You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
84 lines
5.1 KiB
84 lines
5.1 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
#include "max.h" |
|
#include "python.h" |
|
#include <vector> |
|
|
|
class plAutoUIBlock; |
|
|
|
class plPythonMgr |
|
{ |
|
protected: |
|
plPythonMgr(); |
|
|
|
bool IQueryPythonFile(char *fileName); |
|
|
|
void IAddBool(plAutoUIBlock *autoUI, PyObject *tuple, char *paramName, int id, int vid, std::vector<std::string>* vstates); |
|
void IAddInt(plAutoUIBlock *autoUI, PyObject *tuple, char *paramName, int id, int vid, std::vector<std::string>* vstates); |
|
void IAddFloat(plAutoUIBlock *autoUI, PyObject *tuple, char *paramName, int id, int vid, std::vector<std::string>* vstates); |
|
void IAddString(plAutoUIBlock *autoUI, PyObject *tuple, char *paramName, int id, int vid, std::vector<std::string>* vstates); |
|
void IAddSceneObj(plAutoUIBlock *autoUI, PyObject *tuple, char *paramName, int id, int vid, std::vector<std::string>* vstates); |
|
void IAddSceneObjList(plAutoUIBlock *autoUI, PyObject *tuple, char *paramName, int id, int vid, std::vector<std::string>* vstates); |
|
void IAddActivator(plAutoUIBlock *autoUI, PyObject *tuple, char *paramName, int id, int vid, std::vector<std::string>* vstates); |
|
void IAddActivatorList(plAutoUIBlock *autoUI, PyObject *tuple, char *paramName, int id, int vid, std::vector<std::string>* vstates); |
|
void IAddResponder(plAutoUIBlock *autoUI, PyObject *tuple, char *paramName, int id, int vid, std::vector<std::string>* vstates); |
|
void IAddResponderList(plAutoUIBlock *autoUI, PyObject *tuple, char *paramName, int id, int vid, std::vector<std::string>* vstates); |
|
void IAddDynamicText(plAutoUIBlock *autoUI, PyObject *tuple, char *paramName, int id, int vid, std::vector<std::string>* vstates); |
|
void IAddGUIDialog(plAutoUIBlock *autoUI, PyObject *tuple, char *paramName, int id, int vid, std::vector<std::string>* vstates); |
|
void IAddExcludeRegion(plAutoUIBlock *autoUI, PyObject *tuple, char *paramName, int id, int vid, std::vector<std::string>* vstates); |
|
void IAddAnimation(plAutoUIBlock *autoUI, PyObject *tuple, char *paramName, int id, int vid, std::vector<std::string>* vstates); |
|
void IAddBehavior(plAutoUIBlock *autoUI, PyObject *tuple, char *paramName, int id, int vid, std::vector<std::string>* vstates); |
|
void IAddMaterial(plAutoUIBlock *autoUI, PyObject *tuple, char *paramName, int id, int vid, std::vector<std::string>* vstates); |
|
void IAddGUIPopUpMenu(plAutoUIBlock *autoUI, PyObject *tuple, char *paramName, int id, int vid, std::vector<std::string>* vstates); |
|
void IAddGUISkin(plAutoUIBlock *autoUI, PyObject *tuple, char *paramName, int id, int vid, std::vector<std::string>* vstates); |
|
void IAddWaterComponent(plAutoUIBlock *autoUI, PyObject *tuple, char *paramName, int id, int vid, std::vector<std::string>* vstates); |
|
void IAddSwimCurrentInterface(plAutoUIBlock *autoUI, PyObject *tuple, char *paramName, int id, int vid, std::vector<std::string>* vstates); |
|
void IAddDropDownList(plAutoUIBlock *autoUI, PyObject *tuple, char *paramName, int id, int vid, std::vector<std::string>* vstates); |
|
void IAddClusterComponent(plAutoUIBlock *autoUI, PyObject *tuple, char *paramName, int id, int vid, std::vector<std::string>* vstates); |
|
void IAddMaterialAnimation(plAutoUIBlock *autoUI, PyObject *tuple, char *paramName, int id, int vid, std::vector<std::string>* vstates); |
|
void IAddGrassComponent(plAutoUIBlock *autoUI, PyObject *objTuple, std::string paramName, int id, int vid, std::vector<std::string>* vstates); |
|
|
|
public: |
|
static plPythonMgr& Instance(); |
|
|
|
void LoadPythonFiles(); |
|
}; |