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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef __HSMAXLAYERBASE_H
#define __HSMAXLAYERBASE_H
#include "stdmat.h"
#define HSMAX_LAYER_CLASS_ID 0x41990fe7
const Class_ID hsMaxLayerClassID(HSMAX_LAYER_CLASS_ID, 0x72404998);
const Class_ID hsMaxMtlClassID(0x2f335902, 0x111d2ea7);
const Class_ID hsEnvironMapMtlClassID(0x98777b3, 0x5eb270dd);
class hsMaxLayerBase : public BitmapTex {
public:
enum hsMatBlendFlags {
kBlendTest = 0x1, // dev
// Rest of blends are mutually exclusive
kBlendAlpha = 0x2, // dev
kBlendMult = 0x4, // dev
kBlendAdd = 0x8, // dev
kBlendAddColorTimesAlpha = 0x10, // dev
kBlendAntiAlias = 0x20,
kBlendDetail = 0x40,
kBlendDetailAdd = 0x80,
kBlendMask = kBlendAlpha
| kBlendMult
| kBlendAdd
| kBlendAddColorTimesAlpha
| kBlendAntiAlias
| kBlendDetail
| kBlendDetailAdd,
kBlendInvertAlpha = 0x1000, // dev
kBlendInvertColor = 0x2000, // dev
kBlendAlphaMult = 0x4000,
kBlendAlphaAdd = 0x8000,
kBlendNoColor = 0x10000,
kBlendNoVtxAlpha = 0x20000
};
enum hsMatZFlags {
kZIncLayer = 0x1, // dev
kZOnlyZ = 0x2, // dev
kZClearZ = 0x4, // dev
kZNoZRead = 0x8, // dev
kZNoZWrite = 0x10,
kZMask = kZNoZWrite | kZClearZ | kZNoZRead,
kZLODBias = 0x20
};
enum hsMatShadeFlags {
kShadeSoftShadow = 0x1, // view, dev
kShadeNoProjectors = 0x2, // projector
kShadeVertexShade = 0x20, // dev
kShadeNoShade = 0x40, // view,dev
kShadeBlack = kShadeNoShade,
kShadeSpecular = 0x80, // view, dev
kShadeNoFog = 0x100, // dev
kShadeWhite = 0x200,
kShadeSpecularAlpha = 0x400,
kShadeSpecularColor = 0x800,
kShadeSpecularHighlight = 0x1000,
kShadeVertColShade = 0x2000,
kShadeInherit = 0x4000
};
enum hsMatMiscFlags {
kMiscWireFrame = 0x1, // dev (running out of bits)
kMiscDrawMeshOutlines = 0x2, // dev, currently unimplemented
kMiscTwoSided = 0x4, // view,dev
kMiscDrawAsSplats = 0x8, // dev? bwt
kMiscMipMap = 0x10,
kMiscUseBitmap = 0x20,
kMiscIntensityOnly = 0x40,
kMiscAutoStart = 0x80,
kMiscDetailBias = 0x100, // obsolete...
kMiscDetailMax = 0x200, // obsolete...
kMiscExplicitMipmap = 0x400,
kMiscAdjustPlane = 0x800,
kMiscAdjustCylinder = 0x1000,
kMiscAdjustSphere = 0x2000,
kMiscTroubledLoner = 0x4000,
kMiscBindSkip = 0x8000,
kMiscBindMask = 0x10000,
kMiscForceNonCompressed = 0x20000,
kMiscNoMaxSize = 0x40000,
kMiscHalfSize = 0x80000,
kMiscBindNext = 0x100000,
kMiscBindPrev = 0x200000,
kMiscReserved = 0x400000
};
enum ProcType {
kProcTypeDefault,
kProcTypeWater
};
enum hsMatUsage {
kUseNone = 0x0,
kUseBase = 0x1,
kUseDetail = 0x2,
kUseGrime = 0x4,
kUseTransition = 0x8,
kUseHighlight = 0x10,
kUseMask = 0x20,
kUseShadowLight = 0x40,
kUseHelper = 0x80,
kUseGuess = 0x10000000
};
public:
// For hsMaxMtl... Special case for higher layers. Sigh.
virtual void SetDirty(BOOL state) = 0;
virtual void SetBlendFlag(int i, BOOL state) = 0;
virtual void SetZFlag(int flag, BOOL state) = 0;
virtual void SetShadeFlag(int flag, BOOL state) = 0;
virtual void SetMiscFlag(int flag, BOOL state) = 0;
virtual void SetProcType(ProcType type) = 0;
virtual void SetUsage(hsMatUsage use) = 0;
virtual void GuessUsage() = 0;
// For interactive renderer
virtual Color GetAmbient(int mtlNum=0, BOOL backFace=FALSE) = 0;
virtual Color GetColor(int mtlNum=0, BOOL backFace=FALSE) = 0;
virtual float GetShininess(int mtlNum=0, BOOL backFace=FALSE) = 0;
virtual float GetShinStr(int mtlNum=0, BOOL backFace=FALSE) = 0;
virtual float GetOpacity(int mtlNum=0, BOOL backFace=FALSE) = 0;
// For exporter
virtual Color GetAmbient(TimeValue t) const = 0;
virtual Color GetColor(TimeValue t) const = 0;
virtual float GetShininess(TimeValue t) const = 0;
virtual float GetShinStr(TimeValue t) const = 0;
virtual float GetMapPercent(TimeValue t) const = 0;
virtual float GetOpacity(TimeValue t) const = 0;
virtual float GetMipMapBlur(TimeValue t) const = 0;
virtual float GetLODBias(TimeValue t) const = 0;
virtual float GetDetailDropoffStart(TimeValue t) const = 0;
virtual float GetDetailDropoffStop(TimeValue t) const = 0;
virtual float GetDetailMax(TimeValue t) const = 0;
virtual float GetDetailMin(TimeValue t) const = 0;
virtual int GetEnvironMapSize(TimeValue t) const = 0;
virtual BOOL GetDirty() const = 0;
virtual ULONG GetBlendFlags() const = 0;
virtual ULONG GetZFlags() const = 0;
virtual ULONG GetShadeFlags() const = 0;
virtual ULONG GetMiscFlags() const = 0;
virtual ProcType GetProcType() const = 0;
virtual hsMatUsage GetUsage() const = 0;
virtual int GetNumExplicitMipmaps() const = 0;
virtual TCHAR *GetExplicitMipmapName(int i) const = 0;
virtual BOOL ExplicitMipmapEnabled(int i) const = 0;
virtual int GetExplicitMipmapLevel(int i) const = 0;
// KLUDGE - Had to do this to compile under MAX4 beta
virtual void fnReload() {};
virtual void fnViewImage() {};
};
#endif