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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plConfigInfo_h_inc
#define plConfigInfo_h_inc
#include "plKeysAndValues.h"
#include "hsStlUtils.h"
#include <stdarg.h>
/////////////////////////////////////////////////
typedef std::vector<std::string> plStringList;
typedef std::vector<std::wstring> plWStringList;
/////////////////////////////////////////////////
class plConfigSource;
class plConfigInfo
{
public:
typedef plKeysAndValues::Keys
Keys;
typedef plKeysAndValues::Values
Values;
typedef std::map<xtl::istring, plKeysAndValues>
Sections;
static const std::string& GlobalSection();
private:
mutable Sections fSections;
public:
plConfigInfo();
plConfigInfo(const plConfigInfo & src);
virtual ~plConfigInfo() {}
plConfigInfo & operator =(const plConfigInfo & src);
// REMOVE
// remove all sections
void Clear();
// remove section
void RemoveSection(const std::string & section);
// remove key from section
void RemoveKey(const std::string & section, const std::string & key);
// QUERY
// does this section exist?
bool HasSection(const std::string & section) const;
// does the given section contain this key?
bool HasKey(const std::string & section, const std::string & key);
// does any section contain this key?
bool HasKeyAny(const std::string & key);
// does any of the given sections contain this key?
bool HasKeyIn(const std::string & key, const char * section1, ... /*, nil*/);
bool HasKeyIn(const std::string & key, const std::vector<std::string> & sections );
// does key in section have this value?
bool KeyHasValue(const std::string & section, const std::string & key, const std::string & value);
bool KeyHasValue(const std::string & section, const std::string & key, int value);
bool KeyHasValue(const std::string & section, const std::string & key, double value);
// ADD
// add key=value to the section
bool AddValue(const std::string & section, const std::string & key, const std::string & value, KAddValueMode mode=kAlwaysAdd);
bool AddValue(const std::string & section, const std::string & key, int value, KAddValueMode mode=kAlwaysAdd);
bool AddValue(const std::string & section, const std::string & key, double value, KAddValueMode mode=kAlwaysAdd);
bool AddValues(const std::string & section, const std::string & key, const std::vector<std::string> & values, KAddValueMode mode=kAlwaysAdd);
// GET
plKeysAndValues GetSection(const std::string & section, bool & found);
std::vector<std::string> GetSectionNames();
// get value for key from given section
std::string GetValue(const std::string & section, const std::string & key, const std::string & defval="", bool * outFound=nil) const;
int GetValue(const std::string & section, const std::string & key, int defval, bool * outFound=nil) const;
double GetValue(const std::string & section, const std::string & key, double defval, bool * outFound=nil) const;
std::vector<std::string> GetAllValues(const std::string & section, const std::string & key) const;
// get value for key from any section
std::string GetValueAny(const std::string & key, const std::string & defval="", bool * outFound=nil) const;
int GetValueAny(const std::string & key, int defval, bool * outFound=nil) const;
double GetValueAny(const std::string & key, double defval, bool * outFound=nil) const;
std::vector<std::string> GetAllValuesAny(const std::string & key) const;
// get value for key from one of the given sections
std::string GetValueIn(const std::string & key, const std::string & defval, bool * outFound, const char * section1, ... /*, nil*/) const;
std::string GetValueIn(const std::string & key, const std::string & defval, bool * outFound, const std::vector<std::string> & sections ) const;
int GetValueIn(const std::string & key, int defval, bool * outFound, const char * section1, ... /*, nil*/) const;
int GetValueIn(const std::string & key, int defval, bool * outFound, const std::vector<std::string> & sections ) const;
double GetValueIn(const std::string & key, double defval, bool * outFound, const char * section1, ... /*, nil*/) const;
double GetValueIn(const std::string & key, double defval, bool * outFound, const std::vector<std::string> & sections ) const;
std::vector<std::string> GetAllValuesIn(const std::string & key, const char * section1, ... /*, nil*/);
// ITERATORS
bool GetSectionIterators(Sections::const_iterator & iter, Sections::const_iterator & end) const;
bool GetKeyIterators(const xtl::istring & section, Keys::const_iterator & iter, Keys::const_iterator & end) const;
bool GetValueIterators(const xtl::istring & section, const xtl::istring & key, Values::const_iterator & iter, Values::const_iterator & end) const;
// CONFIG SOURCE
virtual bool ReadFrom(plConfigSource * src, KAddValueMode mode=kAlwaysAdd);
virtual bool WriteTo(plConfigSource * src);
};
class plConfigInfoLogging
{
private:
plConfigInfo fConfigInfo;
plConfigInfo fLog;
public:
plConfigInfoLogging();
~plConfigInfoLogging();
plConfigInfo* GetConfigInfo() { return &fConfigInfo; }
plConfigInfo* GetConfigInfoLog() { return &fLog; }
bool GetValue(std::string& retval, const std::string & section, const std::string & key, const std::string & desc, const std::string& defval = "");
bool GetValue(int& retval, const std::string & section, const std::string & key, const std::string & desc, int defval);
bool GetValue(bool& retval, const std::string & section, const std::string & key, const std::string & desc, bool defval);
bool GetValue(float& retval, const std::string & section, const std::string & key, const std::string & desc, float defval);
bool GetValue(double& retval, const std::string & section, const std::string & key, const std::string & desc, double defval);
bool GetAllValues(std::vector<std::string>& values, const std::string & section, const std::string & key, const std::string & desc);
#if USE_MULT_SECTIONS
// get value for key from any section
bool GetValueAny(std::string& retval, const std::string & key, const std::string & desc, const std::string & defval);
bool GetValueAny(int &retval, const std::string & key, const std::string & desc, int defval);
bool GetValueAny(bool& retval, const std::string & key, const std::string & desc, bool defval);
bool GetValueAny(float& retval, const std::string & key, const std::string & desc, float defval);
bool GetValueAny(double& retval, const std::string & key, const std::string & desc, double defval);
bool GetAllValuesAny(std::vector<std::string>& values, const std::string & key, const std::string & desc);
// get value for key from one of the given sections
bool GetValueIn(std::string& retval, const std::string & key, const std::string & desc, const std::string & defval, const char * section1, ... /*, nil*/);
bool GetValueIn(std::string& retval, const std::string & key, const std::string & desc, const std::string & defval, std::vector<std::string> & sections );
bool GetValueIn(int& retval, const std::string & key, const std::string & desc, int defval, const char * section1, ... /*, nil*/);
bool GetValueIn(int& retval, const std::string & key, const std::string & desc, int defval, std::vector<std::string> & sections );
bool GetValueIn(bool& retval, const std::string & key, const std::string & desc, bool defval, const char * section1, ... /*, nil*/);
bool GetValueIn(bool& retval, const std::string & key, const std::string & desc, bool defval, std::vector<std::string> & sections );
bool GetValueIn(float& retval, const std::string & key, const std::string & desc, double defval, const char * section1, ... /*, nil*/);
bool GetValueIn(float& retval, const std::string & key, const std::string & desc, double defval, std::vector<std::string> & sections );
bool GetValueIn(double& retval, const std::string & key, const std::string & desc, double defval, const char * section1, ... /*, nil*/);
bool GetValueIn(double& retval, const std::string & key, const std::string & desc, double defval, std::vector<std::string> & sections );
#endif
};
/////////////////////////////////////////////////
class plConfigSource
{
protected:
std::string fCurrSection; // used in parsing
std::string fEffectiveSection; // used in parsing
KAddValueMode fAddMode; // used in parsing
plConfigInfo * fConfigInfo;
void SplitAt(std::string & key, std::string & value, char splitter, std::string & in);
virtual bool ReadString(const std::string & in);
virtual bool ReadPair(std::string & key, std::string & value);
virtual bool ReadList(char ** list);
virtual bool ReadSubSource( const char * name ) { return true; }
protected:
virtual bool ReadInto(plConfigInfo & configInfo, KAddValueMode mode=kAlwaysAdd);
virtual bool WriteOutOf(plConfigInfo & configInfo);
public:
plConfigSource() {}
virtual ~plConfigSource() {}
friend class plConfigInfo;
};
/////////////////////////////////////////////////
class plCmdLineConfigSource : public plConfigSource
{
int fArgc;
char ** fArgv;
std::string fMySection;
protected:
bool ReadInto(plConfigInfo & configInfo, KAddValueMode mode=kAlwaysAdd);
public:
plCmdLineConfigSource(int argc, char ** argv, const char * mySection="CmdLine");
};
/////////////////////////////////////////////////
class plEnvConfigSource : public plConfigSource
{
char ** fEnvp;
std::string fMySection;
protected:
bool ReadInto(plConfigInfo & configInfo, KAddValueMode mode=kAlwaysAdd);
public:
plEnvConfigSource(char ** envp, const char * mySection="Environment");
};
/////////////////////////////////////////////////
class plIniConfigSource : public plConfigSource
{
protected:
std::string fFileName;
bool ReadInto(plConfigInfo & configInfo, KAddValueMode mode=kAlwaysAdd);
bool WriteOutOf(plConfigInfo & configInfo);
public:
plIniConfigSource(const char * iniFileName);
};
/////////////////////////////////////////////////
// just like above, but works with hsStream-derived classes
class hsStream;
class plIniStreamConfigSource : public plConfigSource
{
protected:
hsStream * fStream;
bool ReadInto(plConfigInfo & configInfo, KAddValueMode mode=kAlwaysAdd);
bool WriteOutOf(plConfigInfo & configInfo);
public:
plIniStreamConfigSource(hsStream * stream);
};
/////////////////////////////////////////////////
// an ini file reader/writer that ignores section headers and puts all
// data in an unnamed section, or more accurately, in a section named "".
class plIniNoSectionsConfigSource : public plConfigSource
{
std::string fFileName;
protected:
bool ReadString(const std::string & in);
bool ReadInto(plConfigInfo & configInfo, KAddValueMode mode=kAlwaysAdd);
bool WriteOutOf(plConfigInfo & configInfo);
public:
plIniNoSectionsConfigSource(const char * iniFileName);
};
/////////////////////////////////////////////////
// an ini file reader that only reads specified sections
class plIniSectionConfigSource : public plIniConfigSource
{
typedef std::vector<xtl::istring>
Sections;
protected:
Sections fSections;
bool ReadPair(std::string & key, std::string & value);
bool ReadSubSource( const char * name );
public:
plIniSectionConfigSource(const char * iniFileName, std::vector<std::string> & sections);
};
/////////////////////////////////////////////////
// TODO: This would be a cool thing. not needed right now though.
class plDatabaseConfigSource : public plConfigSource
{
protected:
bool ReadInto(plConfigInfo & configInfo, KAddValueMode mode=kAlwaysAdd);
bool WriteOutOf(plConfigInfo & configInfo);
public:
plDatabaseConfigSource(const char * connectString);
};
/////////////////////////////////////////////////
class plDebugConfigSource : public plConfigSource
{
protected:
std::string fFileName;
bool WriteOutOf(plConfigInfo & configInfo);
public:
plDebugConfigSource(){}
};
/////////////////////////////////////////////////
class plWWWAuthenticateConfigSource : public plConfigSource
{
const std::string& fAuth;
protected:
bool ReadInto(plConfigInfo & configInfo, KAddValueMode mode=kAlwaysAdd);
public:
plWWWAuthenticateConfigSource(const std::string& auth);
};
////////////////////////////////////////////////////////////////////
// NOTE: plClass _must_ appear first in a multiple-inheritance list.
class plClass
{
public:
virtual void Unused(){}
};
////////////////////////////////////////////////////////////////////
typedef bool (plClass::*TEvaluate)();
typedef bool (plClass::*TEvaluateConst)() const;
struct plEvaluate
{
plClass * fTarget;
bool (plClass::*fEvaluate)();
bool (plClass::*fEvaluateConst)() const;
plEvaluate( plClass * target=nil, TEvaluate evaluate=nil )
: fTarget(target)
, fEvaluate(evaluate)
, fEvaluateConst(nil)
{}
plEvaluate( plClass * target, TEvaluateConst evaluate )
: fTarget(target)
, fEvaluateConst(evaluate)
, fEvaluate(nil)
{}
bool operator()()
{
if (fEvaluate)
return (fTarget)?(fTarget->*fEvaluate)():true;
else
if (fEvaluateConst)
return (fTarget)?(fTarget->*fEvaluateConst)():true;
else
return true;
}
};
////////////////////////////////////////////////////////////////////
typedef std::string (plClass::*TModify)(const std::string & value);
struct plModify
{
plClass * fTarget;
std::string (plClass::*fModify)(const std::string & value);
plModify( plClass * target=nil, TModify modify=nil )
: fTarget(target)
, fModify(modify)
{}
std::string operator()(const std::string & value) { return (fTarget)?(fTarget->*fModify)(value):value;}
std::string operator()(const std::string & value) const { return (fTarget)?(fTarget->*fModify)(value):value;}
};
////////////////////////////////////////////////////////////////////
class plConfigValueBase
{
public:
std::string fConfigName;
std::string fConfigGroup;
plEvaluate fReadEvaluate; // returns true if we want to read this value from options
plEvaluate fWriteEvaluate; // returns true if we want to write this value to options
plModify fReadModify; // may modify the value being read from options
plModify fWriteModify; // may modify the value being written to options
plModify fGetModify; // may modify the value when being assigned
plModify fSetModify; // may modify the value when being accessed
plConfigValueBase( const char * configName="", const char * configGroup="" )
: fConfigName(configName)
, fConfigGroup(configGroup)
{}
void SetConfigName(const char * name) { fConfigName=(name)?name:"";}
std::string GetConfigName() const { return fConfigName;}
void SetConfigGroup(const char * group) { fConfigGroup=group;}
std::string GetConfigGroup() const { return fConfigGroup;}
bool HasConfigName() { return fConfigName.length()>0;}
bool HasConfigGroup() { return fConfigGroup.length()>0;}
virtual void ConfigRead(plConfigInfo * opts);
virtual void ConfigWrite(plConfigInfo * opts);
void SetValue(const char * value);
std::string GetValue() const;
virtual void ISetValue(const char * value) = 0;
virtual std::string IGetValue() const = 0;
void SetReadEvaluate(plClass * targetObj, TEvaluate evalFunc);
void SetWriteEvaluate(plClass * targetObj, TEvaluate evalFunc);
void SetWriteEvaluate(plClass * targetObj, TEvaluateConst evalFunc);
void SetReadModify(plClass * targetObj, TModify modifyFunc);
void SetWriteModify(plClass * targetObj, TModify modifyFunc);
void SetGetModify(plClass * targetObj, TModify modifyFunc);
void SetSetModify(plClass * targetObj, TModify modifyFunc);
};
////////////////////////////////////////////////////////////////////
class plConfigValue : public plConfigValueBase
{
public:
plConfigValue( const char * configName="", const char * configGroup="" )
: plConfigValueBase(configName, configGroup)
{}
std::string fConfigValue;
void ISetValue(const char * value) { fConfigValue=value;}
std::string IGetValue() const { return fConfigValue;}
};
////////////////////////////////////////////////////////////////////
class plConfigAggregateValue : public plConfigValueBase
{
public:
std::vector<plConfigValueBase*> fItems;
plConfigAggregateValue(
const char * name=nil,
// A vararg here would not work because of a
// multiple inheritance issue. Classes that are
// plConfigValueBase are likely to be derived from
// plClass also. Since plClass must be first in
// the inheritance list, the vararg would not
// point to the plConfigValueBase vtable that we
// need to access.
plConfigValueBase * item1=nil,
plConfigValueBase * item2=nil,
plConfigValueBase * item3=nil,
plConfigValueBase * item4=nil,
plConfigValueBase * item5=nil,
plConfigValueBase * item6=nil,
plConfigValueBase * item7=nil);
void ISetValue(const char * value);
std::string IGetValue() const;
void AddItem(plConfigValueBase * item);
void AddItems(
plConfigValueBase * item1=nil,
plConfigValueBase * item2=nil,
plConfigValueBase * item3=nil,
plConfigValueBase * item4=nil,
plConfigValueBase * item5=nil,
plConfigValueBase * item6=nil,
plConfigValueBase * item7=nil);
};
////////////////////////////////////////////////////////////////////
class plConfigValueProxy : public plConfigValueBase
{
plConfigValueBase * fConfigurable;
public:
plConfigValueProxy(plConfigValueBase * item=nil)
: fConfigurable(item)
{}
void Set(plConfigValueBase * item) { fConfigurable=item;}
void ISetValue(const char * value) { fConfigurable->ISetValue(value);}
std::string IGetValue() const { return fConfigurable->IGetValue();}
};
////////////////////////////////////////////////////////////////////
class plConfigGroup
{
public:
plConfigInfo fOpts;
std::string fGroupName;
std::vector<plConfigValueBase*> fItems;
plConfigGroup(const char * groupName="");
bool Read(plConfigSource * src);
bool Write(plConfigSource * src);
void AddItem(plConfigValueBase * item, const char * name=nil);
};
////////////////////////////////////////////////////////////////////
#endif // plConfigInfo_h_inc