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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "plPhysicalSDLModifier.h"
#include "hsGeometry3.h"
#include "plPhysical.h"
#include "../plSDL/plSDL.h"
#include "../pnSceneObject/plSceneObject.h"
#include "../pnSceneObject/plSimulationInterface.h"
#include "../pnNetCommon/plNetApp.h"
#include "hsQuat.h"
//#include "../plHavok1/plSimulationMgr.h"
#include "../plStatusLog/plStatusLog.h"
// static vars
static const char* kStrLinear = "linear";
static const char* kStrAngular = "angular";
static const char* kStrPosition = "position";
static const char* kStrOrientation = "orientation";
int plPhysicalSDLModifier::fLogLevel = 0;
static void IGetVars(plStateDataRecord::SimpleVarsList& vars,
hsPoint3& pos, bool& isPosSet,
hsQuat& rot, bool& isRotSet,
hsVector3& linV, bool& isLinVSet,
hsVector3& angV, bool& isAngVSet);
//
// get current state from physical
// fill out state data rec
//
void plPhysicalSDLModifier::IPutCurrentStateIn(plStateDataRecord* dstState)
{
plPhysical* phys = IGetPhysical();
// get latest state
hsPoint3 curPos;
hsQuat curOrientation;
hsVector3 curLinear, curAngular;
phys->GetSyncState(curPos, curOrientation, curLinear, curAngular);
// put it in sdl state record
dstState->FindVar(kStrPosition)->Set(&curPos.fX);
dstState->FindVar(kStrOrientation)->Set(&curOrientation.fX);
dstState->FindVar(kStrLinear)->Set(&curLinear.fX);
dstState->FindVar(kStrAngular)->Set(&curAngular.fX);
if (fLogLevel > 1)
ILogState(dstState, false, "PUT", plStatusLog::kWhite);
}
void plPhysicalSDLModifier::ISetCurrentStateFrom(const plStateDataRecord* srcState)
{
plPhysical* phys = IGetPhysical();
// FIXME PHYSX
// if(phys->GetBody()->isFixed())
// {
// plSimulationMgr::Log("Received synch for fixed body %s", phys->GetKey()->GetName());
// return;
// }
// else if (phys->GetProperty(plSimulationInterface::kPinned))
// {
// // This is mainly intended for avatars. When pinning them (like in a multistage),
// // we don't want physical updates to sneak in due to network lag. If necessary,
// // this could be made a separate property on the physical, orthagonal to kPinned.
// return;
// }
// else
{
hsPoint3 pos;
bool isPosSet;
hsQuat rot;
bool isRotSet;
hsVector3 linV;
bool isLinVSet;
hsVector3 angV;
bool isAngVSet;
plStateDataRecord::SimpleVarsList vars;
srcState->GetUsedVars(&vars);
IGetVars(vars, pos, isPosSet, rot, isRotSet, linV, isLinVSet, angV, isAngVSet);
if (fLogLevel > 0)
ILogState(srcState, false, "RCV", plStatusLog::kGreen);
phys->SetSyncState(
isPosSet ? &pos : nil,
isRotSet ? &rot : nil,
isLinVSet ? &linV : nil,
isAngVSet ? &angV : nil);
}
}
void plPhysicalSDLModifier::ISentState(const plStateDataRecord* sentState)
{
if (fLogLevel > 0)
{
ILogState(sentState, true, "SND", plStatusLog::kYellow);
// plPhysical* phys = IGetPhysical();
// if (!phys->GetBody()->isActive())
// IGetLog()->AddLineF("Phys %s sent state because it deactivated", phys->GetKeyName());
}
}
static void IGetVars(plStateDataRecord::SimpleVarsList& vars,
hsPoint3& pos, bool& isPosSet,
hsQuat& rot, bool& isRotSet,
hsVector3& linV, bool& isLinVSet,
hsVector3& angV, bool& isAngVSet)
{
isPosSet = false;
isRotSet = false;
isLinVSet = false;
isAngVSet = false;
int num = vars.size();
for (int i = 0; i < num; i++)
{
if (vars[i]->IsNamed(kStrPosition))
{
vars[i]->Get(&pos.fX);
isPosSet= true;
}
else
if (vars[i]->IsNamed(kStrOrientation))
{
vars[i]->Get(&rot.fX);
isRotSet = true;
}
else
if (vars[i]->IsNamed(kStrLinear))
{
vars[i]->Get(&linV.fX);
isLinVSet = true;
}
else
if (vars[i]->IsNamed(kStrAngular))
{
vars[i]->Get(&angV.fX);
isAngVSet = true;
}
else
if (vars[i]->IsNamed("subworld"))
{
// Unused
}
else
{
hsAssert(false, "Unknown var name");
}
}
}
void plPhysicalSDLModifier::ILogState(const plStateDataRecord* state, bool useDirty, const char* prefix, UInt32 color)
{
hsPoint3 pos;
bool isPosSet;
hsQuat rot;
bool isRotSet;
hsVector3 linV;
bool isLinVSet;
hsVector3 angV;
bool isAngVSet;
plStateDataRecord::SimpleVarsList vars;
if (useDirty)
state->GetDirtyVars(&vars);
else
state->GetUsedVars(&vars);
IGetVars(vars, pos, isPosSet, rot, isRotSet, linV, isLinVSet, angV, isAngVSet);
plPhysical* phys = IGetPhysical();
std::string log = xtl::format("%s: %s", phys->GetKeyName(), prefix);
if (isPosSet)
log += xtl::format(" Pos=%.1f %.1f %.1f", pos.fX, pos.fY, pos.fZ);
else
log += " Pos=None";
if (isLinVSet)
log += xtl::format(" LinV=%.1f %.1f %.1f", linV.fX, linV.fY, linV.fZ);
else
log += " LinV=None";
if (isAngVSet)
log += xtl::format(" AngV=%.1f %.1f %.1f", angV.fX, angV.fY, angV.fZ);
else
log += " AngV=None";
if (isRotSet)
log += xtl::format(" Rot=%.1f %.1f %.1f %.1f", rot.fX, rot.fY, rot.fZ, rot.fW);
else
log += " Rot=None";
IGetLog()->AddLine(log.c_str(), color);
}
plStatusLog* plPhysicalSDLModifier::IGetLog()
{
static plStatusLog* gLog = nil;
if (!gLog)
{
gLog = plStatusLogMgr::GetInstance().CreateStatusLog(20, "PhysicsSDL.log",
plStatusLog::kFilledBackground |
plStatusLog::kTimestamp |
plStatusLog::kDeleteForMe |
plStatusLog::kAlignToTop);
}
return gLog;
}
plPhysical* plPhysicalSDLModifier::IGetPhysical()
{
plPhysical* phys = nil;
plSceneObject* sobj = GetTarget();
if (sobj)
{
const plSimulationInterface* si = sobj->GetSimulationInterface();
if (si)
phys = si->GetPhysical();
}
hsAssert(phys, "nil hkPhysical");
return phys;
}