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105 lines
3.8 KiB
105 lines
3.8 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plClothingSDLModifier_inc |
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#define plClothingSDLModifier_inc |
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#include "plModifier/plSDLModifier.h" |
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#include "hsColorRGBA.h" |
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#include "hsTemplates.h" |
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#include "hsTypes.h" |
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// |
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// This modifier is responsible for sending and recving |
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// an avatar's clothing saveState. |
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// |
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class plClothingOutfit; |
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class plClothingItem; |
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class plClothingItemOptions; |
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class plClosetItem; |
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class plStateDataRecord; |
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class plKey; |
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class plClothingSDLModifier : public plSDLModifier |
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{ |
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protected: |
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plClothingOutfit* fClothingOutfit; |
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void IPutCurrentStateIn(plStateDataRecord* dstState); |
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void ISetCurrentStateFrom(const plStateDataRecord* srcState); |
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UInt32 IApplyModFlags(UInt32 sendFlags) { return (sendFlags | plSynchedObject::kDontPersistOnServer | plSynchedObject::kIsAvatarState); } |
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public: |
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// var labels |
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static char kStrItem[]; |
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static char kStrTint[]; |
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static char kStrTint2[]; |
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static char kStrWardrobe[]; |
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static char kStrSkinTint[]; |
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static char kStrFaceBlends[]; |
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static char kStrAppearance[]; |
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static char kStrClothingDescName[]; |
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static char kStrAppearanceDescName[]; |
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static char kStrLinkInAnim[]; |
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CLASSNAME_REGISTER( plClothingSDLModifier ); |
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GETINTERFACE_ANY( plClothingSDLModifier, plSDLModifier); |
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plClothingSDLModifier(); |
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plClothingOutfit* GetClothingOutfit(); |
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void SetClothingOutfit(plClothingOutfit* c) { fClothingOutfit=c; } |
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void PutCurrentStateIn(plStateDataRecord* dstState); |
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const char* GetSDLName() const { return kSDLClothing; } |
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static const char* GetClothingItemSDRName() { return kStrClothingDescName; } |
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// Pass in a clothing outfit if you want to apply the clothing item. Pass in a closet item if you're just |
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// looking to parse the SDL info. |
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// Aw heck. Go crazy if you want and pass them BOTH in! Muahahaha! |
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static void HandleSingleSDR(const plStateDataRecord *sdr, plClothingOutfit *clothing = nil, plClosetItem *closetItem = nil); |
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static void PutSingleItemIntoSDR(plClosetItem *item, plStateDataRecord *sdr); |
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static const plClothingSDLModifier *plClothingSDLModifier::FindClothingSDLModifier(const plSceneObject *obj); |
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}; |
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#endif // plClothingSDLModifier_inc
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