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struct HS_POINT2_NAME {
HS_POINT2_TYPE fX, fY;
HS_POINT2_NAME& Set(HS_POINT2_TYPE x, HS_POINT2_TYPE y)
{
fX = x;
fY = y;
return *this;
}
HS_POINT2_NAME& operator+=(const HS_POINT2_NAME& s)
{
this->fX += s.fX;
this->fY += s.fY;
return *this;
}
HS_POINT2_NAME& operator-=(const HS_POINT2_NAME& s)
{
this->fX -= s.fX;
this->fY -= s.fY;
return *this;
}
#if 0 // Havok reeks
friend int operator==(const HS_POINT2_NAME& s, const HS_POINT2_NAME& t)
{
return (s.fX == t.fX && s.fY == t.fY);
}
friend int operator!=(const HS_POINT2_NAME& s, const HS_POINT2_NAME& t)
{
return !(s == t);
}
#else // Havok reeks
int operator==(const HS_POINT2_NAME& ss) const
{
return (ss.fX == fX && ss.fY == fY);
}
int operator!=(const HS_POINT2_NAME& ss)
{
return !(ss == *this);
}
#endif // Havok reeks
friend HS_POINT2_NAME operator+(const HS_POINT2_NAME& s, const HS_POINT2_NAME& t)
{
HS_POINT2_NAME result;
result.Set(s.fX + t.fX, s.fY + t.fY);
return result;
}
friend HS_POINT2_NAME operator-(const HS_POINT2_NAME& s, const HS_POINT2_NAME& t)
{
HS_POINT2_NAME result;
result.Set(s.fX - t.fX, s.fY - t.fY);
return result;
}
friend HS_POINT2_NAME operator-(const HS_POINT2_NAME& s)
{
HS_POINT2_NAME result = { -s.fX, -s.fY };
return result;
}
#undef HS_POINT2_NAME
#undef HS_POINT2_TYPE