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137 lines
3.8 KiB
137 lines
3.8 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "plAvBehaviors.h" |
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#include "plAvBrainHuman.h" |
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#include "plArmatureMod.h" |
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#include "plAGAnimInstance.h" |
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#include "plMessage/plAvatarMsg.h" |
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#include "plPipeline/plDebugText.h" |
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plArmatureBehavior::plArmatureBehavior() : fAnim(nil), fArmature(nil), fBrain(nil), fIndex((UInt8)-1), fFlags(0) {} |
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plArmatureBehavior::~plArmatureBehavior() |
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{ |
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if (fAnim) |
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fAnim->Detach(); |
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} |
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void plArmatureBehavior::Init(plAGAnim *anim, hsBool loop, plArmatureBrain *brain, plArmatureModBase *armature, UInt8 index) |
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{ |
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fArmature = armature; |
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fBrain = brain; |
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fIndex = index; |
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fStrength.Set(0); |
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if (anim) |
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{ |
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fAnim = fArmature->AttachAnimationBlended(anim, 0, 0, true); |
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fAnim->SetLoop(loop); |
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} |
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} |
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void plArmatureBehavior::Process(double time, float elapsed) |
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{ |
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} |
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void plArmatureBehavior::SetStrength(hsScalar val, hsScalar rate /* = 0.f */) |
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{ |
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hsScalar oldStrength = GetStrength(); |
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if (rate == 0) |
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fStrength.Set(val); |
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else |
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fStrength.Set(val, fabs(val - oldStrength) / rate); |
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if (fAnim) |
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fAnim->Fade(val, rate); |
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if (val > 0 && oldStrength == 0) |
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IStart(); |
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else if (val == 0 && oldStrength > 0) |
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IStop(); |
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} |
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hsScalar plArmatureBehavior::GetStrength() |
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{ |
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return fStrength.Value(); |
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} |
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void plArmatureBehavior::Rewind() |
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{ |
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if (fAnim) |
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fAnim->SetCurrentTime(0.0f, true); |
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} |
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void plArmatureBehavior::DumpDebug(int &x, int &y, int lineHeight, char *strBuf, plDebugText &debugTxt) |
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{ |
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hsScalar strength = GetStrength(); |
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const char *onOff = strength > 0 ? "on" : "off"; |
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char blendBar[11] = "||||||||||"; |
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int bars = (int)__min(10 * strength, 10); |
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blendBar[bars] = '\0'; |
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if (fAnim) |
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{ |
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const char *animName = fAnim->GetName(); |
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float time = fAnim->GetTimeConvert()->CurrentAnimTime(); |
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sprintf(strBuf, "%20s %3s time: %5.2f %s", animName, onOff, time, blendBar); |
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} |
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else |
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sprintf(strBuf, " Behavior %2d %3s %s", fIndex, onOff, blendBar); |
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debugTxt.DrawString(x, y, strBuf); |
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y += lineHeight; |
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} |
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void plArmatureBehavior::IStart() |
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{ |
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if (fAnim) |
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{ |
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fAnim->SetCurrentTime(0.0f, true); |
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fAnim->Start(); |
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} |
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} |
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void plArmatureBehavior::IStop() |
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{ |
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if (fFlags & kBehaviorFlagNotifyOnStop) |
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fBrain->OnBehaviorStop(fIndex); |
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}
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