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111 lines
3.7 KiB
111 lines
3.7 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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////////////////////////////////////////////////////////////////////////////// |
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// // |
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// pfGUICheckBoxCtrl Header // |
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// // |
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////////////////////////////////////////////////////////////////////////////// |
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#ifndef _pfGUICheckBoxCtrl_h |
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#define _pfGUICheckBoxCtrl_h |
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#include "pfGUIControlMod.h" |
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class plMessage; |
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class plPostEffectMod; |
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class plAGMasterMod; |
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class pfGUICheckBoxCtrl : public pfGUIControlMod |
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{ |
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protected: |
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hsTArray<plKey> fAnimationKeys; |
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char *fAnimName; |
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hsBool fClicking; |
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hsBool fChecked; |
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hsBool fPlaySound; |
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virtual hsBool IEval( double secs, hsScalar del, UInt32 dirty ); // called only by owner object's Eval() |
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virtual UInt32 IGetDesiredCursor( void ) const; // As specified in plInputInterface.h |
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public: |
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pfGUICheckBoxCtrl(); |
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virtual ~pfGUICheckBoxCtrl(); |
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CLASSNAME_REGISTER( pfGUICheckBoxCtrl ); |
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GETINTERFACE_ANY( pfGUICheckBoxCtrl, pfGUIControlMod ); |
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virtual hsBool MsgReceive( plMessage* pMsg ); |
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virtual void Read( hsStream* s, hsResMgr* mgr ); |
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virtual void Write( hsStream* s, hsResMgr* mgr ); |
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virtual void HandleMouseDown( hsPoint3 &mousePt, UInt8 modifiers ); |
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virtual void HandleMouseUp( hsPoint3 &mousePt, UInt8 modifiers ); |
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virtual void UpdateBounds( hsMatrix44 *invXformMatrix = nil, hsBool force = false ); |
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void SetChecked( hsBool checked, hsBool immediate = false ); |
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hsBool IsChecked( void ) { return fChecked; } |
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void DontPlaySounds() { fPlaySound = false; } // should the checkbox play sounds? |
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const hsTArray<plKey> &GetAnimationKeys( void ) const { return fAnimationKeys; } |
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const char *GetAnimationName( void ) const { return fAnimName; } |
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enum SoundEvents |
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{ |
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kMouseDown, |
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kMouseUp, |
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kMouseOver, |
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kMouseOff |
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}; |
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// Export only |
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void SetAnimationKeys( hsTArray<plKey> &keys, const char *name ); |
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}; |
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#endif // _pfGUICheckBoxCtrl_h
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