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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
///////////////////////////////////////////////////////////////////////////////
// //
// plFont Class Header //
// Seems like we've come full circle again. This is our generic Plasma //
// bitmap font class/format. Quick list of things it supports, or needs to: //
// - Antialiasing, either in the font def or at rendertime //
// - Doublebyte character sets //
// - Platform independence, of course //
// - Render to reasonably arbitrary mipmap //
// - Character-level kerning, both before and after, as well as //
// negative kerning (for ligatures) //
// //
// Cyan, Inc. //
// //
//// Version History //////////////////////////////////////////////////////////
// //
// 5.4.2003 mcn - Created. //
// //
///////////////////////////////////////////////////////////////////////////////
#ifndef _plFont_h
#define _plFont_h
#include "hsTypes.h"
#include "hsColorRGBA.h"
#include "hsTemplates.h"
#include "pcSmallRect.h"
#include "../pnKeyedObject/hsKeyedObject.h"
#include <wchar.h>
class plBDFConvertCallback
{
public:
virtual void NumChars( UInt16 chars ) {}
virtual void CharDone( void ) {}
};
//// Class Definition /////////////////////////////////////////////////////////
class plMipmap;
class plBDFHeaderParser;
class plBDFPropertiesParser;
class plBDFCharsParser;
class plFont : public hsKeyedObject
{
public:
enum RenderFlags
{
kRenderItalic = 0x00000001,
kRenderBold = 0x00000002,
kRenderScaleAA = 0x00000004,
kRenderClip = 0x00000008,
kRenderWrap = 0x00000010,
kRenderJustXLeft = 0,
kRenderJustXRight = 0x00000020, // X right justify
kRenderJustXCenter = 0x00000040, // X center justify (left default)
kRenderJustXForceLeft=0x00000080, // Force left (no kerning)
kRenderJustXMask = 0x000000e0,
kRenderJustYBaseline = 0,
kRenderJustYTop = 0x00000100, // Y top justify
kRenderJustYCenter = 0x00000200, // Y center justify
kRenderJustYBottom = 0x00000400, // Y bottom justify (baseline is default)
kRenderJustYMask = 0x00000700,
kRenderIntoAlpha = 0x00000800, // This option causes grayscale (AA) fonts to
// render into the alpha channel instead of the color
// channel, so that the resulting pixels touched always
// have the renderColor and the alpha = to the font pixel.
// By default, we use the font pixel as an alpha blending
// value between the renderColor and the destColor and
// leave the alpha as-is
// This flag has no effect on monochrome fonts
kRenderAlphaPremultiplied = 0x00001000, // Destination has color values premultiplied by alpha
kRenderShadow = 0x00002000, // Render text shadows
};
enum Flags
{
kFlagBold = 0x00000001,
kFlagItalic = 0x00000002
};
protected:
friend class plBDFHeaderParser;
friend class plBDFPropertiesParser;
friend class plBDFCharsParser;
// Font face and size. This is just used for IDing purposes, not for rendering
char fFace[ 256 ];
UInt8 fSize;
UInt32 fFlags;
// Size of the whole font bitmap. Fonts are stored vertically, one
// character at a time, so fWidth is really the max width of any one
// character bitmap, with of course the proper padding
UInt32 fWidth, fHeight;
// Bpp of our font bitmap. We're grayscale, remember...
UInt8 fBPP;
// Bitmap data!
UInt8 *fBMapData;
// Our character class, for per-char info
class plCharacter
{
public:
UInt32 fBitmapOff; // Offset in the font bitmap in bytes
// to the first byte of the character
UInt32 fHeight; // Height in pixels of this character
Int32 fBaseline; // Number of pixels down from the top of
// the char bitmap to the baseline.
hsScalar fLeftKern; // Kerning values for this char, in pixels
hsScalar fRightKern; // Note that the right kern is relative to
// the right side of the bitmap area, which
// is the width of the font bitmap, so
// basically each character is the same width,
// just kerned back!
// (left kerning currently unsupported, just
// in here in case we need to eventually)
plCharacter& operator=(const int zero)
{
fBitmapOff=0;
fHeight = 0;
fBaseline = 0;
fLeftKern = 0;
fRightKern = 0;
return *this;
}
plCharacter();
void Read( hsStream *s );
void Write( hsStream *s );
};
// First character we encode--everything below this we don't render
UInt16 fFirstChar;
// Our characters, stored in an hsTArray for easy construction
hsTArray<plCharacter> fCharacters;
// Max character bitmap height and max ascent for any character
UInt32 fMaxCharHeight;
Int32 fFontAscent, fFontDescent;
typedef void (plFont::*CharRenderFunc)( const plCharacter &c );
// Render info
class plRenderInfo
{
public:
Int16 fFirstLineIndent;
Int16 fX, fY, fNumCols, fFarthestX, fLastX, fLastY;
Int16 fMaxWidth, fMaxHeight, fMaxAscent, fMaxDescent;
Int16 fLineSpacing;
UInt8 *fDestPtr;
UInt32 fDestStride;
UInt8 fDestBPP;
UInt32 fColor;
plMipmap *fMipmap;
UInt32 fFlags;
pcSmallRect fClipRect;
hsScalar fFloatWidth;
const wchar_t *fVolatileStringPtr; // Just so we know where we clipped
CharRenderFunc fRenderFunc;
};
plRenderInfo fRenderInfo;
void IClear( bool onConstruct = false );
void ICalcFontAscent( void );
UInt8 *IGetFreeCharData( UInt32 &newOffset );
void IRenderLoop( const wchar_t *string, Int32 maxCount );
void IRenderString( plMipmap *mip, UInt16 x, UInt16 y, const wchar_t *string, hsBool justCalc );
// Various render functions
void IRenderChar1To32( const plCharacter &c );
void IRenderChar1To32AA( const plCharacter &c );
void IRenderChar8To32( const plCharacter &c );
void IRenderChar8To32Alpha( const plCharacter &c );
void IRenderChar8To32FullAlpha( const plCharacter &c );
void IRenderChar8To32AlphaPremultiplied( const plCharacter &c );
void IRenderChar8To32AlphaPremShadow( const plCharacter &c );
void IRenderCharNull( const plCharacter &c );
UInt32 IGetCharPixel( const plCharacter &c, Int32 x, Int32 y )
{
// only for 8-bit characters
return (x < 0 || y < 0 || (UInt32)x >= fWidth || (UInt32)y >= c.fHeight) ? 0 : *(fBMapData + c.fBitmapOff + y*fWidth + x);
}
public:
plFont();
virtual ~plFont();
CLASSNAME_REGISTER( plFont );
GETINTERFACE_ANY( plFont, hsKeyedObject );
virtual void Read( hsStream *s, hsResMgr *mgr );
virtual void Write( hsStream *s, hsResMgr *mgr );
const char *GetFace( void ) const { return fFace; }
UInt8 GetSize( void ) const { return fSize; }
UInt16 GetFirstChar( void ) const { return fFirstChar; }
UInt16 GetNumChars( void ) const { return fCharacters.GetCount(); }
UInt32 GetFlags( void ) const { return fFlags; }
hsScalar GetDescent( void ) const { return (hsScalar)fFontDescent; }
hsScalar GetAscent( void ) const { return (hsScalar)fFontAscent; }
UInt32 GetBitmapWidth( void ) const { return fWidth; }
UInt32 GetBitmapHeight( void ) const { return fHeight; }
UInt8 GetBitmapBPP( void ) const { return fBPP; }
void SetFace( const char *face );
void SetSize( UInt8 size );
void SetFlags( UInt32 flags ) { fFlags = flags; }
void SetFlag( UInt32 flag, hsBool on ) { if( on ) fFlags |= flag; else fFlags &= ~flag; }
hsBool IsFlagSet( UInt32 flag ) { if( fFlags & flag ) return true; return false; }
void SetRenderColor( UInt32 color );
void SetRenderFlag( UInt32 flag, hsBool on ) { if( on ) fRenderInfo.fFlags |= flag; else fRenderInfo.fFlags &= ~flag; }
hsBool IsRenderFlagSet( UInt32 flag ) { return ( fRenderInfo.fFlags & flag ) ? true : false; }
void SetRenderClipRect( Int16 x, Int16 y, Int16 width, Int16 height );
void SetRenderXJustify( UInt32 j ) { fRenderInfo.fFlags &= ~kRenderJustXMask; fRenderInfo.fFlags |= j; }
void SetRenderYJustify( UInt32 j ) { fRenderInfo.fFlags &= ~kRenderJustYMask; fRenderInfo.fFlags |= j; }
void SetRenderFirstLineIndent( Int16 indent ) { fRenderInfo.fFirstLineIndent = indent; }
void SetRenderLineSpacing( Int16 spacing ) { fRenderInfo.fLineSpacing = spacing; }
// Sets flags too
void SetRenderClipping( Int16 x, Int16 y, Int16 width, Int16 height );
void SetRenderWrapping( Int16 x, Int16 y, Int16 width, Int16 height );
void RenderString( plMipmap *mip, UInt16 x, UInt16 y, const char *string, UInt16 *lastX = nil, UInt16 *lastY = nil );
void RenderString( plMipmap *mip, UInt16 x, UInt16 y, const wchar_t *string, UInt16 *lastX = nil, UInt16 *lastY = nil );
UInt16 CalcStringWidth( const char *string );
UInt16 CalcStringWidth( const wchar_t *string );
void CalcStringExtents( const char *string, UInt16 &width, UInt16 &height, UInt16 &ascent, UInt32 &firstClippedChar, UInt16 &lastX, UInt16 &lastY );
void CalcStringExtents( const wchar_t *string, UInt16 &width, UInt16 &height, UInt16 &ascent, UInt32 &firstClippedChar, UInt16 &lastX, UInt16 &lastY );
hsBool LoadFromFNT( const char *path );
hsBool LoadFromFNTStream( hsStream *stream );
hsBool LoadFromBDF( const char *path, plBDFConvertCallback *callback );
hsBool LoadFromBDFStream( hsStream *stream, plBDFConvertCallback *callback );
hsBool LoadFromP2FFile( const char *path );
hsBool ReadRaw( hsStream *stream );
hsBool WriteRaw( hsStream *stream );
};
#endif // _plFont_h