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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef PLINDEXFILE_H
#define PLINDEXFILE_H
#include "../pnKeyedObject/plUoid.h"
#include <vector>
//---------------------------------------------------------------
// These Classes are used to Read and Write the Index file for the Database
// Records are kept the same size Currently 20 Bytes
// At the End of the file, the Strings are stored
// plIxStrTbl is used to Read and Write the String section of the Index
//---------------------------------------------------------------
//---------------------------------------------------------------
// Main header Entry, One per Index file
//---------------------------------------------------------------
class plIndexFileHeader
{
public:
plIndexFileHeader(); // I buried Paul
~plIndexFileHeader(){}
UInt32 fTimeStamp[2];
UInt32 fStrTblStartPos; // where the String table starts in the Index file
UInt16 fStrTblKnt; // how many strings in the string table
UInt16 fMajorVersion;
UInt16 fMinorVersion;
UInt16 fExportLocal; // was this file exported locally or downloaded from server?
void Write(hsStream *s);
void Read(hsStream *s);
};
//---------------------------------------------------------------
// Room Entry One Entry per Room
//---------------------------------------------------------------
class plIndexFileRoom
{
public:
plIndexFileRoom() { memset(this,1,sizeof(this)); } // no virtuals...relax
~plIndexFileRoom(){}
plUoid fRmUoid;
UInt16 fTypesInRoom;
UInt16 fFiller1_16;
UInt32 fFiller2_32;
UInt32 fFiller3_32;
void Write(hsStream *s);
void Read(hsStream *s);
};
//---------------------------------------------------------------
// Type Entry One Entry per Type in each Room
//---------------------------------------------------------------
class plIndexFileType
{
public:
plIndexFileType() { memset(this,1,sizeof(this)); } // no virtuals...relax
~plIndexFileType(){}
plUoid fTypeUoid;
UInt16 fNumKeys;
UInt32 fFiller1_32;
UInt32 fFiller2_32;
void Write(hsStream *s);
void Read(hsStream *s);
};
//---------------------------------------------------------------
// Key Entry One Entry per Type in each Room
//---------------------------------------------------------------
class plIndexFileKey
{
public:
plIndexFileKey() { memset(this,1,sizeof(this)); } // no virtuals...relax
~plIndexFileKey(){}
plUoid fKeyUoid;
UInt32 fStartPos;
UInt32 fDataLen;
UInt16 fNameIx; // Index into string table of name
UInt16 fFiller1_16;
void Write(hsStream *s) ;
void Read(hsStream *s);
};
//---------------------------------------------------------------
// String Table, Lives at the end of the Index File
//---------------------------------------------------------------
class plIxStrTbl
{
std::vector<const char *>fStringTbl;
char *fpStrings;
UInt32 fTabSize; // buffer size for strings
public:
plIxStrTbl() :fpStrings(nil), fTabSize(0){}
~plIxStrTbl();
Int16 FindString(const char *p); // returns -1 if not found, otherwise the index from zero
UInt16 AddString(const char *p);
UInt16 NumStrings() { return fStringTbl.size(); }
const char * GetString(UInt16 x) { return fStringTbl[x]; }
void Write(hsStream *s);
void Read(hsStream *s);
};
class plLinkRecord
{
public:
plLinkRecord(UInt16 a, UInt16 d, UInt16 r) : fAgeIx(a), fDistIx(d), fRoomIx(r){}
~plLinkRecord(){}
UInt16 fAgeIx; // Index into string table
UInt16 fDistIx;
UInt16 fRoomIx;
UInt32 fTimeStamp[2];
};
#endif