/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef PL_DECALMTL_H #define PL_DECALMTL_H #include "Max.h" #include "iparamb2.h" #include "../resource.h" #include "plPassMtlBase.h" #define DECAL_MTL_CLASS_ID Class_ID(0x691d2257, 0x419d629e) extern TCHAR *GetString(int id); class plDecalMtl : public plPassMtlBase { protected: virtual void ICloneRefs( plPassMtlBase *target, RemapDir &remap ); public: enum { kRefBasic, kRefLayers, kRefAdv, kRefAnim, }; enum Blocks { kBlkBasic, kBlkLayers, kBlkAdv, kBlkAnim, }; plDecalMtl(BOOL loading); void DeleteThis() { delete this; } //From Animatable Class_ID ClassID() { return DECAL_MTL_CLASS_ID; } SClass_ID SuperClassID() { return MATERIAL_CLASS_ID; } void GetClassName(TSTR& s) { s = GetString(IDS_DECAL_MTL); } ParamDlg *CreateParamDlg(HWND hwMtlEdit, IMtlParams *imp); void Update(TimeValue t, Interval& valid); Interval Validity(TimeValue t); void NotifyChanged(); BOOL SupportsMultiMapsInViewport() { return FALSE; } void SetupGfxMultiMaps(TimeValue t, Material *mtl, MtlMakerCallback &cb); // Shade and displacement calculation void Shade(ShadeContext& sc); void ShadeWithBackground(ShadeContext &sc, Color background); float EvalDisplacement(ShadeContext& sc); Interval DisplacementValidity(TimeValue t); virtual RefTargetHandle GetReference( int i ); virtual void SetReference( int i, RefTargetHandle rtarg ); // SubTexmap access methods int NumSubTexmaps(); Texmap* GetSubTexmap(int i); void SetSubTexmap(int i, Texmap *m); TSTR GetSubTexmapSlotName(int i); TSTR GetSubTexmapTVName(int i); int SubTexmapOn(int i); BOOL SetDlgThing(ParamDlg* dlg); RefTargetHandle Clone( RemapDir &remap ); RefResult NotifyRefChanged(Interval changeInt, RefTargetHandle hTarget, PartID& partID, RefMessage message); int NumSubs(); Animatable* SubAnim(int i); TSTR SubAnimName(int i); int NumParamBlocks(); IParamBlock2* GetParamBlock(int i); IParamBlock2* GetParamBlockByID(BlockID id); // void SetParamDlg(ParamDlg *dlg); // void SetNumSubTexmaps(int num); // From MtlBase and Mtl void SetAmbient(Color c, TimeValue t); void SetDiffuse(Color c, TimeValue t); void SetSpecular(Color c, TimeValue t); void SetShininess(float v, TimeValue t); Color GetAmbient(int mtlNum=0, BOOL backFace=FALSE); Color GetDiffuse(int mtlNum=0, BOOL backFace=FALSE); Color GetSpecular(int mtlNum=0, BOOL backFace=FALSE); float GetXParency(int mtlNum=0, BOOL backFace=FALSE); float GetShininess(int mtlNum=0, BOOL backFace=FALSE); float GetShinStr(int mtlNum=0, BOOL backFace=FALSE); float WireSize(int mtlNum=0, BOOL backFace=FALSE); ULONG Requirements( int subMtlNum ); virtual bool HasAlpha(); // Massive list of inherited accessor functions for ParamBlock data // Advanced Block virtual int GetBasicWire(); virtual int GetMeshOutlines(); virtual int GetTwoSided(); virtual int GetSoftShadow(); virtual int GetNoProj(); virtual int GetVertexShade(); virtual int GetNoShade(); virtual int GetNoFog(); virtual int GetWhite(); virtual int GetZOnly(); virtual int GetZClear(); virtual int GetZNoRead(); virtual int GetZNoWrite(); virtual int GetZInc(); virtual int GetAlphaTestHigh(); // Animation block virtual char * GetAnimName(); virtual int GetAutoStart(); virtual int GetLoop(); virtual char * GetAnimLoopName(); virtual int GetEaseInType(); virtual float GetEaseInMinLength(); virtual float GetEaseInMaxLength(); virtual float GetEaseInNormLength(); virtual int GetEaseOutType(); virtual float GetEaseOutMinLength(); virtual float GetEaseOutMaxLength(); virtual float GetEaseOutNormLength(); virtual int GetUseGlobal(); virtual char * GetGlobalVarName(); // Basic block virtual int GetColorLock(); virtual Color GetAmbColor(); virtual Color GetColor(); virtual int GetOpacity(); virtual int GetEmissive(); virtual int GetUseSpec(); virtual int GetShine(); virtual Color GetSpecularColor(); virtual Control *GetPreshadeColorController(); virtual Control *GetAmbColorController(); virtual Control *GetOpacityController(); virtual Control *GetSpecularColorController(); virtual int GetDiffuseColorLock(); virtual Color GetRuntimeColor(); virtual Control *GetRuntimeColorController(); // Layer block virtual Texmap *GetBaseLayer(); virtual int GetTopLayerOn(); virtual Texmap *GetTopLayer(); virtual int GetLayerBlend(); virtual int GetOutputAlpha(); virtual int GetOutputBlend(); }; #endif //PL_DECALMTL_H