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3961 lines
114 KiB
3961 lines
114 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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////////////////////////////////////////////////////////////////////////////// |
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// // |
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// plDrawableSpans Class Functions // |
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// // |
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//// Version History ///////////////////////////////////////////////////////// |
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// // |
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// 4.3.2001 mcn - Created. // |
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// 5.3.2001 mcn - Completely revamped. Now plDrawableSpans *IS* the group // |
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// of spans, and each span is either an icicle or patch. // |
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// This eliminates the need entirely for separate drawables,// |
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// at the cost of having to do a bit of extra work to // |
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// maintain different types of spans in the same drawable. // |
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// // |
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////////////////////////////////////////////////////////////////////////////// |
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#include "hsTypes.h" |
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#include "plAccessSpan.h" |
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#include "plAccessTriSpan.h" |
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#include "plDrawableSpans.h" |
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#include "hsStream.h" |
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#include "hsResMgr.h" |
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#include "plPipeline.h" |
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#include "plGeometrySpan.h" |
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#include "plSpaceTree.h" |
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#include "plParticleFiller.h" |
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#include "plSpaceTreeMaker.h" |
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#include "plClusterGroup.h" |
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#include "plCluster.h" |
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#include "plSpanTemplate.h" |
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#include "plMath/hsRadixSort.h" |
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#include "plSurface/hsGMaterial.h" |
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#include "plSurface/plLayerInterface.h" |
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#include "plPipeline/plFogEnvironment.h" |
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#include "plPipeline/hsGDeviceRef.h" |
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#include "plPipeline/plPipeDebugFlags.h" |
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#include "pnMessage/plRefMsg.h" |
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#include "pnMessage/plNodeRefMsg.h" |
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#include "pnMessage/plDISpansMsg.h" |
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#include "plMessage/plDeviceRecreateMsg.h" |
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#include "plMessage/plRenderMsg.h" |
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#include "plPipeline/plGBufferGroup.h" |
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#include "pnSceneObject/plDrawInterface.h" |
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#include "pnKeyedObject/plKey.h" |
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#include "plParticleSystem/plParticleEmitter.h" |
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#include "plParticleSystem/plParticle.h" |
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#include "plGLight/plLightInfo.h" |
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#include "plgDispatch.h" |
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#include "plProfile.h" |
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#include "plMath/plTriUtils.h" |
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#include "pnMessage/plPipeResMakeMsg.h" |
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#include "plScene/plVisMgr.h" |
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#include "plScene/plVisRegion.h" |
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#include <algorithm> |
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//// Local Konstants ///////////////////////////////////////////////////////// |
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const UInt32 plDrawableSpans::kSpanTypeMask = 0xc0000000; |
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const UInt32 plDrawableSpans::kSpanIDMask = ~kSpanTypeMask; |
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const UInt32 plDrawableSpans::kSpanTypeIcicle = 0x00000000; |
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const UInt32 plDrawableSpans::kSpanTypeParticleSpan = 0xc0000000; |
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//// Constructor & Destructor //////////////////////////////////////////////// |
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plDrawableSpans::plDrawableSpans() : |
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fSceneNode(nil), |
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fSpaceTree(nil) |
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{ |
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fReadyToRender = false; |
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fProps = 0; |
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fCriteria = 0; |
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fRegisteredForRecreate = false; |
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fRegisteredForRender = false; |
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fNeedCleanup = false; |
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fOptimized = true; |
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fSettingMatIdxLock = false; |
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fSkinTime = 0; |
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fType = kNormal; |
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fMaterials.Reset(); |
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fLocalToWorld.Reset(); |
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fWorldToLocal.Reset(); |
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fVisSet.SetBit(0); |
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} |
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plDrawableSpans::~plDrawableSpans() |
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{ |
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int i; |
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for( i = 0; i < fGroups.GetCount(); i++ ) |
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{ |
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delete fGroups[ i ]; |
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} |
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fGroups.Reset(); |
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/// Loop and delete both our types of spans |
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for( i = 0; i < fSpans.GetCount(); i++ ) |
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fSpans[ i ]->Destroy(); |
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fSpans.Reset(); |
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fIcicles.Reset(); |
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fParticleSpans.Reset(); |
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for( i = 0; i < fSourceSpans.GetCount(); i++ ) |
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delete fSourceSpans[ i ]; |
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fSourceSpans.Reset(); |
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/// Loop and unref our materials |
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if( GetKey() != nil ) |
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{ |
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for( i = 0; i < fMaterials.GetCount(); i++ ) |
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{ |
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if( fMaterials[ i ] != nil && fMaterials[ i ]->GetKey() != nil ) |
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GetKey()->Release( fMaterials[ i ]->GetKey() ); |
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} |
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} |
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fMaterials.Reset(); |
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delete fSpaceTree; |
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for( i = 0; i < fDIIndices.GetCount(); i++ ) |
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delete fDIIndices[ i ]; |
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fDIIndices.Reset(); |
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if( fRegisteredForRecreate ) |
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plgDispatch::Dispatch()->UnRegisterForExactType( plDeviceRecreateMsg::Index(), GetKey() ); |
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if( fRegisteredForRender ) |
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plgDispatch::Dispatch()->UnRegisterForExactType( plRenderMsg::Index(), GetKey() ); |
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} |
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void plDrawableSpans::SetKey(plKey k) |
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{ |
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hsKeyedObject::SetKey(k); |
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if( k ) |
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{ |
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fRegisteredForRecreate = true; |
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plgDispatch::Dispatch()->RegisterForExactType(plDeviceRecreateMsg::Index(), GetKey()); |
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plgDispatch::Dispatch()->RegisterForExactType(plPipeGeoMakeMsg::Index(), GetKey()); |
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} |
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} |
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//// ChangeSceneNode ///////////////////////////////////////////////////////// |
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void plDrawableSpans::SetSceneNode( plKey newNode ) |
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{ |
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plKey curNode=GetSceneNode(); |
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if( curNode == newNode ) |
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return; |
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if( newNode ) |
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{ |
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plNodeRefMsg* refMsg = TRACKED_NEW plNodeRefMsg(newNode, plNodeRefMsg::kOnRequest, -1, plNodeRefMsg::kDrawable); |
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hsgResMgr::ResMgr()->SendRef(GetKey(), refMsg, plRefFlags::kActiveRef); |
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} |
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if( curNode ) |
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{ |
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curNode->Release(GetKey()); |
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} |
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fSceneNode = newNode; |
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} |
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//// PrepForRender /////////////////////////////////////////////////////////// |
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void plDrawableSpans::PrepForRender( plPipeline *p ) |
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{ |
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/// If we're not registered for this message, register for it so we know when |
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/// we need to refresh the buffers |
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if( !fRegisteredForRecreate && GetKey() != nil ) |
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{ |
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fRegisteredForRecreate = true; |
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plgDispatch::Dispatch()->RegisterForExactType( plDeviceRecreateMsg::Index(), GetKey() ); |
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} |
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if( !fReadyToRender ) |
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{ |
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UInt32 i; |
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for( i = 0; i < fGroups.GetCount(); i++ ) |
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{ |
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// Each group will decide whether it needs to be prepped |
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fGroups[ i ]->PrepForRendering( p, false ); |
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} |
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fReadyToRender = true; |
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} |
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if( fParticleSpans.GetCount() ) |
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{ |
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UInt32 i; |
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#if 0 |
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for( i = 0; i < fSpans.GetCount(); i++ ) |
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{ |
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if( fSpans[ i ]->fTypeMask & plSpan::kParticleSpan ) |
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{ |
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plParticleSpan* span = (plParticleSpan*)fSpans[i]; |
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plParticleFiller::FillParticles(p, this, span); |
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} |
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} |
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#else |
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for( i = 0; i < fParticleSpans.GetCount(); i++ ) |
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{ |
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plParticleFiller::FillParticles(p, this, &fParticleSpans[i]); |
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} |
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#endif |
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} |
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} |
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void plDrawableSpans::SetDISpanVisSet(UInt32 diIndex, hsKeyedObject* ref, hsBool on) |
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{ |
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// Could actually do something here to neutralize bones, but we're not. |
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// Main thing is that if it's Matrix Only, then the indices are into |
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// the LocalToWorlds, not into fSpans |
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if( fDIIndices[diIndex]->IsMatrixOnly() ) |
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return; |
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plVisRegion* reg = plVisRegion::ConvertNoRef(ref); |
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if( !reg ) |
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return; |
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hsBool isNot = reg->GetProperty(plVisRegion::kIsNot); |
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UInt32 visRegIndex = reg->GetIndex(); |
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if( isNot ) |
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{ |
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fVisNot.SetBit(visRegIndex, on); |
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int i; |
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for( i = 0; i < fDIIndices[ diIndex ]->GetCount(); i++ ) |
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{ |
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int spanIndex = (*fDIIndices[diIndex])[i]; |
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fSpans[spanIndex]->SetVisNot(visRegIndex, on); |
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} |
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} |
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else |
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{ |
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fVisSet.SetBit(visRegIndex, on); |
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int i; |
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for( i = 0; i < fDIIndices[ diIndex ]->GetCount(); i++ ) |
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{ |
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int spanIndex = (*fDIIndices[diIndex])[i]; |
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fSpans[spanIndex]->SetVisBit(visRegIndex, on); |
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// HACKAGE |
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// We need to be more careful about when we set and clear this bit, |
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// but not today. |
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// Okay, today. mf |
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if( reg->ReplaceNormal() ) |
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fSpans[spanIndex]->SetVisBit(plVisMgr::kNormal, false); |
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} |
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} |
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} |
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void plDrawableSpans::SetVisSet(plVisMgr* visMgr) |
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{ |
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plProfile_Extern(VisSelect); |
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plProfile_BeginTiming(VisSelect); |
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if( visMgr ) |
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{ |
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const hsBitVector& visSet = visMgr->GetVisSet(); |
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const hsBitVector& visNot = visMgr->GetVisNot(); |
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// Go through some contortions to not be new[]'ing and delete[]'ing. |
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static hsBitVector myVis; |
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static hsBitVector myNot; |
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// myVis = (visSet ^ fLastVisSet) & fVisSet; |
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myVis = visSet; |
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myVis ^= fLastVisSet; |
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myVis &= fVisSet; |
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// myNot = (visNot ^ fLastVisNot) & fVisNot; |
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myNot = visNot; |
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myNot ^= fLastVisNot; |
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myNot &= fVisNot; |
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// myVis = myVis | myNot |
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myVis |= myNot; |
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GetSpaceTree()->SetCache(&fVisCache); |
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if( !myVis.Empty() ) |
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{ |
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fVisCache.Clear(); |
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int i; |
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for( i = 0; i < fSpans.GetCount(); i++ ) |
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{ |
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if( !fSpans[i]->GetVisNot().Overlap(visNot) && fSpans[i]->GetVisSet().Overlap(visSet) ) |
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{ |
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GetSpaceTree()->EnableLeaf(i, fVisCache); |
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} |
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} |
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fLastVisSet = visSet; |
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fLastVisNot = visNot; |
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} |
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} |
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else |
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{ |
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GetSpaceTree()->SetCache(nil); |
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} |
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plProfile_EndTiming(VisSelect); |
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} |
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// Here's the problem. When we update one of the matrices in the matrix palette, |
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// we've invalidated the current bounds of all the spans that use it. The skinning |
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// matrix may have moved the spans, or may just have stretched them, but either |
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// way, they aren't right any more. Wait, it gets worse. We're going to have a bunch |
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// of SetTransform calls come in, and then some time later, without our knowledge, |
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// our bounds (via the space tree and PageTreeMgr) will be used to evaluate whether |
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// to bother drawing us. Clearly, if we're going to keep our bounds up to date, we |
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// want to wait until all the SetTransforms have come in, and then update our bounds |
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// all at once, but before the visibility determination phase kicks in. |
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// The alternative is to make the local bounds conservative. We bloat out the local |
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// bounds on export so that whereever the skinning matrices push us around, we're |
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// still inside the local bounds. This is certainly cheaper to compute (all computation |
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// is offline), but gives a less tight bounds. Whether the conservative bounds is |
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// tight enough will depend on how the skinning is actually being used. |
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// |
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// Therefore I'm deferring decision on which way to go, and putting in this temp hack |
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// which does it the dumbest way possible while still being correct. |
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// |
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// So recap: |
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// If we need tight up-to-date bounds, we'll probably send a system message between |
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// the update phase (Eval Msg) and the render phase, only marking as dirty the changed |
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// palette matrices. |
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// If conservative bounds are good enough, we'll need to compute those from the skinning |
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// animations offline. |
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void plDrawableSpans::IUpdateMatrixPaletteBoundsHack() |
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{ |
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int i; |
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for( i = 0; i < fSpans.GetCount(); i++ ) |
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{ |
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if( fSpans[i]->fNumMatrices && !(fSpans[i]->fProps & plSpan::kPropNoDraw) ) |
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{ |
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hsBounds3Ext bnd = fSpans[i]->fLocalBounds; |
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const hsMatrix44& xfm0 = fSpans[i]->fMaxBoneIdx ? fLocalToWorlds[fSpans[i]->fBaseMatrix + fSpans[i]->fMaxBoneIdx] : fSpans[i]->fLocalToWorld; |
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bnd.Transform(&xfm0); |
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fSpans[i]->fWorldBounds = bnd; |
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bnd = fSpans[i]->fLocalBounds; |
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const hsMatrix44& xfm1 = fSpans[i]->fPenBoneIdx ? fLocalToWorlds[fSpans[i]->fBaseMatrix + fSpans[i]->fPenBoneIdx] : fSpans[i]->fLocalToWorld; |
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bnd.Transform(&xfm1); |
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fSpans[i]->fWorldBounds.Union(&bnd); |
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GetSpaceTree()->MoveLeaf(i, fSpans[i]->fWorldBounds); |
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} |
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} |
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} |
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hsBool plDrawableSpans::IBoundsInvalid(const hsBounds3Ext& bnd) const |
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{ |
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int i; |
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for( i = 0; i < 3; i++ ) |
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{ |
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const hsScalar kLimit(1.e5f); |
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if( bnd.GetMaxs()[i] > kLimit ) |
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return true; |
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if( bnd.GetMins()[i] < -kLimit ) |
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return true; |
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} |
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return false; |
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} |
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//// SetTransform //////////////////////////////////////////////////////////// |
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static inline hsMatrix44 IMatrixMul34(const hsMatrix44& lhs, const hsMatrix44& rhs) |
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{ |
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hsMatrix44 ret; |
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ret.NotIdentity(); |
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ret.fMap[3][0] = ret.fMap[3][1] = ret.fMap[3][2] = 0; |
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ret.fMap[3][3] = 1.f; |
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ret.fMap[0][0] = lhs.fMap[0][0] * rhs.fMap[0][0] |
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+ lhs.fMap[0][1] * rhs.fMap[1][0] |
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+ lhs.fMap[0][2] * rhs.fMap[2][0]; |
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ret.fMap[0][1] = lhs.fMap[0][0] * rhs.fMap[0][1] |
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+ lhs.fMap[0][1] * rhs.fMap[1][1] |
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+ lhs.fMap[0][2] * rhs.fMap[2][1]; |
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ret.fMap[0][2] = lhs.fMap[0][0] * rhs.fMap[0][2] |
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+ lhs.fMap[0][1] * rhs.fMap[1][2] |
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+ lhs.fMap[0][2] * rhs.fMap[2][2]; |
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ret.fMap[0][3] = lhs.fMap[0][0] * rhs.fMap[0][3] |
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+ lhs.fMap[0][1] * rhs.fMap[1][3] |
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+ lhs.fMap[0][2] * rhs.fMap[2][3] |
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+ lhs.fMap[0][3]; |
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ret.fMap[1][0] = lhs.fMap[1][0] * rhs.fMap[0][0] |
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+ lhs.fMap[1][1] * rhs.fMap[1][0] |
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+ lhs.fMap[1][2] * rhs.fMap[2][0]; |
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ret.fMap[1][1] = lhs.fMap[1][0] * rhs.fMap[0][1] |
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+ lhs.fMap[1][1] * rhs.fMap[1][1] |
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+ lhs.fMap[1][2] * rhs.fMap[2][1]; |
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ret.fMap[1][2] = lhs.fMap[1][0] * rhs.fMap[0][2] |
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+ lhs.fMap[1][1] * rhs.fMap[1][2] |
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+ lhs.fMap[1][2] * rhs.fMap[2][2]; |
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ret.fMap[1][3] = lhs.fMap[1][0] * rhs.fMap[0][3] |
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+ lhs.fMap[1][1] * rhs.fMap[1][3] |
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+ lhs.fMap[1][2] * rhs.fMap[2][3] |
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+ lhs.fMap[1][3]; |
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ret.fMap[2][0] = lhs.fMap[2][0] * rhs.fMap[0][0] |
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+ lhs.fMap[2][1] * rhs.fMap[1][0] |
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+ lhs.fMap[2][2] * rhs.fMap[2][0]; |
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ret.fMap[2][1] = lhs.fMap[2][0] * rhs.fMap[0][1] |
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+ lhs.fMap[2][1] * rhs.fMap[1][1] |
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+ lhs.fMap[2][2] * rhs.fMap[2][1]; |
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ret.fMap[2][2] = lhs.fMap[2][0] * rhs.fMap[0][2] |
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+ lhs.fMap[2][1] * rhs.fMap[1][2] |
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+ lhs.fMap[2][2] * rhs.fMap[2][2]; |
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ret.fMap[2][3] = lhs.fMap[2][0] * rhs.fMap[0][3] |
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+ lhs.fMap[2][1] * rhs.fMap[1][3] |
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+ lhs.fMap[2][2] * rhs.fMap[2][3] |
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+ lhs.fMap[2][3]; |
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return ret; |
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} |
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#include "../plStatusLog/plStatusLog.h" |
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#ifdef MF_TEST_UPDATE |
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plProfile_CreateCounter("DSSetTrans", "Update", DSSetTrans); |
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plProfile_CreateCounter("DSMatSpans", "Update", DSMatSpans); |
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plProfile_CreateCounter("DSRegSpans", "Update", DSRegSpans); |
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plProfile_CreateTimer("DSSetTransT", "Update", DSSetTransT); |
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plProfile_CreateTimer("DSMatTransT", "Update", DSMatTransT); |
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plProfile_CreateTimer("DSRegTransT", "Update", DSRegTransT); |
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plProfile_CreateTimer("DSBndTransT", "Update", DSBndTransT); |
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#endif // MF_TEST_UPDATE |
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plDrawable& plDrawableSpans::SetTransform( UInt32 index, const hsMatrix44& l2w, const hsMatrix44& w2l ) |
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{ |
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#ifdef MF_TEST_UPDATE |
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plProfile_IncCount(DSSetTrans, 1); |
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plProfile_BeginTiming(DSSetTransT); |
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#endif // MF_TEST_UPDATE |
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|
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if( index == (UInt32)-1 ) |
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{ |
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fLocalToWorld = l2w; |
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fWorldToLocal = w2l; |
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|
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fWorldBounds = fLocalBounds; |
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fWorldBounds.Transform( &l2w ); |
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} |
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else |
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{ |
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int i; |
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UInt32 idx; |
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plDISpanIndex *spans = fDIIndices[ index ]; |
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|
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if( spans->IsMatrixOnly() ) |
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{ |
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#ifdef MF_TEST_UPDATE |
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plProfile_IncCount(DSMatSpans, spans->GetCount()); |
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plProfile_BeginTiming(DSMatTransT); |
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#endif // MF_TEST_UPDATE |
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for( i = 0; i < spans->GetCount(); i++ ) |
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{ |
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#if 0 |
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fLocalToWorlds[ (*spans)[ i ] ] = l2w * fLocalToBones[ (*spans)[ i ] ]; |
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fWorldToLocals[ (*spans)[ i ] ] = fBoneToLocals[ (*spans)[ i ] ] * w2l; |
|
#else |
|
fLocalToWorlds[ (*spans)[ i ] ] = IMatrixMul34(l2w, fLocalToBones[ (*spans)[ i ] ]); |
|
fWorldToLocals[ (*spans)[ i ] ] = IMatrixMul34(fBoneToLocals[ (*spans)[ i ] ], w2l); |
|
#endif |
|
} |
|
#ifdef MF_TEST_UPDATE |
|
plProfile_EndTiming(DSMatTransT); |
|
#endif // MF_TEST_UPDATE |
|
} |
|
else if( !spans->DontTransform() ) |
|
{ |
|
#ifdef MF_TEST_UPDATE |
|
plProfile_IncCount(DSRegSpans, spans->GetCount()); |
|
#endif // MF_TEST_UPDATE |
|
for( i = 0; i < spans->GetCount(); i++ ) |
|
{ |
|
#ifdef MF_TEST_UPDATE |
|
plProfile_BeginTiming(DSRegTransT); |
|
#endif // MF_TEST_UPDATE |
|
|
|
idx = (*spans)[ i ]; |
|
plSpan *mSpan = fSpans[ idx ]; |
|
mSpan->fLocalToWorld = l2w; |
|
mSpan->fWorldToLocal = w2l; |
|
|
|
mSpan->fWorldBounds = mSpan->fLocalBounds; |
|
mSpan->fWorldBounds.Transform( &l2w ); |
|
|
|
if( fSourceSpans.GetCount() > idx ) |
|
{ |
|
/// If we have a geoSpan for this, update its transform as well, |
|
/// just in case we need to use it later (<cough> SceneViewer reshade <cough>) |
|
if( fSourceSpans[ idx ] == nil ) |
|
{ |
|
plStatusLog::AddLineS( "pipeline.log", 0xffffffff, "Nil source spans found in SetTransform()" ); |
|
} |
|
|
|
fSourceSpans[ idx ]->fLocalToWorld = l2w; |
|
fSourceSpans[ idx ]->fWorldToLocal = w2l; |
|
} |
|
#ifdef MF_TEST_UPDATE |
|
plProfile_EndTiming(DSRegTransT); |
|
|
|
plProfile_BeginTiming(DSBndTransT); |
|
#endif // MF_TEST_UPDATE |
|
if( IBoundsInvalid(mSpan->fWorldBounds) ) |
|
{ |
|
mSpan->fProps |= kPropNoDraw; |
|
GetSpaceTree()->SetLeafFlag((Int16)idx, plSpaceTreeNode::kDisabled, true); |
|
} |
|
else |
|
{ |
|
GetSpaceTree()->MoveLeaf((Int16)((*spans)[i]), mSpan->fWorldBounds); |
|
} |
|
#ifdef MF_TEST_UPDATE |
|
plProfile_EndTiming(DSBndTransT); |
|
#endif // MF_TEST_UPDATE |
|
} |
|
} |
|
|
|
#ifdef MF_TEST_UPDATE |
|
plProfile_BeginTiming(DSBndTransT); |
|
#endif // MF_TEST_UPDATE |
|
fWorldBounds = GetSpaceTree()->GetNode(GetSpaceTree()->GetRoot()).GetWorldBounds(); |
|
#ifdef MF_TEST_UPDATE |
|
plProfile_EndTiming(DSBndTransT); |
|
#endif // MF_TEST_UPDATE |
|
} |
|
|
|
#ifdef MF_TEST_UPDATE |
|
plProfile_EndTiming(DSSetTransT); |
|
#endif // MF_TEST_UPDATE |
|
// Might want to assert that MaxWorldBounds still contains WorldBounds. |
|
|
|
return *this; |
|
} |
|
|
|
void plDrawableSpans::SetNativeTransform(UInt32 idx, const hsMatrix44& l2w, const hsMatrix44& w2l) |
|
{ |
|
if( idx == UInt32(-1) ) |
|
{ |
|
hsAssert(false, "Invalid index to SetNativeTransform"); |
|
} |
|
else |
|
{ |
|
plSpan* span = fSpans[idx]; |
|
span->fLocalToWorld = l2w; |
|
span->fWorldToLocal = w2l; |
|
|
|
span->fWorldBounds = span->fLocalBounds; |
|
span->fWorldBounds.Transform(&l2w); |
|
|
|
if( fSourceSpans.GetCount() > idx ) |
|
{ |
|
fSourceSpans[idx]->fLocalToWorld = l2w; |
|
fSourceSpans[idx]->fWorldToLocal = w2l; |
|
} |
|
|
|
if( IBoundsInvalid(span->fWorldBounds) ) |
|
{ |
|
SetNativeProperty( idx, kPropNoDraw, true); |
|
} |
|
else |
|
{ |
|
GetSpaceTree()->MoveLeaf((Int16)idx, span->fWorldBounds); |
|
} |
|
} |
|
} |
|
|
|
//// GetLocalToWorld & GetWorldToLocal /////////////////////////////////////// |
|
|
|
const hsMatrix44& plDrawableSpans::GetLocalToWorld( UInt32 span ) const |
|
{ |
|
if( span == (UInt32)-1 ) |
|
return fLocalToWorld; |
|
|
|
return fSpans[ span ]->fLocalToWorld; |
|
} |
|
|
|
const hsMatrix44& plDrawableSpans::GetWorldToLocal( UInt32 span ) const |
|
{ |
|
if( span == (UInt32)-1 ) |
|
return fWorldToLocal; |
|
|
|
return fSpans[ span ]->fWorldToLocal; |
|
} |
|
|
|
|
|
//// Set/GetNativeProperty /////////////////////////////////////////////////// |
|
|
|
plDrawable& plDrawableSpans::SetNativeProperty( UInt32 index, int prop, hsBool on) |
|
{ |
|
int i; |
|
|
|
|
|
if( index == (UInt32)-1 ) |
|
{ |
|
hsAssert(false, "Invalid index to SetNativeProperty"); |
|
} |
|
else |
|
{ |
|
plDISpanIndex *spans = fDIIndices[ index ]; |
|
|
|
if( !spans->IsMatrixOnly() ) |
|
{ |
|
if( on ) |
|
{ |
|
for( i = 0; i < spans->GetCount(); i++ ) |
|
fSpans[ (*spans)[ i ] ]->fProps |= prop; |
|
} |
|
else |
|
{ |
|
for( i = 0; i < spans->GetCount(); i++ ) |
|
fSpans[ (*spans)[ i ] ]->fProps &= ~prop; |
|
} |
|
if( (prop & kPropNoDraw) ) |
|
{ |
|
for( i = 0; i < spans->GetCount(); i++ ) |
|
GetSpaceTree()->SetLeafFlag((Int16)((*spans)[ i ]), plSpaceTreeNode::kDisabled, on); |
|
} |
|
} |
|
} |
|
|
|
return *this; |
|
} |
|
|
|
hsBool plDrawableSpans::GetNativeProperty( UInt32 index, int prop ) const |
|
{ |
|
int i; |
|
UInt32 ret = false; |
|
|
|
|
|
if( index == (UInt32)-1 ) |
|
{ |
|
for( i = 0; i < fSpans.GetCount(); i++ ) |
|
ret |= ( fSpans[ i ]->fProps & prop ); |
|
} |
|
else |
|
{ |
|
plDISpanIndex& spans = *fDIIndices[ index ]; |
|
|
|
if( !spans.IsMatrixOnly() ) |
|
{ |
|
for( i = 0; i < spans.GetCount(); i++ ) |
|
ret |= ( fSpans[ spans[ i ] ]->fProps & prop ); |
|
} |
|
} |
|
|
|
return ret != 0; |
|
} |
|
|
|
plDrawable& plDrawableSpans::SetSubType(UInt32 index, plSubDrawableType t, hsBool on) |
|
{ |
|
if( UInt32(-1) == index ) |
|
{ |
|
if( on ) |
|
{ |
|
int i; |
|
for( i = 0; i < fSpans.GetCount(); i++ ) |
|
fSpans[i]->fSubType |= t; |
|
} |
|
else |
|
{ |
|
int i; |
|
for( i = 0; i < fSpans.GetCount(); i++ ) |
|
fSpans[i]->fSubType &= ~t; |
|
} |
|
} |
|
else |
|
{ |
|
plDISpanIndex& spans = *fDIIndices[ index ]; |
|
|
|
if( on ) |
|
{ |
|
int i; |
|
for( i = 0; i < spans.GetCount(); i++ ) |
|
fSpans[ spans[i] ]->fSubType |= t; |
|
} |
|
else |
|
{ |
|
int i; |
|
for( i = 0; i < spans.GetCount(); i++ ) |
|
fSpans[ spans[i] ]->fSubType &= ~t; |
|
} |
|
} |
|
return *this; |
|
} |
|
|
|
UInt32 plDrawableSpans::GetSubType(UInt32 index) const |
|
{ |
|
UInt32 retVal = 0; |
|
|
|
if( UInt32(-1) == index ) |
|
{ |
|
int i; |
|
for( i = 0; i < fSpans.GetCount(); i++ ) |
|
retVal |= fSpans[i]->fSubType; |
|
} |
|
else |
|
{ |
|
plDISpanIndex& spans = *fDIIndices[ index ]; |
|
|
|
int i; |
|
for( i = 0; i < spans.GetCount(); i++ ) |
|
retVal |= fSpans[ spans[i] ]->fSubType; |
|
} |
|
return retVal; |
|
} |
|
|
|
//// IXlateSpanProps ///////////////////////////////////////////////////////// |
|
// Never used yet--just here in case we ever need it |
|
|
|
UInt32 plDrawableSpans::IXlateSpanProps( UInt32 props, hsBool xlateToSpan ) |
|
{ |
|
UInt32 retProps = 0; |
|
|
|
|
|
if( xlateToSpan ) |
|
{ |
|
/// Drawable props to plSpan props |
|
if( props & kPropNoDraw ) retProps |= plSpan::kPropNoDraw; |
|
if( props & kPropSortFaces ) retProps |= plSpan::kPropFacesSortable; |
|
} |
|
else |
|
{ |
|
/// plSpan props to Drawable props |
|
if( props & plSpan::kPropNoDraw ) retProps |= kPropNoDraw; |
|
if( props & plSpan::kPropFacesSortable ) retProps |= kPropSortFaces; |
|
} |
|
|
|
return retProps; |
|
} |
|
|
|
//// Set/GetProperty ///////////////////////////////////////////////////////// |
|
// Sets/gets a property just like the normal Set/GetNativeProperty, but the |
|
// flag taken in is from plDrawInterface, not our props flags. So we have to |
|
// translate... |
|
|
|
plDrawable& plDrawableSpans::SetProperty( UInt32 index, int diProp, hsBool on ) |
|
{ |
|
switch( diProp ) |
|
{ |
|
case plDrawInterface::kDisable: |
|
return SetNativeProperty( index, kPropNoDraw, on ); |
|
default: |
|
hsAssert( false, "Bad property passed to SetProperty" ); |
|
} |
|
|
|
return *this; |
|
} |
|
|
|
hsBool plDrawableSpans::GetProperty( UInt32 index, int diProp ) const |
|
{ |
|
switch( diProp ) |
|
{ |
|
case plDrawInterface::kDisable: |
|
return GetNativeProperty( index, kPropNoDraw ); |
|
default: |
|
hsAssert( false, "Bad property passed to SetProperty" ); |
|
} |
|
|
|
return false; |
|
} |
|
|
|
plDrawable& plDrawableSpans::SetProperty( int prop, hsBool on ) |
|
{ |
|
switch( prop ) |
|
{ |
|
case plDrawInterface::kDisable: |
|
{ |
|
int i; |
|
for (i=0; i<fIcicles.Count(); i++) |
|
if (on) |
|
fIcicles[i].fProps |= kPropNoDraw; |
|
else |
|
fIcicles[i].fProps &= ~kPropNoDraw; |
|
IQuickSpaceTree(); |
|
} |
|
return SetNativeProperty( kPropNoDraw, on ); |
|
default: |
|
hsAssert( false, "Bad property passed to SetProperty" ); |
|
} |
|
|
|
return *this; |
|
} |
|
|
|
hsBool plDrawableSpans::GetProperty( int prop ) const |
|
{ |
|
switch( prop ) |
|
{ |
|
case plDrawInterface::kDisable: |
|
return GetNativeProperty( kPropNoDraw ); |
|
default: |
|
hsAssert( false, "Bad property passed to SetProperty" ); |
|
} |
|
|
|
return false; |
|
} |
|
|
|
|
|
|
|
//// Get*Bounds ////////////////////////////////////////////////////////////// |
|
|
|
const hsBounds3Ext& plDrawableSpans::GetLocalBounds( UInt32 index ) const |
|
{ |
|
int i; |
|
static hsBounds3Ext bnd; |
|
|
|
|
|
if( index == (UInt32)-1 ) |
|
return fLocalBounds; |
|
|
|
plDISpanIndex *spans = fDIIndices[ index ]; |
|
|
|
bnd.MakeEmpty(); |
|
if( !spans->IsMatrixOnly() ) |
|
{ |
|
for( i = 0; i < spans->GetCount(); i++ ) |
|
{ |
|
bnd.Union( &fSpans[ (*spans)[ i ] ]->fLocalBounds ); |
|
} |
|
} |
|
|
|
return bnd; |
|
} |
|
|
|
const hsBounds3Ext& plDrawableSpans::GetWorldBounds( UInt32 index ) const |
|
{ |
|
int i; |
|
static hsBounds3Ext bnd; |
|
|
|
|
|
if( index == (UInt32)-1 ) |
|
return fWorldBounds; |
|
|
|
plDISpanIndex *spans = fDIIndices[ index ]; |
|
|
|
bnd.MakeEmpty(); |
|
if( !spans->IsMatrixOnly() ) |
|
{ |
|
for( i = 0; i < spans->GetCount(); i++ ) |
|
{ |
|
bnd.Union( &fSpans[ (*spans)[ i ] ]->fWorldBounds ); |
|
} |
|
} |
|
|
|
return bnd; |
|
} |
|
|
|
const hsBounds3Ext& plDrawableSpans::GetMaxWorldBounds( UInt32 index ) const |
|
{ |
|
return GetWorldBounds( index ); |
|
} |
|
|
|
//// Read //////////////////////////////////////////////////////////////////// |
|
// We read each in the array of icicles, |
|
// then we read in an array of indices that we translate into |
|
// pointers. Note: since materials and fog environments are shared, |
|
// we read those keys last, so we don't have to have separate messages for |
|
// each. |
|
|
|
void plDrawableSpans::Read( hsStream* s, hsResMgr* mgr ) |
|
{ |
|
UInt32 i, j, count, count2; |
|
hsBool gotSkin = false; |
|
plGBufferGroup *group; |
|
plRefMsg *refMsg; |
|
|
|
|
|
plDrawable::Read(s, mgr); |
|
|
|
fProps = s->ReadSwap32(); |
|
fCriteria = s->ReadSwap32(); |
|
fRenderLevel.fLevel = s->ReadSwap32(); |
|
|
|
/// Read in the material keys |
|
count = s->ReadSwap32(); |
|
fMaterials.SetCountAndZero( count ); |
|
for( i = 0; i < count; i++ ) |
|
{ |
|
refMsg = TRACKED_NEW plGenRefMsg( GetKey(), plRefMsg::kOnCreate, i, kMsgMaterial ); |
|
mgr->ReadKeyNotifyMe( s, refMsg, plRefFlags::kActiveRef ); |
|
} |
|
|
|
/// Read the icicles in |
|
count = s->ReadSwap32(); |
|
fIcicles.SetCount( count ); |
|
for( i = 0; i < count; i++ ) |
|
{ |
|
fIcicles[ i ].Read( s ); |
|
if( fIcicles[ i ].fNumMatrices ) |
|
gotSkin = true; |
|
} |
|
|
|
/// Read the patches in |
|
// FIXME MAJOR VERSION |
|
// no more patches, remove this line |
|
count = s->ReadSwap32(); |
|
|
|
/// Now read the index array in and use it to create a pointer table |
|
fSpanSourceIndices.Reset(); |
|
fSpans.Reset(); |
|
count = s->ReadSwap32(); |
|
for( i = 0; i < count; i++ ) |
|
{ |
|
j = s->ReadSwap32(); |
|
switch( j & kSpanTypeMask ) |
|
{ |
|
case kSpanTypeIcicle: fSpans.Append( (plSpan *)&fIcicles[ j & kSpanIDMask ] ); break; |
|
case kSpanTypeParticleSpan: fSpans.Append( (plSpan *)&fParticleSpans[ j & kSpanIDMask ] ); break; |
|
} |
|
|
|
fSpanSourceIndices.Append( j ); |
|
|
|
if( fSpans[ fSpans.GetCount() - 1 ]->fTypeMask & plSpan::kParticleSpan ) |
|
{ |
|
plParticleSpan *span = (plParticleSpan *)fSpans[ fSpans.GetCount() - 1 ]; |
|
span->fSrcSpanIdx = fSpans.GetCount() - 1; |
|
} |
|
} |
|
|
|
// Rebuild bit vectors for various span types |
|
IBuildVectors(); |
|
|
|
/// Now that we have our pointer array, read in the common keys (fog environs, etc) |
|
for( i = 0; i < count; i++ ) |
|
{ |
|
// Ref message for the fog environment |
|
refMsg = TRACKED_NEW plGenRefMsg( GetKey(), plRefMsg::kOnCreate, i, kMsgFogEnviron ); |
|
mgr->ReadKeyNotifyMe( s, refMsg, plRefFlags::kActiveRef ); |
|
} |
|
|
|
/// Read in bounds and stuff |
|
if( count > 0 ) |
|
{ |
|
fLocalBounds.Read(s); |
|
fWorldBounds.Read(s); |
|
fMaxWorldBounds.Read(s); |
|
} |
|
else |
|
{ |
|
fLocalBounds.MakeEmpty(); |
|
fWorldBounds.MakeEmpty(); |
|
fMaxWorldBounds.MakeEmpty(); |
|
} |
|
|
|
for( i = 0; i < count; i++ ) |
|
{ |
|
if( fSpans[i]->fProps & plSpan::kPropHasPermaLights ) |
|
{ |
|
UInt32 lcnt = s->ReadSwap32(); |
|
int j; |
|
for( j = 0; j < lcnt; j++ ) |
|
{ |
|
mgr->ReadKeyNotifyMe( s, TRACKED_NEW plGenRefMsg(GetKey(), plRefMsg::kOnCreate, i, kMsgPermaLight), plRefFlags::kPassiveRef); |
|
} |
|
} |
|
if( fSpans[i]->fProps & plSpan::kPropHasPermaProjs ) |
|
{ |
|
UInt32 lcnt = s->ReadSwap32(); |
|
int j; |
|
for( j = 0; j < lcnt; j++ ) |
|
{ |
|
mgr->ReadKeyNotifyMe( s, TRACKED_NEW plGenRefMsg(GetKey(), plRefMsg::kOnCreate, i, kMsgPermaProj), plRefFlags::kPassiveRef); |
|
} |
|
} |
|
} |
|
|
|
/// Read in the source spans if necessary |
|
count = s->ReadSwap32(); |
|
if( count > 0 ) |
|
{ |
|
fSourceSpans.SetCount( count ); |
|
for( i = 0; i < count; i++ ) |
|
{ |
|
fSourceSpans[ i ] = TRACKED_NEW plGeometrySpan; |
|
fSourceSpans[ i ]->Read( s ); |
|
fSourceSpans[ i ]->fMaterial = GetMaterial( fSpans[ i ]->fMaterialIdx ); |
|
fSourceSpans[ i ]->fFogEnviron = fSpans[ i ]->fFogEnvironment; |
|
fSourceSpans[ i ]->fSpanRefIndex = i; |
|
} |
|
} |
|
else |
|
fSourceSpans.Reset(); |
|
|
|
/// Read in the matrix palette (if any) |
|
count = s->ReadSwap32(); |
|
fLocalToWorlds.SetCount(count); |
|
fWorldToLocals.SetCount(count); |
|
fLocalToBones.SetCount(count); |
|
fBoneToLocals.SetCount(count); |
|
for( i = 0; i < count; i++ ) |
|
{ |
|
fLocalToWorlds[i].Read(s); |
|
fWorldToLocals[i].Read(s); |
|
|
|
fLocalToBones[i].Read(s); |
|
fBoneToLocals[i].Read(s); |
|
} |
|
|
|
/// Read in the drawInterface index arrays |
|
count = s->ReadSwap32(); |
|
fDIIndices.SetCountAndZero( count ); |
|
for( i = 0; i < count; i++ ) |
|
{ |
|
fDIIndices[ i ] = TRACKED_NEW plDISpanIndex; |
|
|
|
fDIIndices[ i ]->fFlags = (UInt8)(s->ReadSwap32()); |
|
count2 = s->ReadSwap32(); |
|
fDIIndices[ i ]->SetCountAndZero( count2 ); |
|
for( j = 0; j < count2; j++ ) |
|
(*fDIIndices[ i ])[ j ] = s->ReadSwap32(); |
|
} |
|
|
|
/// Read the groups in |
|
count = s->ReadSwap32(); |
|
while( count-- ) |
|
{ |
|
group = TRACKED_NEW plGBufferGroup(0, fProps & kPropVolatile, fProps & kPropSortFaces); |
|
group->Read( s ); |
|
|
|
fGroups.Append( group ); |
|
|
|
} |
|
|
|
if( fProps & kPropSortFaces ) |
|
{ |
|
for( i = 0; i < fSpans.GetCount(); i++ ) |
|
IMakeSpanSortable(i); |
|
} |
|
|
|
/// Other stuff now |
|
fSpaceTree = plSpaceTree::ConvertNoRef(mgr->ReadCreatable(s)); |
|
|
|
fSceneNode = mgr->ReadKey(s); |
|
plNodeRefMsg* nRefMsg = TRACKED_NEW plNodeRefMsg(fSceneNode, plRefMsg::kOnCreate, -1, plNodeRefMsg::kDrawable); |
|
mgr->AddViaNotify(GetKey(), nRefMsg, plRefFlags::kActiveRef); |
|
|
|
if( GetNativeProperty(plDrawable::kPropCharacter) ) |
|
{ |
|
fVisSet.SetBit(plVisMgr::kCharacter, true); |
|
for( i = 0; i < fSpans.GetCount(); i++ ) |
|
fSpans[i]->SetVisBit(plVisMgr::kCharacter, true); |
|
} |
|
|
|
// Placeholder hack - see IUpdateMatrixPaletteBoundsHack() for comments |
|
if( gotSkin ) |
|
{ |
|
fRegisteredForRender = true; |
|
plgDispatch::Dispatch()->RegisterForExactType( plRenderMsg::Index(), GetKey() ); |
|
} |
|
|
|
fReadyToRender = false; |
|
} |
|
|
|
//// ITestMatForSpecularity ////////////////////////////////////////////////// |
|
|
|
hsBool plDrawableSpans::ITestMatForSpecularity( hsGMaterial *mat ) |
|
{ |
|
int i; |
|
|
|
|
|
for( i = 0; i < mat->GetNumLayers(); i++ ) |
|
{ |
|
if( mat->GetLayer( i )->GetShadeFlags() && hsGMatState::kShadeSpecular ) |
|
return true; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
|
|
#include "plProfile.h" |
|
plProfile_CreateTimer("MatrixPalleteHack", "RenderSetup", PalletteHack); |
|
//// MsgReceive ////////////////////////////////////////////////////////////// |
|
|
|
hsBool plDrawableSpans::MsgReceive( plMessage* msg ) |
|
{ |
|
plGenRefMsg *refMsg = plGenRefMsg::ConvertNoRef( msg ); |
|
int i; |
|
hsBool hasSpec; |
|
|
|
|
|
if( refMsg ) |
|
{ |
|
if( refMsg->fType == kMsgMaterial ) |
|
{ |
|
/// Material add/remove on this drawable |
|
if( refMsg->GetContext() & (plRefMsg::kOnCreate|plRefMsg::kOnRequest|plRefMsg::kOnReplace) ) |
|
{ |
|
hsAssert( refMsg->fWhich < fMaterials.GetCount(), "Invalid material index" ); |
|
|
|
fMaterials[ refMsg->fWhich ] = hsGMaterial::ConvertNoRef( refMsg->GetRef() ); |
|
|
|
if( !fSettingMatIdxLock ) |
|
{ |
|
// Now find all spans with this material and mark them as using or not using specular |
|
hasSpec = ITestMatForSpecularity( fMaterials[ refMsg->fWhich ] ); |
|
|
|
for( i = 0; i < fSpans.GetCount(); i++ ) |
|
{ |
|
if( fSpans[ i ] != nil && fSpans[ i ]->fMaterialIdx == refMsg->fWhich ) |
|
{ |
|
if( hasSpec ) |
|
fSpans[ i ]->fProps |= plSpan::kPropMatHasSpecular; |
|
else |
|
fSpans[ i ]->fProps &= ~plSpan::kPropMatHasSpecular; |
|
} |
|
} |
|
} |
|
} |
|
else if( refMsg->GetContext() & (plRefMsg::kOnDestroy|plRefMsg::kOnRemove) ) |
|
{ |
|
hsAssert( refMsg->fWhich < fMaterials.GetCount(), "Invalid material index" ); |
|
|
|
fMaterials[ refMsg->fWhich ] = nil; |
|
} |
|
return true; |
|
} |
|
else if( refMsg->fType == kMsgFogEnviron ) |
|
{ |
|
/// Fog environment add/remove on this drawable |
|
if( refMsg->GetContext() & (plRefMsg::kOnCreate|plRefMsg::kOnRequest|plRefMsg::kOnReplace) ) |
|
{ |
|
hsAssert( refMsg->fWhich < fSpans.GetCount(), "Shesh, send us valid data, will ya??" ); |
|
|
|
fSpans[ refMsg->fWhich ]->fFogEnvironment = plFogEnvironment::ConvertNoRef( refMsg->GetRef() ); |
|
} |
|
else if( refMsg->GetContext() & (plRefMsg::kOnDestroy|plRefMsg::kOnRemove) ) |
|
{ |
|
UInt32 i; |
|
plFogEnvironment *fog = plFogEnvironment::ConvertNoRef( refMsg->GetRef() ); |
|
|
|
for( i = 0; i < GetNumSpans(); i++ ) |
|
{ |
|
if( fSpans[ i ]->fFogEnvironment == fog ) |
|
{ |
|
fSpans[ i ]->fFogEnvironment = nil; |
|
break; |
|
} |
|
} |
|
} |
|
return true; |
|
} |
|
else if( refMsg->fType == kMsgPermaLight ) |
|
{ |
|
if( refMsg->GetContext() & (plRefMsg::kOnCreate|plRefMsg::kOnRequest|plRefMsg::kOnReplace) ) |
|
{ |
|
hsAssert( refMsg->fWhich < fSpans.GetCount(), "Shesh, send us valid data, will ya??" ); |
|
plLightInfo* li = plLightInfo::ConvertNoRef(refMsg->GetRef()); |
|
fSpans[refMsg->fWhich]->AddPermaLight(li, false); |
|
} |
|
else if( refMsg->GetContext() & (plRefMsg::kOnDestroy|plRefMsg::kOnRemove) ) |
|
{ |
|
hsAssert( refMsg->fWhich < fSpans.GetCount(), "Shesh, send us valid data, will ya??" ); |
|
plLightInfo* li = (plLightInfo*)refMsg->GetRef(); |
|
fSpans[refMsg->fWhich]->RemovePermaLight(li, false); |
|
} |
|
return true; |
|
} |
|
else if( refMsg->fType == kMsgPermaProj ) |
|
{ |
|
if( refMsg->GetContext() & (plRefMsg::kOnCreate|plRefMsg::kOnRequest|plRefMsg::kOnReplace) ) |
|
{ |
|
hsAssert( refMsg->fWhich < fSpans.GetCount(), "Shesh, send us valid data, will ya??" ); |
|
plLightInfo* li = plLightInfo::ConvertNoRef(refMsg->GetRef()); |
|
fSpans[refMsg->fWhich]->AddPermaLight(li, true); |
|
} |
|
else if( refMsg->GetContext() & (plRefMsg::kOnDestroy|plRefMsg::kOnRemove) ) |
|
{ |
|
hsAssert( refMsg->fWhich < fSpans.GetCount(), "Shesh, send us valid data, will ya??" ); |
|
plLightInfo* li = (plLightInfo*)refMsg->GetRef(); |
|
fSpans[refMsg->fWhich]->RemovePermaLight(li, true); |
|
} |
|
return true; |
|
} |
|
else if( refMsg->fType == kMsgPermaLightDI ) |
|
{ |
|
if( refMsg->GetContext() & (plRefMsg::kOnCreate|plRefMsg::kOnRequest|plRefMsg::kOnReplace) ) |
|
{ |
|
hsAssert( refMsg->fWhich < fDIIndices.GetCount(), "Shesh, send us valid data, will ya??" ); |
|
plLightInfo* li = plLightInfo::ConvertNoRef(refMsg->GetRef()); |
|
|
|
int diIndex = int(refMsg->fWhich); |
|
if( (diIndex >= 0) |
|
&& !fDIIndices[ diIndex ]->IsMatrixOnly() ) |
|
{ |
|
for( i = 0; i < fDIIndices[ diIndex ]->GetCount(); i++ ) |
|
{ |
|
int spanIndex = (*fDIIndices[diIndex])[i]; |
|
fSpans[spanIndex]->AddPermaLight(li, false); |
|
} |
|
} |
|
} |
|
else if( refMsg->GetContext() & (plRefMsg::kOnDestroy|plRefMsg::kOnRemove) ) |
|
{ |
|
hsAssert( refMsg->fWhich < fDIIndices.GetCount(), "Shesh, send us valid data, will ya??" ); |
|
plLightInfo* li = plLightInfo::ConvertNoRef(refMsg->GetRef()); |
|
|
|
int diIndex = int(refMsg->fWhich); |
|
if( (diIndex >= 0) |
|
&& !fDIIndices[ diIndex ]->IsMatrixOnly() ) |
|
{ |
|
for( i = 0; i < fDIIndices[ diIndex ]->GetCount(); i++ ) |
|
{ |
|
int spanIndex = (*fDIIndices[diIndex])[i]; |
|
fSpans[spanIndex]->RemovePermaLight(li, false); |
|
} |
|
} |
|
} |
|
return true; |
|
} |
|
else if( refMsg->fType == kMsgPermaProjDI ) |
|
{ |
|
if( refMsg->GetContext() & (plRefMsg::kOnCreate|plRefMsg::kOnRequest|plRefMsg::kOnReplace) ) |
|
{ |
|
hsAssert( refMsg->fWhich < fDIIndices.GetCount(), "Shesh, send us valid data, will ya??" ); |
|
plLightInfo* li = plLightInfo::ConvertNoRef(refMsg->GetRef()); |
|
|
|
int diIndex = int(refMsg->fWhich); |
|
if( (diIndex >= 0) |
|
&& !fDIIndices[ diIndex ]->IsMatrixOnly() ) |
|
{ |
|
for( i = 0; i < fDIIndices[ diIndex ]->GetCount(); i++ ) |
|
{ |
|
int spanIndex = (*fDIIndices[diIndex])[i]; |
|
fSpans[spanIndex]->AddPermaLight(li, true); |
|
} |
|
} |
|
} |
|
else if( refMsg->GetContext() & (plRefMsg::kOnDestroy|plRefMsg::kOnRemove) ) |
|
{ |
|
hsAssert( refMsg->fWhich < fDIIndices.GetCount(), "Shesh, send us valid data, will ya??" ); |
|
plLightInfo* li = plLightInfo::ConvertNoRef(refMsg->GetRef()); |
|
|
|
int diIndex = int(refMsg->fWhich); |
|
if( (diIndex >= 0) |
|
&& !fDIIndices[ diIndex ]->IsMatrixOnly() ) |
|
{ |
|
for( i = 0; i < fDIIndices[ diIndex ]->GetCount(); i++ ) |
|
{ |
|
int spanIndex = (*fDIIndices[diIndex])[i]; |
|
fSpans[spanIndex]->RemovePermaLight(li, true); |
|
} |
|
} |
|
} |
|
return true; |
|
} |
|
} |
|
else if( plDeviceRecreateMsg::ConvertNoRef( msg ) != nil ) |
|
{ |
|
/// Device recreation message--just reset our flag so we refresh buffer groups |
|
fReadyToRender = false; |
|
return true; |
|
} |
|
else if( plRenderMsg::ConvertNoRef( msg ) ) |
|
{ |
|
plProfile_BeginLap(PalletteHack, this->GetKey()->GetUoid().GetObjectName()); |
|
|
|
IUpdateMatrixPaletteBoundsHack(); |
|
|
|
// Last thing here. We have a bit list of which of our spans are skinned and |
|
// thus need to be re-blended each frame. However, we don't want to blend them |
|
// multiple times per frame if at all possible. Since the pipeline already checks |
|
// our bitfield, what we *really* do is make a copy and give the pipeline our copy. |
|
// The pipeline will then clear out those bits as it blends them, and then we simply |
|
// re-set them here, since plRenderMsg is sent once before all the rendering is done :) |
|
fFakeBlendingSpanVector = fBlendingSpanVector; |
|
plProfile_EndLap(PalletteHack, this->GetKey()->GetUoid().GetObjectName()); |
|
|
|
return true; |
|
} |
|
|
|
plDISpansMsg* diMsg = plDISpansMsg::ConvertNoRef(msg); |
|
if( diMsg ) |
|
{ |
|
if( diMsg->fType == plDISpansMsg::kRemovingSpan ) |
|
{ |
|
// If the only set of spans we've got is about to be removed, |
|
// (and we're not flagged to stick around) then just |
|
// kill ourselves entirely. |
|
if( fDIIndices.GetCount() < 2 && !(diMsg->fFlags & plDISpansMsg::kLeaveEmptyDrawable) ) |
|
{ |
|
hsAssert(diMsg->fIndex + 1 == fDIIndices.GetCount(), "Deleting the an unknown set of indices"); |
|
if( GetSceneNode() ) |
|
{ |
|
GetSceneNode()->Release(GetKey()); |
|
} |
|
} |
|
else /// plDrawInterface telling us to remove some spans |
|
{ |
|
RemoveDISpans( (Int32)diMsg->fIndex ); |
|
} |
|
} |
|
#ifdef HS_DEBUGGING |
|
else if( diMsg->fType == plDISpansMsg::kAddingSpan ) |
|
{ |
|
/// plDrawInterface telling us which spans it owns |
|
Int32 i, spanIndex = (Int32)diMsg->fIndex; |
|
|
|
if( spanIndex == -1 ) |
|
return true; |
|
|
|
for( i = 0; i < fDIIndices[ spanIndex ]->GetCount(); i++ ) |
|
{ |
|
if( !fDIIndices[ spanIndex ]->IsMatrixOnly() ) |
|
fSpans[ (*fDIIndices[ spanIndex])[ i ] ]->fOwnerKey = diMsg->GetSender(); |
|
} |
|
} |
|
#endif |
|
return true; |
|
} |
|
|
|
plPipeGeoMakeMsg* make = plPipeGeoMakeMsg::ConvertNoRef(msg); |
|
if( make ) |
|
{ |
|
fReadyToRender = false; |
|
PrepForRender(make->Pipeline()); |
|
return true; |
|
} |
|
|
|
return plDrawable::MsgReceive(msg); |
|
} |
|
|
|
void plDrawableSpans::SetRenderLevel(const plRenderLevel& l) |
|
{ |
|
fRenderLevel = l; |
|
} |
|
|
|
const plRenderLevel& plDrawableSpans::GetRenderLevel() const |
|
{ |
|
return fRenderLevel; |
|
} |
|
|
|
|
|
//// DoIMatch //////////////////////////////////////////////////////////////// |
|
// Called by the sceneNode to determine if we match the criteria |
|
|
|
hsBool plDrawableSpans::DoIMatch( const plDrawableCriteria& crit ) |
|
{ |
|
if( crit.fCriteria ^ fCriteria ) |
|
return false; |
|
|
|
if( crit.fLevel != fRenderLevel ) |
|
return false; |
|
|
|
if( crit.fType != fType ) |
|
return false; |
|
|
|
if( crit.fLoadMask != fLoadMask ) |
|
return false; |
|
|
|
return true; |
|
} |
|
|
|
//// SetCriteria ///////////////////////////////////////////////////////////// |
|
// Sets the criteria that this ice matches to. Needed since some ice will |
|
// be static per sceneNode while others wont, etc. |
|
|
|
void plDrawableSpans::SetCriteria( const plDrawableCriteria& crit ) |
|
{ |
|
// Very simple right now. May be more complicated later... |
|
fCriteria = crit.fCriteria; |
|
fRenderLevel = crit.fLevel; |
|
fType = crit.fType; |
|
fLoadMask = crit.fLoadMask; |
|
|
|
if( fCriteria & kCritSortSpans ) |
|
fProps |= kPropSortSpans; |
|
if( fCriteria & kCritSortFaces ) |
|
fProps |= kPropSortFaces; |
|
if( fCriteria & kCritCharacter ) |
|
fProps |= kPropCharacter; |
|
} |
|
|
|
//// IQuickSpaceTree /////////////////////////////////////////////////// |
|
// Creates a fast, space tree for use at run-time (like in the |
|
// SceneViewer). Any time a space tree is requested but there isn't |
|
// one available, this will be supplied. This is a full featured |
|
// hierarchical bounds which is pretty fast to compute. A more highly |
|
// optimized version may be plugged into the Optimize function at a later |
|
// date if this one doesn't perform enough (it does so far). |
|
|
|
void plDrawableSpans::IQuickSpaceTree( void ) const |
|
{ |
|
int i; |
|
|
|
// Make the space tree (hierarchical bounds). |
|
plSpaceTreeMaker maker; |
|
maker.Reset(); |
|
for( i = 0; i < fSpans.GetCount(); i++ ) |
|
{ |
|
maker.AddLeaf( fSpans[ i ]->fWorldBounds, fSpans[ i ]->fProps & plSpan::kPropNoDraw ); |
|
} |
|
plSpaceTree* tree = maker.MakeTree(); |
|
SetSpaceTree(tree); |
|
} |
|
|
|
//// SetSpaceTree //////////////////////////////////////////////////////////// |
|
|
|
void plDrawableSpans::SetSpaceTree( plSpaceTree *st ) const |
|
{ |
|
delete fSpaceTree; |
|
fSpaceTree = st; |
|
fLastVisSet.Clear(); |
|
fLastVisNot.Clear(); |
|
} |
|
|
|
//// GetDISpans ////////////////////////////////////////////////////////////// |
|
|
|
plDISpanIndex& plDrawableSpans::GetDISpans( UInt32 index ) const |
|
{ |
|
return *fDIIndices[index]; |
|
} |
|
|
|
//// GetVertex/IndexRef ////////////////////////////////////////////////////// |
|
|
|
hsGDeviceRef *plDrawableSpans::GetVertexRef( UInt32 group, UInt32 idx ) |
|
{ |
|
return fGroups[ group ]->GetVertexBufferRef( idx ); |
|
} |
|
|
|
hsGDeviceRef *plDrawableSpans::GetIndexRef( UInt32 group, UInt32 idx ) |
|
{ |
|
return fGroups[ group ]->GetIndexBufferRef( idx ); |
|
} |
|
|
|
void plDrawableSpans::DirtyVertexBuffer(UInt32 group, UInt32 idx) |
|
{ |
|
hsAssert(group < fGroups.GetCount(), "Dirtying vtx buffer I don't have"); |
|
GetBufferGroup(group)->DirtyVertexBuffer(idx); |
|
|
|
SetNotReadyToRender(); |
|
} |
|
|
|
void plDrawableSpans::DirtyIndexBuffer(UInt32 group, UInt32 idx) |
|
{ |
|
hsAssert(group < fGroups.GetCount(), "Dirtying index buffer I don't have"); |
|
GetBufferGroup(group)->DirtyIndexBuffer(idx); |
|
|
|
SetNotReadyToRender(); |
|
} |
|
|
|
hsGMaterial* plDrawableSpans::GetSubMaterial(int index) const |
|
{ |
|
return GetMaterial(fSpans[index]->fMaterialIdx); |
|
} |
|
|
|
// return true if span invisible before minDist and/or after maxDist |
|
hsBool plDrawableSpans::GetSubVisDists(int index, hsScalar& minDist, hsScalar& maxDist) const |
|
{ |
|
return (minDist = fSpans[index]->GetMinDist()) < (maxDist = fSpans[index]->GetMaxDist()); |
|
} |
|
|
|
////////////////////////////////////////////////////////////////////////////// |
|
//// Runtime Dynamics //////////////////////////////////////////////////////// |
|
////////////////////////////////////////////////////////////////////////////// |
|
|
|
//// SortSpan //////////////////////////////////////////////////////////////// |
|
// Given the index of the span to sort, sorts the triangles of that span |
|
// based on the sorting data. Note: the span MUST be of type plIcicle. |
|
|
|
plProfile_CreateTimer("Face Sort", "Draw", FaceSort); |
|
plProfile_CreateCounter("Face Sort Calls", "Draw", FaceSortCalls); |
|
plProfile_CreateCounter("Faces Sorted", "Draw", FacesSorted); |
|
|
|
void plDrawableSpans::SortSpan( UInt32 index, plPipeline *pipe ) |
|
{ |
|
plProfile_Inc(FaceSortCalls); |
|
|
|
plProfile_BeginLap(FaceSort, "0"); |
|
|
|
plIcicle *span = (plIcicle *)fSpans[ index ]; |
|
plGBufferTriangle *list, temp; |
|
UInt32 numTris; |
|
int i; |
|
hsMatrix44 w2cMatrix = pipe->GetWorldToCamera() * pipe->GetLocalToWorld(); |
|
hsScalar dist; |
|
|
|
ICheckSpanForSortable(index); |
|
|
|
static hsTArray<hsRadixSort::Elem> sortList; |
|
static hsTArray<UInt16> tempTriList; |
|
hsRadixSort::Elem *elem; |
|
|
|
|
|
/// Get some stuff |
|
list = span->fSortData; |
|
numTris = span->fILength / 3; |
|
|
|
plProfile_IncCount(FacesSorted, numTris); |
|
|
|
hsAssert( numTris > 0, "How could we start sorting no triangles??" ); |
|
|
|
/// Sort the triangles in "list" |
|
sortList.SetCount( numTris ); |
|
tempTriList.SetCount( numTris * 3 ); |
|
elem = sortList.AcquireArray(); |
|
|
|
plProfile_EndLap(FaceSort, "0"); |
|
plProfile_BeginLap(FaceSort, "1"); |
|
|
|
hsVector3 vec(w2cMatrix.fMap[2][0], w2cMatrix.fMap[2][1], w2cMatrix.fMap[2][2]); |
|
hsScalar trans = w2cMatrix.fMap[2][3]; |
|
|
|
// Fill out the radix sort elements with our data |
|
for( i = 0; i < numTris; i++ ) |
|
{ |
|
dist = vec.InnerProduct(list[ i ].fCenter) + trans; |
|
elem[ i ].fKey.fFloat = dist; |
|
elem[ i ].fBody = &list[ i ]; |
|
elem[ i ].fNext = elem + i + 1; |
|
} |
|
elem[ i - 1 ].fNext = nil; |
|
|
|
plProfile_EndLap(FaceSort, "1"); |
|
plProfile_BeginLap(FaceSort, "2"); |
|
|
|
// Do da sort thingy |
|
hsRadixSort rad; |
|
hsRadixSort::Elem *sortedList = rad.Sort( elem, 0 ); |
|
|
|
plProfile_EndLap(FaceSort, "2"); |
|
plProfile_BeginLap(FaceSort, "3"); |
|
|
|
UInt16* indices = tempTriList.AcquireArray(); |
|
// Stuff into the temp array |
|
for( i = 0, elem = sortedList; i < numTris; i++ ) |
|
{ |
|
*indices++ = ((plGBufferTriangle *)elem->fBody)->fIndex1; |
|
*indices++ = ((plGBufferTriangle *)elem->fBody)->fIndex2; |
|
*indices++ = ((plGBufferTriangle *)elem->fBody)->fIndex3; |
|
elem = elem->fNext; |
|
} |
|
|
|
plProfile_EndLap(FaceSort, "3"); |
|
plProfile_BeginLap(FaceSort, "4"); |
|
|
|
/// Now send them on to the buffer group |
|
fGroups[ span->fGroupIdx ]->StuffFromTriList( span->fIBufferIdx, span->fIStartIdx, |
|
numTris, tempTriList.AcquireArray() ); |
|
|
|
/// Optional step in a way: copy back our new, sorted list to our original |
|
/// array. This lets us do less sorting next call, since the order should |
|
/// remain largely unchanged from the last call. If this turns out NOT to |
|
/// be the case, or if the sorting step takes less time than this copy, |
|
/// take this out! |
|
// memcpy( list, tempTriList.AcquireArray(), numTris * sizeof( plGBufferTriangle ) ); |
|
|
|
/// All done! (force buffer groups to refresh during next render call) |
|
fReadyToRender = false; |
|
|
|
plProfile_EndLap(FaceSort, "4"); |
|
} |
|
|
|
//// SortVisibleSpans //////////////////////////////////////////////////////// |
|
// Sorts the visible spans's triangles in one big lump, for proper back-to- |
|
// front display. |
|
// Updated 5.14.2001 mcn - Fixed so loops don't assume spans are icicles |
|
|
|
void plDrawableSpans::SortVisibleSpans(const hsTArray<Int16>& visList, plPipeline* pipe) |
|
{ |
|
#define MF_CHUNKSORT |
|
#ifndef MF_CHUNKSORT |
|
|
|
plProfile_Inc(FaceSortCalls); |
|
|
|
if( !visList.GetCount() ) |
|
return; |
|
|
|
|
|
static hsLargeArray<hsRadixSort::Elem> sortScratch; |
|
static hsLargeArray<UInt16> triList; |
|
static hsTArray<Int32> counters; |
|
static hsTArray<UInt32> startIndex; |
|
|
|
int i; |
|
|
|
plProfile_BeginTiming(FaceSort); |
|
if( pipe->IsDebugFlagSet( plPipeDbg::kFlagDontSortFaces ) ) |
|
{ |
|
/// Don't sort, just send unchanged |
|
int j, idx; |
|
|
|
for( i = 0; i < visList.GetCount(); i++ ) |
|
{ |
|
plIcicle* span = (plIcicle*)fSpans[visList[i]]; |
|
ICheckSpanForSortable(visList[i]); |
|
|
|
/// Build a fake list of indices.... |
|
plGBufferTriangle* list = span->fSortData; |
|
triList.SetCount( span->fILength ); |
|
for( j = 0, idx = 0; j < span->fILength / 3; j++, idx += 3 ) |
|
{ |
|
triList[ idx ] = list[ j ].fIndex1; |
|
triList[ idx + 1 ] = list[ j ].fIndex2; |
|
triList[ idx + 2 ] = list[ j ].fIndex3; |
|
} |
|
|
|
/// Now send them on to the buffer group |
|
fGroups[ span->fGroupIdx ]->StuffFromTriList( span->fIBufferIdx, span->fIStartIdx, |
|
span->fILength / 3, triList.AcquireArray() ); |
|
} |
|
fReadyToRender = false; |
|
return; |
|
} |
|
plProfile_EndTiming(FaceSort); |
|
|
|
plProfile_BeginLap(FaceSort, "0"); |
|
|
|
startIndex.SetCount(fSpans.GetCount()); |
|
|
|
// First figure out the total number of tris to deal with. |
|
int totTris = 0; |
|
for( i = 0; i < visList.GetCount(); i++ ) |
|
{ |
|
plIcicle* span = (plIcicle*)fSpans[visList[i]]; |
|
|
|
startIndex[visList[i]] = totTris * 3; |
|
if( span->fProps & plSpan::kPropReverseSort ) |
|
startIndex[visList[i]] += span->fILength - 3; |
|
|
|
totTris += span->fILength / 3; |
|
} |
|
if( totTris == 0 ) |
|
{ |
|
plProfile_EndLap(FaceSort, "0"); |
|
return; |
|
} |
|
|
|
plProfile_IncCount(FacesSorted, totTris); |
|
|
|
sortScratch.SetCount(totTris); |
|
triList.SetCount(3 * totTris); |
|
|
|
hsRadixSort::Elem* elem = sortScratch.AcquireArray(); |
|
|
|
plProfile_EndLap(FaceSort, "0"); |
|
plProfile_BeginLap(FaceSort, "1"); |
|
|
|
// Pack them into the sort structure. We probably want to make the |
|
// plGBufferTriangle look like plTriSortData (just add span index) |
|
// which would get rid of this copy and help the data alignment. |
|
// Oops, I already did. |
|
int cnt = 0; |
|
for( i = 0; i < visList.GetCount(); i++ ) |
|
{ |
|
plIcicle* span = (plIcicle*)fSpans[visList[i]]; |
|
|
|
int nTris = span->fILength / 3; |
|
|
|
hsPoint3 viewPos = span->fWorldToLocal * pipe->GetViewPositionWorld(); |
|
|
|
plGBufferTriangle* list = span->fSortData; |
|
int j; |
|
for( j = 0; j < nTris; j++ ) |
|
{ |
|
hsScalar dist = -(viewPos - list[j].fCenter).MagnitudeSquared(); |
|
elem[cnt].fKey.fFloat = dist; |
|
elem[cnt].fBody = &list[j]; |
|
elem[cnt].fNext = elem + cnt + 1; |
|
|
|
cnt++; |
|
} |
|
} |
|
elem[cnt-1].fNext = nil; |
|
|
|
plProfile_EndLap(FaceSort, "1"); |
|
plProfile_BeginLap(FaceSort, "2"); |
|
|
|
// Actual sort |
|
hsRadixSort rad; |
|
hsRadixSort::Elem* sortedList = rad.Sort( elem, 0 ); |
|
|
|
plProfile_EndLap(FaceSort, "2"); |
|
plProfile_BeginLap(FaceSort, "3"); |
|
|
|
counters.SetCountAndZero(fSpans.GetCount()); |
|
|
|
while( sortedList ) |
|
{ |
|
plGBufferTriangle* data = (plGBufferTriangle*)sortedList->fBody; |
|
plIcicle* span = (plIcicle*)fSpans[data->fSpanIndex]; |
|
|
|
UInt16* idx = &triList[startIndex[data->fSpanIndex] + counters[data->fSpanIndex]]; |
|
*idx++ = data->fIndex1; |
|
*idx++ = data->fIndex2; |
|
*idx++ = data->fIndex3; |
|
if( span->fProps & plSpan::kPropReverseSort ) |
|
counters[data->fSpanIndex] -= 3; |
|
else |
|
counters[data->fSpanIndex] += 3; |
|
|
|
sortedList = sortedList->fNext; |
|
} |
|
|
|
plProfile_EndLap(FaceSort, "3"); |
|
plProfile_BeginLap(FaceSort, "4"); |
|
|
|
const int kMaxBufferGroups = 20; |
|
const int kMaxIndexBuffers = 20; |
|
static Int16 newStarts[kMaxBufferGroups][kMaxIndexBuffers]; |
|
|
|
// Temp hack stuff so we can switch back and forth (to see if it really does any good). |
|
static int oldWay = false; |
|
static int lastOldWay = oldWay; |
|
if( oldWay != lastOldWay ) |
|
{ |
|
memset(newStarts, 0, kMaxBufferGroups * kMaxIndexBuffers * sizeof(Int16)); |
|
|
|
for( i = 0; i < fSpans.GetCount(); i++ ) |
|
{ |
|
plIcicle* span = (plIcicle*)fSpans[i]; |
|
|
|
span->fPackedIdx = span->fIStartIdx = newStarts[span->fGroupIdx][span->fIBufferIdx]; |
|
newStarts[span->fGroupIdx][span->fIBufferIdx] += span->fILength; |
|
} |
|
lastOldWay = oldWay; |
|
} |
|
|
|
if( oldWay ) |
|
{ |
|
for( i = 0; i < visList.GetCount(); i++ ) |
|
{ |
|
plIcicle* span = (plIcicle*)fSpans[visList[i]]; |
|
|
|
/// Now send them on to the buffer group |
|
fGroups[ span->fGroupIdx ]->StuffFromTriList( span->fIBufferIdx, span->fIStartIdx, |
|
span->fILength / 3, triList.AcquireArray() + startIndex[visList[i]]); |
|
} |
|
} |
|
else |
|
{ |
|
memset(newStarts, 0, kMaxBufferGroups * kMaxIndexBuffers * sizeof(Int16)); |
|
|
|
UInt32 start = 0; |
|
for( i = 0; i < visList.GetCount(); i++ ) |
|
{ |
|
plIcicle* span = (plIcicle*)fSpans[visList[i]]; |
|
|
|
/// Now send them on to the buffer group |
|
span->fPackedIdx = span->fIStartIdx = newStarts[span->fGroupIdx][span->fIBufferIdx]; |
|
newStarts[span->fGroupIdx][span->fIBufferIdx] += span->fILength; |
|
fGroups[ span->fGroupIdx ]->StuffFromTriList( span->fIBufferIdx, span->fIStartIdx, |
|
span->fILength / 3, triList.AcquireArray() + startIndex[visList[i]]); |
|
} |
|
} |
|
|
|
plProfile_EndLap(FaceSort, "4"); |
|
|
|
fReadyToRender = false; |
|
|
|
return; |
|
|
|
#else // MF_CHUNKSORT |
|
|
|
plProfile_Inc(FaceSortCalls); |
|
|
|
if( !visList.GetCount() ) |
|
return; |
|
|
|
plProfile_BeginTiming(FaceSort); |
|
|
|
static hsLargeArray<hsRadixSort::Elem> sortScratch; |
|
static hsLargeArray<UInt16> triList; |
|
static hsTArray<Int32> counters; |
|
static hsTArray<UInt32> startIndex; |
|
|
|
int i; |
|
|
|
if( pipe->IsDebugFlagSet( plPipeDbg::kFlagDontSortFaces ) ) |
|
{ |
|
/// Don't sort, just send unchanged |
|
int j, idx; |
|
|
|
for( i = 0; i < visList.GetCount(); i++ ) |
|
{ |
|
plIcicle* span = (plIcicle*)fSpans[visList[i]]; |
|
ICheckSpanForSortable(visList[i]); |
|
|
|
/// Build a fake list of indices.... |
|
plGBufferTriangle* list = span->fSortData; |
|
triList.SetCount( span->fILength ); |
|
for( j = 0, idx = 0; j < span->fILength / 3; j++, idx += 3 ) |
|
{ |
|
triList[ idx ] = list[ j ].fIndex1; |
|
triList[ idx + 1 ] = list[ j ].fIndex2; |
|
triList[ idx + 2 ] = list[ j ].fIndex3; |
|
} |
|
|
|
/// Now send them on to the buffer group |
|
fGroups[ span->fGroupIdx ]->StuffFromTriList( span->fIBufferIdx, span->fIStartIdx, |
|
span->fILength / 3, triList.AcquireArray() ); |
|
} |
|
fReadyToRender = false; |
|
return; |
|
} |
|
|
|
plProfile_EndTiming(FaceSort); |
|
|
|
plProfile_BeginLap(FaceSort, "0"); |
|
|
|
startIndex.SetCount(fSpans.GetCount()); |
|
|
|
// First figure out the total number of tris to deal with. |
|
int totTris = 0; |
|
for( i = 0; i < visList.GetCount(); i++ ) |
|
{ |
|
plIcicle* span = (plIcicle*)fSpans[visList[i]]; |
|
ICheckSpanForSortable(visList[i]); |
|
|
|
startIndex[visList[i]] = totTris * 3; |
|
if( span->fProps & plSpan::kPropReverseSort ) |
|
startIndex[visList[i]] += span->fILength - 3; |
|
|
|
|
|
totTris += span->fILength / 3; |
|
} |
|
if( totTris == 0 ) |
|
{ |
|
plProfile_EndLap(FaceSort, "0"); |
|
return; |
|
} |
|
|
|
plProfile_IncCount(FacesSorted, totTris); |
|
|
|
sortScratch.SetCount(totTris); |
|
triList.SetCount(3 * totTris); |
|
|
|
hsRadixSort::Elem* elem = sortScratch.AcquireArray(); |
|
|
|
plProfile_EndLap(FaceSort, "0"); |
|
|
|
int iVis = 0; |
|
while( iVis < visList.GetCount() ) |
|
{ |
|
plProfile_BeginLap(FaceSort, "1"); |
|
|
|
// Pack them into the sort structure. We probably want to make the |
|
// plGBufferTriangle look like plTriSortData (just add span index) |
|
// which would get rid of this copy and help the data alignment. |
|
// Oops, I already did. |
|
const int kTriCutoff = 4000; |
|
int cnt = 0; |
|
while( (iVis < visList.GetCount()) && (cnt < kTriCutoff) ) |
|
{ |
|
plIcicle* span = (plIcicle*)fSpans[visList[iVis]]; |
|
|
|
int nTris = span->fILength / 3; |
|
|
|
hsPoint3 viewPos = span->fWorldToLocal * pipe->GetViewPositionWorld(); |
|
|
|
plGBufferTriangle* list = span->fSortData; |
|
int j; |
|
for( j = 0; j < nTris; j++ ) |
|
{ |
|
hsScalar dist = -(viewPos - list[j].fCenter).MagnitudeSquared(); |
|
elem[cnt].fKey.fFloat = dist; |
|
elem[cnt].fBody = &list[j]; |
|
elem[cnt].fNext = elem + cnt + 1; |
|
|
|
cnt++; |
|
} |
|
iVis++; |
|
} |
|
elem[cnt-1].fNext = nil; |
|
|
|
plProfile_EndLap(FaceSort, "1"); |
|
plProfile_BeginLap(FaceSort, "2"); |
|
|
|
// Actual sort |
|
hsRadixSort rad; |
|
hsRadixSort::Elem* sortedList = rad.Sort( elem, 0 ); |
|
|
|
plProfile_EndLap(FaceSort, "2"); |
|
plProfile_BeginLap(FaceSort, "3"); |
|
|
|
counters.SetCountAndZero(fSpans.GetCount()); |
|
|
|
while( sortedList ) |
|
{ |
|
plGBufferTriangle* data = (plGBufferTriangle*)sortedList->fBody; |
|
plIcicle* span = (plIcicle*)fSpans[data->fSpanIndex]; |
|
|
|
UInt16* idx = &triList[startIndex[data->fSpanIndex] + counters[data->fSpanIndex]]; |
|
*idx++ = data->fIndex1; |
|
*idx++ = data->fIndex2; |
|
*idx++ = data->fIndex3; |
|
if( span->fProps & plSpan::kPropReverseSort ) |
|
counters[data->fSpanIndex] -= 3; |
|
else |
|
counters[data->fSpanIndex] += 3; |
|
|
|
sortedList = sortedList->fNext; |
|
} |
|
|
|
plProfile_EndLap(FaceSort, "3"); |
|
} |
|
|
|
plProfile_BeginLap(FaceSort, "4"); |
|
|
|
const int kMaxBufferGroups = 20; |
|
const int kMaxIndexBuffers = 20; |
|
static Int16 newStarts[kMaxBufferGroups][kMaxIndexBuffers]; |
|
|
|
hsAssert(kMaxBufferGroups >= GetNumBufferGroups(), "Bigger than we counted on num groups sort."); |
|
|
|
memset(newStarts, 0, kMaxBufferGroups * kMaxIndexBuffers * sizeof(Int16)); |
|
|
|
UInt32 start = 0; |
|
for( i = 0; i < visList.GetCount(); i++ ) |
|
{ |
|
plIcicle* span = (plIcicle*)fSpans[visList[i]]; |
|
|
|
hsAssert(kMaxIndexBuffers > span->fIBufferIdx, "Bigger than we counted on num buffers sort."); |
|
|
|
if( span->fProps & plSpan::kPropReverseSort ) |
|
startIndex[visList[i]] -= span->fILength - 3; |
|
|
|
/// Now send them on to the buffer group |
|
span->fIPackedIdx = span->fIStartIdx = newStarts[span->fGroupIdx][span->fIBufferIdx]; |
|
newStarts[span->fGroupIdx][span->fIBufferIdx] += (Int16)(span->fILength); |
|
fGroups[ span->fGroupIdx ]->StuffFromTriList( span->fIBufferIdx, span->fIStartIdx, |
|
span->fILength / 3, triList.AcquireArray() + startIndex[visList[i]]); |
|
} |
|
|
|
plProfile_EndLap(FaceSort, "4"); |
|
|
|
fReadyToRender = false; |
|
|
|
#endif // MF_CHUNKSORT |
|
} |
|
|
|
struct buffTriCmpBackToFront : public std::binary_function<plGBufferTriangle, plGBufferTriangle, bool> |
|
{ |
|
hsPoint3 fViewPos; |
|
buffTriCmpBackToFront(const hsPoint3& p) : fViewPos(p) {} |
|
|
|
bool operator()( const plGBufferTriangle& lhs, const plGBufferTriangle& rhs) const |
|
{ |
|
return hsVector3(&fViewPos, &lhs.fCenter).MagnitudeSquared() > hsVector3(&fViewPos, &rhs.fCenter).MagnitudeSquared(); |
|
} |
|
}; |
|
|
|
struct buffTriCmpFrontToBack : public std::binary_function<plGBufferTriangle, plGBufferTriangle, bool> |
|
{ |
|
hsPoint3 fViewPos; |
|
buffTriCmpFrontToBack(const hsPoint3& p) : fViewPos(p) {} |
|
|
|
bool operator()( const plGBufferTriangle& lhs, const plGBufferTriangle& rhs) const |
|
{ |
|
return hsVector3(&fViewPos, &lhs.fCenter).MagnitudeSquared() < hsVector3(&fViewPos, &rhs.fCenter).MagnitudeSquared(); |
|
} |
|
}; |
|
|
|
void plDrawableSpans::SortVisibleSpansPartial(const hsTArray<Int16>& visList, plPipeline* pipe) |
|
{ |
|
plProfile_Inc(FaceSortCalls); |
|
|
|
plProfile_BeginTiming(FaceSort); |
|
|
|
int i; |
|
for( i = 0; i < visList.GetCount(); i++ ) |
|
{ |
|
hsAssert(fSpans[visList[i]]->fTypeMask & plSpan::kIcicleSpan, "Unknown type for sorting faces"); |
|
|
|
plIcicle* span = (plIcicle*)fSpans[visList[i]]; |
|
|
|
if( span->fProps & plSpan::kPartialSort ) |
|
{ |
|
hsAssert(fGroups[span->fGroupIdx]->AreIdxVolatile(), "Badly setup buffer group - set PartialSort too late?"); |
|
|
|
ICheckSpanForSortable(visList[i]); |
|
|
|
const hsPoint3 viewPos = span->fWorldToLocal * pipe->GetViewPositionWorld(); |
|
|
|
const int numTris = span->fILength/3; |
|
std::sort(span->fSortData, span->fSortData+numTris, buffTriCmpBackToFront(viewPos)); |
|
|
|
UInt16* idx = fGroups[span->fGroupIdx]->GetIndexBufferData(span->fIBufferIdx) + span->fIStartIdx; |
|
plGBufferTriangle* iter = span->fSortData; |
|
int j; |
|
for( j = 0; j < numTris; j++ ) |
|
{ |
|
*idx++ = iter->fIndex1; |
|
*idx++ = iter->fIndex2; |
|
*idx++ = iter->fIndex3; |
|
iter++; |
|
} |
|
|
|
fGroups[span->fGroupIdx]->DirtyIndexBuffer(span->fIBufferIdx); |
|
fReadyToRender = false; |
|
} |
|
} |
|
|
|
plProfile_EndTiming(FaceSort); |
|
} |
|
|
|
#if 0 |
|
|
|
void plDrawableSpans::SortVisibleSpansUnit(const hsTArray<Int16>& visList, plPipeline* pipe) |
|
{ |
|
plProfile_Inc(FaceSortCalls); |
|
|
|
if( !visList.GetCount() ) |
|
return; |
|
|
|
plProfile_BeginTiming(FaceSort); |
|
|
|
static hsLargeArray<UInt16> triList; |
|
|
|
int i; |
|
|
|
if( pipe->IsDebugFlagSet( plPipeDbg::kFlagDontSortFaces ) ) |
|
{ |
|
/// Don't sort, just send unchanged |
|
int j, idx; |
|
|
|
for( i = 0; i < visList.GetCount(); i++ ) |
|
{ |
|
plIcicle* span = (plIcicle*)fSpans[visList[i]]; |
|
ICheckSpanForSortable(visList[i]); |
|
|
|
/// Build a fake list of indices.... |
|
plGBufferTriangle* list = span->fSortData; |
|
triList.SetCount( span->fILength ); |
|
for( j = 0, idx = 0; j < span->fILength / 3; j++, idx += 3 ) |
|
{ |
|
triList[ idx ] = list[ j ].fIndex1; |
|
triList[ idx + 1 ] = list[ j ].fIndex2; |
|
triList[ idx + 2 ] = list[ j ].fIndex3; |
|
} |
|
|
|
/// Now send them on to the buffer group |
|
fGroups[ span->fGroupIdx ]->StuffFromTriList( span->fIBufferIdx, span->fIStartIdx, |
|
span->fILength / 3, triList.AcquireArray() ); |
|
} |
|
fReadyToRender = false; |
|
return; |
|
} |
|
|
|
plProfile_EndTiming(FaceSort); |
|
|
|
plProfile_BeginLap(FaceSort, "0"); |
|
|
|
struct sortFace |
|
{ |
|
UInt16 fIndex0; |
|
UInt16 fIndex1; |
|
UInt16 fIndex2; |
|
hsScalar fDist; |
|
}; |
|
static hsLargeArray<sortFace> sortList; |
|
|
|
struct SelectCloserFace |
|
{ |
|
bool operator()(const sortFace* face0, const sortFace* face1) const |
|
{ |
|
return face0->fDist < face1->fDist; |
|
} |
|
}; |
|
hsPoint3 viewPos = fSpans[visList[0]]->fWorldToLocal * pipe->GetViewPositionWorld(); |
|
|
|
hsScalar dist1 = (fViewPos - face1->fCenter).MagnitudeSquared(); |
|
|
|
// First figure out the total number of tris to deal with. |
|
sortList.SetCount(0); |
|
int totTris = 0; |
|
for( i = 0; i < visList.GetCount(); i++ ) |
|
{ |
|
plIcicle* span = (plIcicle*)fSpans[visList[i]]; |
|
|
|
int nTris = span->fILength / 3; |
|
sortList.Expand(sortList.GetCount() + nTris); |
|
|
|
plGBufferTriangle* sortData = span->fSortData; |
|
for( j = 0; j < nTris; j++ ) |
|
{ |
|
sortList.Append(*sortData++); |
|
} |
|
|
|
totTris += nTris; |
|
} |
|
if( totTris == 0 ) |
|
{ |
|
plProfile_EndLap(FaceSort, "0"); |
|
return; |
|
} |
|
|
|
plProfile_IncCount(FacesSorted, totTris); |
|
|
|
sortFace* pBegin = sortList.AcquireArray(); |
|
sortFace* pEnd = pBegin + totTris; |
|
|
|
stl::sort(pBegin, pEnd, SelectCloserFace); |
|
|
|
triList.SetCount(sortList.GetCount()); |
|
|
|
UInt16* pTri = triList.AcquireArray(); |
|
|
|
while( pBegin < pEnd ) |
|
{ |
|
*pTri = pBegin->fIndex1; |
|
pTri++; |
|
*pTri = pBegin->fIndex2; |
|
pTri++; |
|
*pTri = pBegin->fIndex3; |
|
pTri++; |
|
} |
|
|
|
|
|
plProfile_EndLap(FaceSort, "0"); |
|
|
|
UInt32 start = 0; |
|
for( i = 0; i < visList.GetCount(); i++ ) |
|
{ |
|
plIcicle* span = (plIcicle*)fSpans[visList[i]]; |
|
|
|
/// Now send them on to the buffer group |
|
span->fIPackedIdx = span->fIStartIdx = newStarts[span->fGroupIdx][span->fIBufferIdx]; |
|
newStarts[span->fGroupIdx][span->fIBufferIdx] += span->fILength; |
|
fGroups[ span->fGroupIdx ]->StuffFromTriList( span->fIBufferIdx, span->fIStartIdx, |
|
span->fILength / 3, triList.AcquireArray() + startIndex[visList[i]]); |
|
} |
|
|
|
plProfile_EndLap(FaceSort, "4"); |
|
|
|
fReadyToRender = false; |
|
} |
|
#endif |
|
|
|
void plDrawableSpans::SetInitialBone(int i, const hsMatrix44& l2b, const hsMatrix44& b2l) |
|
{ |
|
fLocalToBones[ i ] = l2b; |
|
fBoneToLocals[ i ] = b2l; |
|
} |
|
|
|
//// AppendDIMatrixSpans /////////////////////////////////////////////////////////// |
|
// Adds a di span which will only reference into the matrix palette. That is, |
|
// these indices won't index into any drawable data, they will only index into |
|
// the same matrix list that the drawable data itself can index into. When |
|
// an object (through its DrawInterface) sets a transform, it doesn't know |
|
// whether it's setting the transform for some drawable data it owns, or just |
|
// setting one of the matrices which influence the drawable data someone else |
|
// owns. |
|
UInt32 plDrawableSpans::AppendDIMatrixSpans(int n) |
|
{ |
|
/// Do garbage cleanup first |
|
if( fNeedCleanup ) |
|
IRemoveGarbage(); |
|
|
|
UInt32 baseIdx = fLocalToWorlds.GetCount(); |
|
fLocalToWorlds.Expand(baseIdx + n); |
|
fLocalToWorlds.SetCount(baseIdx + n); |
|
fWorldToLocals.Expand(baseIdx + n); |
|
fWorldToLocals.SetCount(baseIdx + n); |
|
|
|
fLocalToBones.Expand(baseIdx + n); |
|
fLocalToBones.SetCount(baseIdx + n); |
|
fBoneToLocals.Expand(baseIdx + n); |
|
fBoneToLocals.SetCount(baseIdx + n); |
|
|
|
int i; |
|
for( i = baseIdx; i < baseIdx + n; i++ ) |
|
{ |
|
fLocalToWorlds[i].Reset(); |
|
fWorldToLocals[i].Reset(); |
|
|
|
fLocalToBones[i].Reset(); |
|
fBoneToLocals[i].Reset(); |
|
} |
|
|
|
return baseIdx; |
|
} |
|
|
|
// Look for a compatible set of palette matrices. Compatible means: |
|
// a) Same number bones |
|
// b) Same LocalToBones matrices (which implies same BoneToLocal matrices. |
|
// Note that the LocalToBone transform is dependent on both the bone's transform |
|
// and the transform of the object being skinned. In general, objects can only |
|
// share a palette set if they have been flattened into world space (the object's |
|
// transform is identity). Fortunately, this is a common case. |
|
UInt32 plDrawableSpans::FindBoneBaseMatrix(const hsTArray<hsMatrix44>& initL2B, hsBool searchAll) const |
|
{ |
|
if (!searchAll) |
|
{ |
|
// Just look amongst the added spans for a matching set |
|
int i; |
|
for( i = 0; i < fSpans.GetCount(); i++ ) |
|
{ |
|
if( fSpans[i] && (initL2B.GetCount() == fSpans[i]->fNumMatrices) ) |
|
{ |
|
int j; |
|
for( j = 0; j < initL2B.GetCount(); j++ ) |
|
{ |
|
if( initL2B[j] != fLocalToBones[j + fSpans[i]->fBaseMatrix] ) |
|
break; |
|
} |
|
if( initL2B.GetCount() == j ) |
|
return fSpans[i]->fBaseMatrix; |
|
} |
|
} |
|
} |
|
else |
|
{ |
|
// Since swappable geometry spans aren't added to the drawable until |
|
// runtime, a sharable bone pallete won't be found by scanning fSpans. |
|
// We have to do a larger search through all bone matrices. |
|
int i; |
|
for( i = 0; i + initL2B.GetCount() < fLocalToBones.GetCount(); i++ ) |
|
{ |
|
int j; |
|
for( j = 0; j < initL2B.GetCount(); j++ ) |
|
{ |
|
if( initL2B[j] != fLocalToBones[j + i] ) |
|
break; |
|
} |
|
if( initL2B.GetCount() == j ) |
|
return i; |
|
} |
|
} |
|
return UInt32(-1); |
|
} |
|
|
|
UInt32 plDrawableSpans::NewDIMatrixIndex() |
|
{ |
|
int index; |
|
/// Do we have a free lookup entry? |
|
for( index = 0; index < fDIIndices.GetCount(); index++ ) |
|
{ |
|
if( !fDIIndices[ index ]->GetCount() ) |
|
break; |
|
} |
|
if( index == fDIIndices.GetCount() ) |
|
fDIIndices.Append( TRACKED_NEW plDISpanIndex ); |
|
|
|
fDIIndices[index]->Reset(); |
|
fDIIndices[index]->fFlags = plDISpanIndex::kMatrixOnly; |
|
|
|
return index; |
|
} |
|
|
|
//// IFindDIIndices ////////////////////////////////////////////////////////// |
|
// Finds the given DIIndices array and returns a pointer to it, or creates |
|
// a new one if requested |
|
|
|
plDISpanIndex *plDrawableSpans::IFindDIIndices( UInt32 &index ) |
|
{ |
|
plDISpanIndex *spanLookup; |
|
|
|
|
|
/// Do we have a free lookup entry? |
|
if( index == (UInt32)-1 ) // new index |
|
{ |
|
for( index = 0; index < fDIIndices.GetCount(); index++ ) |
|
{ |
|
if( fDIIndices[ index ]->GetCount() == 0 ) |
|
break; |
|
} |
|
if( index == fDIIndices.GetCount() ) |
|
fDIIndices.Append( TRACKED_NEW plDISpanIndex ); |
|
|
|
spanLookup = fDIIndices[ index ]; |
|
spanLookup->fFlags = plDISpanIndex::kNone; |
|
} |
|
else |
|
spanLookup = fDIIndices[ index ]; // Just grab the one we requested |
|
|
|
return spanLookup; |
|
} |
|
|
|
//// AppendDISpans /////////////////////////////////////////////////////////// |
|
// Given a set of DI spans, appends them to the current storage buffers. |
|
// Note: AddDISpans() adds the spans to a list to be sorted, THEN put into |
|
// the buffers; this shoves them right in, bypassing the sorting altogether. |
|
|
|
UInt32 plDrawableSpans::AppendDISpans( hsTArray<plGeometrySpan *> &spans, UInt32 index, hsBool clearSpansAfterAdd, |
|
hsBool doNotAddToSource, hsBool addToFront, int lod) |
|
{ |
|
hsAssert(spans.GetCount(), "Adding no spans? Blow me."); |
|
|
|
int i, j; |
|
UInt32 spanIdx; |
|
plSpan *span; |
|
hsBounds3Ext bounds; |
|
plDISpanIndex *spanLookup; |
|
UInt32 numAddedIcicle = 0; |
|
|
|
// hsAssert( fProps & kPropVolatile, "Trying to add spans on a non-volatile drawable" ); |
|
|
|
/// Do garbage cleanup first |
|
if( fNeedCleanup ) |
|
IRemoveGarbage(); |
|
|
|
spanLookup = IFindDIIndices( index ); |
|
|
|
if( GetNativeProperty(plDrawable::kPropCharacter) ) |
|
fVisSet.SetBit(plVisMgr::kCharacter, true); |
|
|
|
int insertionPoint = 0; |
|
if( spans[0]->fProps & plGeometrySpan::kPartialSort ) |
|
{ |
|
insertionPoint = fSpans.GetCount(); |
|
} |
|
else if( !addToFront ) |
|
{ |
|
int idx; |
|
for( idx = 0; (idx < fSpans.GetCount()) && !(fSpans[idx]->fProps & plSpan::kPartialSort); idx++ ) |
|
{ |
|
} |
|
insertionPoint = idx; |
|
} |
|
hsBool inserted = insertionPoint < fSpans.GetCount(); |
|
|
|
/// Add the geometry spans to our list. Also add our internal span |
|
/// copies |
|
for( i = 0; i < spans.GetCount(); i++ ) |
|
{ |
|
spanIdx = fIcicles.GetCount(); |
|
fIcicles.Append( plIcicle() ); |
|
plIcicle *icicle = &fIcicles[ spanIdx ]; |
|
IConvertGeoSpanToIcicle( spans[ i ], icicle, lod ); |
|
span = (plSpan *)icicle; |
|
numAddedIcicle++; |
|
|
|
/// Add to our source indices |
|
spans[ i ]->fSpanRefIndex = insertionPoint+i; |
|
spanLookup->Append( spans[ i ]->fSpanRefIndex ); |
|
fSpans.Insert( spans[ i ]->fSpanRefIndex, span ); |
|
fSpanSourceIndices.Insert( spans[ i ]->fSpanRefIndex, spanIdx ); |
|
|
|
if( GetNativeProperty(plDrawable::kPropCharacter) ) |
|
span->SetVisBit(plVisMgr::kCharacter, true); |
|
|
|
/// Add the material to our list if necessary |
|
IAssignMatIdxToSpan( span, spans[ i ]->fMaterial ); |
|
|
|
if( clearSpansAfterAdd ) |
|
{ |
|
delete spans[ i ]; |
|
spans[ i ] = nil; |
|
} |
|
else if( !doNotAddToSource ) |
|
{ |
|
if( fSourceSpans.GetCount() < fSpans.GetCount() ) |
|
{ |
|
fSourceSpans.Expand( fSpans.GetCount() ); |
|
// Since that does not change the use count, we still have to do that ourselves. ARGH! |
|
fSourceSpans.SetCount( fSpans.GetCount() ); |
|
} |
|
|
|
fSourceSpans[ spans[ i ]->fSpanRefIndex ] = spans[ i ]; |
|
} |
|
|
|
if( fProps & kPropSortFaces ) |
|
{ |
|
// Should add sort data too... |
|
IMakeSpanSortable( fSpans.GetCount() - 1 ); |
|
} |
|
} |
|
|
|
if (inserted) |
|
{ |
|
/// Go adjusting indices in the DI index list |
|
for( i = 0; i < fDIIndices.GetCount(); i++ ) |
|
{ |
|
if( !fDIIndices[ i ]->IsMatrixOnly() ) |
|
{ |
|
if (fDIIndices[ i ] == spanLookup) |
|
continue; |
|
|
|
for( j = 0; j < fDIIndices[ i ]->GetCount(); j++ ) |
|
{ |
|
if( (*fDIIndices[i])[j] >= insertionPoint ) |
|
{ |
|
(*fDIIndices[ i ])[ j ] += spans.GetCount(); |
|
hsAssert((*fDIIndices[ i ])[ j ] < fSpans.GetCount(), "Span index snafu"); |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
// Update fLocalBounds, since we were updating the world bounds |
|
fLocalBounds = fWorldBounds; |
|
fLocalBounds.Transform( &fWorldToLocal ); |
|
fMaxWorldBounds = fWorldBounds; |
|
|
|
/// Rebuild the pointer array |
|
IRebuildSpanArray(); |
|
|
|
fReadyToRender = false; |
|
|
|
return index; |
|
} |
|
|
|
//// IAddAMaterial /////////////////////////////////////////////////////////// |
|
|
|
UInt32 plDrawableSpans::IAddAMaterial( hsGMaterial *material ) |
|
{ |
|
UInt32 i; |
|
|
|
|
|
// Scan for if we already have it |
|
for( i = 0; i < fMaterials.GetCount(); i++ ) |
|
{ |
|
if( fMaterials[ i ] == material ) |
|
return i; |
|
} |
|
|
|
// Scan again for a blank space to add into, if possible |
|
for( i = 0; i < fMaterials.GetCount(); i++ ) |
|
{ |
|
if( fMaterials[ i ] == nil ) |
|
{ |
|
fMaterials[ i ] = material; |
|
IRefMaterial( i ); |
|
return i; |
|
} |
|
} |
|
|
|
// Add in to the end |
|
i = fMaterials.GetCount(); |
|
fMaterials.Append( material ); |
|
|
|
// Plus ref it |
|
IRefMaterial( i ); |
|
|
|
return i; |
|
} |
|
|
|
//// IRefMaterial //////////////////////////////////////////////////////////// |
|
// Called if we already have a material index that we just want to use |
|
// again... |
|
|
|
UInt32 plDrawableSpans::IRefMaterial( UInt32 index ) |
|
{ |
|
hsGMaterial *material = fMaterials[ index ]; |
|
|
|
if( GetKey() && material != nil && material->GetKey() != nil ) |
|
hsgResMgr::ResMgr()->AddViaNotify( material->GetKey(), TRACKED_NEW plGenRefMsg( GetKey(), plRefMsg::kOnCreate, index, 0 ), plRefFlags::kActiveRef ); |
|
|
|
return index; |
|
} |
|
|
|
//// ICheckToRemoveMaterial ////////////////////////////////////////////////// |
|
// Runs through the span array to see if the given material index is still |
|
// used. If not, Release()s it and nil's it. |
|
|
|
void plDrawableSpans::ICheckToRemoveMaterial( UInt32 materialIdx ) |
|
{ |
|
int j; |
|
hsGMaterial *mat; |
|
|
|
|
|
for( j = 0; j < fSpans.GetCount(); j++ ) |
|
{ |
|
if( fSpans[ j ]->fMaterialIdx == materialIdx ) |
|
break; |
|
} |
|
if( j == fSpans.GetCount() ) |
|
{ |
|
/// No longer used--Release() it |
|
mat = fMaterials[ materialIdx ]; |
|
if( GetKey() && mat != nil && mat->GetKey() != nil ) |
|
GetKey()->Release( mat->GetKey() ); |
|
fMaterials[ materialIdx ] = nil; |
|
} |
|
} |
|
|
|
//// IConvertGeoSpanToVertexSpan ///////////////////////////////////////////// |
|
// Helper function for the two vertex-based convert functions. |
|
|
|
hsBool plDrawableSpans::IConvertGeoSpanToVertexSpan( plGeometrySpan *geoSpan, plVertexSpan *span, int lod, plVertexSpan *instancedParent) |
|
{ |
|
hsBounds3Ext bounds; |
|
UInt8 groupIdx; |
|
UInt32 vbIndex, cellIdx, cellOffset; |
|
|
|
|
|
span->fLocalToWorld = geoSpan->fLocalToWorld; |
|
span->fWorldToLocal = geoSpan->fWorldToLocal; |
|
span->fProps |= ( geoSpan->fProps & plGeometrySpan::kPropRunTimeLight ) ? plSpan::kPropRunTimeLight : 0; |
|
if( geoSpan->fProps & plGeometrySpan::kPropNoShadowCast ) |
|
span->fProps |= plSpan::kPropNoShadowCast; |
|
if( geoSpan->fProps & plGeometrySpan::kPropNoShadow ) |
|
span->fProps |= plSpan::kPropNoShadow; |
|
if( geoSpan->fProps & plGeometrySpan::kPropForceShadow ) |
|
span->fProps |= plSpan::kPropForceShadow; |
|
if( geoSpan->fProps & plGeometrySpan::kPropReverseSort ) |
|
span->fProps |= plSpan::kPropReverseSort; |
|
if( geoSpan->fProps & plGeometrySpan::kPartialSort ) |
|
span->fProps |= plSpan::kPartialSort; |
|
switch( geoSpan->fProps & plGeometrySpan::kLiteMask ) |
|
{ |
|
case plGeometrySpan::kLiteMaterial: span->fProps |= plSpan::kLiteMaterial; break; |
|
case plGeometrySpan::kLiteVtxPreshaded: span->fProps |= plSpan::kLiteVtxPreshaded; break; |
|
case plGeometrySpan::kLiteVtxNonPreshaded: span->fProps |= plSpan::kLiteVtxNonPreshaded; break; |
|
} |
|
if( geoSpan->fProps & plGeometrySpan::kWaterHeight ) |
|
{ |
|
span->fProps |= plSpan::kWaterHeight; |
|
span->fWaterHeight = geoSpan->fWaterHeight; |
|
} |
|
if( geoSpan->fProps & plGeometrySpan::kVisLOS ) |
|
{ |
|
span->fProps |= plSpan::kVisLOS; |
|
fProps |= plDrawable::kPropHasVisLOS; |
|
} |
|
|
|
span->fNumMatrices = geoSpan->fNumMatrices; |
|
span->fBaseMatrix = geoSpan->fBaseMatrix; |
|
span->fLocalUVWChans = geoSpan->fLocalUVWChans; |
|
span->fMaxBoneIdx = geoSpan->fMaxBoneIdx; |
|
span->fPenBoneIdx = (UInt16)(geoSpan->fPenBoneIdx); |
|
span->fMinDist = geoSpan->fMinDist; |
|
span->fMaxDist = geoSpan->fMaxDist; |
|
|
|
bounds = geoSpan->fLocalBounds; |
|
span->fLocalBounds = bounds; |
|
bounds.Transform( &span->fLocalToWorld ); |
|
span->fWorldBounds = bounds; |
|
fWorldBounds.Union( &bounds ); |
|
span->fFogEnvironment = geoSpan->fFogEnviron; |
|
|
|
hsBool vertsVol = false; |
|
if( fProps & kPropVolatile ) |
|
vertsVol = true; |
|
|
|
hsBool idxVol = false; |
|
if( fProps & kPropSortFaces ) |
|
idxVol = true; |
|
if( geoSpan->fProps & plGeometrySpan::kPartialSort ) |
|
idxVol = true; |
|
|
|
// Are we instanced? |
|
if( instancedParent != nil /*&& !( fProps & kPropVolatile )*/ ) |
|
{ |
|
/// We can instance w/o vert data IF 1) we're not the first span, 2) we can fit into the same buffer group, and |
|
/// 3) we can fit into the same vertex buffer in the buffer group |
|
if( instancedParent != span && ( geoSpan->fProps & plGeometrySpan::kPropNoPreShade ) ) |
|
{ |
|
/// WOW! We can actually share the *exact* same data, since we don't do any preshading. Coooooool! |
|
span->fGroupIdx = instancedParent->fGroupIdx; |
|
span->fVBufferIdx = instancedParent->fVBufferIdx; |
|
span->fVStartIdx = instancedParent->fVStartIdx; |
|
cellIdx = instancedParent->fCellIdx; |
|
cellOffset = instancedParent->fCellOffset; |
|
} |
|
else if( instancedParent != span && |
|
( IFindBufferGroup( geoSpan->fFormat, geoSpan->fNumVerts, lod, vertsVol, idxVol ) == instancedParent->fGroupIdx ) && |
|
fGroups[ instancedParent->fGroupIdx ]->GetNumVertsLeft( instancedParent->fVBufferIdx ) >= geoSpan->fNumVerts ) |
|
{ |
|
/// Boooring.... |
|
/// Append the colors, but the vertices themselves we don't use, rather we point |
|
/// to our parent's verts (or rather, the cell will take care of that for us) |
|
groupIdx = (UInt8)(instancedParent->fGroupIdx); |
|
fGroups[ groupIdx ]->AppendToColorStorage( geoSpan, &vbIndex, &cellIdx, &cellOffset, instancedParent->fCellIdx ); |
|
|
|
span->fGroupIdx = groupIdx; |
|
span->fVBufferIdx = instancedParent->fVBufferIdx; |
|
// Do a new vStart here, since it's really the colorStart, but oh well |
|
span->fVStartIdx = fGroups[ groupIdx ]->GetVertStartFromCell( vbIndex, cellIdx, cellOffset ); |
|
} |
|
else |
|
{ |
|
/// WE'RE the parent?? This means we're the first to get converted |
|
groupIdx = IFindBufferGroup( geoSpan->fFormat, geoSpan->fNumVerts, lod, vertsVol, idxVol ); |
|
fGroups[ groupIdx ]->AppendToVertAndColorStorage( geoSpan, &vbIndex, &cellIdx, &cellOffset ); |
|
|
|
span->fGroupIdx = groupIdx; |
|
span->fVBufferIdx = vbIndex; |
|
span->fVStartIdx = fGroups[ groupIdx ]->GetVertStartFromCell( vbIndex, cellIdx, cellOffset ); |
|
geoSpan->fProps |= plGeometrySpan::kFirstInstance; |
|
} |
|
} |
|
else |
|
{ |
|
// Pack the vertices in |
|
groupIdx = IFindBufferGroup( geoSpan->fFormat, geoSpan->fNumVerts, lod, vertsVol, idxVol ); |
|
fGroups[ groupIdx ]->AppendToVertStorage( geoSpan, &vbIndex, &cellIdx, &cellOffset ); |
|
|
|
span->fGroupIdx = groupIdx; |
|
span->fVBufferIdx = vbIndex; |
|
span->fVStartIdx = fGroups[ groupIdx ]->GetVertStartFromCell( vbIndex, cellIdx, cellOffset ); |
|
geoSpan->fProps |= plGeometrySpan::kFirstInstance; |
|
} |
|
|
|
span->fCellIdx = cellIdx; |
|
span->fCellOffset = cellOffset; |
|
span->fVLength = geoSpan->fNumVerts; |
|
|
|
/// Add the material to our list if necessary |
|
span->fMaterialIdx = IAddAMaterial( geoSpan->fMaterial ); |
|
|
|
return true; |
|
} |
|
|
|
//// IConvertGeoSpanToIcicle ///////////////////////////////////////////////// |
|
|
|
hsBool plDrawableSpans::IConvertGeoSpanToIcicle(plGeometrySpan *geoSpan, plIcicle *icicle, int lod, plIcicle *instancedParent) |
|
{ |
|
UInt32 ibIndex, ibStart; |
|
|
|
|
|
IConvertGeoSpanToVertexSpan(geoSpan, icicle, lod, instancedParent); |
|
|
|
/* |
|
Disabling this 8.16.2001. Works great until you have to SORT the faces, then things blow up. We could |
|
do this only when we won't sort faces, but it's easier right now to just never do this ever. |
|
|
|
if( instancedParent != nil && instancedParent != icicle && ( icicle->fProps & plSpan::kPropRunTimeLight ) ) |
|
{ |
|
/// WOW! We can actually share the *exact* same data, since we don't do any preshading. Coooooool! |
|
icicle->fIBufferIdx = instancedParent->fIBufferIdx; |
|
icicle->fIStartIdx = instancedParent->fIStartIdx; |
|
icicle->fILength = instancedParent->fILength; |
|
icicle->fSortData = nil; |
|
} |
|
else |
|
*/ |
|
{ |
|
// Pack the indices in (automagically offsets by the start we give it) |
|
fGroups[ icicle->fGroupIdx ]->AppendToIndexStorage( geoSpan->fNumIndices, geoSpan->fIndexData, |
|
icicle->fVStartIdx, &ibIndex, &ibStart ); |
|
|
|
icicle->fIBufferIdx = ibIndex; |
|
icicle->fIPackedIdx = icicle->fIStartIdx = ibStart; |
|
icicle->fILength = geoSpan->fNumIndices; |
|
icicle->fSortData = nil; |
|
} |
|
|
|
return true; |
|
} |
|
|
|
//// RemoveDIMatrixSpans |
|
// Nuke out a matrix only DI index set someone doesn't need anymore (cuz they're dead). |
|
// Since there's no data associated, there's not much to do, except mark the slot as |
|
// free and that some cleanup is in order some time. |
|
void plDrawableSpans::RemoveDIMatrixSpans( UInt32 index ) |
|
{ |
|
plDISpanIndex* spanIndices = fDIIndices[ index ]; |
|
if( !spanIndices->IsMatrixOnly() ) |
|
return; |
|
|
|
/// Flag that we need garbage cleanup now |
|
fNeedCleanup = true; |
|
fReadyToRender = false; |
|
|
|
spanIndices->Reset(); |
|
} |
|
|
|
//// RemoveDISpans /////////////////////////////////////////////////////////// |
|
// Given a drawInterface index (i.e. the index into fDIIndices), deletes |
|
// the spans associated with that entry and clears the entry. Also packs |
|
// the spans, deletes the verts/indices associated with the deleted spans |
|
// and packs the vertex/index buffers as well. |
|
|
|
void plDrawableSpans::RemoveDISpans( UInt32 index ) |
|
{ |
|
plDISpanIndex *spanIndices = fDIIndices[ index ]; |
|
|
|
if( spanIndices->IsMatrixOnly() ) |
|
{ |
|
RemoveDIMatrixSpans( index ); |
|
} |
|
|
|
UInt32 i, j, k, idxRemoving, materialIdx; |
|
|
|
|
|
// #define MF_RENDDEP |
|
#ifdef MF_RENDDEP |
|
hsTArray<UInt32> spanInverseTable; |
|
spanInverseTable.SetCount(fSpans.GetCount()); |
|
for( i = 0; i < fSpans.GetCount(); i++ ) |
|
spanInverseTable[i] = i; |
|
#endif // MF_RENDDEP |
|
|
|
// hsAssert( fProps & kPropVolatile, "Trying to remove spans on a non-volatile drawable" ); |
|
hsAssert( spanIndices->GetCount() > 0, "If there are no DI spans, why were we called?" ); |
|
|
|
/// Delete the actual spans themselves |
|
for( i = 0; i < spanIndices->GetCount(); i++ ) |
|
{ |
|
/// If this is the last use of this material, Release() it |
|
materialIdx = fSpans[ (*spanIndices)[ i ] ]->fMaterialIdx; |
|
|
|
/// Remove the source index and the object itself |
|
if( fSourceSpans.GetCount() && !( fSpans[ (*spanIndices)[ i ] ]->fTypeMask & plSpan::kParticleSpan ) ) |
|
{ |
|
delete fSourceSpans[ (*spanIndices)[i] ]; |
|
fSourceSpans.Remove( (*spanIndices)[i] ); |
|
for( j = (*spanIndices)[ i ]; j < fSourceSpans.GetCount(); j++ ) |
|
fSourceSpans[ j ]->fSpanRefIndex = j; |
|
} |
|
fSpans[ (*spanIndices)[ i ] ]->Destroy(); |
|
fSpans.Remove( (*spanIndices)[ i ] ); |
|
idxRemoving = fSpanSourceIndices[ (*spanIndices)[ i ] ]; |
|
fSpanSourceIndices.Remove( (*spanIndices)[ i ] ); |
|
|
|
switch( idxRemoving & kSpanTypeMask ) |
|
{ |
|
case kSpanTypeIcicle: fIcicles.Remove( idxRemoving & kSpanIDMask ); break; |
|
case kSpanTypeParticleSpan: fParticleSpans.Remove( idxRemoving & kSpanIDMask ); break; |
|
} |
|
|
|
// Do this AFTER the span array has been updated |
|
ICheckToRemoveMaterial( materialIdx ); |
|
|
|
/// Go adjusting the source indices |
|
for( j = 0; j < fSpanSourceIndices.GetCount(); j++ ) |
|
{ |
|
if( ( ( fSpanSourceIndices[ j ] ^ idxRemoving ) & kSpanTypeMask ) == 0 ) |
|
{ |
|
/// Same type |
|
k = fSpanSourceIndices[ j ] & kSpanIDMask; |
|
if( k > ( idxRemoving & kSpanIDMask ) ) |
|
{ |
|
k--; |
|
fSpanSourceIndices[ j ] &= kSpanTypeMask; |
|
fSpanSourceIndices[ j ] |= k; |
|
} |
|
} |
|
} |
|
|
|
#ifndef MF_RENDDEP |
|
/// Go adjusting indices in the DI index list |
|
for( j = 0; j < fDIIndices.GetCount(); j++ ) |
|
{ |
|
if( !fDIIndices[ j ]->IsMatrixOnly() ) |
|
{ |
|
for( k = 0; k < fDIIndices[ j ]->GetCount(); k++ ) |
|
{ |
|
if( (*fDIIndices[ j ])[ k ] > (*spanIndices)[ i ] ) |
|
(*fDIIndices[ j ])[ k ]--; |
|
} |
|
} |
|
} |
|
#else MF_RENDDEP |
|
spanInverseTable[(*spanIndices)[i]] = -1; |
|
for( j = (*spanIndices)[i]; j < fSpans.GetCount(); j++ ) |
|
spanInverseTable[j]--; |
|
#endif // MF_RENDDEP |
|
|
|
} |
|
#ifdef MF_RENDDEP |
|
for( j = 0; j < fDIIndices.GetCount(); j++ ) |
|
{ |
|
if( !fDIIndices[j]->IsMatrixOnly() ) |
|
{ |
|
for( k = 0; k < fDIIndices[j]->GetCount(); k++ ) |
|
{ |
|
int idx = (*fDIIndices[j])[k]; |
|
hsAssert(idx >= 0, "Just deleted a span another DI was pointing at"); |
|
(*fDIIndices[j])[k] = spanInverseTable[idx]; |
|
} |
|
} |
|
} |
|
#endif // MF_RENDDEP |
|
|
|
/// Rebuild the pointer array, since it's now invalid |
|
IRebuildSpanArray(); |
|
|
|
/// Flag that we need garbage cleanup now |
|
fNeedCleanup = true; |
|
fReadyToRender = false; |
|
|
|
/// Clear this entry. Note: DON'T DELETE IT! Otherwise they'll be hell |
|
/// to pay. Just clear it, so if we go looking for a free index, we just |
|
/// look for one with zero spans. |
|
spanIndices->Reset(); |
|
|
|
/// All done! |
|
} |
|
|
|
//// IRebuildSpanArray /////////////////////////////////////////////////////// |
|
|
|
void plDrawableSpans::IRebuildSpanArray( void ) |
|
{ |
|
UInt32 j, i; |
|
plIcicle *icicle = nil; |
|
|
|
|
|
for( j = 0; j < fSpans.GetCount(); j++ ) |
|
{ |
|
switch( fSpanSourceIndices[ j ] & kSpanTypeMask ) |
|
{ |
|
case kSpanTypeIcicle: |
|
icicle = &fIcicles[ fSpanSourceIndices[ j ] & kSpanIDMask ]; |
|
fSpans[ j ] = (plSpan *)icicle; |
|
if( icicle->fSortData != nil ) |
|
{ |
|
// GOTTA RESET THE SPAN INDICES TOO!!! |
|
for( i = 0; i < icicle->fILength / 3; i++ ) |
|
icicle->fSortData[ i ].fSpanIndex = (UInt16)j; |
|
} |
|
break; |
|
case kSpanTypeParticleSpan: |
|
fSpans[ j ] = (plSpan *)&fParticleSpans[ fSpanSourceIndices[ j ] & kSpanIDMask ]; |
|
break; |
|
} |
|
} |
|
|
|
// Redid the span array, so cause the space tree to rebuild to match |
|
SetSpaceTree( nil ); |
|
|
|
// Rebuild bit vectors for various span types |
|
IBuildVectors(); |
|
} |
|
|
|
|
|
//// ICleanupMatrices |
|
// Find all the matrix slots in the palette that aren't being used, collapse |
|
// them out and adjust the indices into the matrix palette (the MatrixOnly DIIndices) |
|
void plDrawableSpans::ICleanupMatrices() |
|
{ |
|
// We really don't want to do this at runtime. The spans as read in have their bone |
|
// matrices fixed (via plSpan::fBaseMatrix && plSpan::fNumMatrices). We can't just |
|
// change where in our palette (fLocalToWorlds) bones will point, because the skinned spans |
|
// will still be looking in the same place. I'm not sure why we'd want to either. |
|
// Commenting out for the moment (so things will work), will look into why this was |
|
// ever here, and more mysterious, how it ever worked. mf |
|
#if 0 |
|
hsBitVector usedMatrices; |
|
|
|
int i, j, k; |
|
for( i = 0; i < fDIIndices.GetCount(); i++ ) |
|
{ |
|
plDISpanIndex& indices = *fDIIndices[i]; |
|
if( indices.IsMatrixOnly() ) |
|
{ |
|
for( j = 0; j < indices.GetCount(); j++ ) |
|
usedMatrices.SetBit(indices[j]); |
|
} |
|
} |
|
|
|
for( j = 0; j < fLocalToWorlds.GetCount(); j++ ) |
|
{ |
|
if( !usedMatrices.IsBitSet(j) ) |
|
{ |
|
for( i = 0; i < fDIIndices.GetCount(); i++ ) |
|
{ |
|
plDISpanIndex& indices = *fDIIndices[i]; |
|
if( indices.IsMatrixOnly() ) |
|
{ |
|
for( k = 0; k < indices.GetCount(); k++ ) |
|
{ |
|
if( indices[k] > j ) |
|
indices[k]--; |
|
} |
|
} |
|
} |
|
for( i = j+1; i < fLocalToWorlds.GetCount(); i++ ) |
|
{ |
|
fLocalToWorlds[i] = fLocalToWorlds[i-1]; |
|
fWorldToLocals[i] = fWorldToLocals[i-1]; |
|
fLocalToBones[i] = fLocalToBones[i-1]; |
|
fBoneToLocals[i] = fBoneToLocals[i-1]; |
|
} |
|
} |
|
} |
|
#endif |
|
} |
|
|
|
//// IRemoveGarbage ////////////////////////////////////////////////////////// |
|
// Cleans out all the unused spans. Oh, joy. |
|
|
|
void plDrawableSpans::IRemoveGarbage( void ) |
|
{ |
|
int groupIdx, ibIdx, i, j, k, count, offset; |
|
|
|
hsTArray<hsTArray<bool> *> usedFlags; |
|
hsTArray<hsTArray<hsTArray<bool> *> *> usedIdxFlags; |
|
plGBufferGroup *group; |
|
|
|
|
|
ICleanupMatrices(); |
|
|
|
/// Getting rid of verts |
|
usedFlags.SetCount( fGroups.GetCount() ); |
|
usedIdxFlags.SetCount( fGroups.GetCount() ); |
|
for( i = 0; i < fGroups.GetCount(); i++ ) |
|
{ |
|
hsAssert( fGroups[ i ]->GetNumVertexBuffers() == 1, "Cannot clean garbage on a non-volatile buffer group!" ); |
|
usedFlags[ i ] = TRACKED_NEW hsTArray<bool>; |
|
usedFlags[ i ]->SetCountAndZero( fGroups[ i ]->GetVertBufferCount( 0 ) ); |
|
|
|
usedIdxFlags[ i ] = TRACKED_NEW hsTArray<hsTArray<bool> *>; |
|
usedIdxFlags[ i ]->SetCount( fGroups[ i ]->GetNumIndexBuffers() ); |
|
for( j = 0; j < fGroups[ i ]->GetNumIndexBuffers(); j++ ) |
|
{ |
|
(*usedIdxFlags[ i ])[ j ] = TRACKED_NEW hsTArray<bool>; |
|
(*usedIdxFlags[ i ])[ j ]->SetCountAndZero( fGroups[ i ]->GetIndexBufferCount( j ) ); |
|
} |
|
} |
|
|
|
for( i = 0; i < fIcicles.GetCount(); i++ ) |
|
{ |
|
// Set the flags so we know these verts are used |
|
groupIdx = fIcicles[ i ].fGroupIdx; |
|
|
|
for( j = fIcicles[ i ].fCellOffset; j < fIcicles[ i ].fCellOffset + fIcicles[ i ].fVLength; j++ ) |
|
(*usedFlags[ groupIdx ])[ j ] = true; |
|
|
|
for( j = fIcicles[ i ].fIStartIdx; j < fIcicles[ i ].fIStartIdx + fIcicles[ i ].fILength; j++ ) |
|
(*((*usedIdxFlags[ groupIdx ])[ fIcicles[ i ].fIBufferIdx ]))[ j ] = true; |
|
} |
|
for( i = 0; i < fParticleSpans.GetCount(); i++ ) |
|
{ |
|
// Set the flags so we know these verts are used |
|
groupIdx = fParticleSpans[ i ].fGroupIdx; |
|
|
|
for( j = fParticleSpans[ i ].fCellOffset; j < fParticleSpans[ i ].fCellOffset + fParticleSpans[ i ].fVLength; j++ ) |
|
(*usedFlags[ groupIdx ])[ j ] = true; |
|
|
|
for( j = fParticleSpans[ i ].fIStartIdx; j < fParticleSpans[ i ].fIStartIdx + fParticleSpans[ i ].fILength; j++ ) |
|
(*((*usedIdxFlags[ groupIdx ])[ fParticleSpans[ i ].fIBufferIdx ]))[ j ] = true; |
|
} |
|
|
|
/// Now loop through and delete any unused |
|
for( groupIdx = 0; groupIdx < fGroups.GetCount(); groupIdx++ ) |
|
{ |
|
group = fGroups[ groupIdx ]; |
|
hsTArray<bool> &uFlags = *usedFlags[ groupIdx ]; |
|
|
|
// Find groups of verts to delete! |
|
count = uFlags.GetCount(); |
|
for( i = 0; i < count; ) |
|
{ |
|
// Skip through used verts |
|
for( ; i < count && uFlags[ i ] == true; i++ ); |
|
|
|
// Find span of unused verts |
|
for( j = i; j < count && uFlags[ j ] == false; j++ ); |
|
|
|
if( j > i ) |
|
{ |
|
// Delete this span of vertices |
|
group->DeleteVertsFromStorage( 0, i, j - i ); |
|
|
|
// Adjust indices in this group |
|
for( ibIdx = 0; ibIdx < group->GetNumIndexBuffers(); ibIdx++ ) |
|
group->AdjustIndicesInStorage( ibIdx, i, -(Int16)( j - i ) ); |
|
|
|
// Adjust spans that use this vertex buffer |
|
for( k = 0; k < fIcicles.GetCount(); k++ ) |
|
{ |
|
if( fIcicles[ k ].fGroupIdx == groupIdx && fIcicles[ k ].fVBufferIdx == 0 && |
|
fIcicles[ k ].fCellOffset >= i ) |
|
fIcicles[ k ].fCellOffset -= j - i; |
|
|
|
// Adjust sorting data, if necessary |
|
if( fIcicles[ k ].fSortData != nil ) |
|
IAdjustSortData( fIcicles[ k ].fSortData, fIcicles[ k ].fILength / 3, i, -(Int16)( j - i ) ); |
|
} |
|
for( k = 0; k < fParticleSpans.GetCount(); k++ ) |
|
{ |
|
if( fParticleSpans[ k ].fGroupIdx == groupIdx && fParticleSpans[ k ].fVBufferIdx == 0 && |
|
fParticleSpans[ k ].fCellOffset >= i ) |
|
fParticleSpans[ k ].fCellOffset -= j - i; |
|
|
|
// Adjust sorting data, if necessary |
|
if( fParticleSpans[ k ].fSortData != nil ) |
|
IAdjustSortData( fParticleSpans[ k ].fSortData, fParticleSpans[ k ].fILength / 3, i, -(Int16)( j - i ) ); |
|
} |
|
|
|
// Move the flags too, lest we start deleting the wrong vertices |
|
count -= j - i; |
|
for( offset = j - i; i < count; i++ ) |
|
uFlags[ i ] = uFlags[ i + offset ]; |
|
} |
|
|
|
// Keep going |
|
i = j; |
|
} |
|
|
|
/// Getting rid of indices now |
|
/// IF WE ARE SORTING, then the fIStartIdx positions of the spans are not necessarily |
|
/// valid (since they're refreshed every frame, and not all are guaranteed to be refreshed). |
|
/// However, since we will be refilling the buffer next frame anyway, it doesn't really |
|
/// matter <crosses fingers> WHAT indices we delete, so long as the total length of the |
|
/// buffer is correct. |
|
if( fProps & kPropSortFaces ) |
|
{ |
|
for( ibIdx = 0; ibIdx < group->GetNumIndexBuffers(); ibIdx++ ) |
|
{ |
|
// For this index buffer, find the total length we want |
|
i = 0; |
|
for( j = 0; j < fIcicles.GetCount(); j++ ) |
|
{ |
|
if( fIcicles[ j ].fGroupIdx == groupIdx && fIcicles[ j ].fIBufferIdx == ibIdx ) |
|
i += fIcicles[ j ].fILength; |
|
} |
|
for( j = 0; j < fParticleSpans.GetCount(); j++ ) |
|
{ |
|
if( fParticleSpans[ j ].fGroupIdx == groupIdx && fParticleSpans[ j ].fIBufferIdx == ibIdx ) |
|
i += fParticleSpans[ j ].fILength; |
|
} |
|
|
|
/// i is the total length |
|
group->DeleteIndicesFromStorage( ibIdx, i, group->GetIndexBufferCount( ibIdx ) - i ); |
|
} |
|
} |
|
else |
|
{ |
|
/// Non-sorting, we have to figure out exactly which indices we aren't using |
|
|
|
for( ibIdx = 0; ibIdx < group->GetNumIndexBuffers(); ibIdx++ ) |
|
{ |
|
hsTArray<bool> &uiFlags = *((*usedIdxFlags[ groupIdx ])[ ibIdx ]); |
|
|
|
// Find groups of indices to delete! |
|
count = uiFlags.GetCount(); |
|
for( i = 0; i < count; ) |
|
{ |
|
// Skip through used verts |
|
for( ; i < count && uiFlags[ i ] == true; i++ ); |
|
|
|
// Find span of unused verts |
|
for( j = i; j < count && uiFlags[ j ] == false; j++ ); |
|
|
|
if( j > i ) |
|
{ |
|
// Delete this span of indices |
|
group->DeleteIndicesFromStorage( ibIdx, i, j - i ); |
|
|
|
// Adjust spans that use this index buffer (only icicles use them) |
|
for( k = 0; k < fIcicles.GetCount(); k++ ) |
|
{ |
|
if( fIcicles[ k ].fGroupIdx == groupIdx && fIcicles[ k ].fIBufferIdx == ibIdx && |
|
fIcicles[ k ].fIStartIdx >= i ) |
|
{ |
|
fIcicles[k].fIPackedIdx = (fIcicles[ k ].fIStartIdx -= j - i); |
|
} |
|
} |
|
// and particle spans :) |
|
for( k = 0; k < fParticleSpans.GetCount(); k++ ) |
|
{ |
|
if( fParticleSpans[ k ].fGroupIdx == groupIdx && fParticleSpans[ k ].fIBufferIdx == ibIdx && |
|
fParticleSpans[ k ].fIStartIdx >= i ) |
|
{ |
|
fParticleSpans[k].fIPackedIdx = (fParticleSpans[ k ].fIStartIdx -= j - i); |
|
} |
|
} |
|
|
|
// Move the flags too, lest we start deleting the wrong vertices |
|
count -= j - i; |
|
for( offset = j - i; i < count; i++ ) |
|
uiFlags[ i ] = uiFlags[ i + offset ]; |
|
} |
|
|
|
// Keep going |
|
i = j; |
|
} |
|
} |
|
} |
|
} |
|
|
|
/// Refresh all vStartIdx entries |
|
for( i = 0; i < fSpans.GetCount(); i++ ) |
|
{ |
|
if( fSpans[ i ]->fTypeMask & plSpan::kVertexSpan ) |
|
{ |
|
plVertexSpan *vtx = (plVertexSpan *)fSpans[ i ]; |
|
vtx->fVStartIdx = fGroups[ vtx->fGroupIdx ]->GetVertStartFromCell( vtx->fVBufferIdx, vtx->fCellIdx, vtx->fCellOffset ); |
|
} |
|
} |
|
|
|
/// Destroy!!! |
|
for( i = 0; i < usedFlags.GetCount(); i++ ) |
|
delete usedFlags[ i ]; |
|
usedFlags.Reset(); |
|
|
|
for( i = 0; i < usedIdxFlags.GetCount(); i++ ) |
|
{ |
|
for( j = 0; j < usedIdxFlags[ i ]->GetCount(); j++ ) |
|
delete ((*usedIdxFlags[ i ])[ j ]); |
|
delete usedIdxFlags[ i ]; |
|
} |
|
usedIdxFlags.Reset(); |
|
|
|
/// This will let us query the buffer group as to whether its ready to render or not. |
|
/// If not, we'll force it then to reload from its storage |
|
fReadyToRender = false; |
|
|
|
// Whew! |
|
fNeedCleanup = false; |
|
} |
|
|
|
//// IAdjustSortData ///////////////////////////////////////////////////////// |
|
// Adjusts the indices in the given sort data, using the delta and threshhold |
|
// given. |
|
|
|
void plDrawableSpans::IAdjustSortData( plGBufferTriangle *triList, UInt32 count, UInt32 threshhold, Int32 delta ) |
|
{ |
|
UInt32 i; |
|
|
|
|
|
for( i = 0; i < count; i++ ) |
|
{ |
|
if( triList[ i ].fIndex1 >= threshhold ) |
|
triList[ i ].fIndex1 = (UInt16)( triList[ i ].fIndex1 + delta ); |
|
if( triList[ i ].fIndex2 >= threshhold ) |
|
triList[ i ].fIndex2 = (UInt16)( triList[ i ].fIndex2 + delta ); |
|
if( triList[ i ].fIndex3 >= threshhold ) |
|
triList[ i ].fIndex3 = (UInt16)( triList[ i ].fIndex3 + delta ); |
|
} |
|
} |
|
|
|
//// IMakeSpanSortable //////////////////////////////////////////////////////// |
|
// Given an index of a span, flags it sortable and creates the sorting data |
|
// for that span. |
|
|
|
void plDrawableSpans::IMakeSpanSortable( UInt32 index ) |
|
{ |
|
plIcicle *span = (plIcicle *)fSpans[ index ]; |
|
plGBufferTriangle *list; |
|
|
|
|
|
if( span->fProps & plSpan::kPropFacesSortable ) |
|
return; |
|
|
|
/// Create data for it |
|
list = fGroups[ span->fGroupIdx ]->ConvertToTriList( (Int16)index, span->fIBufferIdx, span->fVBufferIdx, span->fCellIdx, |
|
span->fIStartIdx, span->fILength / 3 ); |
|
if( list == nil ) |
|
return; |
|
|
|
span->fSortData = list; |
|
|
|
/// Mark as sortable |
|
span->fProps |= plSpan::kPropFacesSortable; |
|
} |
|
|
|
void plDrawableSpans::UnPackCluster(plClusterGroup* cluster) |
|
{ |
|
const UInt32 vertsPerInst = cluster->GetTemplate()->NumVerts(); |
|
const UInt32 idxPerInst = cluster->GetTemplate()->NumIndices(); |
|
|
|
const UInt32 numClust = cluster->GetNumClusters(); |
|
|
|
fVisSet |= cluster->GetVisSet(); |
|
fVisNot |= cluster->GetVisNot(); |
|
|
|
fIcicles.SetCount(numClust); |
|
fSpans.SetCount(numClust); |
|
int iSpan; |
|
for( iSpan = 0; iSpan < numClust; iSpan++ ) |
|
fSpans[iSpan] = &fIcicles[iSpan]; |
|
iSpan = 0; |
|
|
|
UInt32 vtxFormat = |
|
cluster->GetTemplate()->NumUVWs() |
|
| cluster->GetTemplate()->NumWeights() << 4; |
|
if( cluster->GetTemplate()->NumWgtIdx() ) |
|
vtxFormat |= plGBufferGroup::kSkinIndices; |
|
|
|
const hsTArray<plLightInfo*>& lights = cluster->GetLights(); |
|
|
|
int iStart; |
|
for( iStart = 0; iStart < cluster->GetNumClusters(); ) |
|
{ |
|
int numVerts = 0; |
|
int numIdx = 0; |
|
int iEnd; |
|
for( iEnd = iStart; iEnd < cluster->GetNumClusters(); iEnd++ ) |
|
{ |
|
numVerts += vertsPerInst * cluster->GetCluster(iEnd)->NumInsts(); |
|
numIdx += idxPerInst * cluster->GetCluster(iEnd)->NumInsts(); |
|
|
|
if( (numVerts > plGBufferGroup::kMaxNumVertsPerBuffer) |
|
||(numIdx > plGBufferGroup::kMaxNumIndicesPerBuffer) ) |
|
{ |
|
// Oops, too much. |
|
numVerts -= vertsPerInst * cluster->GetCluster(iEnd)->NumInsts(); |
|
numIdx -= idxPerInst * cluster->GetCluster(iEnd)->NumInsts(); |
|
|
|
iEnd--; |
|
|
|
break; |
|
} |
|
} |
|
|
|
// Still in trouble here. We need to fake up that cell crap for each of |
|
// our clusters to make a span for it. Whoo-hoo. |
|
UInt8 grpIdx = IFindBufferGroup((UInt8)vtxFormat, numVerts, 0, false, false); |
|
|
|
UInt32 vbufferIdx; |
|
UInt32 cellIdx; |
|
UInt32 cellOffset; |
|
fGroups[grpIdx]->ReserveVertStorage(numVerts, &vbufferIdx, &cellIdx, &cellOffset, plGBufferGroup::kReserveInterleaved | plGBufferGroup::kReserveIsolate); |
|
hsAssert(!cellOffset, "This should be our own personal group"); |
|
hsAssert(fGroups[grpIdx]->GetVertexSize() == cluster->GetTemplate()->Stride(), "Mismatch on src and dst sizes"); |
|
|
|
UInt32 ibufferIdx; |
|
UInt32 istartIdx; |
|
fGroups[grpIdx]->ReserveIndexStorage(numIdx, &ibufferIdx, &istartIdx); |
|
UInt32 iOffset = 0; |
|
|
|
UInt8* vData = fGroups[grpIdx]->GetVertBufferData(vbufferIdx); |
|
UInt16* iData = fGroups[grpIdx]->GetIndexBufferData(ibufferIdx); |
|
UInt8* pvData = vData; |
|
UInt16* piData = iData; |
|
int i; |
|
for( i = iStart; i < iEnd; i++ ) |
|
{ |
|
hsBounds3Ext bnd; |
|
cluster->GetCluster(i)->UnPack(pvData, piData, cellOffset, bnd); |
|
fIcicles[iSpan].fLocalBounds = bnd; |
|
fIcicles[iSpan].fWorldBounds = bnd; |
|
|
|
fIcicles[iSpan].fTypeMask = plSpan::kSpan | plSpan::kVertexSpan | plSpan::kIcicleSpan; |
|
// STUB - need to set whether strictly runtime lit or preshaded based on cluster. |
|
// fIcicles[iSpan].fProps = plSpan::kLiteMaterial; |
|
fIcicles[iSpan].fProps = plSpan::kLiteVtxNonPreshaded | plSpan::kPropRunTimeLight; |
|
if (fProps & plSpan::kPropNoDraw) |
|
fIcicles[iSpan].fProps |= plSpan::kPropNoDraw; |
|
fIcicles[iSpan].fMaterialIdx = 0; |
|
fIcicles[iSpan].fLocalToWorld.Reset(); |
|
fIcicles[iSpan].fWorldToLocal.Reset(); |
|
fIcicles[iSpan].fBaseMatrix = 0; |
|
fIcicles[iSpan].fNumMatrices = 0; |
|
fIcicles[iSpan].fLocalUVWChans = 0; |
|
fIcicles[iSpan].fMaxBoneIdx = 0; |
|
fIcicles[iSpan].fPenBoneIdx = 0; |
|
fIcicles[iSpan].fFogEnvironment = nil; |
|
fIcicles[iSpan].fMaxDist = cluster->GetLOD().fMaxDist; |
|
fIcicles[iSpan].fMinDist = cluster->GetLOD().fMinDist; |
|
fIcicles[iSpan].fWaterHeight = 0; |
|
fIcicles[iSpan].fVisSet = cluster->GetVisSet(); |
|
fIcicles[iSpan].fVisNot = cluster->GetVisNot(); |
|
|
|
if( lights.GetCount() ) |
|
{ |
|
int iLight; |
|
for( iLight = 0; iLight < lights.GetCount(); iLight++ ) |
|
fIcicles[iSpan].AddPermaLight(lights[iLight], lights[iLight]->GetProjection() != nil); |
|
} |
|
|
|
fIcicles[iSpan].fGroupIdx = grpIdx; |
|
fIcicles[iSpan].fVBufferIdx = vbufferIdx; |
|
fIcicles[iSpan].fCellIdx = cellIdx; |
|
fIcicles[iSpan].fCellOffset = cellOffset; |
|
fIcicles[iSpan].fVStartIdx = cellOffset; |
|
const UInt32 numVerts = cluster->GetCluster(i)->NumInsts() * vertsPerInst; |
|
fIcicles[iSpan].fVLength = numVerts; |
|
cellOffset += numVerts; |
|
|
|
fIcicles[iSpan].fIBufferIdx = ibufferIdx; |
|
fIcicles[iSpan].fIPackedIdx = fIcicles[iSpan].fIStartIdx = iOffset; |
|
const UInt32 iLength = cluster->GetCluster(i)->NumInsts() * cluster->GetTemplate()->NumIndices(); |
|
fIcicles[iSpan].fILength = iLength; |
|
iOffset += iLength; |
|
|
|
iSpan++; |
|
|
|
const UInt32 vSize = cluster->GetCluster(i)->NumInsts() * cluster->GetTemplate()->VertSize(); |
|
pvData += vSize; |
|
piData += iLength; |
|
} |
|
|
|
iStart = iEnd; |
|
} |
|
fMaterials.SetCountAndZero(1); |
|
plGenRefMsg* refMsg = TRACKED_NEW plGenRefMsg(GetKey(), plRefMsg::kOnCreate, 0, kMsgMaterial); |
|
hsgResMgr::ResMgr()->SendRef(cluster->GetMaterial()->GetKey(), refMsg, plRefFlags::kActiveRef); |
|
|
|
fRenderLevel = cluster->GetRenderLevel(); |
|
GetSpaceTree(); |
|
} |
|
|
|
//// IFindBufferGroup //////////////////////////////////////////////////////// |
|
|
|
UInt8 plDrawableSpans::IFindBufferGroup(UInt8 vtxFormat, UInt32 numVertsNeeded, int lod, hsBool vertVolatile, hsBool idxVolatile) |
|
{ |
|
int i; |
|
|
|
|
|
// Scan through the buffer groups, looking for a good format. If there isn't |
|
// one, add it |
|
if( fProps & kPropVolatile ) |
|
vertVolatile = true; |
|
if( fProps & kPropSortFaces ) |
|
idxVolatile = true; |
|
|
|
for( i = 0; i < fGroups.GetCount(); i++ ) |
|
{ |
|
if( (fGroups[ i ]->GetVertexFormat() == vtxFormat) |
|
&& (!vertVolatile == !fGroups[i]->AreVertsVolatile()) |
|
&& (!idxVolatile == !fGroups[i]->AreIdxVolatile()) |
|
&& (lod == fGroups[i]->GetLOD()) ) |
|
{ |
|
if( fGroups[ i ]->GetNumPrimaryVertsLeft() >= numVertsNeeded ) |
|
return i; |
|
} |
|
} |
|
|
|
// Add a new one of the right format |
|
fGroups.Append( TRACKED_NEW plGBufferGroup(vtxFormat, vertVolatile, idxVolatile, lod) ); |
|
return i; |
|
} |
|
|
|
//// GetParticleSpanVector /////////////////////////////////////////////////// |
|
// Get a bitVector of the spans that are particle spans |
|
|
|
hsBitVector const &plDrawableSpans::GetParticleSpanVector( void ) const |
|
{ |
|
return fParticleSpanVector; |
|
} |
|
|
|
//// GetBlendingSpanVector /////////////////////////////////////////////////// |
|
// Get a bitVector of the spans that are blending (i.e. numMatrices > 0) |
|
|
|
hsBitVector const &plDrawableSpans::GetBlendingSpanVector( void ) const |
|
{ |
|
/// See the plRenderMsg handler for why we do this |
|
return fFakeBlendingSpanVector; |
|
} |
|
|
|
//// SetBlendingSpanVectorBit //////////////////////////////////////////////// |
|
// Could just make GetBlendingSpanVector() non-const, but this way it's harder |
|
// for the end user, thus I'm hoping to discourage them from doing it too much. |
|
|
|
void plDrawableSpans::SetBlendingSpanVectorBit( UInt32 bitNumber, hsBool on ) |
|
{ |
|
fFakeBlendingSpanVector.SetBit( bitNumber, on ); |
|
} |
|
|
|
//// IBuildVectors /////////////////////////////////////////////////////////// |
|
|
|
void plDrawableSpans::IBuildVectors( void ) |
|
{ |
|
int i; |
|
bool needRenderMsg = false; |
|
|
|
|
|
fParticleSpanVector.Clear(); |
|
fBlendingSpanVector.Clear(); |
|
for( i = 0; i < fSpans.GetCount(); i++ ) |
|
{ |
|
if( fSpans[ i ]->fTypeMask & plSpan::kParticleSpan ) |
|
fParticleSpanVector.SetBit( i ); |
|
// BoneUpdate |
|
if( ( fSpans[ i ]->fTypeMask & plSpan::kVertexSpan ) && (fSpans[ i ]->fNumMatrices > 2) ) |
|
// if( ( fSpans[ i ]->fTypeMask & plSpan::kVertexSpan ) && (fSpans[ i ]->fNumMatrices > 1) ) |
|
{ |
|
fBlendingSpanVector.SetBit( i ); |
|
needRenderMsg = true; |
|
} |
|
} |
|
// Reset this sucker too |
|
fFakeBlendingSpanVector = fBlendingSpanVector; |
|
|
|
if( needRenderMsg && !fRegisteredForRender ) |
|
{ |
|
// Placeholder hack - see IUpdateMatrixPaletteBoundsHack() for comments |
|
fRegisteredForRender = true; |
|
plgDispatch::Dispatch()->RegisterForExactType( plRenderMsg::Index(), GetKey() ); |
|
} |
|
else if( !needRenderMsg && fRegisteredForRender ) |
|
{ |
|
plgDispatch::Dispatch()->UnRegisterForExactType( plRenderMsg::Index(), GetKey() ); |
|
fRegisteredForRender = false; |
|
} |
|
} |
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////// |
|
//// Particle Sets /////////////////////////////////////////////////////////// |
|
////////////////////////////////////////////////////////////////////////////// |
|
|
|
//// CreateParticleSystem //////////////////////////////////////////////////// |
|
|
|
UInt32 plDrawableSpans::CreateParticleSystem( UInt32 maxNumSpans, UInt32 maxNumParticles, hsGMaterial *material ) |
|
{ |
|
UInt32 i, numVerts, numIndices; |
|
plParticleSet *set; |
|
plDISpanIndex *spanLookup; |
|
|
|
|
|
// Make a shiny new set |
|
set = TRACKED_NEW plParticleSet; |
|
set->fRefCount = 0; |
|
|
|
/// Fill out info |
|
numVerts = maxNumParticles * 4; // 4 verts per particle |
|
numIndices = maxNumParticles * 6; // 6 indices per particle |
|
|
|
if( material != nil && material->GetLayer( 0 ) != nil && material->GetLayer( 0 )->GetTexture() != nil ) |
|
set->fFormat = plGeometrySpan::UVCountToFormat( 1 ); |
|
else |
|
set->fFormat = plGeometrySpan::UVCountToFormat( 0 ); |
|
|
|
// Reserve space |
|
set->fGroupIdx = IFindBufferGroup( set->fFormat, numVerts, 0, true, false ); // Force them to volatile even if the drawable isn't |
|
fGroups[ set->fGroupIdx ]->ReserveVertStorage( numVerts, &set->fVBufferIdx, &set->fCellIdx, &set->fCellOffset, plGBufferGroup::kReserveInterleaved | plGBufferGroup::kReserveIsolate ); |
|
fGroups[ set->fGroupIdx ]->ReserveIndexStorage( numIndices, &set->fIBufferIdx, &set->fIStartIdx ); |
|
|
|
set->fVStartIdx = fGroups[ set->fGroupIdx ]->GetVertStartFromCell( set->fVBufferIdx, set->fCellIdx, set->fCellOffset ); |
|
set->fVLength = numVerts; |
|
set->fILength = numIndices; |
|
|
|
UInt32 vIdx = set->fVStartIdx; |
|
UInt16* idx = fGroups[set->fGroupIdx]->GetIndexBufferData(set->fIBufferIdx) + set->fIStartIdx; |
|
for( i = 0; i < maxNumParticles; i++ ) |
|
{ |
|
*idx++ = (UInt16)vIdx; |
|
*idx++ = (UInt16)(vIdx + 1); |
|
*idx++ = (UInt16)(vIdx + 2); |
|
|
|
*idx++ = (UInt16)vIdx; |
|
*idx++ = (UInt16)(vIdx + 2); |
|
*idx++ = (UInt16)(vIdx + 3); |
|
|
|
vIdx += 4; |
|
} |
|
|
|
// Create us some spans |
|
set->fDIEntry = -1; |
|
spanLookup = IFindDIIndices( set->fDIEntry ); |
|
spanLookup->fFlags |= plDISpanIndex::kDontTransformSpans; |
|
|
|
set->fNumSpans = maxNumSpans; |
|
for( i = 0; i < maxNumSpans; i++ ) |
|
ICreateParticleIcicle( material, set ); |
|
|
|
set->fNextIStartIdx = set->fIStartIdx; |
|
set->fNextVStartIdx = set->fVStartIdx; |
|
set->fNextCellOffset = set->fCellOffset; |
|
|
|
|
|
/// Rebuild the pointer array |
|
IRebuildSpanArray(); |
|
|
|
fReadyToRender = false; |
|
|
|
return set->fDIEntry; |
|
} |
|
|
|
//// IAssignMatIdxToSpan ///////////////////////////////////////////////////// |
|
|
|
void plDrawableSpans::IAssignMatIdxToSpan( plSpan *span, hsGMaterial *mtl ) |
|
{ |
|
fSettingMatIdxLock = true; |
|
|
|
if( mtl != nil ) |
|
span->fMaterialIdx = IAddAMaterial( mtl ); |
|
|
|
if( fMaterials[ span->fMaterialIdx ] != nil ) |
|
{ |
|
if( ITestMatForSpecularity( fMaterials[ span->fMaterialIdx ] ) ) |
|
span->fProps |= plSpan::kPropMatHasSpecular; |
|
else |
|
span->fProps &= ~plSpan::kPropMatHasSpecular; |
|
} |
|
|
|
fSettingMatIdxLock = false; |
|
} |
|
|
|
//// ICreateParticleIcicle /////////////////////////////////////////////////// |
|
// Creates a shiny new plIcicle for use with particle sets. |
|
|
|
plParticleSpan *plDrawableSpans::ICreateParticleIcicle( hsGMaterial *material, plParticleSet *set ) |
|
{ |
|
UInt32 spanIdx; |
|
hsMatrix44 ident; |
|
plDISpanIndex *spanLookup; |
|
|
|
|
|
/// Ahh, an icicle span |
|
spanIdx = fParticleSpans.GetCount(); |
|
fParticleSpans.Append( plParticleSpan() ); |
|
plParticleSpan *icicle = &fParticleSpans[ spanIdx ]; |
|
|
|
ident.Reset(); |
|
IAssignMatIdxToSpan( icicle, material ); |
|
icicle->fMaterialIdx = IAddAMaterial( material ); |
|
icicle->fLocalToWorld = ident; |
|
icicle->fWorldToLocal = ident; |
|
icicle->fProps |= plSpan::kPropRunTimeLight | plSpan::kPropNoDraw | plSpan::kLiteVtxPreshaded; |
|
if( fProps & kPropSortSpans ) |
|
icicle->fProps |= plSpan::kPropFacesSortable; |
|
|
|
icicle->fLocalBounds.MakeEmpty(); |
|
icicle->fWorldBounds.MakeEmpty(); |
|
|
|
icicle->fLocalBounds.Union( &hsPoint3(0,0,0) ); |
|
icicle->fWorldBounds.Union( &hsPoint3(0,0,0) ); |
|
|
|
icicle->fGroupIdx = set->fGroupIdx; |
|
icicle->fVBufferIdx = set->fVBufferIdx; |
|
icicle->fCellIdx = set->fCellIdx; |
|
icicle->fCellOffset = set->fCellOffset; |
|
icicle->fVStartIdx = set->fVStartIdx; |
|
icicle->fVLength = 0; |
|
|
|
icicle->fIBufferIdx = set->fIBufferIdx; |
|
icicle->fIPackedIdx = icicle->fIStartIdx = set->fIStartIdx; |
|
icicle->fILength = 0; |
|
icicle->fFogEnvironment = nil; |
|
icicle->fSortData = nil; |
|
|
|
icicle->fSrcSpanIdx = fSpans.GetCount(); |
|
|
|
spanLookup = IFindDIIndices( set->fDIEntry ); |
|
spanLookup->Append( fSpans.GetCount() ); |
|
fSpans.Append( (plSpan *)icicle ); |
|
fSpanSourceIndices.Append( spanIdx | kSpanTypeParticleSpan ); |
|
|
|
/// Set our pointer to the set and inc it's refCount |
|
icicle->fParentSet = set; |
|
set->fRefCount++; |
|
|
|
/// Flag that we need garbage cleanup now |
|
fNeedCleanup = true; |
|
fReadyToRender = false; |
|
|
|
// Cause us to rebuild the space tree when needed |
|
SetSpaceTree( nil ); |
|
|
|
return icicle; |
|
} |
|
|
|
//// ResetParticleSystem ///////////////////////////////////////////////////// |
|
|
|
void plDrawableSpans::ResetParticleSystem( UInt32 setIndex ) |
|
{ |
|
UInt32 i; |
|
plDISpanIndex *indices = IFindDIIndices( setIndex ); |
|
plParticleSet *set; |
|
plParticleSpan *span; |
|
|
|
for( i = 0; i < indices->GetCount(); i++ ) |
|
{ |
|
span = (plParticleSpan *)fSpans[ (*indices)[ i ] ]; |
|
span->fVStartIdx = 0; |
|
span->fCellIdx = 0; |
|
span->fCellOffset = 0; |
|
span->fVLength = 0; |
|
span->fIPackedIdx = span->fIStartIdx = 0; |
|
span->fILength = 0; |
|
span->fSource = nil; |
|
span->fProps |= plSpan::kPropNoDraw; |
|
GetSpaceTree()->SetLeafFlag( (Int16)(span->fSrcSpanIdx), plSpaceTreeNode::kDisabled ); |
|
|
|
set = span->fParentSet; // To use at the end of the loop |
|
} |
|
|
|
set->fNextIStartIdx = set->fIStartIdx; |
|
set->fNextVStartIdx = set->fVStartIdx; |
|
set->fNextCellOffset = set->fCellOffset; |
|
|
|
fGroups[set->fGroupIdx]->SetVertBufferEnd(set->fVBufferIdx, set->fNextVStartIdx); |
|
if( fProps & kPropSortFaces ) |
|
fGroups[set->fGroupIdx]->SetIndexBufferEnd(set->fIBufferIdx, set->fNextIStartIdx); |
|
} |
|
|
|
|
|
//// AssignEmitterToParticleSystem /////////////////////////////////////////// |
|
|
|
void plDrawableSpans::AssignEmitterToParticleSystem( UInt32 setIndex, plParticleEmitter *emitter ) |
|
{ |
|
plDISpanIndex *indices = IFindDIIndices( setIndex ); |
|
plParticleSet *set; |
|
plParticleSpan *icicle; |
|
UInt32 i, index, numParticles = emitter->GetParticleCount(); |
|
plParticleCore *array = emitter->GetParticleArray(); |
|
hsMatrix44 ident; |
|
|
|
plGBufferTriangle *sortArray; |
|
|
|
|
|
icicle = (plParticleSpan *)fSpans[ (*indices)[ emitter->GetSpanIndex() ] ]; |
|
set = icicle->fParentSet; |
|
|
|
icicle->fCellIdx = set->fCellIdx; |
|
icicle->fCellOffset = set->fNextCellOffset; |
|
icicle->fVStartIdx = set->fNextVStartIdx; |
|
icicle->fIPackedIdx = icicle->fIStartIdx = set->fNextIStartIdx; |
|
icicle->fVLength = numParticles * 4; |
|
icicle->fILength = numParticles * 6; |
|
icicle->fSource = emitter; |
|
icicle->fProps &= ~plSpan::kPropNoDraw; |
|
GetSpaceTree()->ClearLeafFlag( (Int16)(icicle->fSrcSpanIdx), plSpaceTreeNode::kDisabled ); |
|
icicle->fNumParticles = numParticles; |
|
set->fNextVStartIdx += numParticles * 4; |
|
set->fNextIStartIdx += numParticles * 6; |
|
set->fNextCellOffset += numParticles * 4; |
|
|
|
fGroups[set->fGroupIdx]->SetVertBufferEnd(set->fVBufferIdx, set->fNextVStartIdx); |
|
if( fProps & kPropSortFaces ) |
|
fGroups[set->fGroupIdx]->SetIndexBufferEnd(set->fIBufferIdx, set->fNextIStartIdx); |
|
|
|
hsAssert( set->fNextVStartIdx <= set->fVStartIdx + set->fVLength, "Buffer overflow in AddParticlesToSet()" ); |
|
hsAssert( set->fNextIStartIdx <= set->fIStartIdx + set->fILength, "Buffer overflow in AddParticlesToSet()" ); |
|
|
|
if( fProps & kPropSortFaces ) |
|
{ |
|
// Prep sorting data |
|
if( icicle->fSortData == nil || icicle->fSortCount < ( numParticles << 1 ) ) |
|
{ |
|
delete [] icicle->fSortData; |
|
icicle->fSortData = sortArray = TRACKED_NEW plGBufferTriangle[ numParticles << 1 ]; |
|
icicle->fSortCount = numParticles << 1; |
|
} |
|
else |
|
sortArray = icicle->fSortData; |
|
|
|
// Find our bounds and fill out sorting data |
|
for( i = 0, index = icicle->fVStartIdx; i < numParticles; i++ ) |
|
{ |
|
sortArray->fCenter = array[ i ].fPos; |
|
sortArray->fIndex1 = (UInt16)index; |
|
sortArray->fIndex2 = (UInt16)(index + 1); |
|
sortArray->fIndex3 = (UInt16)(index + 2); |
|
sortArray->fSpanIndex = (UInt16)(icicle->fSrcSpanIdx); |
|
sortArray++; |
|
|
|
sortArray->fCenter = array[ i ].fPos; |
|
sortArray->fIndex1 = (UInt16)index; |
|
sortArray->fIndex2 = (UInt16)(index + 2); |
|
sortArray->fIndex3 = (UInt16)(index + 3); |
|
sortArray->fSpanIndex = (UInt16)(icicle->fSrcSpanIdx); |
|
sortArray++; |
|
|
|
index += 4; |
|
} |
|
} |
|
|
|
icicle->fLocalBounds = emitter->GetBoundingBox(); |
|
icicle->fWorldBounds = icicle->fLocalBounds; |
|
|
|
GetSpaceTree()->MoveLeaf( (Int16)(icicle->fSrcSpanIdx), icicle->fWorldBounds ); |
|
// Done for now, we'll fill on the pipeline side |
|
|
|
return; |
|
} |
|
|
|
////////////////////////////////////////////////////////////////////////////// |
|
//// Dynamic Functions for SceneViewer /////////////////////////////////////// |
|
////////////////////////////////////////////////////////////////////////////// |
|
|
|
//// RefreshDISpans ////////////////////////////////////////////////////////// |
|
// Given a set of plGeometrySpans, replaces the data in the given DI span set |
|
// with the vertices in the plGeometrySpans. Does NOT replace the indices, |
|
// and the count must be EXACT, or this function gets pyst. |
|
//MFREPACK |
|
// don't need to pass in spans, they're already in fSourceSpans. |
|
// clearSpansAfterRefresh is ignored anyway, nuke it. |
|
UInt32 plDrawableSpans::RefreshDISpans( UInt32 index ) |
|
{ |
|
int i; |
|
UInt32 spanIdx; |
|
plSpan *span; |
|
hsBounds3Ext bounds; |
|
plDISpanIndex *spanLookup; |
|
|
|
// hsAssert( fProps & kPropVolatile, "Trying to add spans on a non-volatile drawable" ); |
|
hsAssert( index != (UInt32)-1, "Invalid DI span index" ); |
|
|
|
/// Do garbage cleanup first |
|
if( fNeedCleanup ) |
|
IRemoveGarbage(); |
|
|
|
spanLookup = IFindDIIndices( index ); |
|
|
|
/// Loop through the spans and copy the vertex data over |
|
for( i = 0; i < spanLookup->GetCount(); i++ ) |
|
{ |
|
// Main info |
|
plGeometrySpan *geoSpan = fSourceSpans[ (*spanLookup)[i] ]; |
|
spanIdx = fSpanSourceIndices[ (*spanLookup)[ i ] ]; |
|
hsAssert( ( spanIdx & kSpanTypeMask ) == kSpanTypeIcicle, "Mismatch in span formats" ); |
|
plIcicle *icicle = &fIcicles[ spanIdx & kSpanIDMask ]; |
|
IUpdateIcicleFromGeoSpan( geoSpan, icicle ); |
|
span = (plSpan *)icicle; |
|
if( fProps & kPropSortFaces ) |
|
{ |
|
// Should add sort data too... |
|
IMakeSpanSortable( (*spanLookup)[ i ] ); |
|
} |
|
|
|
} |
|
|
|
// Update fLocalBounds, since we were updating the world bounds |
|
fLocalBounds = fWorldBounds; |
|
fLocalBounds.Transform( &fWorldToLocal ); |
|
fMaxWorldBounds = fWorldBounds; |
|
|
|
// Cause us to rebuild the space tree when needed |
|
SetSpaceTree( nil ); |
|
|
|
fReadyToRender = false; |
|
|
|
return index; |
|
} |
|
|
|
// Same as above, but takes an actual span index (not a DI Index). |
|
UInt32 plDrawableSpans::RefreshSpan( UInt32 index ) |
|
{ |
|
UInt32 spanIdx; |
|
plSpan *span; |
|
hsBounds3Ext bounds; |
|
|
|
// hsAssert( fProps & kPropVolatile, "Trying to add spans on a non-volatile drawable" ); |
|
hsAssert( index < fSourceSpans.GetCount(), "Invalid span index" ); |
|
|
|
/// Do garbage cleanup first |
|
if( fNeedCleanup ) |
|
IRemoveGarbage(); |
|
|
|
// Main info |
|
plGeometrySpan *geoSpan = fSourceSpans[ index ]; |
|
spanIdx = fSpanSourceIndices[ index ]; |
|
hsAssert( ( spanIdx & kSpanTypeMask ) == kSpanTypeIcicle, "Mismatch in span formats" ); |
|
plIcicle *icicle = &fIcicles[ spanIdx & kSpanIDMask ]; |
|
IUpdateIcicleFromGeoSpan( geoSpan, icicle ); |
|
span = (plSpan *)icicle; |
|
if( fProps & kPropSortFaces ) |
|
{ |
|
// Should add sort data too... |
|
IMakeSpanSortable( index ); |
|
} |
|
|
|
// Update fLocalBounds, since we were updating the world bounds |
|
fLocalBounds = fWorldBounds; |
|
fLocalBounds.Transform( &fWorldToLocal ); |
|
fMaxWorldBounds = fWorldBounds; |
|
|
|
// Cause us to rebuild the space tree when needed |
|
SetSpaceTree( nil ); |
|
|
|
fReadyToRender = false; |
|
|
|
return index; |
|
} |
|
|
|
//// IUpdateVertexSpanFromGeoSpan //////////////////////////////////////////// |
|
// Common function for the two functions that follow. |
|
|
|
void plDrawableSpans::IUpdateVertexSpanFromGeoSpan( plGeometrySpan *geoSpan, plVertexSpan *span ) |
|
{ |
|
hsBounds3Ext bounds; |
|
|
|
// This function looks pretty dubious to me. It or's in properties instead of setting them, and |
|
// it doesn't set all the available properties (like the skinning matrix indices). It clearly should |
|
// be doing more or doing less, but it's unclear which. I'm guessing the latter, but until there's |
|
// a reason to dig through this trash, here it stays. mf |
|
|
|
hsAssert( geoSpan->fNumVerts == span->fVLength, "Vertex count mismatch in IUpdateVertexSpanFromGeoSpan()" ); |
|
|
|
span->fLocalToWorld = geoSpan->fLocalToWorld; |
|
span->fWorldToLocal = geoSpan->fWorldToLocal; |
|
span->fProps |= ( geoSpan->fProps & plGeometrySpan::kPropRunTimeLight ) ? plSpan::kPropRunTimeLight : 0; |
|
if( geoSpan->fProps & plGeometrySpan::kPropNoShadowCast ) |
|
span->fProps |= plSpan::kPropNoShadowCast; |
|
if( geoSpan->fProps & plGeometrySpan::kPropNoShadow ) |
|
span->fProps |= plSpan::kPropNoShadow; |
|
if( geoSpan->fProps & plGeometrySpan::kPropForceShadow ) |
|
span->fProps |= plSpan::kPropForceShadow; |
|
if( geoSpan->fProps & plGeometrySpan::kPropReverseSort ) |
|
span->fProps |= plSpan::kPropReverseSort; |
|
if( geoSpan->fProps & plGeometrySpan::kPartialSort ) |
|
span->fProps |= plSpan::kPartialSort; |
|
switch( geoSpan->fProps & plGeometrySpan::kLiteMask ) |
|
{ |
|
case plGeometrySpan::kLiteMaterial: span->fProps |= plSpan::kLiteMaterial; break; |
|
case plGeometrySpan::kLiteVtxPreshaded: span->fProps |= plSpan::kLiteVtxPreshaded; break; |
|
case plGeometrySpan::kLiteVtxNonPreshaded: span->fProps |= plSpan::kLiteVtxNonPreshaded; break; |
|
} |
|
if( geoSpan->fProps & plGeometrySpan::kWaterHeight ) |
|
{ |
|
span->fProps |= plSpan::kWaterHeight; |
|
span->fWaterHeight = geoSpan->fWaterHeight; |
|
} |
|
if( geoSpan->fProps & plGeometrySpan::kVisLOS ) |
|
{ |
|
span->fProps |= plSpan::kVisLOS; |
|
fProps |= plDrawable::kPropHasVisLOS; |
|
} |
|
|
|
bounds = geoSpan->fLocalBounds; |
|
span->fLocalBounds = bounds; |
|
bounds.Transform( &span->fLocalToWorld ); |
|
span->fWorldBounds = bounds; |
|
fWorldBounds.Union( &bounds ); |
|
|
|
// Pack the vertices in |
|
fGroups[ span->fGroupIdx ]->StuffToVertStorage( geoSpan, span->fVBufferIdx, span->fCellIdx, span->fCellOffset, |
|
plGBufferGroup::kReserveInterleaved ); |
|
|
|
span->fFogEnvironment = geoSpan->fFogEnviron; |
|
|
|
/// Add the material to our list if necessary |
|
IAssignMatIdxToSpan( span, geoSpan->fMaterial ); |
|
} |
|
|
|
//// IUpdateIcicleFromGeoSpan //////////////////////////////////////////////// |
|
|
|
void plDrawableSpans::IUpdateIcicleFromGeoSpan( plGeometrySpan *geoSpan, plIcicle *icicle ) |
|
{ |
|
IUpdateVertexSpanFromGeoSpan( geoSpan, icicle ); |
|
} |
|
|
|
hsPoint3& plDrawableSpans::GetPosition(int spanIdx, int vtxIdx) |
|
{ |
|
hsAssert(fSpans[spanIdx]->fTypeMask & plSpan::kVertexSpan, "Getting vertex info on non-vertex based span"); |
|
plVertexSpan* span = (plVertexSpan*)fSpans[spanIdx]; |
|
|
|
return fGroups[span->fGroupIdx]->Position(span->fVBufferIdx, span->fCellIdx, vtxIdx); |
|
} |
|
hsVector3& plDrawableSpans::GetNormal(int spanIdx, int vtxIdx) |
|
{ |
|
hsAssert(fSpans[spanIdx]->fTypeMask & plSpan::kVertexSpan, "Getting vertex info on non-vertex based span"); |
|
plVertexSpan* span = (plVertexSpan*)fSpans[spanIdx]; |
|
|
|
return fGroups[span->fGroupIdx]->Normal(span->fVBufferIdx, span->fCellIdx, vtxIdx); |
|
} |
|
|
|
UInt32 plDrawableSpans::GetNumTris(int spanIdx) |
|
{ |
|
hsAssert(fSpans[spanIdx]->fTypeMask & plSpan::kIcicleSpan, "Asking for index info on non-triangle based span"); |
|
plIcicle* span = (plIcicle*)fSpans[spanIdx]; |
|
return fGroups[span->fGroupIdx]->GetIndexBufferCount(span->fIBufferIdx) / 3; |
|
} |
|
|
|
UInt16* plDrawableSpans::GetIndexList(int spanIdx) |
|
{ |
|
hsAssert(fSpans[spanIdx]->fTypeMask & plSpan::kIcicleSpan, "Asking for index info on non-triangle based span"); |
|
plIcicle* span = (plIcicle*)fSpans[spanIdx]; |
|
return fGroups[span->fGroupIdx]->GetIndexBufferData(span->fIBufferIdx); |
|
} |
|
|
|
hsPoint3& plDrawableSpans::CvtGetPosition(int spanIdx, int vtxIdx) |
|
{ |
|
return *(hsPoint3*)(fSourceSpans[spanIdx]->fVertexData + vtxIdx * plGeometrySpan::GetVertexSize(fSourceSpans[spanIdx]->fFormat)); |
|
} |
|
|
|
hsVector3& plDrawableSpans::CvtGetNormal(int spanIdx, int vtxIdx) |
|
{ |
|
// Normal follows the position (+ 12bytes) |
|
return *(hsVector3*)(fSourceSpans[spanIdx]->fVertexData + vtxIdx * plGeometrySpan::GetVertexSize(fSourceSpans[spanIdx]->fFormat) + 12); |
|
} |
|
|
|
UInt32 plDrawableSpans::CvtGetNumTris(int spanIdx) |
|
{ |
|
return fSourceSpans[spanIdx]->fNumIndices / 3; |
|
} |
|
|
|
UInt16* plDrawableSpans::CvtGetIndexList(int spanIdx) |
|
{ |
|
return fSourceSpans[spanIdx]->fIndexData; |
|
} |
|
|
|
UInt32 plDrawableSpans::CvtGetNumVerts(int spanIdx) const |
|
{ |
|
return fSourceSpans[spanIdx]->fNumVerts; |
|
} |
|
|
|
plGeometrySpan* plDrawableSpans::GetGeometrySpan(int spanIdx) |
|
{ |
|
return fSourceSpans[spanIdx]; |
|
} |
|
|
|
void plDrawableSpans::GetOrigGeometrySpans( UInt32 diIndex, hsTArray<plGeometrySpan *> &arrayToFill ) |
|
{ |
|
if( diIndex >= fDIIndices.GetCount() ) |
|
{ |
|
hsAssert( false, "Invalid diIndex to GetOrigGeometrySpans()" ); |
|
return; |
|
} |
|
|
|
plDISpanIndex *indices = fDIIndices[ diIndex ]; |
|
UInt32 i; |
|
|
|
|
|
arrayToFill.Reset(); |
|
for( i = 0; i < indices->GetCount(); i++ ) |
|
arrayToFill.Append( fSourceSpans[ (*indices)[ i ] ] ); |
|
|
|
// HA! |
|
return; |
|
} |
|
|
|
void plDrawableSpans::ClearAndSetMaterialCount(UInt32 count) |
|
{ |
|
// Release the old materials |
|
for (int i = 0; i < fMaterials.GetCount(); i++) |
|
{ |
|
if ( fMaterials[ i ] != nil && fMaterials[ i ]->GetKey() != nil ) |
|
GetKey()->Release( fMaterials[ i ]->GetKey() ); |
|
} |
|
|
|
fMaterials.SetCountAndZero(count); |
|
} |
|
|
|
|