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275 lines
8.8 KiB
275 lines
8.8 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "plGrassShaderMod.h" |
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#include "hsTimer.h" |
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#include "hsResMgr.h" |
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#include "plgDispatch.h" |
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#include "../pnKeyedObject/plUoid.h" |
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//#include "../pnSceneObject/plDrawInterface.h" |
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#include "../pnMessage/plObjRefMsg.h" |
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#include "../pnMessage/plTimeMsg.h" |
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#include "../plMessage/plMatRefMsg.h" |
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#include "../plMessage/plAgeLoadedMsg.h" |
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#include "../plMessage/plLayRefMsg.h" |
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#include "../plDrawable/plAccessGeometry.h" |
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#include "../plDrawable/plAccessSpan.h" |
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#include "../plDrawable/plAccessVtxSpan.h" |
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#include "../plSurface/hsGMaterial.h" |
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#include "../plSurface/plShader.h" |
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#include "../plSurface/plLayer.h" |
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void plGrassWave::Write(hsStream *s) |
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{ |
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s->WriteSwapScalar(fDistX); |
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s->WriteSwapScalar(fDistY); |
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s->WriteSwapScalar(fDistZ); |
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s->WriteSwapScalar(fDirX); |
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s->WriteSwapScalar(fDirY); |
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s->WriteSwapScalar(fSpeed); |
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} |
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void plGrassWave::Read(hsStream *s) |
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{ |
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fDistX = s->ReadSwapScalar(); |
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fDistY = s->ReadSwapScalar(); |
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fDistZ = s->ReadSwapScalar(); |
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fDirX = s->ReadSwapScalar(); |
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fDirY = s->ReadSwapScalar(); |
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fSpeed = s->ReadSwapScalar(); |
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} |
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///////////////////////////////////////////////////////////////////////////////////////////// |
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plGrassShaderMod::~plGrassShaderMod() |
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{ |
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plgDispatch::Dispatch()->UnRegisterForExactType(plEvalMsg::Index(), GetKey()); |
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plgDispatch::Dispatch()->UnRegisterForExactType(plInitialAgeStateLoadedMsg::Index(), GetKey()); |
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plgDispatch::Dispatch()->UnRegisterForExactType(plAgeLoadedMsg::Index(), GetKey()); |
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} |
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void plGrassShaderMod::ResetWaves() |
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{ |
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int i; |
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for (i = 0; i < kNumWaves; i++) |
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{ |
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fWaves[i].fDistX = 0.F; |
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fWaves[i].fDistY = 0.F; |
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fWaves[i].fDistZ = 0.F; |
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fWaves[i].fDirX = 0.F; |
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fWaves[i].fDirY = 0.F; |
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fWaves[i].fSpeed = 0.F; |
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} |
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RefreshWaves(); |
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} |
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void plGrassShaderMod::RefreshWaves() |
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{ |
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IRefreshWaves(fVShader); |
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} |
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void plGrassShaderMod::IRefreshWaves(plShader *vShader) |
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{ |
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// Dynamic params, set by artist |
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vShader->SetVector(plGrassVS::kWaveDistX, fWaves[0].fDistX, fWaves[1].fDistX, fWaves[2].fDistX, fWaves[3].fDistX); |
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vShader->SetVector(plGrassVS::kWaveDistY, fWaves[0].fDistY, fWaves[1].fDistY, fWaves[2].fDistY, fWaves[3].fDistY); |
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vShader->SetVector(plGrassVS::kWaveDistZ, fWaves[0].fDistZ, fWaves[1].fDistZ, fWaves[2].fDistZ, fWaves[3].fDistZ); |
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vShader->SetVector(plGrassVS::kWaveDirX, fWaves[0].fDirX, fWaves[1].fDirX, fWaves[2].fDirX, fWaves[3].fDirX); |
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vShader->SetVector(plGrassVS::kWaveDirY, fWaves[0].fDirY, fWaves[1].fDirY, fWaves[2].fDirY, fWaves[3].fDirY); |
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vShader->SetVector(plGrassVS::kWaveSpeed, fWaves[0].fSpeed, fWaves[1].fSpeed, fWaves[2].fSpeed, fWaves[3].fSpeed); |
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} |
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void plGrassShaderMod::AddTarget(plSceneObject *object) |
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{ |
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fTarget = object; |
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} |
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void plGrassShaderMod::RemoveTarget(plSceneObject *object) |
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{ |
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fTarget = nil; |
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} |
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hsBool plGrassShaderMod::MsgReceive(plMessage *msg) |
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{ |
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plGenRefMsg* refMsg = plGenRefMsg::ConvertNoRef(msg); |
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if (refMsg) |
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{ |
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if (refMsg->GetContext() & (plRefMsg::kOnCreate | plRefMsg::kOnRequest | plRefMsg::kOnReplace)) |
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{ |
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switch (refMsg->fType) |
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{ |
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case kRefGrassVS: |
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fVShader = plShader::ConvertNoRef(refMsg->GetRef()); |
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break; |
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case kRefGrassPS: |
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fPShader = plShader::ConvertNoRef(refMsg->GetRef()); |
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break; |
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case kRefMaterial: |
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fMaterial = hsGMaterial::ConvertNoRef(refMsg->GetRef()); |
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break; |
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default: |
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break; |
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} |
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} |
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else |
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{ |
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switch (refMsg->fType) |
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{ |
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case kRefGrassVS: |
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fVShader = nil; |
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break; |
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case kRefGrassPS: |
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fPShader = nil; |
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break; |
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case kRefMaterial: |
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fMaterial = nil; |
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break; |
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default: |
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break; |
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} |
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} |
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return true; |
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} |
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plAgeLoadedMsg* ageLoaded = plAgeLoadedMsg::ConvertNoRef(msg); |
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if( (ageLoaded && ageLoaded->fLoaded) || plInitialAgeStateLoadedMsg::ConvertNoRef(msg) ) |
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{ |
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ISetupShaders(); |
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return true; |
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} |
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return plModifier::MsgReceive(msg); |
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} |
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void plGrassShaderMod::Write(hsStream *stream, hsResMgr *mgr) |
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{ |
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plModifier::Write(stream, mgr); |
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mgr->WriteKey(stream, fMaterial ? fMaterial->GetKey() : nil); |
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int i; |
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for (i = 0; i < kNumWaves; i++) |
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fWaves[i].Write(stream); |
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} |
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void plGrassShaderMod::Read(hsStream *stream, hsResMgr *mgr) |
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{ |
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plModifier::Read(stream, mgr); |
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mgr->ReadKeyNotifyMe(stream, TRACKED_NEW plGenRefMsg(GetKey(), plRefMsg::kOnRequest, 0, kRefMaterial), plRefFlags::kActiveRef); |
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int i; |
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for (i = 0; i < kNumWaves; i++) |
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fWaves[i].Read(stream); |
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plgDispatch::Dispatch()->RegisterForExactType(plEvalMsg::Index(), GetKey()); |
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plgDispatch::Dispatch()->RegisterForExactType(plInitialAgeStateLoadedMsg::Index(), GetKey()); |
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plgDispatch::Dispatch()->RegisterForExactType(plAgeLoadedMsg::Index(), GetKey()); |
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} |
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hsBool plGrassShaderMod::IEval(double secs, hsScalar del, UInt32 dirty) |
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{ |
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if (fVShader) |
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{ |
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fVShader->SetVector(plGrassVS::kAppConsts, float(hsTimer::GetSysSeconds()), 0.f, 0.f, 0.f); |
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} |
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return TRUE; |
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} |
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void plGrassShaderMod::ISetupShaders() |
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{ |
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if (!fVShader) |
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{ |
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plShader* vShader = TRACKED_NEW plShader; |
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char buff[256]; |
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sprintf(buff, "%s_GrassVS", GetKey()->GetName()); |
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hsgResMgr::ResMgr()->NewKey(buff, vShader, GetKey()->GetUoid().GetLocation()); |
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vShader->SetIsPixelShader(false); |
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vShader->SetInputFormat(1); |
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vShader->SetOutputFormat(0); |
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vShader->SetNumConsts(plGrassVS::kNumConsts); |
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vShader->SetVector(plGrassVS::kNumericConsts, 0.f, 0.5f, 1.f, 2.f); |
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vShader->SetVector(plGrassVS::kPiConsts, 1.f / (8.f*hsScalarPI*4.f*4.f), hsScalarPI/2.f, hsScalarPI, hsScalarPI*2.f); |
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vShader->SetVector(plGrassVS::kSinConsts, -1.f/6.f, 1.f/120.f, -1.f/5040.f, 1.f/362880.f); |
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IRefreshWaves(vShader); |
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vShader->SetNumPipeConsts(1); |
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vShader->SetPipeConst(0, plPipeConst::kLocalToNDC, plGrassVS::kLocalToNDC); |
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vShader->SetDecl(plShaderTable::Decl(plShaderID::vs_GrassShader)); |
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hsgResMgr::ResMgr()->SendRef(vShader->GetKey(), TRACKED_NEW plGenRefMsg(GetKey(), plRefMsg::kOnRequest, 0, kRefGrassVS), plRefFlags::kActiveRef); |
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} |
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if (!fPShader) |
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{ |
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plShader* pShader = TRACKED_NEW plShader; |
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char buff[256]; |
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sprintf(buff, "%s_GrassPS", GetKey()->GetName()); |
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hsgResMgr::ResMgr()->NewKey(buff, pShader, GetKey()->GetUoid().GetLocation()); |
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pShader->SetIsPixelShader(true); |
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pShader->SetNumConsts(0); |
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pShader->SetInputFormat(0); |
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pShader->SetOutputFormat(0); |
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pShader->SetDecl(plShaderTable::Decl(plShaderID::ps_GrassShader)); |
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hsgResMgr::ResMgr()->SendRef(pShader->GetKey(), TRACKED_NEW plGenRefMsg(GetKey(), plRefMsg::kOnRequest, 0, kRefGrassPS), plRefFlags::kActiveRef); |
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} |
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plLayer* layer = plLayer::ConvertNoRef(fMaterial->GetLayer(0)->BottomOfStack()); |
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if (layer && (layer->GetVertexShader() != fVShader)) |
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{ |
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plLayRefMsg* refMsg = TRACKED_NEW plLayRefMsg(layer->GetKey(), plRefMsg::kOnCreate, 0, plLayRefMsg::kVertexShader); |
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hsgResMgr::ResMgr()->SendRef(fVShader->GetKey(), refMsg, plRefFlags::kActiveRef); |
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} |
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if (layer && (layer->GetPixelShader() != fPShader)) |
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{ |
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plLayRefMsg* refMsg = TRACKED_NEW plLayRefMsg(layer->GetKey(), plRefMsg::kOnCreate, 0, plLayRefMsg::kPixelShader); |
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hsgResMgr::ResMgr()->SendRef(fPShader->GetKey(), refMsg, plRefFlags::kActiveRef); |
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} |
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} |