You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
149 lines
5.2 KiB
149 lines
5.2 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
////////////////////////////////////////////////////////////////////////////// |
|
// // |
|
// plSceneInputInterface // |
|
// // |
|
////////////////////////////////////////////////////////////////////////////// |
|
|
|
#ifndef _plSceneInputInterface_h |
|
#define _plSceneInputInterface_h |
|
|
|
#include "plInputInterface.h" |
|
#include "hsGeometry3.h" |
|
#include "pnKeyedObject/plKey.h" |
|
#include "pnUtils/pnUtils.h" |
|
|
|
//// Class Definition //////////////////////////////////////////////////////// |
|
|
|
class plPipeline; |
|
class plSceneObject; |
|
|
|
class plSceneInputInterface : public plInputInterface |
|
{ |
|
enum |
|
{ |
|
kNotOffering = 0, |
|
kOfferBook, |
|
kBookOffered, |
|
kOfferAccepted, |
|
kOfferLinkPending, |
|
}; |
|
protected: |
|
static plSceneInputInterface *fInstance; |
|
|
|
UInt32 fCurrentCursor; |
|
UInt8 fButtonState; |
|
hsBool fClickability; |
|
plKey fCurrentClickable, fLastClicked, fCurrentClickableLogicMod; |
|
hsPoint3 fCurrentClickPoint; |
|
hsBool fCurrClickIsAvatar, fLastClickIsAvatar,fFadedLocalAvatar; |
|
hsBool fPendingLink; |
|
|
|
int fBookMode; // are we in offer book mode? |
|
plKey fBookKey; // key for the python file modifier for the book we are offering |
|
plKey fOffereeKey; |
|
UInt32 fOffereeID; // ID for the guy who's accepted our link offer |
|
const char* fOfferedAgeFile; |
|
const char* fOfferedAgeInstance; |
|
const char* fSpawnPoint; |
|
Uuid fAgeInstanceGuid; |
|
struct clickableTest |
|
{ |
|
clickableTest(plKey k) |
|
{ |
|
key = k; |
|
val = false; |
|
} |
|
plKey key; |
|
hsBool val; |
|
}; |
|
|
|
hsTArray<clickableTest *> fClickableMap; |
|
hsTArray<plKey> fIgnoredAvatars; // these are ignored because they are engaged in avatar-avatar interactions which need to be left undisturbed |
|
hsTArray<plKey> fGUIIgnoredAvatars; // these are ignored because they have a GUI in their face right now |
|
hsTArray<plKey> fLocalIgnoredAvatars; // these are ALL avatars currently in your age. they are ignored when you press the 'ignore' key so you can |
|
// select clickable non-avatar objects through them. |
|
hsPoint3 fLastStartPt, fLastEndPt; |
|
plPipeline *fPipe; |
|
|
|
virtual hsBool IEval( double secs, hsScalar del, UInt32 dirty ); |
|
|
|
|
|
void IRequestLOSCheck( hsScalar xPos, hsScalar yPos, int ID ); |
|
void ISetLastClicked( plKey obj, hsPoint3 hitPoint ); |
|
void IHalfFadeAvatar(hsBool out); |
|
|
|
hsBool IWorldPosMovedSinceLastLOSCheck( void ); |
|
void ClearClickableMap(); |
|
void ISendOfferNotification(plKey& offeree, int ID, hsBool net); |
|
void IManageIgnoredAvatars(plKey& offeree, hsBool add); |
|
void ISendAvatarDisabledNotification(hsBool enabled); |
|
void ILinkOffereeToAge(); |
|
public: |
|
|
|
plSceneInputInterface(); |
|
virtual ~plSceneInputInterface(); |
|
|
|
static hsBool fShowLOS; |
|
|
|
// Always return true, since the cursor should be representing how we control the avatar |
|
virtual hsBool HasInterestingCursorID( void ) const { return ( fCurrentCursor != kNullCursor ) ? true : false; } |
|
virtual UInt32 GetPriorityLevel( void ) const { return kSceneInteractionPriority; } |
|
virtual UInt32 GetCurrentCursorID( void ) const {return fCurrentCursor;} |
|
UInt32 SetCurrentCursorID(UInt32 id); |
|
virtual hsBool InterpretInputEvent( plInputEventMsg *pMsg ); |
|
void RequestAvatarTurnToPointLOS(); |
|
|
|
virtual hsBool MsgReceive( plMessage *msg ); |
|
|
|
virtual void Init( plInputInterfaceMgr *manager ); |
|
virtual void Shutdown( void ); |
|
|
|
virtual void ResetClickableState(); |
|
|
|
plKey GetCurrMousedAvatar( void ) const { if( fCurrClickIsAvatar ) return fCurrentClickable; else return nil; } |
|
static plSceneInputInterface *GetInstance( void ) { return fInstance; } |
|
}; |
|
|
|
|
|
#endif //_plSceneInputInterface_h
|
|
|