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1062 lines
29 KiB
1062 lines
29 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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////////////////////////////////////////////////////////////////////////////// |
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// // |
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// plPlates.cpp - Implementation of plates and plate manager // |
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// // |
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////////////////////////////////////////////////////////////////////////////// |
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#include "hsWindows.h" |
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#include "hsTypes.h" |
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#include "plPipeline.h" |
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#include "plPlates.h" |
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#include "../plJPEG/plJPEG.h" |
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#include "../plGImage/plMipmap.h" |
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#include "../plSurface/plLayer.h" |
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#include "../plSurface/hsGMaterial.h" |
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#include "../plMessage/plLayRefMsg.h" |
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#include "../pnMessage/plRefMsg.h" |
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#include "hsGDeviceRef.h" |
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#include "hsResMgr.h" |
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#include "plPipeDebugFlags.h" |
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// A bit of a hack so that we will have the correct instance in the SceneViewer |
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static HINSTANCE gHInstance = GetModuleHandle(nil); |
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void SetHInstance(void *instance) |
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{ |
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gHInstance = (HINSTANCE)instance; |
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} |
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////////////////////////////////////////////////////////////////////////////// |
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//// plPlate Functions /////////////////////////////////////////////////////// |
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////////////////////////////////////////////////////////////////////////////// |
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UInt32 plPlate::fMagicUniqueKeyInt = 0; |
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plPlate::plPlate( plPlate **owningHandle ) |
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{ |
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fXformMatrix.Reset(); |
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fDepth = 1.0f; |
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fMaterial = nil; |
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fFlags = 0; |
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fOpacity = 1.f; |
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fNext = nil; |
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fPrevPtr = nil; |
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fOwningHandle = owningHandle; |
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fMipmap = nil; |
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memset( fTitle, 0, sizeof( fTitle ) ); |
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} |
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plPlate::~plPlate() |
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{ |
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if( fFlags & kFlagLocalMaterial ) |
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fMaterial->GetKey()->UnRefObject(); |
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else |
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{ |
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hsRefCnt_SafeUnRef( fMaterial ); |
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} |
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fMaterial = nil; |
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*fOwningHandle = nil; |
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} |
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//// SetPosition ///////////////////////////////////////////////////////////// |
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void plPlate::SetPosition( hsScalar x, hsScalar y, hsScalar z ) |
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{ |
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hsVector3 triple; |
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if( z != -1.0f ) |
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{ |
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/// Gotta resort--let the manager do it |
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plPlateManager::Instance().IResortPlate( this, ( z + 1.0f <= fDepth ) ? true : false ); |
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fDepth = z + 1.0f; |
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} |
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x *= fDepth / 1.0f; |
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y *= fDepth / 1.0f; |
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triple.fX = x; |
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triple.fY = y; |
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triple.fZ = fDepth; |
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fXformMatrix.SetTranslate( &triple ); |
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} |
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//// SetSize ///////////////////////////////////////////////////////////////// |
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void plPlate::SetSize( hsScalar width, hsScalar height, bool adjustByAspectRation ) |
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{ |
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hsVector3 size; |
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width *= fDepth / 1.0f; |
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height *= fDepth / 1.0f; |
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size.fX = adjustByAspectRation ? (width * ((hsScalar)plPlateManager::Instance().GetPipeHeight() / (hsScalar)plPlateManager::Instance().GetPipeWidth())) : width; |
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size.fY = height; |
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size.fZ = 1.0f; |
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fXformMatrix.SetScale( &size ); |
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} |
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//// SetTransform //////////////////////////////////////////////////////////// |
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void plPlate::SetTransform( hsMatrix44 &matrix, hsBool reSort ) |
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{ |
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fXformMatrix = matrix; |
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if( reSort ) |
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plPlateManager::Instance().IResortPlate( this, false ); |
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} |
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//// SetMaterial ///////////////////////////////////////////////////////////// |
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void plPlate::SetMaterial( hsGMaterial *material ) |
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{ |
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hsRefCnt_SafeAssign( fMaterial, material ); |
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} |
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void plPlate::SetTexture(plBitmap *texture) |
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{ |
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plLayer *layer; |
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hsGMaterial *material; |
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char keyName[ 128 ]; |
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material = TRACKED_NEW hsGMaterial(); |
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sprintf( keyName, "PlateBlank#%d", fMagicUniqueKeyInt++ ); |
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hsgResMgr::ResMgr()->NewKey( keyName, material, plLocation::kGlobalFixedLoc ); |
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layer = material->MakeBaseLayer(); |
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layer->SetShadeFlags( layer->GetShadeFlags() | hsGMatState::kShadeNoShade | hsGMatState::kShadeWhite | hsGMatState::kShadeReallyNoFog ); |
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layer->SetZFlags( layer->GetZFlags() | hsGMatState::kZNoZRead ); |
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layer->SetBlendFlags( layer->GetBlendFlags() | hsGMatState::kBlendAlpha ); |
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layer->SetOpacity( fOpacity ); |
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layer->SetUVWSrc(plLayerInterface::kUVWPassThru); |
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hsgResMgr::ResMgr()->AddViaNotify(texture->GetKey(), TRACKED_NEW plGenRefMsg(layer->GetKey(), plRefMsg::kOnCreate, -1, plLayRefMsg::kTexture), plRefFlags::kActiveRef); |
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SetMaterial(material); |
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} |
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//// SetOpacity ////////////////////////////////////////////////////////////// |
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void plPlate::SetOpacity( hsScalar opacity ) |
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{ |
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if( fMaterial != nil && fMaterial->GetLayer( 0 ) != nil ) |
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{ |
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plLayer *layer = (plLayer *)fMaterial->GetLayer( 0 ); |
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layer->SetOpacity( opacity ); |
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} |
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fOpacity = opacity; |
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} |
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//// CreateMaterial ///////////////////////////////////////////////////// |
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// Creates a new material for this plate with either a specified texture |
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// or an empty, white-filled bitmap. |
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plMipmap *plPlate::CreateMaterial( UInt32 width, UInt32 height, hsBool withAlpha, plMipmap* texture ) |
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{ |
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plLayer *layer; |
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hsGMaterial *material; |
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char keyName[ 128 ]; |
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if (texture) |
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{ |
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fMipmap = texture; |
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} |
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else |
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{ |
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/// Create a new bitmap |
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fMipmap = TRACKED_NEW plMipmap( width, height, withAlpha ? plMipmap::kARGB32Config : plMipmap::kRGB32Config, 1 ); |
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memset( fMipmap->GetImage(), 0xff, height * fMipmap->GetRowBytes() ); |
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sprintf( keyName, "PlateBitmap#%d", fMagicUniqueKeyInt++ ); |
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hsgResMgr::ResMgr()->NewKey( keyName, fMipmap, plLocation::kGlobalFixedLoc ); |
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fMipmap->SetFlags( fMipmap->GetFlags() | plMipmap::kDontThrowAwayImage ); |
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} |
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/// NOW create a layer wrapper and a material for that layer |
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material = TRACKED_NEW hsGMaterial(); |
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sprintf( keyName, "PlateBlank#%d", fMagicUniqueKeyInt++ ); |
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hsgResMgr::ResMgr()->NewKey( keyName, material, plLocation::kGlobalFixedLoc ); |
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layer = material->MakeBaseLayer(); |
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layer->SetShadeFlags( layer->GetShadeFlags() | hsGMatState::kShadeNoShade | hsGMatState::kShadeWhite | hsGMatState::kShadeReallyNoFog ); |
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layer->SetZFlags( layer->GetZFlags() | hsGMatState::kZNoZRead ); |
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layer->SetBlendFlags( layer->GetBlendFlags() | hsGMatState::kBlendAlpha ); |
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layer->SetOpacity( fOpacity ); |
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hsgResMgr::ResMgr()->AddViaNotify( fMipmap->GetKey(), TRACKED_NEW plLayRefMsg( layer->GetKey(), plRefMsg::kOnCreate, 0, plLayRefMsg::kTexture ), plRefFlags::kActiveRef ); |
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// Set up a ref to these. Since we don't have a key, we use the |
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// generic RefObject() (and matching UnRefObject() when we're done). |
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// If we had a key, we would use myKey->AddViaNotify(otherKey) and myKey->Release(otherKey). |
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material->GetKey()->RefObject(); |
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/// Set this as our new material and return the bitmap |
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fFlags |= kFlagLocalMaterial; |
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fMaterial = material; |
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return fMipmap; |
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} |
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//// CreateFromResource ////////////////////////////////////////////////////// |
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// Creates a plate's material from a resource of the given name. |
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// This is where hacks beget hacks. |
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// We have two problems here. First, the main cursor we use most of the time (IDB_CURSOR_UP) |
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// is a greyscale cursor, so it's color is copied to alpha and then set to white. But its |
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// color doesn't go to black, it goes to 0x040404, which when used for alpha is just enough |
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// to be annoying in 32 bit (ghost white square around cursor). |
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// Second, Win98 seems to be doing some sort of dither on the cursors that use a color key |
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// (colorKey == 0xff00ff), so the purple parts aren't exactly matching the colorKey, so |
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// we have a big opaque (except for the parts that dither out to 0xff00ff) purple square |
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// around the cursor. |
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// So, when it comes to color keying, we're going to pretend we're in 16 bit mode, and only |
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// check the upper 5 bits of each channel. If they match the colorKey, close enough to be |
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// transparent. |
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// For grey scale, if the alpha comes out less than 8 (upper 5 bits off), again close enough |
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// for complete transparency. |
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// |
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// All this happens in CreateFromResource and ReloadFromResource, so I've moved the alpha setting |
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// code to a function they can both use, rather than cut and pasting code (what a concept, must |
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// be one of those new-fangled OOP patterns). |
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// |
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void plPlate::ISetResourceAlphas(UInt32 colorKey) |
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{ |
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if( !fMipmap ) |
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return; |
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/// Set alphas |
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colorKey &= 0x00f8f8f8; |
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UInt32 numPix = fMipmap->GetWidth() * fMipmap->GetHeight(); |
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UInt32 *d; |
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int i; |
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hsBool hasColorKey = false; |
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for( i = 0, d = (UInt32 *)(fMipmap->GetImage()); i < numPix; i++ ) |
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{ |
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if( (d[ i ] & 0x00f8f8f8) == colorKey ) |
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{ |
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hasColorKey = true; |
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break; |
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} |
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} |
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if( hasColorKey ) |
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{ |
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for( i = 0, d = (UInt32 *)(fMipmap->GetImage()); i < numPix; i++ ) |
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{ |
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// Win98 for some reason likes to return full alpha on the pixels, |
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// whereas Win2k/XP likes 0 alpha. Go figure... |
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if( ( d[ i ] & 0x00f8f8f8 ) == colorKey ) |
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d[ i ] = 0; |
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else |
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d[ i ] |= 0xff000000; |
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} |
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} |
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else |
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{ |
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// No color key, must be a b/w alpha mask |
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for( i = 0, d = (UInt32 *)(fMipmap->GetImage()); i < numPix; i++ ) |
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{ |
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UInt32 alpha = d[i] & 0xff; |
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if( !(alpha & 0xf8) ) |
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d[i] = 0x00ffffff; |
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else |
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d[ i ] = ( alpha << 24 ) | 0x00ffffff; |
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} |
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} |
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} |
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void plPlate::CreateFromResource( const char *resName, UInt32 colorKey ) |
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{ |
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/* |
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Someday the following might actually work, once we get a plugin that |
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exports a material in the latest format, plus have the material actually |
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read in its layers (or maybe we'll have to read() them in manually?) |
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Right now, we just keep it here so we don't have to look up how to do it |
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when we need it. |
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hsRAMStream rsrcStream; |
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HGLOBAL rsrcHdl; |
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HRSRC findInfo; |
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UInt8 *ptr; |
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UInt32 size; |
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findInfo = FindResource( GetModuleHandle( nil ), (LPCTSTR)1001, "HSMR" ); |
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size = SizeofResource( GetModuleHandle( nil ), findInfo ); |
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rsrcHdl = LoadResource( GetModuleHandle( nil ), findInfo ); |
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ptr = (UInt8 *)LockResource( rsrcHdl ); |
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rsrcStream.Write( size, ptr ); |
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UnlockResource( rsrcHdl ); |
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rsrcStream.Rewind(); |
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fMaterial = TRACKED_NEW hsGMaterial; |
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fMaterial->Read( &rsrcStream ); |
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*/ |
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UInt32 width, height; |
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#if HS_BUILD_FOR_WIN32 |
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HBITMAP rsrc; |
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BITMAPINFO bMapInfo; |
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HDC hDC = GetDC( nil ); |
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rsrc = (HBITMAP)LoadImage( gHInstance, resName, IMAGE_BITMAP, 0, 0, LR_CREATEDIBSECTION ); |
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if( rsrc == nil ) |
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{ |
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/// Copy data into a new material |
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CreateMaterial( 32, 32, true ); |
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SetSize( 0.1, 0.1 ); |
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ReleaseDC( nil, hDC ); |
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return; |
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} |
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// hsAssert( rsrc != nil, "Cannot find specified resource" ); |
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memset( &bMapInfo, 0, sizeof( bMapInfo ) ); |
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bMapInfo.bmiHeader.biSize = sizeof( bMapInfo.bmiHeader ); |
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height = GetDIBits( hDC, rsrc, 0, 0, nil, &bMapInfo, DIB_RGB_COLORS ); |
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hsAssert( height != 0, "Cannot get resource bitmap bits" ); |
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width = bMapInfo.bmiHeader.biWidth; |
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height = bMapInfo.bmiHeader.biHeight; |
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bMapInfo.bmiHeader.biBitCount = 32; |
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bMapInfo.bmiHeader.biCompression = BI_RGB; |
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#endif |
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/// Copy data into a new material |
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CreateMaterial( width, height, true ); |
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SetSize( (float)width, (float)height ); |
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#if HS_BUILD_FOR_WIN32 |
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bMapInfo.bmiHeader.biHeight *= -1; |
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GetDIBits( hDC, rsrc, 0, height, fMipmap->GetImage(), &bMapInfo, DIB_RGB_COLORS ); |
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ReleaseDC( nil, hDC ); |
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DeleteObject( rsrc ); |
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#endif |
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ISetResourceAlphas(colorKey); |
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} |
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//// ReloadFromResource ////////////////////////////////////////////////////// |
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// Creates a plate's material from a resource of the given name. |
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void plPlate::ReloadFromResource( const char *resName, UInt32 colorKey ) |
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{ |
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UInt32 width, height; |
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if( !fMaterial || fMaterial->GetNumLayers() < 1 || fMaterial->GetLayer( 0 ) == nil || fMipmap == nil ) |
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{ |
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hsStatusMessage( "WARNING: Not refilling plate material; bitmap not yet assigned\n" ); |
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return; |
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} |
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#if HS_BUILD_FOR_WIN32 |
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HBITMAP rsrc; |
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BITMAPINFO bMapInfo; |
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HDC hDC = GetDC( nil ); |
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rsrc = (HBITMAP)LoadImage( gHInstance, resName, IMAGE_BITMAP, 0, 0, LR_CREATEDIBSECTION ); |
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if( rsrc == nil ) |
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{ |
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ReleaseDC( nil, hDC ); |
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return; |
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} |
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// hsAssert( rsrc != nil, "Cannot find specified resource" ); |
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memset( &bMapInfo, 0, sizeof( bMapInfo ) ); |
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bMapInfo.bmiHeader.biSize = sizeof( bMapInfo.bmiHeader ); |
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height = GetDIBits( hDC, rsrc, 0, 0, nil, &bMapInfo, DIB_RGB_COLORS ); |
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hsAssert( height != 0, "Cannot get resource bitmap bits" ); |
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width = bMapInfo.bmiHeader.biWidth; |
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height = bMapInfo.bmiHeader.biHeight; |
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bMapInfo.bmiHeader.biBitCount = 32; |
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bMapInfo.bmiHeader.biCompression = BI_RGB; |
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#endif |
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/// Copy the data into the existing material |
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if( fMipmap->GetWidth() != width || fMipmap->GetHeight() != height ) |
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{ |
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hsStatusMessage( "WARNING: Not refilling plate material; resource size does not match\n" ); |
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} |
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#if HS_BUILD_FOR_WIN32 |
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bMapInfo.bmiHeader.biHeight *= -1; |
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GetDIBits( hDC, rsrc, 0, height, fMipmap->GetImage(), &bMapInfo, DIB_RGB_COLORS ); |
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ReleaseDC( nil, hDC ); |
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DeleteObject( rsrc ); |
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#endif |
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ISetResourceAlphas(colorKey); |
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if( fMipmap->GetDeviceRef() ) |
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fMipmap->GetDeviceRef()->SetDirty( true ); |
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} |
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void plPlate::CreateFromJPEGResource( const char *resName, UInt32 colorKey ) |
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{ |
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hsRAMStream stream; |
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plMipmap* jpgTexture = nil; |
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#if HS_BUILD_FOR_WIN32 |
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|
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HRSRC res = FindResource(NULL, resName, "JPEG"); |
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if (!res) |
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goto error; |
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HGLOBAL resourceLoaded = LoadResource(NULL, res); |
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if (!resourceLoaded) |
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goto error; |
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byte* data = (byte*)LockResource(resourceLoaded); |
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if (!data) |
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goto error; |
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DWORD resSize = SizeofResource(NULL, res); |
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if (resSize == 0) |
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goto error; |
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stream.Write(sizeof(DWORD), &resSize); |
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stream.Write(resSize, data); |
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stream.Rewind(); |
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UnlockResource(resourceLoaded); |
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char keyName[128]; |
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sprintf( keyName, "PlateJPEG#%d", fMagicUniqueKeyInt++ ); |
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jpgTexture = plJPEG::Instance().ReadFromStream(&stream); |
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if (jpgTexture) |
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{ |
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hsgResMgr::ResMgr()->NewKey(keyName, jpgTexture, plLocation::kGlobalFixedLoc); |
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|
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#endif |
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CreateMaterial( 256, 256, true, jpgTexture); |
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ISetResourceAlphas(colorKey); |
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return; |
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} |
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error: |
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/// Copy data into a new material |
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CreateMaterial( 32, 32, true ); |
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SetSize( 0.1, 0.1 ); |
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return; |
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} |
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void plPlate::ReloadFromJPEGResource( const char *resName, UInt32 colorKey ) |
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{ |
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hsRAMStream stream; |
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plMipmap* jpgTexture = nil; |
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|
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#if HS_BUILD_FOR_WIN32 |
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|
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HRSRC res = FindResource(NULL, resName, "JPEG"); |
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if (!res) |
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return; |
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|
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HGLOBAL resourceLoaded = LoadResource(NULL, res); |
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if (!resourceLoaded) |
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return; |
|
|
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byte* data = (byte*)LockResource(resourceLoaded); |
|
if (!data) |
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return; |
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|
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DWORD resSize = SizeofResource(NULL, res); |
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if (resSize == 0) |
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return; |
|
|
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stream.Write(sizeof(DWORD), &resSize); |
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stream.Write(resSize, data); |
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stream.Rewind(); |
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|
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UnlockResource(resourceLoaded); |
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|
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jpgTexture = plJPEG::Instance().ReadFromStream(&stream); |
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|
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if (jpgTexture) |
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{ |
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|
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#endif |
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fMipmap->CopyFrom(jpgTexture); |
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|
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ISetResourceAlphas(colorKey); |
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|
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if( fMipmap->GetDeviceRef() ) |
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fMipmap->GetDeviceRef()->SetDirty( true ); |
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|
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delete jpgTexture; |
|
} |
|
} |
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|
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//// ILink /////////////////////////////////////////////////////////////////// |
|
// Links a plate into a plate list, but also sorts by decreasing depth, |
|
// so the plate won't actually necessarily be added after the pointer |
|
// given. |
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|
|
void plPlate::ILink( plPlate **back ) |
|
{ |
|
hsAssert( fNext == nil && fPrevPtr == nil, "Trying to link a plate that's already linked" ); |
|
|
|
|
|
/// Advance back as far as we need to go |
|
while( *back != nil && (*back)->fDepth > fDepth ) |
|
back = &( (*back)->fNext ); |
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|
|
/// Link! |
|
fNext = *back; |
|
if( *back ) |
|
(*back)->fPrevPtr = &fNext; |
|
fPrevPtr = back; |
|
*back = this; |
|
} |
|
|
|
hsBool plPlate::IsVisible() |
|
{ |
|
// return not-visible if our material is not valid |
|
if (fMaterial->GetNumLayers() == 0) |
|
return false; |
|
plLayerInterface* layer = fMaterial->GetLayer(0); |
|
if (layer->GetTexture() == nil) |
|
return false; |
|
|
|
// cursory check of material indicates it's valid, return our visible flag status |
|
return ( fFlags & kFlagVisible ) ? true : false; |
|
} |
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////// |
|
//// plGraphPlate Functions ////////////////////////////////////////////////// |
|
////////////////////////////////////////////////////////////////////////////// |
|
|
|
//// Constructor & Destructor //////////////////////////////////////////////// |
|
|
|
plGraphPlate::plGraphPlate( plPlate **owningHandle ) : plPlate( owningHandle ) |
|
{ |
|
fFlags |= kFlagIsAGraph; |
|
SetLabelText( nil ); |
|
} |
|
|
|
plGraphPlate::~plGraphPlate() |
|
{ |
|
} |
|
|
|
//// IMakePow2 /////////////////////////////////////////////////////////////// |
|
|
|
UInt32 plGraphPlate::IMakePow2( UInt32 value ) |
|
{ |
|
int i; |
|
|
|
|
|
for( i = 0; value != 0; i++, value >>= 1 ); |
|
return 1 << i; |
|
} |
|
|
|
//// SetDataRange //////////////////////////////////////////////////////////// |
|
|
|
void plGraphPlate::SetDataRange( UInt32 min, UInt32 max, UInt32 width ) |
|
{ |
|
UInt32 height; |
|
|
|
|
|
width = IMakePow2( width + 4 ); |
|
height = IMakePow2( max - min + 1 + 4 ); |
|
|
|
CreateMaterial( width, height, true ); |
|
fMin = min; |
|
fMax = max; |
|
|
|
SetDataLabels( fMin, fMax ); |
|
SetColors(); |
|
SetDataColors(); |
|
ClearData(); |
|
} |
|
|
|
//// SetDataLabels /////////////////////////////////////////////////////////// |
|
|
|
void plGraphPlate::SetDataLabels( UInt32 min, UInt32 max ) |
|
{ |
|
fLabelMin = min; |
|
fLabelMax = max; |
|
} |
|
|
|
//// ClearData /////////////////////////////////////////////////////////////// |
|
|
|
void plGraphPlate::ClearData( void ) |
|
{ |
|
UInt32 *bits = (UInt32 *)fMipmap->GetImage(), *ptr; |
|
int i; |
|
|
|
|
|
// Background color |
|
for( i = 0; i < fMipmap->GetWidth() * fMipmap->GetHeight(); bits[ i ] = fBGHexColor, i++ ); |
|
|
|
// Axes |
|
ptr = bits + fMipmap->GetWidth(); |
|
*ptr = fAxesHexColor; |
|
for( ptr++, i = 0; i < fMipmap->GetHeight() - 4; i++, ptr += fMipmap->GetWidth() ) |
|
*ptr = fAxesHexColor; |
|
for( i = 0; i < fMipmap->GetWidth() - 4; ptr[ i ] = fAxesHexColor, i++ ); |
|
ptr += fMipmap->GetWidth() - 1; |
|
ptr[ 0 ] = fAxesHexColor; |
|
ptr[ fMipmap->GetWidth() - 5 + 1 ] = fAxesHexColor; |
|
|
|
if( fMaterial->GetLayer( 0 ) != nil && fMaterial->GetLayer( 0 )->GetTexture() ) |
|
{ |
|
hsGDeviceRef *ref = fMaterial->GetLayer( 0 )->GetTexture()->GetDeviceRef(); |
|
if( ref != nil ) |
|
ref->SetDirty( true ); |
|
} |
|
} |
|
|
|
//// AddData ///////////////////////////////////////////////////////////////// |
|
// Scroll graph data left by one, then add the new value |
|
|
|
void plGraphPlate::AddData( Int32 value, Int32 value2, Int32 value3, Int32 value4 ) |
|
{ |
|
std::vector<Int32> values; |
|
if (value != -1) |
|
values.push_back(value); |
|
if (value2 != -1) |
|
values.push_back(value2); |
|
if (value3 != -1) |
|
values.push_back(value3); |
|
if (value4 != -1) |
|
values.push_back(value4); |
|
AddData(values); |
|
} |
|
|
|
void plGraphPlate::AddData( std::vector<Int32> values ) |
|
{ |
|
hsAssert( fMipmap != nil, "Trying to add data to an uninitialized plGraphPlate" ); |
|
|
|
fMipmap->SetCurrLevel( 0 ); |
|
|
|
UInt32 *bits = (UInt32 *)fMipmap->GetImage(), *ptr; |
|
UInt32 *minDPos = fMipmap->GetAddr32( 3, fMipmap->GetHeight() - 3 - 10 ); |
|
UInt32 *maxDPos = fMipmap->GetAddr32( 3, 2 ); |
|
int i, j; |
|
std::vector<int> lows, his; |
|
float lineCtr, lineInc; |
|
int lastLineInt, lineInt, bumpCtr; |
|
|
|
// make sure we have enough colors |
|
if (values.size() > fDataHexColors.size()) |
|
{ |
|
for (i=fDataHexColors.size(); i<values.size(); i++) |
|
fDataHexColors.push_back(0xff00ff00); // make it a nice green color |
|
} |
|
|
|
// make sure we have enough "last values" |
|
if (values.size() > fLastValues.size()) |
|
{ |
|
for (i=fLastValues.size(); i<values.size(); i++) |
|
fLastValues.push_back(0); |
|
} |
|
|
|
// Scale values |
|
for (i=0; i<values.size(); i++) |
|
{ |
|
lows.push_back(0); |
|
his.push_back(0); |
|
|
|
if( values[ i ] > fLabelMax ) |
|
values[ i ] = fLabelMax; |
|
else if( values[ i ] < fLabelMin ) |
|
values[ i ] = fLabelMin; |
|
values[ i ] = (UInt32)( (float)values[ i ] * ( fMipmap->GetHeight() - 4 ) / ( fLabelMax - fLabelMin + 1 ) ); |
|
|
|
if( values[ i ] < fLastValues[ i ] ) |
|
{ |
|
lows[ i ] = values[ i ] - 1; |
|
his[ i ] = fLastValues[ i ]; |
|
} |
|
else |
|
{ |
|
lows[ i ] = fLastValues[ i ] - 1; |
|
his[ i ] = values[ i ]; |
|
} |
|
} |
|
|
|
lineCtr = 0; |
|
lastLineInt = 0; |
|
bumpCtr = 0; |
|
lineInc = 8.0f / ( fMipmap->GetHeight() - 4 ); |
|
IDrawNumber( fLabelMin, minDPos, fMipmap->GetWidth(), fBGHexColor ); |
|
IDrawNumber( fLabelMax, maxDPos, fMipmap->GetWidth(), fBGHexColor ); |
|
for( i = 0, ptr = bits + fMipmap->GetWidth() + 2, j = fMipmap->GetHeight() - 4; i < fMipmap->GetHeight() - 4; i++, j-- ) |
|
{ |
|
lineInt = (int)lineCtr; |
|
if( lineInt != lastLineInt ) |
|
bumpCtr = 2; |
|
|
|
memmove( ptr, ptr + 1, ( fMipmap->GetWidth() - 5 ) * sizeof( UInt32 ) ); |
|
int dataIndex; |
|
bool dataPlotted = false; |
|
for (dataIndex = 0; dataIndex < values.size(); dataIndex++) |
|
{ |
|
if( j >= lows[ dataIndex ] && j <= his[ dataIndex ] ) |
|
{ |
|
ptr[ fMipmap->GetWidth() - 5 ] = fDataHexColors[ dataIndex ]; |
|
dataPlotted = true; |
|
break; |
|
} |
|
} |
|
|
|
if (!dataPlotted) |
|
{ |
|
if( bumpCtr > 0 ) |
|
{ |
|
if( lineInt == 4 ) |
|
ptr[ fMipmap->GetWidth() - 5 ] = fGraphHexColor | 0xff000000; |
|
else |
|
ptr[ fMipmap->GetWidth() - 5 ] = fGraphHexColor; |
|
bumpCtr--; |
|
} |
|
else |
|
ptr[ fMipmap->GetWidth() - 5 ] = fBGHexColor; |
|
} |
|
|
|
ptr += fMipmap->GetWidth(); |
|
|
|
lastLineInt = lineInt; |
|
lineCtr += lineInc; |
|
} |
|
IDrawNumber( fLabelMin, minDPos, fMipmap->GetWidth(), fAxesHexColor ); |
|
IDrawNumber( fLabelMax, maxDPos, fMipmap->GetWidth(), fAxesHexColor ); |
|
|
|
fLastValues = values; |
|
|
|
if( fMaterial->GetLayer( 0 ) != nil && fMaterial->GetLayer( 0 )->GetTexture() != nil ) |
|
{ |
|
hsGDeviceRef *ref = fMaterial->GetLayer( 0 )->GetTexture()->GetDeviceRef(); |
|
if( ref != nil ) |
|
ref->SetDirty( true ); |
|
} |
|
} |
|
|
|
//// SetColors /////////////////////////////////////////////////////////////// |
|
|
|
void plGraphPlate::SetColors( UInt32 bgHexColor, UInt32 axesHexColor, UInt32 dataHexColor, UInt32 graphHexColor ) |
|
{ |
|
fBGHexColor = bgHexColor; |
|
fAxesHexColor = axesHexColor; |
|
if (fDataHexColors.size() == 0) |
|
fDataHexColors.push_back(dataHexColor); |
|
else |
|
fDataHexColors[ 0 ] = dataHexColor; |
|
fGraphHexColor = graphHexColor; |
|
|
|
ClearData(); |
|
} |
|
|
|
//// SetDataColors /////////////////////////////////////////////////////////// |
|
|
|
void plGraphPlate::SetDataColors( UInt32 hexColor1, UInt32 hexColor2, UInt32 hexColor3, UInt32 hexColor4 ) |
|
{ |
|
std::vector<UInt32> colors; |
|
colors.push_back(hexColor1); |
|
colors.push_back(hexColor2); |
|
colors.push_back(hexColor3); |
|
colors.push_back(hexColor4); |
|
SetDataColors(colors); |
|
} |
|
|
|
void plGraphPlate::SetDataColors( const std::vector<UInt32> & hexColors ) |
|
{ |
|
fDataHexColors = hexColors; |
|
} |
|
|
|
//// SetLabelText //////////////////////////////////////////////////////////// |
|
|
|
void plGraphPlate::SetLabelText( char *text1, char *text2, char *text3, char *text4 ) |
|
{ |
|
std::vector<std::string> strings; |
|
if( text1 != nil ) |
|
strings.push_back(text1); |
|
else |
|
strings.push_back(""); |
|
|
|
if( text2 != nil ) |
|
strings.push_back(text2); |
|
else |
|
strings.push_back(""); |
|
|
|
if( text3 != nil ) |
|
strings.push_back(text3); |
|
else |
|
strings.push_back(""); |
|
|
|
if( text4 != nil ) |
|
strings.push_back(text4); |
|
else |
|
strings.push_back(""); |
|
SetLabelText(strings); |
|
} |
|
|
|
void plGraphPlate::SetLabelText( const std::vector<std::string> & text ) |
|
{ |
|
fLabelText = text; |
|
} |
|
|
|
//// IDrawNumber ///////////////////////////////////////////////////////////// |
|
|
|
void plGraphPlate::IDrawNumber( UInt32 number, UInt32 *dataPtr, UInt32 stride, UInt32 color ) |
|
{ |
|
char str[ 16 ]; |
|
int i; |
|
|
|
|
|
sprintf( str, "%d", number ); |
|
for( i = 0; str[ i ] != 0; i++ ) |
|
{ |
|
IDrawDigit( str[ i ] - '0', dataPtr, stride, color ); |
|
dataPtr += 7; |
|
} |
|
} |
|
|
|
//// IDrawDigit ////////////////////////////////////////////////////////////// |
|
|
|
void plGraphPlate::IDrawDigit( char digit, UInt32 *dataPtr, UInt32 stride, UInt32 color ) |
|
{ |
|
/// Yes, I know this is ugly. Move it into another file if you like. |
|
char digits[ 10 ][ 5 * 3 ] = |
|
{ { 1,1,1, |
|
1,0,1, |
|
1,0,1, |
|
1,0,1, |
|
1,1,1 }, |
|
{ 0,1,0, |
|
1,1,0, |
|
0,1,0, |
|
0,1,0, |
|
1,1,1 }, |
|
{ 2,2,2, |
|
0,0,2, |
|
0,2,0, |
|
2,0,0, |
|
2,2,2 }, |
|
{ 3,3,3, |
|
0,0,3, |
|
3,3,3, |
|
0,0,3, |
|
3,3,3 }, |
|
{ 4,0,4, |
|
4,0,4, |
|
4,4,4, |
|
0,0,4, |
|
0,0,4 }, |
|
{ 5,5,5, |
|
5,0,0, |
|
5,5,5, |
|
0,0,5, |
|
5,5,5 }, |
|
{ 6,6,6, |
|
6,0,0, |
|
6,6,6, |
|
6,0,6, |
|
6,6,6 }, |
|
{ 7,7,7, |
|
0,0,7, |
|
0,0,7, |
|
0,0,7, |
|
0,0,7 }, |
|
{ 8,8,8, |
|
8,0,8, |
|
8,8,8, |
|
8,0,8, |
|
8,8,8 }, |
|
{ 9,9,9, |
|
9,0,9, |
|
9,9,9, |
|
0,0,9, |
|
0,0,9 } }; |
|
|
|
|
|
char *digData = digits[ digit ]; |
|
int i, j; |
|
|
|
|
|
for( i = 0; i < 5; i++ ) |
|
{ |
|
for( j = 0; j < 6; j += 2 ) |
|
{ |
|
if( *digData ) |
|
{ |
|
dataPtr[ j ] = color; |
|
dataPtr[ j + 1 ] = color; |
|
dataPtr[ j + stride ] = color; |
|
dataPtr[ j + stride + 1 ] = color; |
|
} |
|
digData++; |
|
} |
|
dataPtr += stride + stride; |
|
} |
|
} |
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////// |
|
//// plPlateManager Functions //////////////////////////////////////////////// |
|
////////////////////////////////////////////////////////////////////////////// |
|
|
|
plPlateManager *plPlateManager::fInstance = nil; |
|
|
|
|
|
//// Destructor ///////////////////////////////////////////////////////////// |
|
|
|
plPlateManager::~plPlateManager() |
|
{ |
|
while( fPlates != nil ) |
|
DestroyPlate( fPlates ); |
|
|
|
fInstance = nil; |
|
} |
|
|
|
//// CreatePlate ///////////////////////////////////////////////////////////// |
|
|
|
void plPlateManager::CreatePlate( plPlate **handle ) |
|
{ |
|
plPlate *plate = TRACKED_NEW plPlate( handle ); |
|
|
|
|
|
plate->ILink( &fPlates ); |
|
*handle = plate; |
|
} |
|
|
|
void plPlateManager::CreatePlate( plPlate **handle, hsScalar width, hsScalar height ) |
|
{ |
|
CreatePlate( handle ); |
|
(*handle)->SetSize( width, height ); |
|
} |
|
|
|
void plPlateManager::CreatePlate( plPlate **handle, hsScalar x, hsScalar y, hsScalar width, hsScalar height ) |
|
{ |
|
CreatePlate( handle ); |
|
(*handle)->SetPosition( x, y ); |
|
(*handle)->SetSize( width, height ); |
|
} |
|
|
|
void plPlateManager::CreateGraphPlate( plGraphPlate **handle ) |
|
{ |
|
plGraphPlate *plate = TRACKED_NEW plGraphPlate( (plPlate **)handle ); |
|
|
|
|
|
plate->ILink( &fPlates ); |
|
*handle = plate; |
|
} |
|
|
|
//// DestroyPlate //////////////////////////////////////////////////////////// |
|
|
|
void plPlateManager::DestroyPlate( plPlate *plate ) |
|
{ |
|
if( plate != nil ) |
|
{ |
|
plate->IUnlink(); |
|
delete plate; |
|
} |
|
} |
|
|
|
//// GetPipeWidth/Height ///////////////////////////////////////////////////// |
|
|
|
UInt32 plPlateManager::GetPipeWidth( void ) |
|
{ |
|
return fOwner->Width(); |
|
} |
|
|
|
UInt32 plPlateManager::GetPipeHeight( void ) |
|
{ |
|
return fOwner->Height(); |
|
} |
|
|
|
//// DrawToDevice //////////////////////////////////////////////////////////// |
|
|
|
void plPlateManager::DrawToDevice( plPipeline *pipe ) |
|
{ |
|
if( !pipe->IsDebugFlagSet(plPipeDbg::kFlagNoPlates) ) |
|
IDrawToDevice( pipe ); |
|
} |
|
|
|
//// IResortPlate //////////////////////////////////////////////////////////// |
|
|
|
void plPlateManager::IResortPlate( plPlate *plate, bool fromCurrent ) |
|
{ |
|
plPlate **start = &fPlates; |
|
|
|
|
|
if( fromCurrent ) |
|
start = plate->fPrevPtr; |
|
|
|
plate->IUnlink(); |
|
plate->ILink( start ); |
|
} |
|
|
|
//// SetPlateScreenPos /////////////////////////////////////////////////////// |
|
|
|
void plPlateManager::SetPlateScreenPos( plPlate *plate, UInt32 x, UInt32 y ) |
|
{ |
|
float cX = ( (float)x / fOwner->Width() ) * 2.0f - 1.0f; |
|
float cY = ( (float)y / fOwner->Height() ) * 2.0f - 1.0f; |
|
|
|
plate->SetPosition( cX, cY ); |
|
} |
|
|
|
void plPlateManager::SetPlatePixelSize( plPlate *plate, UInt32 pWidth, UInt32 pHeight ) |
|
{ |
|
float width = (float)pWidth / fOwner->Width() * 2.0f; |
|
float height = (float)pHeight / fOwner->Height() * 2.0f; |
|
|
|
plate->SetSize(width, height); |
|
}
|
|
|