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309 lines
8.1 KiB
309 lines
8.1 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "hsTypes.h" |
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#include "plLayer.h" |
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#include "plMessage/plAnimCmdMsg.h" |
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#include "hsStream.h" |
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#include "hsResMgr.h" |
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#include "hsMatrix44.h" |
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#include "hsGMatState.inl" |
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#include "plMessage/plLayRefMsg.h" |
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#include "plGImage/plBitmap.h" |
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#include "plPipeline/hsGDeviceRef.h" |
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#include "plShader.h" |
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#include "plPipeline.h" |
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#include "plgDispatch.h" |
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#include "pnMessage/plPipeResMakeMsg.h" |
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plLayer::plLayer() |
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{ |
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fOwnedChannels = kTransform |
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| kPreshadeColor |
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| kRuntimeColor |
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| kAmbientColor |
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| kOpacity |
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| kState |
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| kUVWSrc |
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| kLODBias |
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| kSpecularColor |
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| kSpecularPower |
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| kTexture |
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| kVertexShader |
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| kPixelShader |
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| kBumpEnvXfm; |
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fTransform = TRACKED_NEW hsMatrix44; |
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fTransform->Reset(); |
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fPreshadeColor = TRACKED_NEW hsColorRGBA; |
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fRuntimeColor = TRACKED_NEW hsColorRGBA; |
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fAmbientColor = TRACKED_NEW hsColorRGBA; |
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fSpecularColor = TRACKED_NEW hsColorRGBA; |
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fOpacity = TRACKED_NEW hsScalar; |
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fState = TRACKED_NEW hsGMatState; |
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fState->Reset(); |
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fUVWSrc = TRACKED_NEW UInt32; |
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fLODBias = TRACKED_NEW hsScalar; |
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fSpecularPower = TRACKED_NEW hsScalar; |
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fTexture = TRACKED_NEW plBitmap*; |
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*fTexture = nil; |
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fVertexShader = TRACKED_NEW plShader*; |
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*fVertexShader = nil; |
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fPixelShader = TRACKED_NEW plShader*; |
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*fPixelShader = nil; |
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fBumpEnvXfm = TRACKED_NEW hsMatrix44; |
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fBumpEnvXfm->Reset(); |
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} |
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plLayer::~plLayer() |
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{ |
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} |
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UInt32 plLayer::Eval(double secs, UInt32 frame, UInt32 ignore) |
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{ |
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return UInt32(0); |
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} |
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void plLayer::Read(hsStream* s, hsResMgr* mgr) |
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{ |
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plLayerInterface::Read(s, mgr); |
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fState->Read(s); |
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fTransform->Read(s); |
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fPreshadeColor->Read(s); |
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fRuntimeColor->Read( s ); |
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fAmbientColor->Read(s); |
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fSpecularColor->Read( s ); |
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*fUVWSrc = s->ReadSwap32(); |
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*fOpacity = s->ReadSwapScalar(); |
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*fLODBias = s->ReadSwapScalar(); |
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*fSpecularPower = s->ReadSwapScalar(); |
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plLayRefMsg* refMsg = TRACKED_NEW plLayRefMsg(GetKey(), plRefMsg::kOnCreate, 0, plLayRefMsg::kTexture); |
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mgr->ReadKeyNotifyMe(s,refMsg, plRefFlags::kActiveRef); |
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#if 1 // For read/write shaders |
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refMsg = TRACKED_NEW plLayRefMsg(GetKey(), plRefMsg::kOnCreate, 0, plLayRefMsg::kVertexShader); |
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mgr->ReadKeyNotifyMe(s,refMsg, plRefFlags::kActiveRef); |
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refMsg = TRACKED_NEW plLayRefMsg(GetKey(), plRefMsg::kOnCreate, 0, plLayRefMsg::kPixelShader); |
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mgr->ReadKeyNotifyMe(s,refMsg, plRefFlags::kActiveRef); |
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fBumpEnvXfm->Read(s); |
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#endif // For read/write shaders |
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} |
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void plLayer::Write(hsStream* s, hsResMgr* mgr) |
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{ |
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plLayerInterface::Write(s, mgr); |
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fState->Write(s); |
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fTransform->Write(s); |
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fPreshadeColor->Write(s); |
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fRuntimeColor->Write( s ); |
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fAmbientColor->Write(s); |
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fSpecularColor->Write( s ); |
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s->WriteSwap32(*fUVWSrc); |
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s->WriteSwapScalar(*fOpacity); |
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s->WriteSwapScalar(*fLODBias); |
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s->WriteSwapScalar(*fSpecularPower); |
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mgr->WriteKey(s, GetTexture()); |
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mgr->WriteKey(s, GetVertexShader()); |
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mgr->WriteKey(s, GetPixelShader()); |
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fBumpEnvXfm->Write(s); |
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} |
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hsBool plLayer::MsgReceive(plMessage* msg) |
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{ |
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plLayRefMsg* refMsg = plLayRefMsg::ConvertNoRef(msg); |
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if( refMsg ) |
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{ |
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switch( refMsg->fType ) |
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{ |
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case plLayRefMsg::kTexture: |
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{ |
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if( refMsg->GetContext() & (plRefMsg::kOnCreate|plRefMsg::kOnRequest|plRefMsg::kOnReplace) ) |
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{ |
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plBitmap *tex = plBitmap::ConvertNoRef(refMsg->GetRef()); |
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*fTexture = tex; |
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if( tex ) |
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plgDispatch::Dispatch()->RegisterForExactType(plPipeTexMakeMsg::Index(), GetKey()); |
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else |
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plgDispatch::Dispatch()->UnRegisterForExactType(plPipeTexMakeMsg::Index(), GetKey()); |
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} |
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else if( refMsg->GetContext() & (plRefMsg::kOnDestroy|plRefMsg::kOnRemove) ) |
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{ |
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*fTexture = nil; |
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plgDispatch::Dispatch()->UnRegisterForExactType(plPipeTexMakeMsg::Index(), GetKey()); |
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} |
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} |
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return true; |
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case plLayRefMsg::kVertexShader: |
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{ |
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if( refMsg->GetContext() & (plRefMsg::kOnCreate|plRefMsg::kOnRequest|plRefMsg::kOnReplace) ) |
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{ |
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plShader* shader = plShader::ConvertNoRef(refMsg->GetRef()); |
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*fVertexShader = shader; |
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} |
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else if( refMsg->GetContext() & (plRefMsg::kOnDestroy|plRefMsg::kOnRemove) ) |
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{ |
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*fVertexShader = nil; |
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} |
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} |
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return true; |
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case plLayRefMsg::kPixelShader: |
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{ |
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if( refMsg->GetContext() & (plRefMsg::kOnCreate|plRefMsg::kOnRequest|plRefMsg::kOnReplace) ) |
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{ |
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plShader* shader = plShader::ConvertNoRef(refMsg->GetRef()); |
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*fPixelShader = shader; |
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} |
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else if( refMsg->GetContext() & (plRefMsg::kOnDestroy|plRefMsg::kOnRemove) ) |
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{ |
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*fPixelShader = nil; |
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} |
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} |
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return true; |
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} |
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} |
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plPipeTexMakeMsg* texMake = plPipeTexMakeMsg::ConvertNoRef(msg); |
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if( texMake ) |
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{ |
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texMake->Pipeline()->CheckTextureRef(this); |
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return true; |
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} |
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return plLayerInterface::MsgReceive(msg); |
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} |
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void plLayer::SetState(const hsGMatState& s) |
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{ |
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*fState = s; |
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} |
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void plLayer::SetTransform(const hsMatrix44& xfm) |
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{ |
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*fTransform = xfm; |
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} |
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void plLayer::SetBumpEnvMatrix(const hsMatrix44& xfm) |
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{ |
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*fBumpEnvXfm = xfm; |
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} |
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plLayer& plLayer::InitToDefault() |
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{ |
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fState->Reset(); |
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*fTexture = nil; |
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SetRuntimeColor(hsColorRGBA().Set(0.5f, 0.5f, 0.5f, 1.f)); |
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SetPreshadeColor(hsColorRGBA().Set(0.5f, 0.5f, 0.5f, 1.f)); |
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SetAmbientColor(hsColorRGBA().Set(0,0,0,1.f)); |
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SetOpacity(1.f); |
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fTransform->Reset(); |
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SetUVWSrc(0); |
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SetLODBias(-1.f); |
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SetSpecularColor( hsColorRGBA().Set(0,0,0,1.f)); |
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SetSpecularPower(1.f); |
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*fVertexShader = nil; |
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*fPixelShader = nil; |
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fBumpEnvXfm->Reset(); |
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return *this; |
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} |
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plLayerInterface* plLayer::DefaultLayer() |
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{ |
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static plLayer defLayer; |
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defLayer.InitToDefault(); |
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return &defLayer; |
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} |
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//// CloneNoTexture /////////////////////////////////////////////////////////// |
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// Copies all the fields from the original layer given, not including the |
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// texture |
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void plLayer::CloneNoTexture( plLayerInterface *original ) |
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{ |
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SetBlendFlags( original->GetBlendFlags() ); |
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SetClampFlags( original->GetClampFlags() ); |
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SetShadeFlags( original->GetShadeFlags() ); |
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SetZFlags( original->GetZFlags() ); |
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SetMiscFlags( original->GetMiscFlags() ); |
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SetState( original->GetState() ); |
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SetPreshadeColor( original->GetPreshadeColor() ); |
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SetRuntimeColor( original->GetRuntimeColor() ); |
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SetAmbientColor( original->GetAmbientColor() ); |
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SetSpecularColor( original->GetSpecularColor() ); |
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SetOpacity( original->GetOpacity() ); |
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SetTransform( original->GetTransform() ); |
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SetUVWSrc( original->GetUVWSrc() ); |
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SetLODBias( original->GetLODBias() ); |
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SetSpecularPower( original->GetSpecularPower() ); |
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SetVertexShader( original->GetVertexShader() ); |
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SetPixelShader( original->GetPixelShader() ); |
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SetBumpEnvMatrix( original->GetBumpEnvMatrix() ); |
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} |
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