/*==LICENSE==*

CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011  Cyan Worlds, Inc.

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

You can contact Cyan Worlds, Inc. by email legal@cyan.com
 or by snail mail at:
      Cyan Worlds, Inc.
      14617 N Newport Hwy
      Mead, WA   99021

*==LICENSE==*/
#ifndef plGenericVar_inc
#define plGenericVar_inc

#include "hsTypes.h"
#include "hsUtils.h"
#include "hsStlUtils.h"
#include "pnFactory/plCreatable.h"

class hsStream;

//
// a generic (unioned) type
//
class plGenericType
{
public:
    typedef char*   CharPtr;

protected:
    union
    {
        Int32           fI;
        UInt32          fU;
        float           fF;
        double          fD;
        bool            fB;
        CharPtr         fS;
        char            fC;
    };
    
public:
    
    enum Types
    {
        kInt    = 0,
        kFloat,
        kBool,
        kString,
        kChar,
        kAny,
        kUInt,
        kDouble,
        kNone = 0xff
    };

protected:
    UInt8   fType;
    
    const Int32     &IToInt( void ) const;
    const UInt32    &IToUInt( void ) const;
    const float     &IToFloat( void ) const;
    const double        &IToDouble( void ) const;
    const bool      &IToBool( void ) const;
    const CharPtr   &IToString( void ) const;
    const char      &IToChar( void ) const;

    void IDeallocString() { if (fType==kString || fType==kAny) {delete [] fS; fS=nil;} }
public:

    plGenericType() : fType(kNone) { Reset(); }
    plGenericType(const plGenericType& c) { CopyFrom(c);    }
    virtual ~plGenericType() { IDeallocString(); }

    plGenericType& operator=(const plGenericType& c) { CopyFrom(c); return *this;   }

    void CopyFrom(const plGenericType& c);
    virtual void Reset();
    operator Int32() const { return IToInt(); }
    operator UInt32() const { return IToUInt(); }
    operator double() const { return IToDouble(); }
    operator float() const { return IToFloat(); }
    operator bool() const { return IToBool(); }
    operator const CharPtr() const { return IToString(); }
    operator char() const { return IToChar(); }
    operator unsigned int() const { return IToUInt(); }
    operator int() const { return IToInt(); }

    void    SetType(Types t)        { fType=t; }
    UInt8   GetType( void ) const   { return fType; }
    
    std::string GetAsStdString() const;

    // implicit set
    void    Set( Int32 i )      { fI = i; fType = kInt; }
    void    Set( UInt32 i )     { fU = i; fType = kUInt; }
    void    Set( float f )      { fF = f; fType = kFloat; }
    void    Set( double d )     { fD = d; fType = kDouble; }
    void    Set( bool b )       { fB = b; fType = kBool; }
    void    Set( CharPtr s )    { IDeallocString(); fS = hsStrcpy(s); fType = kString; }
    void    Set( char c )       { fC = c; fType = kChar; }

    // explicit set
    void    SetInt( Int32 i )           { fI = i; fType = kInt; }
    void    SetUInt( UInt32 i )         { fU = i; fType = kUInt; }
    void    SetFloat( float f )     { fF = f; fType = kFloat; }
    void    SetDouble( double d )   { fD = d; fType = kDouble; }
    void    SetBool( bool b )       { fB = b; fType = kBool; }
    void    SetString( CharPtr s )  { IDeallocString(); fS = hsStrcpy(s); fType = kString; }
    void    SetChar( char c )       { fC = c; fType = kChar; }
    void    SetAny( CharPtr s )     { IDeallocString(); fS = hsStrcpy(s); fType = kAny; }
    void    SetNone( void )         { fType = kNone; }
    void    SetVar(Types t, unsigned int size, void* val);

    virtual void    Read(hsStream* s);
    virtual void    Write(hsStream* s);
};

//
// a generic variable (similar to pfConsoleCmdParam)
//
class plGenericVar 
{
protected:
    plGenericType fValue;
    char*   fName;
public:
    plGenericVar(const plGenericVar &c) : fName(nil) { CopyFrom(c); }
    plGenericVar(const char* name=nil) : fName(nil) { SetName(name); }
    virtual ~plGenericVar() { delete [] fName;  }

    virtual void Reset() { Value().Reset(); }   // reset runtime state, not inherent state
    plGenericVar& operator=(const plGenericVar &c) { CopyFrom(c); return *this; }
    void CopyFrom(const plGenericVar &c) { delete [] fName; fName=hsStrcpy(c.GetName()); fValue=c.Value();  }
    const char* GetName()   const       { return fName; }
    void    SetName(const char* n)      { delete [] fName; fName = hsStrcpy(n); }
    plGenericType& Value() { return fValue; }
    const plGenericType& Value() const { return fValue; }

    virtual void    Read(hsStream* s);
    virtual void    Write(hsStream* s);
};


// A creatable wrapper for plGenericType

class plCreatableGenericValue : public plCreatable
{
public:
    plGenericType   fValue;
    CLASSNAME_REGISTER( plCreatableGenericValue );
    GETINTERFACE_ANY( plCreatableGenericValue, plCreatable );
    void    Read(hsStream* s, hsResMgr* mgr) { fValue.Read(s);}
    void    Write(hsStream* s, hsResMgr* mgr) { fValue.Write(s);}
    plGenericType& Value() { return fValue; }
    const plGenericType& Value() const { return fValue; }
    operator Int32() const { return (Int32)fValue; }
    operator UInt32() const { return (UInt32)fValue; }
    operator float() const { return (float)fValue; }
    operator double() const { return (double)fValue; }
    operator bool() const { return (bool)fValue; }
    operator const char *() const { return (const char *)fValue; }
    operator char() const { return (char)fValue; }
};


#endif