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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "HeadSpin.h"
#include "plMultistageBehComponent.h"
#include "plComponent.h"
#include "plComponentReg.h"
#include "plMultistageStage.h"
#include "hsStream.h"
#include "resource.h"
#include "../MaxMain/plMaxNode.h"
#include "../MaxMain/plMaxAccelerators.h"
#include "../plAvatar/plAnimStage.h"
#include "../plAvatar/plMultistageBehMod.h"
#include "hsResMgr.h"
#include <map>
void DummyCodeIncludeFuncMultistageBeh() {}
class plBaseStage;
class plMultistageBehComponent : public plComponent
{
protected:
typedef std::multimap<plMaxNode*, plKey> ReceiverKeys;
typedef std::pair<plMaxNode*, plKey> ReceiverKey;
ReceiverKeys fReceivers;
void IGetReceivers(plMaxNode* node, std::vector<plKey>& receivers);
std::vector<plBaseStage*> fStages;
bool fFreezePhys;
bool fSmartSeek;
bool fReverseFBOnRelease;
// Dialog parameters, assume we'll only have one dialog open at a time
static HWND fDlg;
static int fCurStage;
void IDeleteStages();
static BOOL CALLBACK IStaticDlgProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam);
BOOL IDlgProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam);
void IInitDlg();
void FixStageNames();
void ICreateStageDlg();
void IDestroyStageDlg();
std::map<plMaxNode*, plMultistageBehMod*> fMods;
public:
plMultistageBehComponent();
~plMultistageBehComponent();
plKey GetMultiStageBehKey(plMaxNode *node);
hsBool SetupProperties(plMaxNode* node, plErrorMsg* pErrMsg);
hsBool PreConvert(plMaxNode *node, plErrorMsg *pErrMsg);
hsBool Convert(plMaxNode *node, plErrorMsg *pErrMsg);
virtual void AddReceiverKey(plKey pKey, plMaxNode* node=nil);
virtual void CreateRollups();
virtual void DestroyRollups();
IOResult Save(ISave* isave);
IOResult Load(ILoad* iload);
RefTargetHandle Clone(RemapDir &remap);
};
HWND plMultistageBehComponent::fDlg = NULL;
int plMultistageBehComponent::fCurStage = -1;
//
// This is the access for other components to get the plKey of the MultiStageBeh modifier
//
plKey MultiStageBeh::GetMultiStageBehKey(plComponentBase *multiStageBehComp, plMaxNodeBase *target)
{
if (multiStageBehComp->ClassID() == MULTISTAGE_BEH_CID)
{
plMultistageBehComponent *comp = (plMultistageBehComponent*)multiStageBehComp;
return comp->GetMultiStageBehKey((plMaxNode*)target);
}
return nil;
}
CLASS_DESC(plMultistageBehComponent, gMultistageBehDesc, "Multistage Behavior", "MultiBeh", COMP_TYPE_AVATAR, MULTISTAGE_BEH_CID)
plMultistageBehComponent::plMultistageBehComponent()
: fFreezePhys(false),
fSmartSeek(false),
fReverseFBOnRelease(false)
{
fClassDesc = &gMultistageBehDesc;
fClassDesc->MakeAutoParamBlocks(this);
}
plMultistageBehComponent::~plMultistageBehComponent()
{
IDeleteStages();
}
hsBool plMultistageBehComponent::SetupProperties(plMaxNode* node, plErrorMsg* pErrMsg)
{
node->SetForceLocal(true);
fReceivers.clear();
return true;
}
plKey plMultistageBehComponent::GetMultiStageBehKey(plMaxNode *node)
{
if (fMods.find(node) != fMods.end())
return fMods[node]->GetKey();
return nil;
}
void plMultistageBehComponent::AddReceiverKey(plKey pKey, plMaxNode* node)
{
fReceivers.insert(ReceiverKey(node, pKey));
}
void plMultistageBehComponent::IGetReceivers(plMaxNode* node, std::vector<plKey>& receivers)
{
// Add the guys who want to be notified by all instances
ReceiverKeys::iterator lowIt = fReceivers.lower_bound(nil);
ReceiverKeys::iterator highIt = fReceivers.upper_bound(nil);
for (; lowIt != highIt; lowIt++)
receivers.push_back(lowIt->second);
// Add the ones for just this instance
lowIt = fReceivers.lower_bound(node);
highIt = fReceivers.upper_bound(node);
for (; lowIt != highIt; lowIt++)
receivers.push_back(lowIt->second);
}
//
// PreConvert done below
//
hsBool plMultistageBehComponent::PreConvert(plMaxNode *node, plErrorMsg *pErrMsg)
{
//create the modifier here so that other components can find it
plMultistageBehMod *mod = TRACKED_NEW plMultistageBehMod;
hsgResMgr::ResMgr()->NewKey(IGetUniqueName(node), mod, node->GetLocation());
fMods[node] = mod;
return true;
}
hsBool plMultistageBehComponent::Convert(plMaxNode *node, plErrorMsg *pErrMsg)
{
// Create the stage vector
plAnimStageVec* animStages = TRACKED_NEW plAnimStageVec;
int numStages = fStages.size();
animStages->reserve(numStages);
// Convert the stages and add them to the vector
for (int i = 0; i < numStages; i++)
{
plBaseStage* stage = fStages[i];
plAnimStage* animStage = stage->CreateStage();
animStages->push_back(animStage);
}
// re-find the mod and attach it
plMultistageBehMod* mod = fMods[node];
std::vector<plKey> receivers;
IGetReceivers(node, receivers);
mod->Init(animStages, fFreezePhys, fSmartSeek, fReverseFBOnRelease, &receivers);
node->AddModifier(mod, IGetUniqueName(node));
return true;
}
void plMultistageBehComponent::IDeleteStages()
{
int numStages = fStages.size();
for (int i = 0; i < numStages; i++)
{
plBaseStage *stage = fStages[i];
delete [] stage;
}
fStages.clear();
}
void plMultistageBehComponent::ICreateStageDlg()
{
if (fCurStage == -1)
return;
hsAssert(fCurStage < fStages.size(), "Current stage out of range");
fStages[fCurStage]->CreateDlg();
}
void plMultistageBehComponent::IDestroyStageDlg()
{
if (fCurStage == -1)
return;
hsAssert(fCurStage < fStages.size(), "Current stage out of range");
fStages[fCurStage]->DestroyDlg();
fCurStage = -1;
}
void plMultistageBehComponent::CreateRollups()
{
plComponent::CreateRollups();
fDlg = GetCOREInterface()->AddRollupPage(hInstance,
MAKEINTRESOURCE(IDD_COMP_MULTIBEH),
IStaticDlgProc,
"Multistage Behavior",
(LPARAM)this);
IInitDlg();
ICreateStageDlg();
}
void plMultistageBehComponent::DestroyRollups()
{
IDestroyStageDlg();
if (fDlg)
{
GetCOREInterface()->DeleteRollupPage(fDlg);
fDlg = NULL;
}
plComponent::DestroyRollups();
}
int ListView_AddString(HWND hList, const char* str)
{
LVITEM item = {0};
item.mask = LVIF_TEXT;
item.pszText = const_cast<char*>(str); // F*** you Windows
item.iItem = ListView_GetItemCount(hList);
return ListView_InsertItem(hList, &item);
}
void plMultistageBehComponent::IInitDlg()
{
// Add a column. We don't use it (graphically), but it has to be there.
HWND hList = GetDlgItem(fDlg, IDC_STAGE_LIST);
LVCOLUMN lvc;
lvc.mask = LVCF_TEXT;
lvc.pszText = "Blah";
ListView_InsertColumn(hList, 0, &lvc);
FixStageNames();
for (int i = 0; i < fStages.size(); i++)
{
plBaseStage* stage = fStages[i];
ListView_AddString(hList, stage->GetName());
}
// Make sure the column is wide enough
ListView_SetColumnWidth(hList, 0, LVSCW_AUTOSIZE);
CheckDlgButton(fDlg, IDC_SMART_SEEK, fSmartSeek ? BST_CHECKED : BST_UNCHECKED);
CheckDlgButton(fDlg, IDC_FREEZE_PHYS, fFreezePhys ? BST_CHECKED : BST_UNCHECKED);
CheckDlgButton(fDlg, IDC_MULTI_REVERSE_CTL, fReverseFBOnRelease ? BST_CHECKED : BST_UNCHECKED);
}
// stages used to be named starting with "Stage 1", but in the code
// they're referred to as "Stage 0..n"
// here we're going to look for old stage names and, if present,
// rename them all to start with zero instead.
void plMultistageBehComponent::FixStageNames()
{
if(fStages.size() > 0)
{
plBaseStage* stage = fStages[0];
const char * stageName = stage->GetName();
if(strcmp(stageName, "Stage 1") == 0)
{
for (int i = 0; i < fStages.size(); i++)
{
plBaseStage* stage = fStages[i];
char buf[64];
sprintf(buf, "Stage %d", i);
stage->SetName(buf);
}
}
}
}
BOOL plMultistageBehComponent::IDlgProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch (msg)
{
case WM_COMMAND:
if (HIWORD(wParam) == BN_CLICKED)
{
// Adding a new stage
if (LOWORD(wParam) == IDC_ADD)
{
// Create the new stage and give it a default name.
plBaseStage* stage = TRACKED_NEW plStandardStage;
int count = fStages.size();
fStages.push_back(stage);
char buf[64];
sprintf(buf, "Stage %d", count);
stage->SetName(buf);
// Add the new stage to the list and make sure the list is wide enough
HWND hList = GetDlgItem(fDlg, IDC_STAGE_LIST);
int idx = ListView_AddString(hList, stage->GetName());
ListView_SetColumnWidth(hList, 0, LVSCW_AUTOSIZE);
ListView_SetItemState(hList, idx, LVIS_SELECTED, LVIS_SELECTED);
// Put up the new stages dialog
IDestroyStageDlg();
fCurStage = idx;
ICreateStageDlg();
SetSaveRequiredFlag();
}
// Removing the selected stage
else if (LOWORD(wParam) == IDC_REMOVE)
{
HWND hList = GetDlgItem(fDlg, IDC_STAGE_LIST);
int sel = ListView_GetNextItem(hList, -1, LVNI_SELECTED);
if (sel != -1)
{
IDestroyStageDlg();
plBaseStage* stage = fStages[sel];
fStages.erase(fStages.begin()+sel);
delete stage;
ListView_DeleteItem(hList, sel);
SetSaveRequiredFlag();
}
}
else if (LOWORD(wParam) == IDC_FREEZE_PHYS)
{
fFreezePhys = (Button_GetCheck((HWND)lParam) == BST_CHECKED);
SetSaveRequiredFlag();
}
else if (LOWORD(wParam) == IDC_SMART_SEEK)
{
fSmartSeek = (Button_GetCheck((HWND)lParam) == BST_CHECKED);
SetSaveRequiredFlag();
}
else if (LOWORD(wParam) == IDC_MULTI_REVERSE_CTL)
{
fReverseFBOnRelease = (Button_GetCheck((HWND)lParam) == BST_CHECKED);
SetSaveRequiredFlag();
}
return TRUE;
}
break;
case WM_NOTIFY:
{
NMHDR *nmhdr = (NMHDR*)lParam;
if (nmhdr->idFrom == IDC_STAGE_LIST)
{
switch (nmhdr->code)
{
// Stop Max from reading keypresses while the list has focus
case NM_SETFOCUS:
plMaxAccelerators::Disable();
return TRUE;
case NM_KILLFOCUS:
plMaxAccelerators::Enable();
return TRUE;
// The edit box this creates kills the focus on the listbox,
// so add an extra disable to ignore it
case LVN_BEGINLABELEDIT:
plMaxAccelerators::Disable();
return TRUE;
// Finishing changing the name of a stage
case LVN_ENDLABELEDIT:
{
NMLVDISPINFO *di = (NMLVDISPINFO*)lParam;
const char *name = di->item.pszText;
// If the name was changed...
if (name && *name != '\0')
{
plBaseStage* stage = fStages[fCurStage];
stage->SetName(name);
// Make sure the column is wide enough
int width = ListView_GetStringWidth(nmhdr->hwndFrom, name)+10;
if (width > ListView_GetColumnWidth(nmhdr->hwndFrom, 0))
{
ListView_SetColumnWidth(nmhdr->hwndFrom, 0, width);
}
// Return true to keep the changes
SetWindowLong(hDlg, DWL_MSGRESULT, TRUE);
}
plMaxAccelerators::Enable();
}
return TRUE;
case LVN_ITEMCHANGED:
{
int sel = ListView_GetNextItem(nmhdr->hwndFrom, -1, LVNI_SELECTED);
IDestroyStageDlg();
if (sel != -1 && sel != fCurStage)
{
fCurStage = sel;
ICreateStageDlg();
}
}
return TRUE;
}
}
}
break;
}
return FALSE;
}
// A simple wrapper so the Max save/load stuff can be used with the hsStream interface
class MaxStream : public hsStream
{
protected:
ISave* fSave;
ILoad* fLoad;
public:
MaxStream(ISave* isave) : fSave(isave), fLoad(nil) {}
MaxStream(ILoad* iload) : fSave(nil), fLoad(iload) {}
// Don't support any of this
virtual hsBool Open(const char *, const char * = "rb") { hsAssert(0, "Not supported"); return false; }
virtual hsBool Open(const wchar *, const wchar * = L"rb") { hsAssert(0, "Not supported"); return false; }
virtual hsBool Close() { hsAssert(0, "Not supported"); return false; }
virtual void Skip(UInt32 deltaByteCount) { hsAssert(0, "Not supported"); }
virtual void Rewind() { hsAssert(0, "Not supported"); }
virtual UInt32 GetEOF() { return fLoad->CurChunkLength(); }
virtual UInt32 Read(UInt32 byteCount, void * buffer)
{
UInt32 numRead = 0;
hsAssert(fLoad, "No Max ILoad!");
if (fLoad)
fLoad->Read(buffer, byteCount, &numRead);
fPosition += numRead;
return numRead;
}
virtual UInt32 Write(UInt32 byteCount, const void* buffer)
{
UInt32 numWritten;
hsAssert(fSave, "No Max ISave!");
if (fSave)
fSave->Write(buffer, byteCount, &numWritten);
return numWritten;
}
};
IOResult plMultistageBehComponent::Save(ISave* isave)
{
isave->BeginChunk(kMultiStage);
MaxStream multiChunk(isave);
multiChunk.WriteSwap32(3);
multiChunk.Writebool(fFreezePhys);
multiChunk.Writebool(fSmartSeek);
multiChunk.Writebool(fReverseFBOnRelease);
isave->EndChunk();
int numStages = fStages.size();
for (int i = 0; i < numStages; i++)
{
plBaseStage *stage = fStages[i];
if (stage)
{
isave->BeginChunk(stage->GetType());
MaxStream stageChunk(isave);
stage->Write(&stageChunk);
isave->EndChunk();
}
}
return IO_OK;
}
IOResult plMultistageBehComponent::Load(ILoad* iload)
{
IDeleteStages();
while (iload->OpenChunk() == IO_OK)
{
plBaseStage *stage = nil;
switch (iload->CurChunkID())
{
case kMultiStage:
{
MaxStream multiChunk(iload);
// all versions do this
int version = multiChunk.ReadSwap32();
fFreezePhys = multiChunk.Readbool();
if(version > 1)
// version 1 adds smart seek
fSmartSeek = multiChunk.Readbool();
else
fSmartSeek = false;
if(version > 2)
fReverseFBOnRelease = multiChunk.Readbool();
else
fReverseFBOnRelease = false;
}
break;
case kStandard:
stage = TRACKED_NEW plStandardStage;
break;
}
if (stage)
{
MaxStream stageChunk(iload);
stage->Read(&stageChunk);
fStages.push_back(stage);
}
iload->CloseChunk();
}
return IO_OK;
}
RefTargetHandle plMultistageBehComponent::Clone(RemapDir &remap)
{
plMultistageBehComponent* clone = (plMultistageBehComponent*)plComponent::Clone(remap);
clone->fFreezePhys = fFreezePhys;
clone->fSmartSeek = fSmartSeek;
clone->fReverseFBOnRelease = fReverseFBOnRelease;
int numStages = fStages.size();
clone->fStages.reserve(numStages);
for (int i = 0; i < numStages; i++)
{
plBaseStage* cloneStage = fStages[i]->Clone();
clone->fStages.push_back(cloneStage);
}
return clone;
}
BOOL plMultistageBehComponent::IStaticDlgProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam)
{
if (msg == WM_INITDIALOG)
SetWindowLong(hDlg, GWL_USERDATA, lParam);
plMultistageBehComponent *multi = (plMultistageBehComponent*)GetWindowLong(hDlg, GWL_USERDATA);
if (!multi)
return FALSE;
return multi->IDlgProc(hDlg, msg, wParam, lParam);
}