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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "hsTypes.h"
#include "hsGeometry3.h"
#include "hsStream.h"
#include "hsFastMath.h"
#include "hsUtils.h"
#include "plParticle.h"
#include "plParticleSystem.h"
#include "plParticleEmitter.h"
#include "plParticleGenerator.h"
#include "../CoreLib/hsColorRGBA.h"
#include "../plMessage/plParticleUpdateMsg.h"
#include "../plInterp/plController.h"
#include "hsResMgr.h"
#include "../plMath/plRandom.h"
static const hsScalar DEFAULT_INVERSE_MASS = 1.f;
static plRandom sRandom;
const void plParticleGenerator::ComputeDirection(float pitch, float yaw, hsVector3 &direction)
{
hsScalar cosPitch, sinPitch;
hsScalar cosYaw, sinYaw;
hsFastMath::SinCos(pitch, sinPitch, cosPitch);
hsFastMath::SinCos(yaw, sinYaw, cosYaw);
direction.Set(-sinYaw * cosPitch, sinPitch, cosPitch * cosYaw);
}
// Inverse function of ComputeDirection. Give it a normalized vector, and it will tell you a
// pitch and yaw (angles for the unit Z vector) to get there.
const void plParticleGenerator::ComputePitchYaw(float &pitch, float &yaw, const hsVector3 &dir)
{
const float PI = 3.14159f;
pitch = asin(dir.fY);
float cos_pitch = cos(pitch);
if (cos_pitch == 0)
{
yaw = 0;
return;
}
float inv = -dir.fX / cos_pitch;
if (inv > 1.0f)
inv = 1.0f;
if (inv < -1.0f)
inv = -1.0f;
yaw = asin(inv);
if (dir.fZ < 0)
yaw = PI - yaw;
}
plSimpleParticleGenerator::plSimpleParticleGenerator()
{
}
plSimpleParticleGenerator::~plSimpleParticleGenerator()
{
delete [] fInitPos;
delete [] fInitPitch;
delete [] fInitYaw;
}
void plSimpleParticleGenerator::Init(hsScalar genLife, hsScalar partLifeMin, hsScalar partLifeMax,
hsScalar particlesPerSecond, UInt32 numSources, hsPoint3 *initPos,
hsScalar *initPitch, hsScalar *initYaw, hsScalar angleRange,
hsScalar initVelMin, hsScalar initVelMax,
hsScalar xSize, hsScalar ySize,
hsScalar scaleMin, hsScalar scaleMax,
hsScalar massRange, hsScalar radsPerSecRange)
{
fGenLife = genLife;
fPartLifeMin = partLifeMin;
fPartLifeMax = partLifeMax;
fParticlesPerSecond = particlesPerSecond;
fNumSources = numSources;
fInitPos = initPos;
fInitPitch = initPitch;
fInitYaw = initYaw;
fAngleRange = angleRange;
fVelMin = initVelMin;
fVelMax = initVelMax;
fXSize = xSize;
fYSize = ySize;
fScaleMin = scaleMin;
fScaleMax = scaleMax;
fPartInvMassMin = 1.f / (DEFAULT_INVERSE_MASS + massRange);
fPartInvMassRange = 1.f / DEFAULT_INVERSE_MASS - fPartInvMassMin;
fPartRadsPerSecRange = radsPerSecRange;
fParticleSum = 0;
fMiscFlags = 0;
if (fGenLife < 0) fMiscFlags |= kImmortal;
}
hsBool plSimpleParticleGenerator::AddAutoParticles(plParticleEmitter *emitter, float dt, UInt32 numForced /* = 0 */)
{
Int32 numNewParticles;
if (numForced == 0)
{
fGenLife -= dt;
if ((fGenLife < 0 && !(fMiscFlags & kImmortal)) || (fMiscFlags & kDisabled))
return true; // Leave it around so that a message can bring it back to life.
fParticleSum += fParticlesPerSecond * dt;
numNewParticles = (Int32)fParticleSum;
if (numNewParticles <= 0 || fParticlesPerSecond == 0)
return true;
}
else
{
numNewParticles = numForced;
}
UInt32 miscFlags = 0;
hsPoint3 currStart;
fParticleSum -= numNewParticles;
hsPoint3 orientation;
hsVector3 initDirection;
hsScalar vel = (fVelMax + fVelMin) * 0.5f;
hsScalar velRange = vel - fVelMin;
hsScalar initVelocity;
hsScalar initLife;
hsScalar life = (fPartLifeMax + fPartLifeMin) * 0.5f;
hsScalar lifeRange = life - fPartLifeMin;
hsScalar currSizeVar;
hsScalar scale = (fScaleMax + fScaleMin) * 0.5f;
hsScalar scaleRange = scale - fScaleMin;
hsScalar radsPerSec = 0;
UInt32 tile;
UInt32 sourceIndex;
const hsScalar lifeDiff = dt / numNewParticles;
hsScalar lifeSoFar;
int i;
for (i = 0, lifeSoFar = 0; i < numNewParticles; i++, lifeSoFar += lifeDiff)
{
initLife = life + lifeRange * sRandom.RandMinusOneToOne() - lifeSoFar;
// Careful here... if we're supposed to generate immortal particles, we do so
// by giving them a negative life. This is different that generating one with
// a positive lifetime that is now negative because of "lifeSoFar". The if is
// saying "if it's dead, but it was alive before we took away lifeSoFar, ignore it"
if (initLife <= 0 && initLife + lifeSoFar >= 0)
continue;
sourceIndex = (UInt32)(sRandom.RandZeroToOne() * fNumSources);
ComputeDirection(fInitPitch[sourceIndex] + fAngleRange * sRandom.RandMinusOneToOne(),
fInitYaw[sourceIndex] + fAngleRange * sRandom.RandMinusOneToOne(), initDirection);
initDirection = emitter->GetLocalToWorld() * initDirection;
initVelocity = (vel + velRange * sRandom.RandMinusOneToOne());
currStart = (emitter->GetLocalToWorld() * fInitPos[sourceIndex])
+ (initDirection * initVelocity * lifeSoFar) // Vo * t
+ (emitter->fSystem->fAccel * lifeSoFar * lifeSoFar); // at^2
if (emitter->fMiscFlags & emitter->kOrientationUp)
orientation.Set(0.0f, -1.0f, 0.0f);
else
orientation.Set(&initDirection);
tile = (UInt32)(sRandom.RandZeroToOne() * emitter->GetNumTiles());
currSizeVar = scale + scaleRange * sRandom.RandMinusOneToOne();
hsScalar invMass = fPartInvMassMin;
// Might be faster to just do the math instead of checking for zero...
if( fPartInvMassRange > 0 )
invMass += fPartInvMassRange * sRandom.RandZeroToOne();
if( fPartRadsPerSecRange > 0 )
radsPerSec = fPartRadsPerSecRange * sRandom.RandMinusOneToOne();
emitter->AddParticle(currStart, initDirection * initVelocity, tile, fXSize, fYSize, currSizeVar,
invMass, initLife, orientation, miscFlags, radsPerSec);
}
return true;
}
void plSimpleParticleGenerator::UpdateParam(UInt32 paramID, hsScalar paramValue)
{
switch (paramID)
{
case plParticleUpdateMsg::kParamParticlesPerSecond:
fParticlesPerSecond = paramValue;
break;
case plParticleUpdateMsg::kParamInitPitchRange:
case plParticleUpdateMsg::kParamInitYawRange:
fAngleRange = paramValue;
break;
// case plParticleUpdateMsg::kParamInitVel:
// fInitVel = paramValue;
// break;
// case plParticleUpdateMsg::kParamInitVelRange:
// fInitVelRange = paramValue;
// break;
case plParticleUpdateMsg::kParamVelMin:
fVelMin = paramValue;
break;
case plParticleUpdateMsg::kParamVelMax:
fVelMax = paramValue;
break;
case plParticleUpdateMsg::kParamXSize:
fXSize = paramValue;
break;
case plParticleUpdateMsg::kParamYSize:
fYSize = paramValue;
break;
// case plParticleUpdateMsg::kParamSizeRange:
// fSizeRange = paramValue;
// break;
case plParticleUpdateMsg::kParamScaleMin:
fScaleMin = paramValue;
break;
case plParticleUpdateMsg::kParamScaleMax:
fScaleMax = paramValue;
break;
case plParticleUpdateMsg::kParamGenLife:
fGenLife = paramValue;
if (fGenLife < 0)
fMiscFlags |= kImmortal;
else
fMiscFlags &= ~kImmortal;
break;
// case plParticleUpdateMsg::kParamPartLife:
// fPartLife = paramValue;
// if (fPartLife < 0)
// fPartLifeRange = 0;
// break;
// case plParticleUpdateMsg::kParamPartLifeRange:
// fPartLifeRange = paramValue;
// break;
case plParticleUpdateMsg::kParamPartLifeMin:
fPartLifeMin = paramValue;
break;
case plParticleUpdateMsg::kParamPartLifeMax:
fPartLifeMax = paramValue;
break;
case plParticleUpdateMsg::kParamEnabled:
if (paramValue == 0.f)
fMiscFlags |= kDisabled;
else
fMiscFlags &= ~kDisabled;
break;
default:
break;
}
}
void plSimpleParticleGenerator::Read(hsStream* s, hsResMgr *mgr)
{
hsScalar genLife = s->ReadSwapScalar();
hsScalar partLifeMin = s->ReadSwapScalar();
hsScalar partLifeMax = s->ReadSwapScalar();
hsScalar pps = s->ReadSwapScalar();
UInt32 numSources = s->ReadSwap32();
hsPoint3 *pos = TRACKED_NEW hsPoint3[numSources];
hsScalar *pitch = TRACKED_NEW hsScalar[numSources];
hsScalar *yaw = TRACKED_NEW hsScalar[numSources];
int i;
for (i = 0; i < numSources; i++)
{
pos[i].Read(s);
pitch[i] = s->ReadSwapScalar();
yaw[i] = s->ReadSwapScalar();
}
hsScalar angleRange = s->ReadSwapScalar();
hsScalar velMin = s->ReadSwapScalar();
hsScalar velMax = s->ReadSwapScalar();
hsScalar xSize = s->ReadSwapScalar();
hsScalar ySize = s->ReadSwapScalar();
hsScalar scaleMin = s->ReadSwapScalar();
hsScalar scaleMax = s->ReadSwapScalar();
hsScalar massRange = s->ReadSwapScalar();
hsScalar radsPerSec = s->ReadSwapScalar();
Init(genLife, partLifeMin, partLifeMax, pps, numSources, pos, pitch, yaw, angleRange, velMin, velMax,
xSize, ySize, scaleMin, scaleMax, massRange, radsPerSec);
}
void plSimpleParticleGenerator::Write(hsStream* s, hsResMgr *mgr)
{
s->WriteSwapScalar(fGenLife);
s->WriteSwapScalar(fPartLifeMin);
s->WriteSwapScalar(fPartLifeMax);
s->WriteSwapScalar(fParticlesPerSecond);
s->WriteSwap32(fNumSources);
int i;
for (i = 0; i < fNumSources; i++)
{
fInitPos[i].Write(s);
s->WriteSwapScalar(fInitPitch[i]);
s->WriteSwapScalar(fInitYaw[i]);
}
s->WriteSwapScalar(fAngleRange);
s->WriteSwapScalar(fVelMin);
s->WriteSwapScalar(fVelMax);
s->WriteSwapScalar(fXSize);
s->WriteSwapScalar(fYSize);
s->WriteSwapScalar(fScaleMin);
s->WriteSwapScalar(fScaleMax);
hsScalar massRange = 1.f / fPartInvMassMin - DEFAULT_INVERSE_MASS;
s->WriteSwapScalar(massRange);
s->WriteSwapScalar(fPartRadsPerSecRange);
}
////////////////////////////////////////////////////////////////////////////////////////////////////
plOneTimeParticleGenerator::plOneTimeParticleGenerator()
{
}
plOneTimeParticleGenerator::~plOneTimeParticleGenerator()
{
delete [] fPosition;
delete [] fDirection;
}
void plOneTimeParticleGenerator::Init(hsScalar count, hsPoint3 *pointArray, hsVector3 *dirArray,
hsScalar xSize, hsScalar ySize, hsScalar scaleMin, hsScalar scaleMax, hsScalar radsPerSecRange)
{
fCount = count;
fPosition = pointArray;
fDirection = dirArray;
fXSize = xSize;
fYSize = ySize;
fScaleMin = scaleMin;
fScaleMax = scaleMax;
fPartRadsPerSecRange = radsPerSecRange;
}
// The numForced param is required by the parent class, but ignored by this particular generator
hsBool plOneTimeParticleGenerator::AddAutoParticles(plParticleEmitter *emitter, float dt, UInt32 numForced /* = 0 */)
{
hsScalar currSizeVar;
hsScalar scale = (fScaleMax + fScaleMin) / 2;
hsScalar scaleRange = scale - fScaleMin;
hsScalar tile;
hsPoint3 currStart;
hsPoint3 orientation;
hsVector3 initDirection;
hsVector3 zeroVel(0.f, 0.f, 0.f);
hsScalar radsPerSec = 0;
int i;
for (i = 0; i < fCount; i++)
{
currStart = emitter->GetLocalToWorld() * fPosition[i];
initDirection = emitter->GetLocalToWorld() * fDirection[i];
if (emitter->fMiscFlags & emitter->kOrientationUp)
orientation.Set(0.0f, -1.0f, 0.0f);
else
orientation.Set(&initDirection);
tile = (hsScalar)(sRandom.Rand() % emitter->GetNumTiles());
currSizeVar = scale + scaleRange * sRandom.RandMinusOneToOne();
if( fPartRadsPerSecRange > 0 )
radsPerSec = fPartRadsPerSecRange * sRandom.RandMinusOneToOne();
emitter->AddParticle(currStart, zeroVel, (UInt32)tile, fXSize, fYSize, currSizeVar,
DEFAULT_INVERSE_MASS, -1, orientation, 0, radsPerSec);
}
emitter->fMiscFlags &= ~plParticleEmitter::kNeedsUpdate;
return false; // We've done our one-time job. Let the emitter know to delete us.
}
void plOneTimeParticleGenerator::Read(hsStream* s, hsResMgr *mgr)
{
UInt32 count = s->ReadSwap32();
hsScalar xSize = s->ReadSwapScalar();
hsScalar ySize = s->ReadSwapScalar();
hsScalar scaleMin = s->ReadSwapScalar();
hsScalar scaleMax = s->ReadSwapScalar();
hsScalar radsPerSecRange = s->ReadSwapScalar();
hsPoint3 *pos = TRACKED_NEW hsPoint3[count];
hsVector3 *dir = TRACKED_NEW hsVector3[count];
int i;
for (i = 0; i < count; i++)
{
pos[i].Read(s);
dir[i].Read(s);
}
Init((hsScalar)count, pos, dir, xSize, ySize, scaleMin, scaleMax, radsPerSecRange);
}
void plOneTimeParticleGenerator::Write(hsStream* s, hsResMgr *mgr)
{
s->WriteSwap32((UInt32)fCount);
s->WriteSwapScalar(fXSize);
s->WriteSwapScalar(fYSize);
s->WriteSwapScalar(fScaleMin);
s->WriteSwapScalar(fScaleMax);
s->WriteSwapScalar(fPartRadsPerSecRange);
int i;
for (i = 0; i < fCount; i++)
{
fPosition[i].Write(s);
fDirection[i].Write(s);
}
}