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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// plSpanTypes Class Functions //
// //
//// Version History /////////////////////////////////////////////////////////
// //
// 5.3.2001 mcn - Created. //
// //
//////////////////////////////////////////////////////////////////////////////
#include "hsTypes.h"
#include "plSpanTypes.h"
#include "hsStream.h"
#include "../pnKeyedObject/plKey.h"
#include "../plPipeline/plGBufferGroup.h"
#include "../plPipeline/hsGDeviceRef.h"
#include "../plGLight/plLightInfo.h"
#include "plDrawable.h"
#include "plAuxSpan.h"
#include "plAccessSnapShot.h"
/////////////////////////////////////////////////////////////////////////////
//// plSpan Functions ////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//// Read ////////////////////////////////////////////////////////////////////
void plSpan::Read( hsStream *stream )
{
fSubType = (UInt16)(stream->ReadSwap32());
fFogEnvironment = nil;
fMaterialIdx = stream->ReadSwap32();
fLocalToWorld.Read( stream );
fWorldToLocal.Read( stream );
fProps = stream->ReadSwap32();
fLocalBounds.Read( stream );
fWorldBounds.Read( stream );
fNumMatrices = (UInt8)(stream->ReadSwap32());
fBaseMatrix = stream->ReadSwap32();
fLocalUVWChans = stream->ReadSwap16();
fMaxBoneIdx = stream->ReadSwap16();
fPenBoneIdx = stream->ReadSwap16();
fMinDist = stream->ReadSwapScalar();
fMaxDist = stream->ReadSwapScalar();
if( fProps & kWaterHeight )
fWaterHeight = stream->ReadSwapScalar();
#ifdef HS_DEBUGGING
fOwnerKey = nil;
#endif
}
//// Write ///////////////////////////////////////////////////////////////////
void plSpan::Write( hsStream *stream )
{
stream->WriteSwap32(fSubType);
stream->WriteSwap32( fMaterialIdx );
fLocalToWorld.Write( stream );
fWorldToLocal.Write( stream );
stream->WriteSwap32( fProps );
fLocalBounds.Write( stream );
fWorldBounds.Write( stream );
stream->WriteSwap32( fNumMatrices );
stream->WriteSwap32( fBaseMatrix );
stream->WriteSwap16( fLocalUVWChans );
stream->WriteSwap16( fMaxBoneIdx );
stream->WriteSwap16( fPenBoneIdx );
stream->WriteSwapScalar( fMinDist );
stream->WriteSwapScalar( fMaxDist );
if( fProps & kWaterHeight )
stream->WriteSwapScalar(fWaterHeight);
}
void plSpan::RemoveAuxSpan(plAuxSpan* aux)
{
int i = fAuxSpans.Find(aux);
int newCount = fAuxSpans.GetCount()-1;
if( i < newCount )
{
fAuxSpans[i] = fAuxSpans[fAuxSpans.GetCount()-1];
}
fAuxSpans.SetCount(newCount);
}
void plSpan::AddAuxSpan(plAuxSpan* aux)
{
fAuxSpans.Append(aux);
}
// AddPermaLight ////////////////////////////////////////////////////////////////
// PermaLights are permanently assigned to a set of spans. There's no checking
// for in range or anything, they are just on.
void plSpan::AddPermaLight(plLightInfo* li, hsBool proj)
{
if( li )
{
hsTArray<plLightInfo*>& lights = proj ? fPermaProjs : fPermaLights;
int idx = lights.Find(li);
if( lights.kMissingIndex == idx )
lights.Append(li);
if( lights.GetCount() )
fProps |= proj ? kPropHasPermaProjs : kPropHasPermaLights;
}
}
void plSpan::RemovePermaLight(plLightInfo* li, hsBool proj)
{
hsTArray<plLightInfo*>& lights = proj ? fPermaProjs : fPermaLights;
int idx = lights.Find(li);
if( lights.kMissingIndex != idx )
{
lights.Remove(idx);
if( !lights.GetCount() )
fProps &= ~(proj ? kPropHasPermaProjs : kPropHasPermaLights);
}
}
//// AddLight ////////////////////////////////////////////////////////////////
// Smart function for maintaining the sorted list of lights for a plSpan.
void plSpan::AddLight( plLightInfo *li, hsScalar strength, hsScalar scale, hsBool proj ) const
{
hsTArray<plLightInfo*>& lights = proj ? fProjectors : fLights;
hsTArray<hsScalar>& strengths = proj ? fProjStrengths : fLightStrengths;
hsTArray<hsScalar>& scales = proj ? fProjScales : fLightScales;
int i;
for( i = 0; i < lights.GetCount(); i++ )
{
if( strengths[ i ] < strength )
break;
}
lights.Insert(i, li);
strengths.Insert(i, strength);
scales.Insert(i, hsScalar(UInt32(scale * 127.9f)) / 127.f);
}
void plSpan::ClearLights() const
{
fLights.SetCount(0);
fLightStrengths.SetCount(0);
fLightScales.SetCount(0);
fProjectors.SetCount(0);
fProjStrengths.SetCount(0);
fProjScales.SetCount(0);
int i;
for( i = 0; i < fPermaLights.GetCount(); i++ )
{
if( !(fPermaLights[i]->IsIdle() || fPermaLights[i]->GetProperty(plLightInfo::kLPShadowOnly)) )
{
fLights.Append(fPermaLights[i]);
fLightStrengths.Append(2.f);
fLightScales.Append(1.f);
}
}
for( i = 0; i < fPermaProjs.GetCount(); i++ )
{
if( !(fPermaProjs[i]->IsIdle() || fPermaProjs[i]->GetProperty(plLightInfo::kLPShadowOnly)) )
{
fProjectors.Append(fPermaProjs[i]);
fProjStrengths.Append(2.f);
fProjScales.Append(1.f);
}
}
fShadowSlaveBits.Clear();
}
//// CanMergeInto ////////////////////////////////////////////////////////////
hsBool plSpan::CanMergeInto( plSpan *other )
{
if( fTypeMask ^ other->fTypeMask )
{
return false;
}
// Make sure lighting equations match
if( ( ( fProps ^ other->fProps ) & kLiteMask ) != 0 )
{
return false;
}
if( fNumMatrices != other->fNumMatrices )
return false;
if( fBaseMatrix != other->fBaseMatrix )
return false;
if( fMaterialIdx != other->fMaterialIdx )
{
return false;
}
if( fFogEnvironment != other->fFogEnvironment )
return false;
// Don't bother checking for having exactly the same matrix elements.
// Either they are both ident, or they are inequal.
if( fLocalToWorld != other->fLocalToWorld )
// if( !(fLocalToWorld.fFlags & other->fLocalToWorld.fFlags & hsMatrix44::kIsIdent) )
{
return false;
}
if( fLights.GetCount() != other->fLights.GetCount() )
return false;
if( fProjectors.GetCount() != other->fProjectors.GetCount() )
return false;
if( fLights.GetCount() )
{
if( !HSMemory::EqualBlocks(fLights.AcquireArray(), other->fLights.AcquireArray(), fLights.GetCount() * sizeof(plLightInfo*)) )
return false;
if( !HSMemory::EqualBlocks(fLightScales.AcquireArray(), other->fLightScales.AcquireArray(), fLights.GetCount() * sizeof(hsScalar)) )
return false;
}
if( fProjectors.GetCount() )
{
if( !HSMemory::EqualBlocks(fProjectors.AcquireArray(), other->fProjectors.AcquireArray(), fProjectors.GetCount() * sizeof(plLightInfo*)) )
return false;
if( !HSMemory::EqualBlocks(fProjScales.AcquireArray(), other->fProjScales.AcquireArray(), fProjectors.GetCount() * sizeof(hsScalar)) )
return false;
}
if( fShadowSlaveBits != other->fShadowSlaveBits )
return false;
if( fSubType ^ other->fSubType )
return false;
return true;
}
//// MergeInto ///////////////////////////////////////////////////////////////
void plSpan::MergeInto( plSpan *other )
{
int i;
for( i = 0; i < GetNumAuxSpans(); i++ )
other->fAuxSpans.Append(GetAuxSpan(i));
}
//// Constructor & Destructor ////////////////////////////////////////////////
plSpan::plSpan()
{
fTypeMask = kSpan;
fSubType = plDrawable::kSubNormal;
fMaterialIdx = (UInt32)-1;
fFogEnvironment = nil;
fProps = 0;
fSnapShot = nil;
ClearLights();
fVisSet.SetBit(0);
fNumMatrices = 0;
fBaseMatrix = 0;
fLocalUVWChans = 0;
fMaxBoneIdx = 0;
fPenBoneIdx = 0;
fMinDist = fMaxDist = -1.f;
fWaterHeight = 0;
#ifdef HS_DEBUGGING
fOwnerKey = nil;
#endif
}
void plSpan::Destroy()
{
if( fSnapShot )
{
fSnapShot->Destroy();
delete fSnapShot;
}
int i;
for( i = 0; i < fAuxSpans.GetCount(); i++ )
fAuxSpans[i]->fDrawable = nil;
}
//////////////////////////////////////////////////////////////////////////////
//// plVertexSpan Functions //////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
plVertexSpan::plVertexSpan()
{
fTypeMask |= kVertexSpan;
fGroupIdx = (UInt32)-1;
fVBufferIdx = (UInt32)-1;
fCellIdx = (UInt32)-1;
fCellOffset = (UInt32)-1;
}
void plVertexSpan::Read( hsStream* stream )
{
plSpan:: Read( stream );
fGroupIdx = stream->ReadSwap32();
fVBufferIdx = stream->ReadSwap32();
fCellIdx = stream->ReadSwap32();
fCellOffset = stream->ReadSwap32();
fVStartIdx = stream->ReadSwap32();
fVLength = stream->ReadSwap32();
}
void plVertexSpan::Write( hsStream* stream )
{
plSpan::Write( stream );
stream->WriteSwap32( fGroupIdx );
stream->WriteSwap32( fVBufferIdx );
stream->WriteSwap32( fCellIdx );
stream->WriteSwap32( fCellOffset );
stream->WriteSwap32( fVStartIdx );
stream->WriteSwap32( fVLength );
}
hsBool plVertexSpan::CanMergeInto( plSpan *other )
{
if( !plSpan::CanMergeInto( other ) )
return false;
plVertexSpan *otherSpan = (plVertexSpan*)other;
if( fGroupIdx != otherSpan->fGroupIdx ||
fVBufferIdx != otherSpan->fVBufferIdx ||
fCellIdx != otherSpan->fCellIdx )
{
return false;
}
return true;
}
void plVertexSpan::MergeInto( plSpan *other )
{
plSpan::MergeInto( other );
plVertexSpan* otherIce = (plVertexSpan*)other;
int min, max;
min = fVStartIdx;
max = min + fVLength - 1;
if( otherIce->fVStartIdx < min )
min = otherIce->fVStartIdx;
if( otherIce->fVStartIdx + otherIce->fVLength - 1 > max )
max = otherIce->fVStartIdx + otherIce->fVLength - 1;
otherIce->fVStartIdx = min;
otherIce->fVLength = max - min + 1;
}
//////////////////////////////////////////////////////////////////////////////
//// plIcicle Functions //////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//// Read ////////////////////////////////////////////////////////////////////
void plIcicle::Read( hsStream *stream )
{
plVertexSpan::Read( stream );
fIBufferIdx = stream->ReadSwap32();
fIPackedIdx = fIStartIdx = stream->ReadSwap32();
fILength = stream->ReadSwap32();
if( fProps & kPropFacesSortable )
{
/// Read in sorting data
int i;
fSortData = TRACKED_NEW plGBufferTriangle[ fILength / 3 ];
for( i = 0; i < fILength / 3; i++ )
fSortData[ i ].Read( stream );
}
else
fSortData = nil;
}
//// Write ///////////////////////////////////////////////////////////////////
void plIcicle::Write( hsStream *stream )
{
plVertexSpan::Write( stream );
stream->WriteSwap32( fIBufferIdx );
stream->WriteSwap32( fIStartIdx );
stream->WriteSwap32( fILength );
if( fProps & kPropFacesSortable )
{
/// Write out sorting data
int i;
for( i = 0; i < fILength / 3; i++ )
fSortData[ i ].Write( stream );
}
}
//// Destroy /////////////////////////////////////////////////////////////////
void plIcicle::Destroy( void )
{
plSpan::Destroy();
delete [] fSortData;
fSortData = nil;
}
//// CanMergeInto ////////////////////////////////////////////////////////////
hsBool plIcicle::CanMergeInto( plSpan *other )
{
if( !plVertexSpan::CanMergeInto( other ) )
return false;
plIcicle *otherIce = (plIcicle *)other;
if( fIBufferIdx != otherIce->fIBufferIdx )
return false;
if( (fNumMatrices != otherIce->fNumMatrices)
||(fBaseMatrix != otherIce->fBaseMatrix) )
return false;
if( fIPackedIdx != otherIce->fIPackedIdx + otherIce->fILength )
{
return false;
}
return true;
}
//// MergeInto ///////////////////////////////////////////////////////////////
void plIcicle::MergeInto( plSpan *other )
{
plVertexSpan::MergeInto( other );
plIcicle *otherIce = (plIcicle *)other;
otherIce->fILength += fILength;
}
//// Constructor/Destructor //////////////////////////////////////////////////
plIcicle::plIcicle()
{
fTypeMask |= kIcicleSpan;
fSortData = nil;
}
//////////////////////////////////////////////////////////////////////////////
//// plParticleSpan Functions ////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//// Constructor /////////////////////////////////////////////////////////////
plParticleSpan::plParticleSpan() : plIcicle()
{
fTypeMask |= kParticleSpan;
fProps |= kPropProjAsVtx;
fSource = nil;
fSortCount = 0;
}
//// CanMergeInto ////////////////////////////////////////////////////////////
hsBool plParticleSpan::CanMergeInto( plSpan *other )
{
return plIcicle::CanMergeInto( other );
}
//// MergeInto ///////////////////////////////////////////////////////////////
void plParticleSpan::MergeInto( plSpan *other )
{
plIcicle::MergeInto( other );
}
//// Destroy /////////////////////////////////////////////////////////////////
void plParticleSpan::Destroy( void )
{
plIcicle::Destroy();
fSource = nil;
if( fParentSet != nil )
{
fParentSet->fRefCount--;
if( fParentSet->fRefCount == 0 )
delete fParentSet;
}
}
//////////////////////////////////////////////////////////////////////////////
//// plParticleSet Functions /////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//// Constructor /////////////////////////////////////////////////////////////
plParticleSet::plParticleSet()
{
}
//// Destructor //////////////////////////////////////////////////////////////
plParticleSet::~plParticleSet()
{
fVLength = 0; // Flag as empty
}