You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

155 lines
4.7 KiB

/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef MIGRATION_TASK_H
#define MIGRATION_TASK_H
#include <windows.h>
class MigrationTask
{
public:
enum Servers
{
kTest,
kLast,
kBranch
};
private:
bool fEnabled;
Servers fServer;
public:
MigrationTask() : fEnabled(false) {}
virtual char* GetName() = 0;
virtual char* GetDescription() = 0;
bool GetEnabled() const { return fEnabled; }
void SetEnabled(bool val) { fEnabled = val; }
Servers GetServer() const { return fServer; }
void SetServer(Servers server) { fServer = server; }
virtual int Run(HINSTANCE hInst, HWND hDlg) = 0;
};
class MigrationTask_Backup : public MigrationTask
{
public:
char* GetName() { return "Backup Task"; }
char* GetDescription() { return "Backing up Live Data and Live Servers."; }
int Run(HINSTANCE hInst, HWND hDlg);
};
class MigrationTask_CleanUp : public MigrationTask
{
public:
char* GetName() { return "Test Data Clean-Up"; }
char* GetDescription() { return "Clean up the test data for copying to the live server."; }
int Run(HINSTANCE hInst, HWND hDlg);
};
class MigrationTask_PatchBuilder : public MigrationTask
{
public:
char* GetName() { return "Patch Building Task"; }
char* GetDescription() { return "Building the patch set to upgrade the client's data."; }
int Run(HINSTANCE hInst, HWND hDlg);
};
class MigrationTask_DataMigration : public MigrationTask
{
public:
char* GetName() { return "Data Migration Task"; }
char* GetDescription() { return "Copying the data from the Test Server to the Live Server"; }
int Run(HINSTANCE hInst, HWND hDlg);
};
class MigrationTask_InstallClient : public MigrationTask
{
public:
char* GetName() { return "Install the Client Files"; }
char* GetDescription() { return "Installs the Client files from a specified directory."; }
int Run(HINSTANCE hInst, HWND hDlg);
};
class MigrationTask_GenerateClientManifest : public MigrationTask
{
public:
char* GetName() { return "Generate The Client Manifest"; }
char* GetDescription() { return "Generates the Client Manifest from the Client Files on the Server."; }
int Run(HINSTANCE hInst, HWND hDlg);
};
class MigrationTask_DropStoredGames : public MigrationTask
{
public:
char* GetName() { return "Drop Live Stored Games"; }
char* GetDescription() { return "Drops the Stored Games that are on the live server."; }
int Run(HINSTANCE hInst, HWND hDlg);
};
class MigrationTask_InstallAges : public MigrationTask
{
public:
char* GetName() { return "Install the Ages"; }
char* GetDescription() { return "Installs the Ages from the live data into the Lookup Server."; }
int Run(HINSTANCE hInst, HWND hDlg);
};
class MigrationTask_CopyTestServers : public MigrationTask
{
public:
char* GetName() { return "Copy the Test Servers to Live"; }
char* GetDescription() { return "Copy the Test server executables to the Live server."; }
int Run(HINSTANCE hInst, HWND hDlg);
};
class MigrationTask_StartLiveServers : public MigrationTask
{
public:
char* GetName() { return "Start the Live Servers"; }
char* GetDescription() { return "Starts the Live Servers."; }
int Run(HINSTANCE hInst, HWND hDlg);
};
#endif //MIGRATION_TASK_H