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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plAudibleNull_inc
#define plAudibleNull_inc
struct hsVector3;
struct hsPoint3;
#include "plAudible.h"
class plAudibleNull : public plAudible
{
public:
plAudibleNull() : fSceneNode(nil),fSceneObj(nil) {;}
CLASSNAME_REGISTER( plAudibleNull );
GETINTERFACE_ANY( plAudibleNull, plAudible );
virtual plKey GetSceneNode() const { return fSceneNode; }
virtual void SetSceneNode(plKey newNode);
virtual plKey GetSceneObject() const { return fSceneObj; }
virtual void SetSceneObject(plKey newNode) { }
virtual plAudible& SetProperty(int prop, hsBool on) { return *this; }
virtual hsBool GetProperty(int prop) { return false; }
void Play(int index = -1){;}
void SynchedPlay(int index = -1) {;}
void Stop(int index = -1){;}
void FastForwardPlay(int index = -1){;}
void FastForwardToggle(int index = -1){;}
void SetMin(const hsScalar m,int index = -1){;} // sets minimum falloff distance
void SetMax(const hsScalar m,int index = -1){;} // sets maximum falloff distance
virtual plAudible& SetTransform(const hsMatrix44& l2w, const hsMatrix44& w2l, int index = -1){return *this;}
hsScalar GetMin(int index = -1) const{return 0;}
hsScalar GetMax(int index = -1) const{return 0;}
void SetVelocity(const hsVector3 vel,int index = -1){;}
hsVector3 GetVelocity(int index = -1) const;
hsPoint3 GetPosition(int index = -1);
void SetLooping(hsBool loop,int index = -1){;} // sets continuous loop or stops looping
hsBool IsPlaying(int index = -1){return false;}
virtual void SetTime(double t, int index = -1) {}
virtual void Activate(){}
virtual void DeActivate(){}
virtual void GetStatus(plSoundMsg* pMsg) {;}
virtual int GetNumSounds() const {return 0;}
virtual plSound* GetSound(int i) const { return nil; }
virtual int GetSoundIndex(const char *keyname) const { return -1; }
virtual void SetVolume(const float volume,int index = -1) {;}
virtual void SetFilename(int index, const char *filename, hsBool isCompressed){}
virtual void RemoveCallbacks(plSoundMsg* pMsg) {}
virtual void AddCallbacks(plSoundMsg* pMsg) {}
virtual void SetMuted( hsBool muted, int index = -1 ) {;}
virtual void ToggleMuted( int index = -1 ) {;}
virtual void SetTalkIcon(int index, UInt32 str){;}
virtual void ClearTalkIcon(){;}
virtual void SetFadeIn( const int type, const float length, int index = -1 ) {}
virtual void SetFadeOut( const int type, const float length, int index = -1 ) {}
protected:
plKey fSceneNode, fSceneObj;
};
#endif // plAudibleNull_inc