You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
581 lines
14 KiB
581 lines
14 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
#include <process.h> |
|
#include "hsTypes.h" |
|
#include "plSoundBuffer.h" |
|
|
|
#include "hsStream.h" |
|
#include "hsUtils.h" |
|
|
|
#include "plgDispatch.h" |
|
#include "hsResMgr.h" |
|
#include "pnMessage/plRefMsg.h" |
|
#include "plFile/plFileUtils.h" |
|
#include "plFile/hsFiles.h" |
|
#include "plUnifiedTime/plUnifiedTime.h" |
|
#include "pnUtils/pnUtils.h" |
|
#include "plStatusLog/plStatusLog.h" |
|
#include "hsTimer.h" |
|
|
|
static bool s_running; |
|
static LISTDECL(plSoundBuffer, link) s_loading; |
|
static CCritSect s_critsect; |
|
static CEvent s_event(kEventAutoReset); |
|
|
|
static void GetFullPath( const char filename[], char *destStr ) |
|
{ |
|
char path[ kFolderIterator_MaxPath ]; |
|
|
|
if( strchr( filename, '\\' ) != nil ) |
|
strcpy( path, filename ); |
|
else |
|
sprintf( path, "sfx\\%s", filename ); |
|
|
|
strcpy( destStr, path ); |
|
} |
|
|
|
//// IGetReader ////////////////////////////////////////////////////////////// |
|
// Makes sure the sound is ready to load without any extra processing (like |
|
// decompression or the like), then opens a reader for it. |
|
// fullpath tells the function whether to append 'sfx' to the path or not (we don't want to do this if were providing the full path) |
|
static plAudioFileReader *CreateReader( hsBool fullpath, const char filename[], plAudioFileReader::StreamType type, plAudioCore::ChannelSelect channel ) |
|
{ |
|
char path[512]; |
|
if(fullpath) GetFullPath(filename, path); |
|
else |
|
strcpy(path, filename); |
|
|
|
plAudioFileReader* reader = plAudioFileReader::CreateReader(path, channel, type); |
|
|
|
if( reader == nil || !reader->IsValid() ) |
|
{ |
|
delete reader; |
|
return nil; |
|
} |
|
|
|
return reader; |
|
} |
|
|
|
// our loading thread |
|
static void LoadCallback(void *) |
|
{ |
|
LISTDECL(plSoundBuffer, link) templist; |
|
while(s_running) |
|
{ |
|
s_critsect.Enter(); |
|
{ |
|
while(plSoundBuffer *buffer = s_loading.Head()) |
|
{ |
|
templist.Link(buffer); |
|
} |
|
} |
|
s_critsect.Leave(); |
|
|
|
if(!templist.Head()) |
|
{ |
|
s_event.Wait(kEventWaitForever); |
|
} |
|
else |
|
{ |
|
plAudioFileReader *reader = nil; |
|
while(plSoundBuffer *buffer = templist.Head()) |
|
{ |
|
if(buffer->GetData()) |
|
{ |
|
reader = CreateReader(true, buffer->GetFileName(), buffer->GetAudioReaderType(), buffer->GetReaderSelect()); |
|
|
|
if( reader ) |
|
{ |
|
unsigned readLen = buffer->GetAsyncLoadLength() ? buffer->GetAsyncLoadLength() : buffer->GetDataLength(); |
|
reader->Read( readLen, buffer->GetData() ); |
|
buffer->SetAudioReader(reader); // give sound buffer reader, since we may need it later |
|
} |
|
else |
|
buffer->SetError(); |
|
} |
|
|
|
templist.Unlink(buffer); |
|
buffer->SetLoaded(true); |
|
} |
|
} |
|
} |
|
|
|
// we need to be sure that all buffers are removed from our load list when shutting this thread down or we will hang, |
|
// since the sound buffer will wait to be destroyed until it is marked as loaded |
|
s_critsect.Enter(); |
|
{ |
|
while(plSoundBuffer *buffer = s_loading.Head()) |
|
{ |
|
buffer->SetLoaded(true); |
|
s_loading.Unlink(buffer); |
|
} |
|
} |
|
s_critsect.Leave(); |
|
} |
|
|
|
void plSoundBuffer::Init() |
|
{ |
|
s_running = true; |
|
_beginthread(LoadCallback, 0, 0); |
|
} |
|
|
|
void plSoundBuffer::Shutdown() |
|
{ |
|
s_running = false; |
|
s_event.Signal(); |
|
} |
|
|
|
//// Constructor/Destructor ////////////////////////////////////////////////// |
|
|
|
plSoundBuffer::plSoundBuffer() |
|
{ |
|
IInitBuffer(); |
|
} |
|
|
|
plSoundBuffer::plSoundBuffer( const char *fileName, UInt32 flags ) |
|
{ |
|
IInitBuffer(); |
|
SetFileName( fileName ); |
|
fFlags = flags; |
|
fValid = IGrabHeaderInfo(); |
|
} |
|
|
|
plSoundBuffer::~plSoundBuffer() |
|
{ |
|
// if we are loading a sound we need to wait for the loading thread to be completely done processing this buffer. |
|
// otherwise it may try to access this buffer after it's been deleted |
|
if(fLoading) |
|
{ |
|
while(!fLoaded) |
|
{ |
|
Sleep(10); |
|
} |
|
} |
|
|
|
ASSERT(!link.IsLinked()); |
|
delete [] fFileName; |
|
UnLoad(); |
|
} |
|
|
|
void plSoundBuffer::IInitBuffer() |
|
{ |
|
fError = false; |
|
fValid = false; |
|
fFileName = nil; |
|
fData = nil; |
|
fDataLength = 0; |
|
fFlags = 0; |
|
fDataRead = 0; |
|
fReader = nil; |
|
fLoaded = 0; |
|
fLoading = false; |
|
fHeader.fFormatTag = 0; |
|
fHeader.fNumChannels = 0; |
|
fHeader.fNumSamplesPerSec = 0; |
|
fHeader.fAvgBytesPerSec = 0; |
|
fHeader.fBlockAlign = 0; |
|
fHeader.fBitsPerSample = 0; |
|
} |
|
|
|
//// GetDataLengthInSecs ///////////////////////////////////////////////////// |
|
|
|
hsScalar plSoundBuffer::GetDataLengthInSecs( void ) const |
|
{ |
|
return (hsScalar)fDataLength / (hsScalar)fHeader.fAvgBytesPerSec; |
|
} |
|
|
|
//// Read/Write ////////////////////////////////////////////////////////////// |
|
|
|
void plSoundBuffer::Read( hsStream *s, hsResMgr *mgr ) |
|
{ |
|
hsKeyedObject::Read( s, mgr ); |
|
|
|
s->ReadSwap( &fFlags ); |
|
s->ReadSwap( &fDataLength ); |
|
fFileName = s->ReadSafeString(); |
|
|
|
s->ReadSwap( &fHeader.fFormatTag ); |
|
s->ReadSwap( &fHeader.fNumChannels ); |
|
s->ReadSwap( &fHeader.fNumSamplesPerSec ); |
|
s->ReadSwap( &fHeader.fAvgBytesPerSec ); |
|
s->ReadSwap( &fHeader.fBlockAlign ); |
|
s->ReadSwap( &fHeader.fBitsPerSample ); |
|
|
|
fValid = false; |
|
if( !( fFlags & kIsExternal ) ) |
|
{ |
|
fData = TRACKED_NEW UInt8[ fDataLength ]; |
|
if( fData == nil ) |
|
fFlags |= kIsExternal; |
|
else |
|
{ |
|
s->Read( fDataLength, fData ); |
|
fValid = true; |
|
SetLoaded(true); |
|
} |
|
} |
|
else |
|
{ |
|
fData = nil; |
|
// fValid = EnsureInternal(); |
|
fValid = true; |
|
} |
|
} |
|
|
|
void plSoundBuffer::Write( hsStream *s, hsResMgr *mgr ) |
|
{ |
|
hsKeyedObject::Write( s, mgr ); |
|
|
|
if( fData == nil ) |
|
fFlags |= kIsExternal; |
|
|
|
s->WriteSwap( fFlags ); |
|
s->WriteSwap( fDataLength ); |
|
|
|
// Truncate the path to just a file name on write |
|
if( fFileName != nil ) |
|
{ |
|
char *nameOnly = strrchr( fFileName, '\\' ); |
|
if( nameOnly != nil ) |
|
s->WriteSafeString( nameOnly + 1 ); |
|
else |
|
s->WriteSafeString( fFileName ); |
|
} |
|
else |
|
s->WriteSafeString( nil ); |
|
|
|
s->WriteSwap( fHeader.fFormatTag ); |
|
s->WriteSwap( fHeader.fNumChannels ); |
|
s->WriteSwap( fHeader.fNumSamplesPerSec ); |
|
s->WriteSwap( fHeader.fAvgBytesPerSec ); |
|
s->WriteSwap( fHeader.fBlockAlign ); |
|
s->WriteSwap( fHeader.fBitsPerSample ); |
|
|
|
if( !( fFlags & kIsExternal ) ) |
|
s->Write( fDataLength, fData ); |
|
} |
|
|
|
//// SetFileName ///////////////////////////////////////////////////////////// |
|
|
|
void plSoundBuffer::SetFileName( const char *name ) |
|
{ |
|
if(fLoading) |
|
{ |
|
hsAssert(false, "Unable to set SoundBuffer filename"); |
|
return; |
|
} |
|
|
|
delete [] fFileName; |
|
if( name != nil ) |
|
fFileName = hsStrcpy( name ); |
|
else |
|
fFileName = nil; |
|
|
|
// Data is no longer valid |
|
UnLoad(); |
|
} |
|
|
|
|
|
//// GetReaderSelect ///////////////////////////////////////////////////////// |
|
// Translates our flags into the ChannelSelect enum for plAudioFileReader |
|
|
|
plAudioCore::ChannelSelect plSoundBuffer::GetReaderSelect( void ) const |
|
{ |
|
if( fFlags & kOnlyLeftChannel ) |
|
return plAudioCore::kLeft; |
|
else if( fFlags & kOnlyRightChannel ) |
|
return plAudioCore::kRight; |
|
else |
|
return plAudioCore::kAll; |
|
} |
|
|
|
//// IGetFullPath //////////////////////////////////////////////////////////// |
|
// Construct our current full path to our sound. |
|
|
|
void plSoundBuffer::IGetFullPath( char *destStr ) |
|
{ |
|
if(!fFileName) |
|
{ |
|
*destStr = 0; |
|
return; |
|
} |
|
char path[ kFolderIterator_MaxPath ]; |
|
|
|
|
|
if( strchr( fFileName, '\\' ) != nil ) |
|
strcpy( path, fFileName ); |
|
else |
|
sprintf( path, "sfx\\%s", fFileName ); |
|
|
|
strcpy( destStr, path ); |
|
} |
|
|
|
|
|
//============================================================================ |
|
// Asyncload will queue up a buffer for loading in our loading list the first time it is called. |
|
// It will load in "length" number of bytes, if length is non zero. If length is zero the entire file will be loaded |
|
// When called subsequent times it will check to see if the data has been loaded. |
|
// Returns kPending while still loading the file. Returns kSuccess when the data has been loaded. |
|
// While a file is loading(fLoading == true, and fLoaded == false) a buffer, no paremeters of the buffer should be modified. |
|
plSoundBuffer::ELoadReturnVal plSoundBuffer::AsyncLoad(plAudioFileReader::StreamType type, unsigned length /* = 0 */ ) |
|
{ |
|
if(!s_running) |
|
return kError; // we cannot load the data since the load thread is no longer running |
|
if(!fLoading && !fLoaded) |
|
{ |
|
fAsyncLoadLength = length; |
|
fStreamType = type; |
|
if(fData == nil ) |
|
{ |
|
fData = TRACKED_NEW UInt8[ fAsyncLoadLength ? fAsyncLoadLength : fDataLength ]; |
|
if( fData == nil ) |
|
return kError; |
|
} |
|
s_critsect.Enter(); |
|
{ |
|
fLoading = true; |
|
s_loading.Link(this); |
|
} |
|
s_critsect.Leave(); |
|
s_event.Signal(); |
|
} |
|
if(fLoaded) |
|
{ |
|
if(fLoading) // ensures we only do this stuff one time |
|
{ |
|
ELoadReturnVal retVal = kSuccess; |
|
if(fError) |
|
{ |
|
retVal = kError; |
|
fError = false; |
|
} |
|
if(fReader) |
|
{ |
|
fHeader = fReader->GetHeader(); |
|
SetDataLength(fReader->GetDataSize()); |
|
} |
|
|
|
fFlags &= ~kIsExternal; |
|
fLoading = false; |
|
return retVal; |
|
} |
|
return kSuccess; |
|
} |
|
|
|
return kPending; |
|
} |
|
|
|
//// ForceNonInternal //////////////////////////////////////////////////////// |
|
// destroys loaded, and frees data |
|
void plSoundBuffer::UnLoad( void ) |
|
{ |
|
if(fLoaded) |
|
int i = 0; |
|
if(fLoading) |
|
return; |
|
|
|
if(fReader) |
|
fReader->Close(); |
|
|
|
delete fReader; |
|
fReader = nil; |
|
|
|
delete [] fData; |
|
fData = nil; |
|
SetLoaded(false); |
|
fFlags |= kIsExternal; |
|
|
|
} |
|
|
|
//// IRoundDataPos /////////////////////////////////////////////////////////// |
|
|
|
void plSoundBuffer::RoundDataPos( UInt32 &pos ) |
|
{ |
|
UInt32 extra = pos & ( fHeader.fBlockAlign - 1 ); |
|
pos -= extra; |
|
} |
|
|
|
// transfers ownership to caller |
|
plAudioFileReader *plSoundBuffer::GetAudioReader() |
|
{ |
|
plAudioFileReader * reader = fReader; |
|
fReader = nil; |
|
return reader; |
|
} |
|
|
|
// WARNING: called by the loader thread(only) |
|
// the reader will be handed off for later use. This is useful for streaming sound if we want to load the first chunk of data |
|
// and the continue streaming the file from disk. |
|
void plSoundBuffer::SetAudioReader(plAudioFileReader *reader) |
|
{ |
|
if(fReader) |
|
fReader->Close(); |
|
delete fReader; |
|
fReader = reader; |
|
} |
|
|
|
void plSoundBuffer::SetLoaded(bool loaded) |
|
{ |
|
fLoaded = loaded; |
|
} |
|
|
|
|
|
/***************************************************************************** |
|
* |
|
* for plugins only |
|
* |
|
***/ |
|
|
|
//// SetInternalData ///////////////////////////////////////////////////////// |
|
|
|
void plSoundBuffer::SetInternalData( plWAVHeader &header, UInt32 length, UInt8 *data ) |
|
{ |
|
if(fLoading) return; |
|
fFileName = nil; |
|
fHeader = header; |
|
fFlags = 0; |
|
|
|
fDataLength = length; |
|
fData = TRACKED_NEW UInt8[ length ]; |
|
memcpy( fData, data, length ); |
|
|
|
fValid = true; |
|
} |
|
|
|
//// EnsureInternal ////////////////////////////////////////////////////////// |
|
// for plugins only |
|
plSoundBuffer::ELoadReturnVal plSoundBuffer::EnsureInternal() |
|
{ |
|
if( fData == nil ) |
|
{ |
|
fData = TRACKED_NEW UInt8[fDataLength ]; |
|
if( fData == nil ) |
|
return kError; |
|
} |
|
if(!fReader) |
|
fReader = IGetReader(true); |
|
//else |
|
// fReader->Open(); |
|
|
|
if( fReader == nil ) |
|
return kError; |
|
|
|
unsigned readLen = fDataLength; |
|
if( !fReader->Read( readLen, fData ) ) |
|
{ |
|
delete [] fData; |
|
fData = nil; |
|
return kError; |
|
} |
|
|
|
if(fReader) |
|
{ |
|
fReader->Close(); |
|
delete fReader; |
|
fReader = nil; |
|
} |
|
return kSuccess; |
|
} |
|
|
|
//// IGrabHeaderInfo ///////////////////////////////////////////////////////// |
|
hsBool plSoundBuffer::IGrabHeaderInfo( void ) |
|
{ |
|
static char path[ 512 ]; |
|
|
|
if( fFileName != nil ) |
|
{ |
|
IGetFullPath( path ); |
|
|
|
// Go grab from the WAV file |
|
if(!fReader) |
|
{ |
|
fReader = plAudioFileReader::CreateReader(path, GetReaderSelect(), plAudioFileReader::kStreamNative); |
|
if( fReader == nil || !fReader->IsValid() ) |
|
{ |
|
delete fReader; |
|
fReader = nil; |
|
return false; |
|
} |
|
} |
|
|
|
fHeader = fReader->GetHeader(); |
|
fDataLength = fReader->GetDataSize(); |
|
RoundDataPos( fDataLength ); |
|
|
|
fReader->Close(); |
|
delete fReader; |
|
fReader = nil; |
|
} |
|
|
|
return true; |
|
} |
|
|
|
//// IGetReader ////////////////////////////////////////////////////////////// |
|
// Makes sure the sound is ready to load without any extra processing (like |
|
// decompression or the like), then opens a reader for it. |
|
// fullpath tells the function whether to append 'sfx' to the path or not (we don't want to do this if were providing the full path) |
|
plAudioFileReader *plSoundBuffer::IGetReader( hsBool fullpath ) |
|
{ |
|
char path[512]; |
|
if(fullpath) IGetFullPath(path); |
|
else |
|
strcpy(path, fFileName); |
|
|
|
// Go grab from the WAV file |
|
plAudioFileReader::StreamType type = plAudioFileReader::kStreamWAV; |
|
if (HasFlag(kStreamCompressed)) |
|
type = plAudioFileReader::kStreamNative; |
|
|
|
plAudioFileReader* reader = plAudioFileReader::CreateReader(path, GetReaderSelect(), type); |
|
|
|
if( reader == nil || !reader->IsValid() ) |
|
{ |
|
delete reader; |
|
return nil; |
|
} |
|
|
|
fHeader = reader->GetHeader(); |
|
fDataLength = reader->GetDataSize(); |
|
RoundDataPos( fDataLength ); |
|
|
|
return reader; |
|
} |