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270 lines
7.9 KiB
270 lines
7.9 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef hsGMatState_inc |
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#define hsGMatState_inc |
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#include "hsColorRGBA.h" |
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class hsStream; |
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class hsGMatState { |
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public: |
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enum hsGMatBlendFlags { |
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kBlendTest = 0x1, // dev |
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// Rest of blends are mutually exclusive |
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kBlendAlpha = 0x2, // dev |
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kBlendMult = 0x4, // dev |
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kBlendAdd = 0x8, // dev |
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kBlendAddColorTimesAlpha = 0x10, // dev |
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kBlendAntiAlias = 0x20, |
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kBlendDetail = 0x40, |
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kBlendNoColor = 0x80, // dev |
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kBlendMADD = 0x100, |
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kBlendDot3 = 0x200, |
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kBlendAddSigned = 0x400, |
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kBlendAddSigned2X = 0x800, |
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kBlendMask = kBlendAlpha |
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| kBlendMult |
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| kBlendAdd |
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| kBlendAddColorTimesAlpha |
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| kBlendDetail |
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| kBlendMADD |
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| kBlendDot3 |
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| kBlendAddSigned |
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| kBlendAddSigned2X, |
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kBlendInvertAlpha = 0x1000, // dev |
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kBlendInvertColor = 0x2000, // dev |
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kBlendAlphaMult = 0x4000, |
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kBlendAlphaAdd = 0x8000, |
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kBlendNoVtxAlpha = 0x10000, |
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kBlendNoTexColor = 0x20000, |
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kBlendNoTexAlpha = 0x40000, |
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kBlendInvertVtxAlpha = 0x80000, // Invert ONLY the vertex alpha source |
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kBlendAlphaAlways = 0x100000, // Alpha test always passes (even for alpha=0). |
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kBlendInvertFinalColor = 0x200000, |
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kBlendInvertFinalAlpha = 0x400000, |
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kBlendEnvBumpNext = 0x800000, |
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kBlendSubtract = 0x1000000, |
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kBlendRevSubtract = 0x2000000, |
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kBlendAlphaTestHigh = 0x4000000, |
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kBlendAlphaPremultiplied = 0x8000000 |
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}; |
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enum hsGMatClampFlags { |
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kClampTextureU = 0x1, // dev |
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kClampTextureV = 0x2, // dev |
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kClampTexture = 0x3 // dev |
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}; |
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enum hsGMatShadeFlags { |
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kShadeSoftShadow = 0x1, // view, dev |
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kShadeNoProjectors = 0x2, // projector |
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kShadeEnvironMap = 0x4, // dev, load |
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kShadeVertexShade = 0x20, // dev |
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kShadeNoShade = 0x40, // view,dev |
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kShadeBlack = kShadeNoShade, |
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kShadeSpecular = 0x80, // view, dev |
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//kShadeNoFog = 0x100, // dev |
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kShadeWhite = 0x200, |
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kShadeSpecularAlpha = 0x400, |
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kShadeSpecularColor = 0x800, |
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kShadeSpecularHighlight = 0x1000, |
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kShadeVertColShade = 0x2000, |
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kShadeInherit = 0x4000, |
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kShadeIgnoreVtxIllum = 0x8000, |
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kShadeEmissive = 0x10000, // Moved here 8.27 mcn. Only really sane to use with kMiscEndPassHere |
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kShadeReallyNoFog = 0x20000 |
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}; |
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enum hsGMatZFlags { |
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kZIncLayer = 0x1, // dev |
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kZClearZ = 0x4, // dev |
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kZNoZRead = 0x8, // dev |
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kZNoZWrite = 0x10, |
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kZMask = kZNoZWrite | kZClearZ | kZNoZRead, |
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kZLODBias = 0x20 |
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}; |
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enum hsGMatMiscFlags { |
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kMiscWireFrame = 0x1, // dev (running out of bits) |
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kMiscDrawMeshOutlines = 0x2, // dev, currently unimplemented |
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kMiscTwoSided = 0x4, // view,dev |
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kMiscDrawAsSplats = 0x8, // dev? bwt |
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kMiscAdjustPlane = 0x10, |
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kMiscAdjustCylinder = 0x20, |
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kMiscAdjustSphere = 0x40, |
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kMiscAdjust = kMiscAdjustPlane | kMiscAdjustCylinder| kMiscAdjustSphere, |
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kMiscTroubledLoner = 0x80, |
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kMiscBindSkip = 0x100, |
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kMiscBindMask = 0x200, |
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kMiscBindNext = 0x400, |
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kMiscLightMap = 0x800, |
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kMiscUseReflectionXform = 0x1000, // Use the calculated reflection environment |
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// texture transform instead of layer->GetTransform() |
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kMiscPerspProjection = 0x2000, |
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kMiscOrthoProjection = 0x4000, |
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kMiscProjection = kMiscPerspProjection | kMiscOrthoProjection, |
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kMiscRestartPassHere = 0x8000, // Tells pipeline to start a new pass beginning with this layer |
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// Kinda like troubledLoner, but only cuts off lower layers, not |
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// higher ones (kMiscBindNext sometimes does this by implication) |
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kMiscBumpLayer = 0x10000, |
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kMiscBumpDu = 0x20000, |
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kMiscBumpDv = 0x40000, |
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kMiscBumpDw = 0x80000, |
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kMiscBumpChans = kMiscBumpDu | kMiscBumpDv | kMiscBumpDw, |
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kMiscNoShadowAlpha = 0x100000, |
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kMiscUseRefractionXform = 0x200000, // Use a refraction-like hack. |
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kMiscCam2Screen = 0x400000, // Expects tex coords to be XYZ in camera space. Does a cam to screen (not NDC) projection |
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// and swaps Z with W, so that the texture projection can produce projected 2D screen coordinates. |
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kAllMiscFlags = 0xffffffff |
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}; |
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enum StateIdx { |
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kBlend, |
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kClamp, |
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kShade, |
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kZ, |
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kMisc |
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}; |
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UInt32 fBlendFlags; |
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UInt32 fClampFlags; |
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UInt32 fShadeFlags; |
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UInt32 fZFlags; |
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UInt32 fMiscFlags; |
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static hsBool Differs(UInt32 mine, UInt32 hers, UInt32 mask) |
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{ |
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return (mine & mask) ^ (hers & mask); |
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} |
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static hsBool Differs(UInt32 mine, UInt32 hers) |
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{ |
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return mine ^ hers; |
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} |
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hsBool operator!=(const hsGMatState& other) |
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{ |
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return ((fBlendFlags ^ other.fBlendFlags) |
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| (fClampFlags ^ other.fClampFlags) |
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| (fShadeFlags ^ other.fShadeFlags) |
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| (fZFlags ^ other.fZFlags) |
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| (fMiscFlags ^ other.fMiscFlags)); |
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} |
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UInt32 Value(int i) const |
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{ |
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switch(i) |
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{ |
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case kBlend: |
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return fBlendFlags; |
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case kClamp: |
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return fClampFlags; |
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case kShade: |
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return fShadeFlags; |
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case kZ: |
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return fZFlags; |
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case kMisc: |
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return fMiscFlags; |
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} |
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hsAssert(false, "Bad param"); |
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return fBlendFlags; |
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} |
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UInt32& operator[](const int i) |
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{ |
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switch(i) |
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{ |
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case kBlend: |
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return fBlendFlags; |
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case kClamp: |
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return fClampFlags; |
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case kShade: |
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return fShadeFlags; |
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case kZ: |
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return fZFlags; |
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case kMisc: |
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return fMiscFlags; |
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} |
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hsAssert(false, "Bad param"); |
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return fBlendFlags; |
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} |
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hsGMatState& operator|=(const hsGMatState& other) |
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{ |
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fBlendFlags |= other.fBlendFlags; |
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fClampFlags |= other.fClampFlags; |
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fShadeFlags |= other.fShadeFlags; |
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fZFlags |= other.fZFlags; |
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fMiscFlags |= other.fMiscFlags; |
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return *this; |
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} |
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hsGMatState& operator+=(const hsGMatState& other) |
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{ |
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return operator|=(other); |
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} |
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hsGMatState& operator-=(const hsGMatState& other) |
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{ |
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fBlendFlags &= ~other.fBlendFlags; |
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fClampFlags &= ~other.fClampFlags; |
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fShadeFlags &= ~other.fShadeFlags; |
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fZFlags &= ~other.fZFlags; |
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fMiscFlags &= ~other.fMiscFlags; |
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return *this; |
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} |
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inline void Read(hsStream* s); |
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inline void Write(hsStream* s); |
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hsGMatState(UInt32 blend=0, UInt32 clamp=0, UInt32 shade=0, UInt32 z=0, UInt32 misc=0) |
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: fBlendFlags(blend), |
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fClampFlags(clamp), |
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fShadeFlags(shade), |
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fZFlags(z), |
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fMiscFlags(misc) {} |
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void Reset() { fBlendFlags = fClampFlags = fShadeFlags = fZFlags = fMiscFlags = 0; } |
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inline void Clear(const hsGMatState& state); |
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inline void Composite(const hsGMatState& want, const hsGMatState& on, const hsGMatState& off); |
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}; |
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#endif // hsGMatState_inc
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