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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// pfConsoleContext Header //
// //
//////////////////////////////////////////////////////////////////////////////
#ifndef _pfConsoleContext_h
#define _pfConsoleContext_h
#include "hsTypes.h"
#include "pfConsoleCmd.h"
//// Class Definition ////////////////////////////////////////////////////////
class pfConsoleContext
{
protected:
hsBool fAddWhenNotFound; // Controls whether we add variables on Set() calls if they're not found
char *fName;
hsTArray<char *> fVarNames;
hsTArray<pfConsoleCmdParam> fVarValues;
void IAddVar( const char *name, const pfConsoleCmdParam &value );
static pfConsoleContext fRootContext;
public:
pfConsoleContext( const char *name );
virtual ~pfConsoleContext();
void Clear( void );
UInt32 GetNumVars( void ) const;
const char *GetVarName( UInt32 idx ) const;
pfConsoleCmdParam &GetVarValue( UInt32 idx ) const;
Int32 FindVar( const char *name ) const;
void RemoveVar( UInt32 idx );
void AddVar( const char *name, const pfConsoleCmdParam &value );
void AddVar( const char *name, int value );
void AddVar( const char *name, float value );
void AddVar( const char *name, const char *value );
void AddVar( const char *name, char value );
void AddVar( const char *name, bool value );
hsBool SetVar( UInt32 idx, const pfConsoleCmdParam &value );
hsBool SetVar( const char *name, const pfConsoleCmdParam &value );
hsBool SetVar( const char *name, int value );
hsBool SetVar( const char *name, float value );
hsBool SetVar( const char *name, const char *value );
hsBool SetVar( const char *name, char value );
hsBool SetVar( const char *name, bool value );
// Decide whether Sets() on nonexistant variables will fail or add a new variable
void SetAddWhenNotFound( hsBool f ) { fAddWhenNotFound = f; }
hsBool GetAddWhenNotFound( void ) const { return fAddWhenNotFound; }
static pfConsoleContext &GetRootContext( void );
};
#endif //_pfConsoleContext_h