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268 lines
8.4 KiB
268 lines
8.4 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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/***************************************************************************** |
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* |
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* $/Plasma20/Sources/Plasma/NucleusLib/pnGameMgr/pnGameMgr.h |
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* |
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***/ |
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#ifndef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNGAMEMGR_PNGAMEMGR_H |
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#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNGAMEMGR_PNGAMEMGR_H |
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#include "pnUtils/pnUtils.h" |
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#include "pnNetBase/pnNetBase.h" |
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#include "pnAsyncCore/pnAsyncCore.h" |
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#include "pnNetCli/pnNetCli.h" |
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#include "pnProduct/pnProduct.h" |
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#include "pnKeyedObject/plKey.h" |
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#include "hsGeometry3.h" |
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/***************************************************************************** |
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* |
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* GameMgr |
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* |
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***/ |
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const unsigned kGameMgrGlobalGameIdFlag = !((unsigned)-1 - 1); // 0x10000000 |
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//============================================================================ |
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// EGameJoinError |
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//============================================================================ |
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enum EGameJoinError { |
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kGameJoinSuccess, |
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kGameJoinErrNotExist, |
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kGameJoinErrInitFailed, |
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kGameJoinErrGameStarted, |
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kGameJoinErrGameOver, |
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kGameJoinErrMaxPlayers, |
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kGameJoinErrAlreadyJoined, |
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kGameJoinErrNoInvite, |
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kNumGameJoinErrors |
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}; |
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//============================================================================ |
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// EGameInviteError |
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//============================================================================ |
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enum EGameInviteError { |
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kGameInviteSuccess, |
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kGameInviteErrNotOwner, |
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kGameInviteErrAlreadyInvited, |
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kGameInviteErrAlreadyJoined, |
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kGameInviteErrGameStarted, |
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kGameInviteErrGameOver, |
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kGameInviteErrGameFull, |
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kGameInviteErrNoJoin, // GameSrv reports the player may not join right now |
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kNumGameInviteErrors |
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}; |
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//============================================================================ |
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// Game create/join options |
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//============================================================================ |
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/* |
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If set : Anyone may join; no invite necessary. |
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Not set : Only players with invites may join. |
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*/ |
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const unsigned kGameCreatePublic = 1<<0; |
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/* |
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If set : Anyone may invite others to play. |
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Not set : Only the game owner may send invites. |
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*/ |
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const unsigned kGameCreateOpen = 1<<1; |
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/* |
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If set : Player joins or creates the "common" instance of the game. In |
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this case, the 'newGameId' field is not meaningful. If the |
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common instance doesn't exist, it'll be created on-the-fly and |
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the player will receive a GameCreated message as well as the |
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normal GameJoined. This allows the game to be initialized once |
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when first instanced. |
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Not set : A game with the specified gameId must exist on the server. |
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Depending on the options set during the game's creation, the |
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player may need to have been sent an invite. Also, the game may |
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not be in a state where it allows new players to join. Player |
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receives a GameJoined reply in any case. Inspect the 'result' |
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field to see whether the join was successful. |
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*/ |
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const unsigned kGameJoinCommon = 1<<2; |
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/* |
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*/ |
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const unsigned kGameJoinObserver = 1<<3; |
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//============================================================================ |
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// GameMgr Network message ids |
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//============================================================================ |
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enum { |
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kCli2Srv_GameMgr_CreateGame, |
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kCli2Srv_GameMgr_JoinGame, |
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}; |
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enum { |
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kSrv2Cli_GameMgr_GameInstance, // Internal, not sent out in pfGameMgrMsg |
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kSrv2Cli_GameMgr_InviteReceived, |
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kSrv2Cli_GameMgr_InviteRevoked, |
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}; |
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//============================================================================ |
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// GameCli/Srv Network message ids |
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//============================================================================ |
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enum { |
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kCli2Srv_Game_LeaveGame, |
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kCli2Srv_Game_Invite, |
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kCli2Srv_Game_Uninvite, |
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// Cli2Srv msgIds for specific games must begin with this value. See TicTacToe for example |
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kCli2Srv_NumGameMsgIds |
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}; |
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enum { |
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kSrv2Cli_Game_PlayerJoined, |
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kSrv2Cli_Game_PlayerLeft, |
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kSrv2Cli_Game_InviteFailed, |
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kSrv2Cli_Game_OwnerChange, |
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// Srv2Cli msgIds for specific games must begin with this value. See TicTacToe for example |
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kSrv2Cli_NumGameMsgIds |
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}; |
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//============================================================================ |
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// Begin networked data scructures |
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#include <PshPack1.h> |
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//============================================================================ |
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struct GameMsgHeader { |
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dword messageId; |
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dword transId; |
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dword recvGameId; // 0 --> GameMgr, non-zero --> GameSrv |
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dword messageBytes; |
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}; |
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//======================================================================== |
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// GameMgr message structures |
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//======================================================================== |
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// Cli2Srv |
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struct Cli2Srv_GameMgr_CreateGame : GameMsgHeader { |
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Uuid gameTypeId; |
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dword createOptions; |
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dword createDataBytes; |
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byte createData[1]; // [createDataBytes] |
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}; |
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struct Cli2Srv_GameMgr_JoinGame : GameMsgHeader { |
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// Field ordering here is vitally important, see pfGameMgr::JoinGame for explanation |
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dword newGameId; |
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dword createOptions; |
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Uuid gameTypeId; |
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dword createDataBytes; |
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byte createData[1]; // [createDataBytes] |
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}; |
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// Srv2Cli |
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struct Srv2Cli_GameMgr_GameInstance : GameMsgHeader { |
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EGameJoinError result; |
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dword ownerId; |
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Uuid gameTypeId; |
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dword newGameId; |
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}; |
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struct Srv2Cli_GameMgr_InviteReceived : GameMsgHeader { |
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dword inviterId; |
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Uuid gameTypeId; |
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dword newGameId; |
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}; |
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struct Srv2Cli_GameMgr_InviteRevoked : GameMsgHeader { |
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dword inviterId; |
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Uuid gameTypeId; |
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dword newGameId; |
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}; |
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//======================================================================== |
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// GameCli/Srv message structures |
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//======================================================================== |
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// Cli2Srv |
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struct Cli2Srv_Game_LeaveGame : GameMsgHeader { |
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}; |
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struct Cli2Srv_Game_Invite : GameMsgHeader { |
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dword playerId; |
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}; |
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struct Cli2Srv_Game_Uninvite : GameMsgHeader { |
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dword playerId; |
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}; |
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// Srv2Cli |
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struct Srv2Cli_Game_PlayerJoined : GameMsgHeader { |
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dword playerId; |
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}; |
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struct Srv2Cli_Game_PlayerLeft : GameMsgHeader { |
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dword playerId; |
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}; |
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struct Srv2Cli_Game_InviteFailed : GameMsgHeader { |
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dword inviteeId; |
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dword operationId; |
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EGameInviteError error; |
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}; |
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struct Srv2Cli_Game_OwnerChange : GameMsgHeader { |
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dword ownerId; |
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}; |
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//============================================================================ |
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// End networked data structures |
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#include <PopPack.h> |
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//============================================================================ |
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/***************************************************************************** |
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* |
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* Games |
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* |
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***/ |
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#include "TicTacToe/pnGmTicTacToe.h" |
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#include "Heek/pnGmHeek.h" |
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#include "Marker/pnGmMarker.h" |
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#include "BlueSpiral/pnGmBlueSpiral.h" |
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#include "ClimbingWall/pnGmClimbingWall.h" |
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#include "VarSync/pnGmVarSync.h" |
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#endif // PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNGAMEMGR_PNGAMEMGR_H
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