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368 lines
9.6 KiB
368 lines
9.6 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "hsTypes.h" |
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#include "SceneWatcher.h" |
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#include "../MaxMain/plMaxNode.h" |
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#include "../MaxComponent/plComponent.h" |
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#include "../MaxMain/plPlasmaRefMsgs.h" |
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#include "../pnKeyedObject/plKey.h" |
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SceneWatcher::SceneWatcher() : fDirty(false) |
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{ |
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RegisterNotification(INotify, this, NOTIFY_NODE_CREATED); |
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IAddNodeRecur((plMaxNode*)GetCOREInterface()->GetRootNode()); |
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} |
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SceneWatcher::~SceneWatcher() |
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{ |
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DeleteAllRefsFromMe(); |
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UnRegisterNotification(INotify, this, NOTIFY_NODE_CREATED); |
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} |
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int SceneWatcher::NumRefs() |
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{ |
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return fNodes.size(); |
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} |
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RefTargetHandle SceneWatcher::GetReference(int i) |
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{ |
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if (i < fNodes.size()) |
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return fNodes[i]; |
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hsAssert(0, "Index out of range"); |
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return nil; |
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} |
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void SceneWatcher::SetReference(int i, RefTargetHandle rtarg) |
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{ |
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if (i < fNodes.size()) |
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fNodes[i] = (plMaxNode*)rtarg; |
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else |
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hsAssert(0, "Index out of range"); |
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} |
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// |
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// Something in the scene has changed. |
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// |
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RefResult SceneWatcher::NotifyRefChanged(Interval changeInt, RefTargetHandle hTarget, |
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PartID& partID, RefMessage message) |
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{ |
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plMaxNode *node = (plMaxNode *)hTarget; |
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#ifdef HS_DEBUGGING |
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char *tmp = node->GetName(); |
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#endif |
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if (message == REFMSG_CHANGE) |
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{ |
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// If the message is from a component, and was not generated locally (ie. |
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// it came from a ref parameter), ignore it. There is no way to tell if |
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// one of these messages is an actual change to the component or just a |
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// change to the referenced object. We'll catch the real changes with |
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// REFMSG_USER_COMP_REF_CHANGED below. |
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if (node->IsComponent()) |
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{ |
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plComponentBase *comp = node->ConvertToComponent(); |
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if (!comp->IsCurMsgLocal()) |
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return REF_SUCCEED; |
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} |
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// If this is a static light, ignore it |
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Object *obj = node->GetObjectRef(); |
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if (obj && obj->SuperClassID() == LIGHT_CLASS_ID && !node->GetRunTimeLight()) |
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return REF_SUCCEED; |
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node->SetDirty(plMaxNode::kGeomDirty, true); |
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ISetDirty(); |
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} |
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else if (message == REFMSG_TARGET_DELETED) |
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{ |
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// If the deleted node was a component, dirty everyone it was attached to |
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if (node->IsComponent()) |
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{ |
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plComponentBase *comp = node->ConvertToComponent(); |
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for (UInt32 i = 0; i < comp->NumTargets(); i++) |
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{ |
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if (comp->GetTarget(i)) |
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comp->GetTarget(i)->SetDirty(plMaxNode::kGeomDirty, true); |
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} |
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} |
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fDeleted.push_back(node->GetKey()); |
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IRemoveRef(node); |
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ISetDirty(); |
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} |
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else if (message == REFMSG_NODE_MATERIAL_CHANGED || |
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message == REFMSG_USER_MAT) |
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{ |
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if (!node->IsComponent()) |
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{ |
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node->SetDirty(plMaxNode::kMatDirty, true); |
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ISetDirty(); |
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} |
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} |
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// A node was added to the components target list |
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else if (message == REFMSG_USER_TARGET_ADD) |
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{ |
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plMaxNode *target = (plMaxNode*)partID; |
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target->SetDirty(plMaxNode::kGeomDirty, true); |
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ISetDirty(); |
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} |
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// A node was deleted from the components target list |
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else if (message == REFMSG_USER_TARGET_DELETE) |
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{ |
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plMaxNode *target = (plMaxNode*)partID; |
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target->SetDirty(plMaxNode::kGeomDirty, true); |
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ISetDirty(); |
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} |
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// A ref maintained by a component PB changed (not just a propagated message |
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// from the ref) |
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else if (message == REFMSG_USER_COMP_REF_CHANGED) |
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{ |
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node->SetDirty(plMaxNode::kGeomDirty, true); |
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ISetDirty(); |
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} |
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return REF_SUCCEED; |
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} |
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bool SceneWatcher::AnyDeleted() |
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{ |
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return !fDeleted.empty(); |
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} |
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SceneWatcher::KeyList& SceneWatcher::GetDeleted() |
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{ |
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return fDeleted; |
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} |
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const SceneWatcher::NodeList& SceneWatcher::GetWatchNodes() |
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{ |
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return fNodes; |
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} |
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bool SceneWatcher::AnyDirty() |
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{ |
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return fDirty; |
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} |
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void SceneWatcher::GetDirty(NodeSet& dirtyNodes) |
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{ |
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int size = fNodes.size(); |
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for (int i = 0; i < size; i++) |
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{ |
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plMaxNode *node = fNodes[i]; |
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#ifdef HS_DEBUGGING |
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const char *tmp = node ? node->GetName() : nil; |
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#endif |
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// If any dirty flags are set, add to dirty list |
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if (node && node->GetDirty(plMaxNode::kAllDirty)) |
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IGetDependents(node, dirtyNodes); |
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} |
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fDirty = false; |
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} |
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void SceneWatcher::IAddRef(plMaxNode *node) |
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{ |
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// Ensure that we don't already ref this node |
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if (FindRef(node) != -1) |
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return; |
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// Make a ref |
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int size = fNodes.size(); |
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fNodes.resize(size+1); |
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MakeRefByID(FOREVER, size, node); |
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} |
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void SceneWatcher::IRemoveRef(plMaxNode *node) |
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{ |
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// Delete the reference if it's in our list |
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int i = FindRef(node); |
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if (i != -1) |
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{ |
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// Clear the node data, in case it is undeleted later |
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// (when it will be invalid) |
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node->ClearData(nil, nil); |
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node->SetDirty(plMaxNode::kAllDirty, true); |
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// We can never really delete this reference because the user may "undo" |
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// and cause it to come back, which just sets the reference again. |
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fNodes[i] = nil; |
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} |
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} |
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void SceneWatcher::IAddNodeRecur(plMaxNode *node) |
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{ |
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IAddRef(node); |
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// If a node is dirty, make sure to set the dirty flag (since nodes may have |
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// been dirtied in a previous run but not reconverted yet). |
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if (node->GetDirty(plMaxNode::kAllDirty)) |
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fDirty = true; |
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for (int i = 0; i < node->NumberOfChildren(); ++i) |
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{ |
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plMaxNode *childNode = (plMaxNode*)node->GetChildNode(i); |
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IAddNodeRecur(childNode); |
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} |
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} |
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void SceneWatcher::INotify(void *param, NotifyInfo *info) |
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{ |
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SceneWatcher *inst = (SceneWatcher*)param; |
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int code = info->intcode; |
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// New node was added to the scene, add it to our refs |
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if (code == NOTIFY_NODE_CREATED) |
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{ |
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plMaxNode *node = (plMaxNode*)info->callParam; |
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// Add a ref to the node and set it to dirty |
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inst->IAddRef(node); |
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node->SetDirty(plMaxNodeBase::kAllDirty, true); |
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inst->ISetDirty(); |
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} |
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} |
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void SceneWatcher::ISetDirty() |
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{ |
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fDirty = true; |
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} |
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#include "../MaxComponent/plMiscComponents.h" |
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#include "../MaxExport/plExportErrorMsg.h" |
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#include "../MaxExport/plExportProgressBar.h" |
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#include "../MaxComponent/plResponderComponent.h" // Just need the CID |
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void SceneWatcher::IGetLogicDependents(plMaxNode *node, NodeSet& nodes) |
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{ |
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int attached = node->NumAttachedComponents(); |
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for (int i = 0; i < attached; i++) |
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{ |
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plComponentBase *comp = node->GetAttachedComponent(i); |
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/* |
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if (comp->ClassID() == ACTIVATOR_CID) |
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{ |
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plMaxNodeBase *activatorNode = comp->GetINode(); |
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int numResponders = activatorNode->NumAttachedComponents(true); |
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for (int i = 0; i < numResponders; i++) |
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{ |
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plComponentBase *responderComp = activatorNode->GetAttachedComponent(i, true); |
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if (responderComp->ClassID() == RESPONDER_CID) |
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{ |
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for (int j = 0; j < responderComp->NumTargets(); j++) |
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{ |
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plMaxNode *targ = (plMaxNode*)responderComp->GetTarget(j); |
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if (targ && nodes.find(targ) == nodes.end()) |
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{ |
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nodes.insert(targ); |
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IGetLogicDependents(targ, nodes); |
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} |
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} |
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} |
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} |
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} |
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else |
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*/ |
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if (comp->ClassID() == RESPONDER_CID) |
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{ |
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int activatorCnt = ResponderGetActivatorCount(comp); |
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for (int i = 0; i < activatorCnt; i++) |
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{ |
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plComponentBase *activator = ResponderGetActivator(comp, i); |
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for (int j = 0; j < activator->NumTargets(); j++) |
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{ |
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plMaxNode *targ = (plMaxNode*)activator->GetTarget(j); |
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if (targ && nodes.find(targ) == nodes.end()) |
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{ |
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nodes.insert(targ); |
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IGetLogicDependents(targ, nodes); |
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} |
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} |
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} |
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} |
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} |
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} |
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void SceneWatcher::IGetDependents(plMaxNode *node, NodeSet& nodes) |
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{ |
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NodeSet dependents; |
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if (node->IsComponent()) |
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{ |
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plComponentBase *comp = node->ConvertToComponent(); |
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if (comp->ClassID() == ROOM_CID || comp->ClassID() == PAGEINFO_CID) |
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return; |
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for (int i = 0; i < comp->NumTargets(); i++) |
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{ |
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plMaxNode *targ = (plMaxNode*)comp->GetTarget(i); |
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if (targ) |
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{ |
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dependents.insert(targ); |
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IGetLogicDependents(targ, dependents); |
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} |
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} |
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} |
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else |
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{ |
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dependents.insert(node); |
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IGetLogicDependents(node, dependents); |
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} |
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// Bug in VC++? |
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// nodes.insert(dependents.begin(), dependents.end()); |
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for (NodeSet::iterator i = dependents.begin(); i != dependents.end(); i++) |
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nodes.insert(*i); |
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} |