You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

848 lines
24 KiB

/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "HeadSpin.h"
#include <windowsx.h>
#include "max.h"
#include "resource.h"
#include "plComponent.h"
#include "plComponentReg.h"
#include "../pnSceneObject/plSceneObject.h"
#include "../pfCamera/plInterestingModifier.h"
#include "../plModifier/plSpawnModifier.h"
#include "plgDispatch.h"
#include "hsResMgr.h"
#include "../plScene/plSceneNode.h"
#include "../MaxConvert/hsConverterUtils.h"
#include "../MaxConvert/plConvert.h"
#include "../MaxConvert/hsControlConverter.h"
#include "../MaxMain/plMaxNode.h"
#include "hsGeometry3.h"
#include "../plPhysical/plSimDefs.h"
#include "../pnSceneObject/plCoordinateInterface.h"
//Necessary Empty function. Otherwise Linker throws the Paramblock away as extraneous.
void DummyCodeIncludeFuncTypes()
{
}
/////////////////////////////////////////////////////////////////////////////////////////////////
//
// StartPoint Component
//
//
//Class that accesses the paramblock below.
class plStartingPointComponent : public plComponent
{
public:
plStartingPointComponent();
void DeleteThis() { delete this; }
hsBool SetupProperties(plMaxNode* node, plErrorMsg* pErrMsg);
hsBool PreConvert(plMaxNode *pNode, plErrorMsg *pErrMsg);
hsBool Convert(plMaxNode *node, plErrorMsg *pErrMsg);
//hsBool IsValidNodeType(plMaxNode *pNode);
};
//Max desc stuff necessary.
CLASS_DESC(plStartingPointComponent, gStartPtDesc, "Starting Point", "StartPoint", COMP_TYPE_TYPE, Class_ID(0x2a127b68, 0xdc7367a))
//The MAX paramblock stuff below
ParamBlockDesc2 gStartPtBk
(
1, _T(""), 0, &gStartPtDesc, P_AUTO_CONSTRUCT, 0,
end
);
plStartingPointComponent::plStartingPointComponent()
{
fClassDesc = &gStartPtDesc;
fClassDesc->MakeAutoParamBlocks(this);
}
hsBool plStartingPointComponent::SetupProperties(plMaxNode* node, plErrorMsg* pErrMsg)
{
node->SetForceLocal(true);
return true;
}
hsBool plStartingPointComponent::Convert(plMaxNode *node, plErrorMsg *pErrMsg)
{
plSpawnModifier* pSpawn = TRACKED_NEW plSpawnModifier;
node->AddModifier(pSpawn, IGetUniqueName(node));
return true;
}
hsBool plStartingPointComponent::PreConvert(plMaxNode *pNode, plErrorMsg *pErrMsg)
{
return true;
}
/////////////////////////////////////////////////////////////////////////////////////////////////
#include "plPickNode.h"
class plVehicleModifier;
class plVehicleComponent : public plComponent
{
protected:
plVehicleModifier* fMod;
bool IIsValid();
public:
plVehicleComponent();
hsBool SetupProperties(plMaxNode* node, plErrorMsg* pErrMsg);
hsBool PreConvert(plMaxNode *pNode, plErrorMsg *pErrMsg);
hsBool Convert(plMaxNode *node, plErrorMsg *pErrMsg);
};
CLASS_DESC(plVehicleComponent, gVehicleDesc, "(ex)Vehicle", "Vehicle", COMP_TYPE_MISC, Class_ID(0x75903e2, 0x50ac210b))
enum
{
kVehicleChassis,
kVehicleWheelFR,
kVehicleWheelFL,
kVehicleWheelRR,
kVehicleWheelRL,
kVehicleHardpointFR,
kVehicleHardpointFL,
kVehicleHardpointRR,
kVehicleHardpointRL,
kVehicleDriveDet,
};
class plVehicleComponentProc : public ParamMap2UserDlgProc
{
protected:
void IUpdateButtonText(HWND hWnd, IParamBlock2 *pb)
{
INode *node = pb->GetINode(kVehicleDriveDet);
SetWindowText(GetDlgItem(hWnd, IDC_DRIVE), node ? node->GetName() : "(none)");
}
public:
BOOL DlgProc(TimeValue t, IParamMap2* pm, HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch (msg)
{
case WM_INITDIALOG:
IUpdateButtonText(hWnd, pm->GetParamBlock());
return TRUE;
case WM_COMMAND:
if (HIWORD(wParam) == BN_CLICKED)
{
if (LOWORD(wParam) == IDC_DRIVE)
{
// Adding an activator. Set it and refresh the UI to show it in our list.
plPick::Activator(pm->GetParamBlock(), kVehicleDriveDet, true);
IUpdateButtonText(hWnd, pm->GetParamBlock());
return TRUE;
}
}
break;
}
return FALSE;
}
void DeleteThis() {}
};
static plVehicleComponentProc gVehicleComponentProc;
ParamBlockDesc2 gVehicleBlock
(
plComponent::kBlkComp, _T("vehicleComp"), 0, &gVehicleDesc, P_AUTO_CONSTRUCT + P_AUTO_UI, plComponent::kRefComp,
IDD_COMP_VEHICLE, IDS_COMP_VEHICLE, 0, 0, &gVehicleComponentProc,
kVehicleChassis, _T("chassis"), TYPE_INODE, 0, 0,
p_ui, TYPE_PICKNODEBUTTON, IDC_CHASSIS,
end,
kVehicleWheelFR, _T("wheelFR"), TYPE_INODE, 0, 0,
p_ui, TYPE_PICKNODEBUTTON, IDC_FR_WHEEL,
end,
kVehicleWheelFL, _T("wheelFL"), TYPE_INODE, 0, 0,
p_ui, TYPE_PICKNODEBUTTON, IDC_FL_WHEEL,
end,
kVehicleWheelRR, _T("wheelRR"), TYPE_INODE, 0, 0,
p_ui, TYPE_PICKNODEBUTTON, IDC_RR_WHEEL,
end,
kVehicleWheelRL, _T("wheelRL"), TYPE_INODE, 0, 0,
p_ui, TYPE_PICKNODEBUTTON, IDC_RL_WHEEL,
end,
kVehicleHardpointFR, _T("hardpointFR"), TYPE_INODE, 0, 0,
p_ui, TYPE_PICKNODEBUTTON, IDC_FR_HARDPOINT,
end,
kVehicleHardpointFL, _T("hardpointFL"), TYPE_INODE, 0, 0,
p_ui, TYPE_PICKNODEBUTTON, IDC_FL_HARDPOINT,
end,
kVehicleHardpointRR, _T("hardpointRR"), TYPE_INODE, 0, 0,
p_ui, TYPE_PICKNODEBUTTON, IDC_RR_HARDPOINT,
end,
kVehicleHardpointRL, _T("hardpointRL"), TYPE_INODE, 0, 0,
p_ui, TYPE_PICKNODEBUTTON, IDC_RL_HARDPOINT,
end,
kVehicleDriveDet, _T("driveDet"), TYPE_INODE, 0, 0,
end,
end
);
plVehicleComponent::plVehicleComponent() : fMod(nil)
{
fClassDesc = &gVehicleDesc;
fClassDesc->MakeAutoParamBlocks(this);
}
#include "../MaxMain/plPhysicalProps.h"
#include "../pnSceneObject/plSimulationInterface.h"
//#include "../plHavok1/plVehicleModifier.h"
//#include "../plHavok1/plPhysicsGroups.h"
/*
void SetupVehiclePhys(plMaxNode* physNode, plMaxNode* node, plErrorMsg* pErrMsg, bool chassis=false)
{
plPhysicalProps* physProps = physNode->GetPhysicalProps();
physProps->SetMass(1.0, node, pErrMsg);
physProps->SetRestitution(0.0, node, pErrMsg);
physProps->SetFriction(0.5, node, pErrMsg);
physProps->SetBoundsType(plSimDefs::kHullBounds, node, pErrMsg);
if (chassis)
{
physProps->SetMemberGroup(plPhysicsGroups::kDynamicSimulated, node, pErrMsg);
physProps->SetBounceGroup( plPhysicsGroups::kStaticSimulated |
plPhysicsGroups::kDynamicSimulated |
plPhysicsGroups::kAnimated,
node, pErrMsg);
physProps->SetPinned(true, node, pErrMsg);
}
physNode->SetMovable(true);
physNode->SetForceLocal(true);
}
*/
bool plVehicleComponent::IIsValid()
{
return
(
fCompPB->GetINode(kVehicleChassis) &&
fCompPB->GetINode(kVehicleWheelFR) &&
fCompPB->GetINode(kVehicleWheelFL) &&
fCompPB->GetINode(kVehicleWheelRR) &&
fCompPB->GetINode(kVehicleWheelRL) &&
fCompPB->GetINode(kVehicleHardpointFR) &&
fCompPB->GetINode(kVehicleHardpointFL) &&
fCompPB->GetINode(kVehicleHardpointRR) &&
fCompPB->GetINode(kVehicleHardpointRL) &&
fCompPB->GetINode(kVehicleDriveDet)
);
}
hsBool plVehicleComponent::SetupProperties(plMaxNode* node, plErrorMsg* pErrMsg)
{
return false;
#if 0
if (!IIsValid())
return false;
plMaxNode* chassis = (plMaxNode*)fCompPB->GetINode(kVehicleChassis);
plMaxNode* wheelFR = (plMaxNode*)fCompPB->GetINode(kVehicleWheelFR);
plMaxNode* wheelFL = (plMaxNode*)fCompPB->GetINode(kVehicleWheelFL);
plMaxNode* wheelRR = (plMaxNode*)fCompPB->GetINode(kVehicleWheelRR);
plMaxNode* wheelRL = (plMaxNode*)fCompPB->GetINode(kVehicleWheelRL);
plMaxNode* hardpointFR = (plMaxNode*)fCompPB->GetINode(kVehicleHardpointFR);
plMaxNode* hardpointFL = (plMaxNode*)fCompPB->GetINode(kVehicleHardpointFL);
plMaxNode* hardpointRR = (plMaxNode*)fCompPB->GetINode(kVehicleHardpointRR);
plMaxNode* hardpointRL = (plMaxNode*)fCompPB->GetINode(kVehicleHardpointRL);
chassis->SetDrawable(false);
hardpointFR->SetForceLocal(true);
hardpointFL->SetForceLocal(true);
hardpointRR->SetForceLocal(true);
hardpointRL->SetForceLocal(true);
SetupVehiclePhys(chassis, node, pErrMsg, true);
SetupVehiclePhys(wheelFR, node, pErrMsg);
SetupVehiclePhys(wheelFL, node, pErrMsg);
SetupVehiclePhys(wheelRR, node, pErrMsg);
SetupVehiclePhys(wheelRL, node, pErrMsg);
return true;
#endif
}
hsBool plVehicleComponent::PreConvert(plMaxNode *pNode, plErrorMsg *pErrMsg)
{
return false;
#if 0
if (!IIsValid())
return false;
fMod = TRACKED_NEW plVehicleModifier;
plKey modKey = pNode->AddModifier(fMod, IGetUniqueName(pNode));
plMaxNode* detectorNode = (plMaxNode*)fCompPB->GetINode(kVehicleDriveDet);
plComponentBase* comp = detectorNode ? detectorNode->ConvertToComponent() : nil;
if (comp)
comp->AddReceiverKey(modKey);
return true;
#endif
}
#if 0
void GetSuspensionProps(plMaxNode* hardPoint, plMaxNode* wheel, hsPoint3& chassisPoint,
plVehicleModifier::WheelProps& props)
{
props.wheelKey = wheel->GetKey();
hsPoint3 hardPos = hardPoint->GetLocalToWorld44().GetTranslate();
hsPoint3 wheelPos = wheel->GetLocalToWorld44().GetTranslate();
// Get position of the hardpoint relative to the chassis
props.pos = hardPos - chassisPoint;
// Get a vector from the hardpoint to the wheel
hsVector3 dir(wheelPos - hardPos);
// Get the length of the suspension (hardpoint to wheel)
props.len = hsPoint3(dir).Magnitude();
// Get the direction of the suspension
dir.Normalize();
props.dir = dir;
}
#endif
hsBool plVehicleComponent::Convert(plMaxNode *node, plErrorMsg *pErrMsg)
{
return false;
#if 0
if (!IIsValid())
return false;
plMaxNode* chassis = (plMaxNode*)fCompPB->GetINode(kVehicleChassis);
plMaxNode* wheelFR = (plMaxNode*)fCompPB->GetINode(kVehicleWheelFR);
plMaxNode* wheelFL = (plMaxNode*)fCompPB->GetINode(kVehicleWheelFL);
plMaxNode* wheelRR = (plMaxNode*)fCompPB->GetINode(kVehicleWheelRR);
plMaxNode* wheelRL = (plMaxNode*)fCompPB->GetINode(kVehicleWheelRL);
plMaxNode* hardpointFR = (plMaxNode*)fCompPB->GetINode(kVehicleHardpointFR);
plMaxNode* hardpointFL = (plMaxNode*)fCompPB->GetINode(kVehicleHardpointFL);
plMaxNode* hardpointRR = (plMaxNode*)fCompPB->GetINode(kVehicleHardpointRR);
plMaxNode* hardpointRL = (plMaxNode*)fCompPB->GetINode(kVehicleHardpointRL);
hsPoint3 chassisPos = chassis->GetLocalToWorld44().GetTranslate();
plVehicleModifier::WheelProps wheelPropsFR, wheelPropsFL, wheelPropsRR, wheelPropsRL;
GetSuspensionProps(hardpointFR, wheelFR, chassisPos, wheelPropsFR);
GetSuspensionProps(hardpointFL, wheelFL, chassisPos, wheelPropsFL);
GetSuspensionProps(hardpointRR, wheelRR, chassisPos, wheelPropsRR);
GetSuspensionProps(hardpointRL, wheelRL, chassisPos, wheelPropsRL);
fMod->Setup(chassis->GetKey(),
wheelPropsFR,
wheelPropsFL,
wheelPropsRR,
wheelPropsRL);
return true;
#endif
}
/////////////////////////////////////////////////////////////////////////////////////////////////
//
// Maintainers Marker Component
//
//
#include "../plModifier/plMaintainersMarkerModifier.h"
enum
{
kCalibrated,
};
//Class that accesses the paramblock below.
class plMaintainersMarkerComponent : public plComponent
{
public:
plMaintainersMarkerComponent();
void DeleteThis() { delete this; }
hsBool SetupProperties(plMaxNode* node, plErrorMsg* pErrMsg);
hsBool PreConvert(plMaxNode *pNode, plErrorMsg *pErrMsg);
hsBool Convert(plMaxNode *node, plErrorMsg *pErrMsg);
};
//Max desc stuff necessary.
CLASS_DESC(plMaintainersMarkerComponent, gMaintainersDesc, "Maintainers Marker", "MaintainersMarker", COMP_TYPE_TYPE, Class_ID(0x7d7f1f72, 0x405355f5))
//The MAX paramblock stuff below
ParamBlockDesc2 gMaintainersBk
(
1, _T("maintainersMarker"), 0, &gMaintainersDesc, P_AUTO_CONSTRUCT + P_AUTO_UI, plComponent::kRefComp,
IDD_COMP_MAINTAINERS_MARKER, IDS_COMP_MAINTAINERS_MARKER, 0, 0, NULL,
kCalibrated, _T("Calibrated"), TYPE_INT, 0, 0,
p_ui, TYPE_RADIO, 3, IDC_RADIO_BROKEN, IDC_RADIO_REPAIRED, IDC_RADIO_CALIBRATED,
p_vals, plMaintainersMarkerModifier::kBroken, plMaintainersMarkerModifier::kRepaired, plMaintainersMarkerModifier::kCalibrated,
end,
end
);
plMaintainersMarkerComponent::plMaintainersMarkerComponent()
{
fClassDesc = &gMaintainersDesc;
fClassDesc->MakeAutoParamBlocks(this);
}
hsBool plMaintainersMarkerComponent::SetupProperties(plMaxNode* node, plErrorMsg* pErrMsg)
{
node->SetForceLocal(true);
return true;
}
hsBool plMaintainersMarkerComponent::Convert(plMaxNode *node, plErrorMsg *pErrMsg)
{
plMaintainersMarkerModifier* pSpawn = TRACKED_NEW plMaintainersMarkerModifier;
pSpawn->SetCalibrated(fCompPB->GetInt(kCalibrated));
node->AddModifier(pSpawn, IGetUniqueName(node));
return true;
}
hsBool plMaintainersMarkerComponent::PreConvert(plMaxNode *pNode, plErrorMsg *pErrMsg)
{
return true;
}
/////////////////////////////////////////////////////////////////////////////////////////////////
//
// Game Marker Component
//
#include "../plModifier/plGameMarkerModifier.h"
#include "plNotetrackAnim.h"
#include "plPickMaterialMap.h"
#include "../MaxMain/plMtlCollector.h"
#include "plResponderMtl.h"
#include "plResponderGetComp.h"
#include "plAnimComponent.h"
#include "plAudioComponents.h"
class plGameMarkerComponent : public plComponent
{
protected:
plKey IGetMtlAnimKey(int paramID, plMaxNode* node);
plKey IGetAnimKey(int nodeID, int compID);
public:
plGameMarkerComponent();
hsBool SetupProperties(plMaxNode* node, plErrorMsg* pErrMsg);
hsBool PreConvert(plMaxNode *pNode, plErrorMsg *pErrMsg);
hsBool Convert(plMaxNode *node, plErrorMsg *pErrMsg);
};
CLASS_DESC(plGameMarkerComponent, gGameMarkerDesc, "Game Marker", "GameMarker", COMP_TYPE_TYPE, Class_ID(0x4a15029a, 0x350f7258))
enum
{
kMarkerPhys,
kMarkerMtl,
kMarkerGreenAnim,
kMarkerRedAnim,
kMarkerOpenAnim,
kMarkerEditAnim_DEAD,
kMarkerBounceNode,
kMarkerBounceComp,
kMarkerMtlNode,
kMarkerSndPlace,
kMarkerSndHit,
};
class plGameMarkerComponentProc : public ParamMap2UserDlgProc
{
protected:
void IComboChanged(HWND hWnd, IParamBlock2 *pb, int id)
{
char buf[256];
GetDlgItemText(hWnd, id, buf, sizeof(buf));
int paramID = 0;
switch (id)
{
case IDC_ANIM_RED_COMBO: paramID = kMarkerRedAnim; break;
case IDC_ANIM_GREEN_COMBO: paramID = kMarkerGreenAnim; break;
case IDC_ANIM_OPEN_COMBO: paramID = kMarkerOpenAnim; break;
}
pb->SetValue(paramID, 0, buf);
}
void ILoadCombo(HWND hWnd, int ctrlID, int paramID, IParamBlock2* pb, plNotetrackAnim& anim)
{
const char* savedName = pb->GetStr(paramID);
HWND hCombo = GetDlgItem(hWnd, ctrlID);
ComboBox_ResetContent(hCombo);
while (const char* animName = anim.GetNextAnimName())
{
int sel = ComboBox_AddString(hCombo, animName);
if (hsStrEQ(animName, savedName))
ComboBox_SetCurSel(hCombo, sel);
}
}
void IInit(HWND hWnd, IParamBlock2* pb)
{
Mtl* mtl = pb->GetMtl(kMarkerMtl);
if (mtl)
{
SetDlgItemText(hWnd, IDC_MTL_BUTTON, mtl->GetName());
plNotetrackAnim anim(mtl, nil);
ILoadCombo(hWnd, IDC_ANIM_RED_COMBO, kMarkerRedAnim, pb, anim);
ILoadCombo(hWnd, IDC_ANIM_GREEN_COMBO, kMarkerGreenAnim, pb, anim);
ILoadCombo(hWnd, IDC_ANIM_OPEN_COMBO, kMarkerOpenAnim, pb, anim);
}
if (pb->GetINode(kMarkerMtlNode))
SetDlgItemText(hWnd, IDC_MTL_NODE_BUTTON, pb->GetINode(kMarkerMtlNode)->GetName());
else
SetDlgItemText(hWnd, IDC_MTL_NODE_BUTTON, "(none)");
if (pb->GetINode(kMarkerBounceNode))
SetDlgItemText(hWnd, IDC_BOUNCE_BUTTON, pb->GetINode(kMarkerBounceNode)->GetName());
else
SetDlgItemText(hWnd, IDC_BOUNCE_BUTTON, "(none)");
if (pb->GetINode(kMarkerSndPlace))
SetDlgItemText(hWnd, IDC_PLACE_BUTTON, pb->GetINode(kMarkerSndPlace)->GetName());
else
SetDlgItemText(hWnd, IDC_PLACE_BUTTON, "(none)");
if (pb->GetINode(kMarkerSndHit))
SetDlgItemText(hWnd, IDC_HIT_BUTTON, pb->GetINode(kMarkerSndHit)->GetName());
else
SetDlgItemText(hWnd, IDC_HIT_BUTTON, "(none)");
}
public:
BOOL DlgProc(TimeValue t, IParamMap2* pm, HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch (msg)
{
case WM_INITDIALOG:
IInit(hWnd, pm->GetParamBlock());
return TRUE;
case WM_COMMAND:
if (HIWORD(wParam) == BN_CLICKED && LOWORD(wParam) == IDC_MTL_BUTTON)
{
Mtl* pickedMtl = plPickMaterialMap::PickMaterial(plMtlCollector::kUsedOnly |
plMtlCollector::kPlasmaOnly);
if (pickedMtl)
{
pm->GetParamBlock()->SetValue(kMarkerMtl, 0, pickedMtl);
IInit(hWnd, pm->GetParamBlock());
}
return TRUE;
}
else if (HIWORD(wParam) == BN_CLICKED && LOWORD(wParam) == IDC_MTL_NODE_BUTTON)
{
if (plPick::MtlNodes(pm->GetParamBlock(), kMarkerMtlNode, pm->GetParamBlock()->GetMtl(kMarkerMtl)))
IInit(hWnd, pm->GetParamBlock());
}
else if (HIWORD(wParam) == BN_CLICKED && LOWORD(wParam) == IDC_BOUNCE_BUTTON)
{
plResponderGetComp::ClassIDs ids;
ids.push_back(ANIM_COMP_CID);
if (plResponderGetComp::Instance().GetComp(pm->GetParamBlock(), kMarkerBounceNode, kMarkerBounceComp, &ids))
IInit(hWnd, pm->GetParamBlock());
return TRUE;
}
else if (HIWORD(wParam) == BN_CLICKED && (LOWORD(wParam) == IDC_PLACE_BUTTON || LOWORD(wParam) == IDC_HIT_BUTTON))
{
std::vector<Class_ID> cids;
cids.push_back(SOUND_3D_COMPONENT_ID);
int paramID = (LOWORD(wParam) == IDC_PLACE_BUTTON) ? kMarkerSndPlace : kMarkerSndHit;
if (plPick::Node(pm->GetParamBlock(), paramID, &cids, true, false))
IInit(hWnd, pm->GetParamBlock());
return TRUE;
}
else if (HIWORD(wParam) == CBN_SELCHANGE)
{
IComboChanged(hWnd, pm->GetParamBlock(), LOWORD(wParam));
return TRUE;
}
break;
}
return FALSE;
}
void DeleteThis() {}
};
static plGameMarkerComponentProc gGameMarkerComponentProc;
ParamBlockDesc2 gGameMarkerBlk
(
plComponent::kBlkComp, _T("gameMarker"), 0, &gGameMarkerDesc, P_AUTO_CONSTRUCT + P_AUTO_UI, plComponent::kRefComp,
IDD_COMP_MARKER, IDS_COMP_MARKER, 0, 0, &gGameMarkerComponentProc,
kMarkerPhys, _T("physical"), TYPE_INODE, 0, 0,
p_ui, TYPE_PICKNODEBUTTON, IDC_MARKER_PHYS,
end,
kMarkerMtl, _T("mtl"), TYPE_MTL, 0, 0,
end,
kMarkerGreenAnim, _T("green"), TYPE_STRING, 0, 0,
end,
kMarkerRedAnim, _T("red"), TYPE_STRING, 0, 0,
end,
kMarkerOpenAnim, _T("open"), TYPE_STRING, 0, 0,
end,
kMarkerBounceNode, _T("bounceNode"), TYPE_INODE, 0, 0,
end,
kMarkerBounceComp, _T("bounceComp"), TYPE_INODE, 0, 0,
end,
kMarkerMtlNode, _T("mtlNode"), TYPE_INODE, 0, 0,
end,
kMarkerSndPlace, _T("sndPlace"), TYPE_INODE, 0, 0,
end,
kMarkerSndHit, _T("sndHit"), TYPE_INODE, 0, 0,
end,
end
);
plGameMarkerComponent::plGameMarkerComponent()
{
fClassDesc = &gGameMarkerDesc;
fClassDesc->MakeAutoParamBlocks(this);
}
hsBool plGameMarkerComponent::SetupProperties(plMaxNode* node, plErrorMsg* pErrMsg)
{
plMaxNode* proxy = (plMaxNode*)fCompPB->GetINode(kMarkerPhys);
proxy->SetCanConvert(false);
node->SetForceLocal(true);
node->SetItinerant(true);
plPhysicalProps* physProps = node->GetPhysicalProps();
physProps->SetBoundsType(plSimDefs::kSphereBounds, node, pErrMsg);
physProps->SetPinned(true, node, pErrMsg);
// only if movable will it have mass (then it will keep track of movements in PhysX)
if ( node->IsMovable() || node->IsTMAnimated() )
physProps->SetMass(1.0, node, pErrMsg);
physProps->SetGroup(plSimDefs::kGroupDetector, node, pErrMsg);
physProps->SetReportGroup(1<<plSimDefs::kGroupAvatar, node, pErrMsg);
physProps->SetProxyNode(proxy, node, pErrMsg);
return true;
}
hsBool plGameMarkerComponent::PreConvert(plMaxNode *pNode, plErrorMsg *pErrMsg)
{
return true;
}
plKey plGameMarkerComponent::IGetMtlAnimKey(int paramID, plMaxNode* node)
{
Mtl* mtl = fCompPB->GetMtl(kMarkerMtl);
plMaxNode* mtlNode = (plMaxNode*)fCompPB->GetINode(kMarkerMtlNode);
hsTArray<plKey> keys;
const char* anim = fCompPB->GetStr(paramID);
GetMatAnimModKey(mtl, mtlNode, anim, keys);
hsAssert(keys.Count() == 1, "Wrong number of keys");
return keys[0];
}
plKey plGameMarkerComponent::IGetAnimKey(int nodeID, int compID)
{
plMaxNode* animComp = (plMaxNode*)fCompPB->GetINode(compID);
plMaxNode* animNode = (plMaxNode*)fCompPB->GetINode(nodeID);
if (animComp && animNode)
{
plAnimComponent* comp = (plAnimComponent*)animComp->ConvertToComponent();
return comp->GetModKey(animNode);
}
return nil;
}
hsBool plGameMarkerComponent::Convert(plMaxNode *node, plErrorMsg *pErrMsg)
{
plGameMarkerModifier* markerMod = TRACKED_NEW plGameMarkerModifier;
plKey greenKey = IGetMtlAnimKey(kMarkerGreenAnim, node);
plKey redKey = IGetMtlAnimKey(kMarkerRedAnim, node);
plKey openKey = IGetMtlAnimKey(kMarkerOpenAnim, node);
plKey bounceKey = IGetAnimKey(kMarkerBounceNode, kMarkerBounceComp);
plMaxNode* sndPlaceComp = (plMaxNode*)fCompPB->GetINode(kMarkerSndPlace);
int sndPlaceIdx = plAudioComp::GetSoundModIdx(sndPlaceComp->ConvertToComponent(), node);
plMaxNode* sndHitComp = (plMaxNode*)fCompPB->GetINode(kMarkerSndHit);
int sndHitIdx = plAudioComp::GetSoundModIdx(sndHitComp->ConvertToComponent(), node);
markerMod->ExportInit(greenKey, redKey, openKey, bounceKey, sndPlaceIdx, sndHitIdx);
node->AddModifier(markerMod, IGetUniqueName(node));
return true;
}
/////////////////////////////////////////////////////////////////////////////////////////////////
//
// Camera Component
//
//
//Class that accesses the paramblock below.
class plCameraComponent : public plComponent
{
public:
plCameraComponent();
void DeleteThis() { delete this; }
virtual hsBool PreConvert(plMaxNode *node, plErrorMsg *pErrMsg);
hsBool Convert(plMaxNode *node, plErrorMsg *pErrMsg);
hsBool IsValidNodeType(plMaxNode *pNode);
// SetupProperties - Internal setup and write-only set properties on the MaxNode. No reading
// of properties on the MaxNode, as it's still indeterminant.
virtual hsBool SetupProperties(plMaxNode *pNode, plErrorMsg *pErrMsg);
};
//Max desc stuff necessary.
OBSOLETE_CLASS_DESC(plCameraComponent, gCameraDesc, "Camera", "Camera", COMP_TYPE_TYPE, Class_ID(0x75926577, 0x1cbe49b6))
//
// Block not necessary, kept for backwards compat.
//
enum
{
kCamera,
kCameraV2
};
//Max paramblock2 stuff below.
ParamBlockDesc2 gCameraBk
(
1, _T("camera"), 0, &gCameraDesc, P_AUTO_CONSTRUCT + P_AUTO_UI, plComponent::kRefComp,
IDD_COMP_CAMERA, IDS_COMP_CAMERAS, 0, 0, NULL,
// params
kCamera, _T("Animation"), TYPE_INT, 0, 0,
p_default, 0,
p_ui, TYPE_RADIO, 2, /*IDC_RADIO_DEFAULT,*/ IDC_RADIO_FIXEDCAM, IDC_RADIO_FIXEDPANCAM,
end,
//kCamera, _T("CamType"), TYPE_INT, 0, 0,
/// p_ui, TYPE_RADIO, 2, IDC_RADIO_FIXEDCAM, IDC_RADIO_FIXEDPANCAM,
// end,
end
);
plCameraComponent::plCameraComponent()
{
fClassDesc = &gCameraDesc;
fClassDesc->MakeAutoParamBlocks(this);
}
// SetupProperties - Internal setup and write-only set properties on the MaxNode. No reading
// of properties on the MaxNode, as it's still indeterminant.
hsBool plCameraComponent::SetupProperties(plMaxNode* pNode, plErrorMsg *pErrMsg)
{
return true;
}
hsBool plCameraComponent::PreConvert(plMaxNode *pNode, plErrorMsg *pErrMsg)
{
return true;
}
hsBool plCameraComponent::Convert(plMaxNode *node, plErrorMsg *pErrMsg)
{
return true;
}
hsBool plCameraComponent::IsValidNodeType(plMaxNode *pNode)
{
return false;
}