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125 lines
4.0 KiB
125 lines
4.0 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "plNetClientMsgScreener.h" |
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#include "plNetLinkingMgr.h" |
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#include "../pnNetCommon/plNetApp.h" |
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#include "../pnMessage/plMessage.h" |
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#include "../plStatusLog/plStatusLog.h" |
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#include "../plAvatar/plAvatarMgr.h" |
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#include "../plAvatar/plArmatureMod.h" |
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/////////////////////////////////////////////////////////////// |
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// CLIENT Version |
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/////////////////////////////////////////////////////////////// |
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plNetClientMsgScreener::plNetClientMsgScreener() |
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{ |
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DebugMsg("created"); |
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} |
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// |
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// For plLoggable base |
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// |
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void plNetClientMsgScreener::ICreateStatusLog() const |
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{ |
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fStatusLog = plStatusLogMgr::GetInstance().CreateStatusLog(40, "NetScreener.log", |
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plStatusLog::kTimestamp | plStatusLog::kFilledBackground | plStatusLog::kAlignToTop); |
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} |
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// |
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// return cur age name |
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// |
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const char* plNetClientMsgScreener::IGetAgeName() const |
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{ |
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plNetLinkingMgr *lm = plNetLinkingMgr::GetInstance(); |
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return lm && lm->GetAgeLink()->GetAgeInfo() ? lm->GetAgeLink()->GetAgeInfo()->GetAgeFilename() : "?"; |
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} |
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// |
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// Check if key is local avatar |
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// |
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bool plNetClientMsgScreener::IIsLocalAvatarKey(plKey key, const plNetGameMember* gm) const |
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{ |
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return (!key || key==plNetClientApp::GetInstance()->GetLocalPlayerKey()); |
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} |
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bool plNetClientMsgScreener::IIsLocalArmatureModKey(plKey key, const plNetGameMember* gm) const |
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{ |
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plKey playerKey = plNetClientApp::GetInstance()->GetLocalPlayerKey(); |
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plArmatureMod* aMod = playerKey ? plAvatarMgr::GetInstance()->FindAvatar(playerKey) : nil; |
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return (!key || key==(aMod ? aMod->GetKey() : nil)); |
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} |
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// |
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// Check if CCR |
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// |
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bool plNetClientMsgScreener::IIsSenderCCR(const plNetGameMember* gm) const |
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{ |
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return plNetClientApp::GetInstance()->AmCCR(); |
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} |
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// |
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// return true if msg is allowed/accepted as a net msg |
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// |
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bool plNetClientMsgScreener::AllowMessage(const plMessage* msg) const |
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{ |
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if (!msg) |
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return false; |
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Answer ans=IAllowMessageType(msg->ClassIndex()); |
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if (ans==kYes) |
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return true; |
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if (ans==kNo) |
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{ |
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// WarningMsg("Quick-reject net propagated msg %s", msg->ClassName()); |
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return false; |
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} |
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if (!IValidateMessage(msg)) |
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{ |
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// WarningMsg("Validation failed. Blocking net propagated msg %s", msg->ClassName()); |
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return false; |
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} |
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return true; |
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}
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