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131 lines
3.8 KiB
131 lines
3.8 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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// singular |
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#include "plAvTaskBrain.h" |
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// local |
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#include "plArmatureMod.h" |
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#include "plAvBrain.h" |
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// other |
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#include "../plPipeline/plDebugText.h" |
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///////////////////////////////////////////////////////////////////////////////////////// |
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// |
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// PLAVTASKBRAIN |
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// |
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///////////////////////////////////////////////////////////////////////////////////////// |
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// CTOR default |
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plAvTaskBrain::plAvTaskBrain() |
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: fBrain(nil) |
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{ |
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} |
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// CTOR brain |
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plAvTaskBrain::plAvTaskBrain(plArmatureBrain *brain) |
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: fBrain(brain) |
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{ |
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} |
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plAvTaskBrain::~plAvTaskBrain() |
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{ |
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delete fBrain; |
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} |
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// Start ------------------------------------------------------------------------------------------ |
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// ------ |
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hsBool plAvTaskBrain::Start(plArmatureMod *avatar, plArmatureBrain *brain, double time, hsScalar elapsed) |
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{ |
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if(fBrain) |
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avatar->PushBrain(fBrain); |
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else |
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avatar->PopBrain(); |
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fBrain = nil; // We've passed it on the the avatar, set our pointer to nil so we don't destroy it |
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return true; |
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} |
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void plAvTaskBrain::Finish(plArmatureMod *avatar, plArmatureBrain *brain, double time, hsScalar elapsed) |
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{ |
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} |
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// DumpDebug ------------------------------------------------------------------------------------------------------ |
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// ---------- |
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void plAvTaskBrain::DumpDebug(const char *name, int &x, int&y, int lineHeight, char *strBuf, plDebugText &debugTxt) |
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{ |
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if(fBrain) |
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{ |
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debugTxt.DrawString(x, y, "Brain task -- Push New Brain."); |
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} else { |
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debugTxt.DrawString(x, y, "Brain task -- Pop Current Brain."); |
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} |
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y += lineHeight; |
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} |
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// GetBrain ------------------------ |
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// --------- |
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plArmatureBrain *plAvTaskBrain::GetBrain() |
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{ |
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return fBrain; |
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} |
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// Read ------------------------------------------ |
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// ----- |
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void plAvTaskBrain::Read(hsStream *stream, hsResMgr *mgr) |
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{ |
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plAvTask::Read(stream, mgr); |
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fBrain = plArmatureBrain::ConvertNoRef(mgr->ReadCreatable(stream)); |
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} |
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// Write ------------------------------------------ |
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// ------ |
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void plAvTaskBrain::Write(hsStream *stream, hsResMgr *mgr) |
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{ |
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plAvTask::Write(stream, mgr); |
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mgr->WriteCreatable(stream, fBrain); |
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}
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