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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plSpanInstance_inc
#define plSpanInstance_inc
#include "hsGeometry3.h"
#include "hsMatrix44.h"
// plClusterGroup
// array of templates
// array of materials (indexed by templates)
// array of clusters
// array of LOD blend
// array of vis sets
// plCluster
// array of span instances that are combinable
// LOD blend start and end index
// vis set index
// Combinable means:
// same material
// same format
// same LOD blend
// same vis set
// same lights
// same encoding?
// plSpanInstance
// template idx
// 3x4 transform
// encoding flags
// (what components does it include, delPos? color?)
// (what's the encoding? 32bit RGBA? 16Bit/Chan? 10Bit/Chan? 8Bit/Chan?)
// (need an encoding per channel)
// plSpanTemplate
// numVerts
// Format (assume pos & norm?)
// kUVWMask
// kColMask
// kWeightMask
// fPos
// fNorm
// fCol
// fUVWs
// fWeights
class plSpanEncoding
{
public:
enum
{
kPosNone = 0x0,
kPos888 = 0x1,
kPos161616 = 0x2,
kPos101010 = 0x4,
kPos008 = 0x8,
kPosMask = kPos888 | kPos161616 | kPos101010 | kPos008,
kColNone = 0x0,
kColA8 = 0x10,
kColI8 = 0x20,
kColAI88 = 0x40,
kColRGB888 = 0x80,
kColARGB8888 = 0x100,
kColMask = kColNone
| kColA8
| kColI8
| kColAI88
| kColRGB888
| kColARGB8888,
};
UInt32 fCode;
hsScalar fPosScale;
plSpanEncoding() : fCode(kPosNone|kColNone), fPosScale(0) {}
plSpanEncoding(UInt32 c, hsScalar s) : fCode(c), fPosScale(s) {}
UInt32 Code() const { return fCode; }
hsScalar Scale() const { return fPosScale; }
void Read(hsStream* s);
void Write(hsStream* s) const;
};
class plSpanInstance
{
protected:
UInt8* fPosDelta;
UInt8* fCol;
hsScalar fL2W[3][4];
friend class plSpanInstanceIter;
public:
plSpanInstance();
~plSpanInstance();
void Read(hsStream* s, const plSpanEncoding& encoding, UInt32 numVerts);
void Write(hsStream* s, const plSpanEncoding& encoding, UInt32 numVerts) const;
void Encode(const plSpanEncoding& encoding, UInt32 numVerts, const hsVector3* delPos, const UInt32* color);
void Alloc(const plSpanEncoding& encoding, UInt32 numVerts);
void DeAlloc();
hsMatrix44 LocalToWorld() const;
hsMatrix44 WorldToLocal() const;
void SetLocalToWorld(const hsMatrix44& l2w);
hsBool HasPosDelta() const { return fPosDelta != nil; }
hsBool HasColor() const { return fCol != nil; }
static UInt16 PosStrideFromEncoding(const plSpanEncoding& encoding)
{
switch(encoding.fCode & plSpanEncoding::kPosMask)
{
case plSpanEncoding::kPos888:
return 3;
case plSpanEncoding::kPos161616:
return 6;
case plSpanEncoding::kPos101010:
return 4;
case plSpanEncoding::kPos008:
return 1;
}
return 0;
}
static UInt16 ColStrideFromEncoding(const plSpanEncoding& encoding)
{
switch(encoding.fCode & plSpanEncoding::kPosMask)
{
case plSpanEncoding::kColNone:
return 0;
case plSpanEncoding::kColA8:
return 1;
case plSpanEncoding::kColI8:
return 1;
case plSpanEncoding::kColAI88:
return 2;
case plSpanEncoding::kColRGB888:
return 3;
case plSpanEncoding::kColARGB8888:
return 4;
}
return 0;
}
};
class plSpanInstanceIter
{
protected:
plSpanInstance* fInst;
plSpanEncoding fEncoding;
UInt32 fNumVerts;
Int32 fNumVertsLeft;
UInt16 fPosStride;
UInt16 fColStride;
union {
Int8* fPos888;
Int16* fPos161616;
UInt32* fPos101010;
};
union {
UInt8* fA8;
UInt8* fI8;
UInt16* fAI88;
UInt8* fRGB888;
UInt32* fARGB8888;
};
public:
plSpanInstanceIter();
plSpanInstanceIter(plSpanInstance* inst, const plSpanEncoding& encoding, UInt32 numVerts) { Init(inst, encoding, numVerts); }
void Init(plSpanInstance* inst, const plSpanEncoding& encoding, UInt32 numVerts)
{
fInst = inst;
fEncoding = encoding;
fNumVerts = numVerts;
fPosStride = inst->PosStrideFromEncoding(fEncoding);
fColStride = inst->ColStrideFromEncoding(fEncoding);
fNumVertsLeft = 0;
}
void Begin()
{
fPos888 = (Int8*)fInst->fPosDelta;
fA8 = fInst->fCol;
fNumVertsLeft = fNumVerts;
}
void Advance()
{
fPos888 += fPosStride;
fA8 += fColStride;
fNumVertsLeft--;
}
hsBool More() const { return fNumVertsLeft > 0; }
hsVector3 DelPos() const
{
switch(fEncoding.fCode & plSpanEncoding::kPosMask)
{
case plSpanEncoding::kPos888:
return hsVector3(fPos888[0] * fEncoding.fPosScale,
fPos888[1] * fEncoding.fPosScale,
fPos888[2] * fEncoding.fPosScale);
case plSpanEncoding::kPos161616:
return hsVector3(fPos161616[0] * fEncoding.fPosScale,
fPos161616[1] * fEncoding.fPosScale,
fPos161616[2] * fEncoding.fPosScale);
case plSpanEncoding::kPos101010:
return hsVector3(int(*fPos101010 & 0x3f) * fEncoding.fPosScale,
int((*fPos101010 >> 10) & 0x3f) * fEncoding.fPosScale,
int((*fPos101010 >> 20) & 0x3f) * fEncoding.fPosScale);
case plSpanEncoding::kPos008:
return hsVector3(0,0, *fPos888 * fEncoding.fPosScale);
}
return hsVector3(0,0,0);
};
hsPoint3 Position(const hsPoint3& p) const
{
hsPoint3 pos(p);
pos += DelPos();
return pos;
};
UInt32 Color(UInt32 c) const
{
switch(fEncoding.fCode & plSpanEncoding::kColMask)
{
case plSpanEncoding::kColA8:
return (c & 0x00ffffff) | *fA8;
case plSpanEncoding::kColI8:
return (c & 0xff000000)
| (*fI8 << 16)
| (*fI8 << 8)
| (*fI8 << 0);
case plSpanEncoding::kColAI88:
{
const UInt32 col = *fAI88 & 0xff;
return ((*fAI88 & 0xff00) << 24)
| (col << 16)
| (col << 8)
| (col << 0);
}
case plSpanEncoding::kColRGB888:
return (c & 0xff000000)
| (fRGB888[0] << 16)
| (fRGB888[1] << 8)
| (fRGB888[2] << 0);
case plSpanEncoding::kColARGB8888:
return *fARGB8888;
}
return c;
};
};
#endif // plSpanInstance_inc