return fWaitOnEnable; } |
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void SetWetLength(hsScalar f) { fWetLength = f; } |
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void SetRampEnd(hsScalar f) { fRampEnd = f; } |
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void SetDecayStart(hsScalar f) { fDecayStart = f; } |
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void SetLifeSpan(hsScalar f) { fLifeSpan = f; } |
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void SetIntensity(hsScalar f) { fIntensity = f; } |
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hsScalar GetWetLength() const { return fWetLength; } |
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hsScalar GetRampEnd() const { return fRampEnd; } |
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hsScalar GetDecayStart() const { return fDecayStart; } |
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hsScalar GetLifeSpan() const { return fLifeSpan; } |
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hsScalar GetIntensity() const { return fIntensity; } |
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void SetPartyTime(hsScalar secs) { fPartyTime = secs; } // Duration of particle spewage |
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hsScalar GetPartyTime() const { return fPartyTime; } |
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void ConvertToEnvMap(plBitmap* envMap); |
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const plMipmap* GetMipmap() const; |
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void AddNotify(const plKey& k) { fNotifies.Append(k); } |
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UInt32 GetNumNotifies() const { return fNotifies.GetCount(); } |
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const plKey& GetNotify(int i) const { return fNotifies[i]; } |
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static void SetDisableAccumulate(hsBool on) { fDisableAccumulate = on; } |
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static void ToggleDisableAccumulate() { fDisableAccumulate = !fDisableAccumulate; } |
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static hsBool GetDisableAccumulate() { return fDisableAccumulate; } |
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static void SetDisableUpdate(hsBool on) { fDisableUpdate = on; } |
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static void ToggleDisableUpdate() { fDisableUpdate = !fDisableUpdate; } |
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static hsBool GetDisableUpdate() { return fDisableUpdate; } |
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}; |
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#endif // plDynaDecalMgr_inc
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