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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plRenderLevel_inc
#define plRenderLevel_inc
class plRenderLevel
{
public:
// A renderlevel is [Major bits 32..8]|[Minor bits 7..0]
// The major render level is further broken into 3 ranges.
// Range [0x00..0xff] - Blend onto the frame buffer (before even opaque objects)
// Range [0x0100..0xffff] - Opaque and nearly opaque objects
// Range [0x010000..0xffffff] - For blending objects (typically sorted amongst each other)
// The minor bits denote a slight difference in draw order. For example, a decal wants
// to be drawn after the opaque object it is applied to, but hopefully not very long after.
// The avatar gets a render priority of kDefRendMajorLevel,kAvatarRendMinorLevel. This puts
// it in the group of normal opaque objects with no render dependencies, but with the maximum
// permitted minor level. So it will be drawn after the opaque background, and the opaque background's
// decals, but before the first thing with a render dependency on the background (e.g. plants).
// Removed kAvatarBlendRendMinorLevel, not being used anywhere. mf
enum {
kOpaqueMajorLevel = 0x0,
kFBMajorLevel = 0x1,
kDefRendMajorLevel = 0x2,
kBlendRendMajorLevel = 0x4,
kLateRendMajorLevel = 0x8
};
enum {
kMajorShift = 28
};
enum {
kDefRendMinorLevel = 0x00,
kOpaqueMinorLevel = 0x0,
kMinorLevelMask = ((1 << kMajorShift) - 1),
kAvatarRendMinorLevel = kMinorLevelMask-1
};
public:
plRenderLevel() { Set(kDefRendMajorLevel, kDefRendMinorLevel); }
plRenderLevel(UInt32 l) : fLevel(l) {}
plRenderLevel(UInt32 major, UInt32 minor) { Set(major, minor); }
int operator==(const plRenderLevel& l) const { return fLevel == l.fLevel; }
int operator!=(const plRenderLevel& l) const { return fLevel != l.fLevel; }
int operator>(const plRenderLevel& l) const { return fLevel > l.fLevel; }
int operator<(const plRenderLevel& l) const { return fLevel < l.fLevel; }
int operator>=(const plRenderLevel& l) const { return fLevel >= l.fLevel; }
int operator<=(const plRenderLevel& l) const { return fLevel <= l.fLevel; }
UInt32 Level() const { return fLevel; }
UInt32 Minor() const { return UInt32(fLevel & kMinorLevelMask); }
UInt32 Major() const { return UInt32(fLevel >> kMajorShift); }
plRenderLevel& Set(UInt32 l) { fLevel = l; return *this; }
plRenderLevel& Set(UInt32 major, UInt32 minor) { fLevel = (UInt32(major) << kMajorShift) | UInt32(minor); return *this; }
UInt32 fLevel;
static plRenderLevel OpaqueRenderLevel() { return plRenderLevel(kOpaqueMajorLevel, kOpaqueMinorLevel); }
};
#endif // plRenderLevel_inc