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99 lines
3.1 KiB
99 lines
3.1 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "HeadSpin.h" |
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// Don't delete this, I use it for testing -Colin |
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#if 0 |
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#include "max.h" |
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#include "resource.h" |
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#include "plComponent.h" |
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#include "plComponentReg.h" |
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#include "plAutoUIComp.h" |
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#include "plActivatorComponent.h" |
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class plAutoComponent : public plComponent |
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{ |
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public: |
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plAutoComponent(); |
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hsBool Convert(plMaxNode *node, plErrorMsg *msg); |
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}; |
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AUTO_CLASS_DESC(plAutoComponent, gAutoDesc, "Auto", "Auto", "Test", Class_ID(0x21807fcf, 0x156e2218)) |
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plAutoUIComp *gAutoUI; |
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void DummyCode() |
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{ |
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gAutoUI = TRACKED_NEW plAutoUIComp(&gAutoDesc); |
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gAutoUI->AddCheckBox(0, "test", "Test", true); |
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gAutoUI->AddFloatSpinner(1, "t2", "T2", 0.5, 0.f, 100.f); |
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gAutoUI->AddEditBox(2, "blah", "Blah", "Test String", 5); |
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gAutoUI->AddPickNode(3, "pick", "Pick"); |
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std::vector<Class_ID> cids; |
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cids.push_back(ACTIVATOR_CID); |
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cids.push_back(RESPONDER_CID); |
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gAutoUI->AddPickNode(4, "pick2", "Pick2", &cids); |
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} |
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plAutoComponent::plAutoComponent() |
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{ |
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fClassDesc = &gAutoDesc; |
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fClassDesc->MakeAutoParamBlocks(this); |
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} |
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hsBool plAutoComponent::Convert(plMaxNode *node, plErrorMsg *msg) |
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{ |
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hsBool c1 = gAutoUI->GetCheckBox(0, this); |
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TSTR str = gAutoUI->GetEditBox(2, this); |
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for (int i = 0; i < gAutoUI->Count(3, this); i++) |
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INode *node = gAutoUI->GetPickNode(3, this, i); |
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return true; |
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} |
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#endif
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