You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

157 lines
5.1 KiB

/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plShadowCaster_inc
#define plShadowCaster_inc
#include "../pnModifier/plMultiModifier.h"
#include "hsBounds.h"
#include "hsTemplates.h"
class plDrawableSpans;
class plSpan;
class plMessage;
class hsStream;
class hsResMgr;
class plShadowMaster;
class plRenderMsg;
class plShadowCaster : public plMultiModifier
{
public:
enum {
kNone = 0x0,
kSelfShadow = 0x1,
kPerspective = 0x2,
kLimitRes = 0x4
};
class DrawSpan
{
public:
DrawSpan& Set(plDrawableSpans* dr, const plSpan* sp, UInt32 idx) { fDraw = (dr); fSpan = (sp); fIndex = (idx); return *this; }
plDrawableSpans* fDraw;
const plSpan* fSpan;
UInt32 fIndex;
};
protected:
// Global state to just turn off the whole gig. Not just
// debugging, we'll probably want a user option for this.
static hsBool fShadowCastDisabled;
static hsBool fCanShadowCast;
// Properties really just to be read and written,
// never expected to change. Anything that might be
// triggered should go into plMultiModifier::fProps,
// to be network synced.
UInt8 fCastFlags;
hsScalar fBoost;
hsScalar fAttenScale;
hsScalar fBlurScale;
// Casting attributes calculated each frame.
hsScalar fMaxOpacity;
hsTArray<DrawSpan> fSpans;
friend plShadowMaster;
void ICollectAllSpans();
hsBool IOnRenderMsg(plRenderMsg* msg);
friend class plDXPipeline;
static void SetCanShadowCast(hsBool b) { fCanShadowCast = b; }
public:
plShadowCaster();
virtual ~plShadowCaster();
CLASSNAME_REGISTER( plShadowCaster );
GETINTERFACE_ANY( plShadowCaster, plMultiModifier );
virtual hsBool IEval(double secs, hsScalar del, UInt32 dirty) { return true; }
virtual hsBool MsgReceive(plMessage* msg);
virtual void Read(hsStream* stream, hsResMgr* mgr);
virtual void Write(hsStream* stream, hsResMgr* mgr);
hsScalar MaxOpacity() const { return fMaxOpacity; }
const hsTArray<DrawSpan>& Spans() const { return fSpans; }
hsBool GetSelfShadow() const { return 0 != (fCastFlags & kSelfShadow); }
void SetSelfShadow(hsBool on) { if(on) fCastFlags |= kSelfShadow; else fCastFlags &= ~kSelfShadow; }
hsBool GetPerspective() const { return 0 != (fCastFlags & kPerspective); }
void SetPerspective(hsBool on) { if(on) fCastFlags |= kPerspective; else fCastFlags &= ~kPerspective; }
hsBool GetLimitRes() const { return 0 != (fCastFlags & kLimitRes); }
void SetLimitRes(hsBool on) { if(on) fCastFlags |= kLimitRes; else fCastFlags &= ~kLimitRes; }
hsScalar GetAttenScale() const { return fAttenScale; }
void SetAttenScale(hsScalar s) { fAttenScale = s; }
hsScalar GetBlurScale() const { return fBlurScale; }
void SetBlurScale(hsScalar s) { fBlurScale = s; }
hsScalar GetBoost() const { return fBoost; }
void SetBoost(hsScalar s) { fBoost = s; }
// These are usually handled internally, activating on read and deactivating
// on destruct. Made public in case they need to be manually handled, like
// on dynamic construction and use.
void Deactivate() const;
void Activate() const;
static void DisableShadowCast(hsBool on=true) { fShadowCastDisabled = on; }
static void EnableShadowCast(hsBool on=true) { fShadowCastDisabled = !on; }
static void ToggleShadowCast() { fShadowCastDisabled = !fShadowCastDisabled; }
static hsBool ShadowCastDisabled() { return !CanShadowCast() || fShadowCastDisabled; }
static hsBool CanShadowCast() { return fCanShadowCast; }
};
typedef plShadowCaster::DrawSpan plShadowCastSpan;
#endif // plShadowCaster_inc