/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #include "pyHeekGame.h" #include #include "../../pyEnum.h" /////////////////////////////////////////////////////////////////////////////// // // Base Heek game client class // PYTHON_CLASS_DEFINITION(ptHeekGame, pyHeekGame); PYTHON_DEFAULT_NEW_DEFINITION(ptHeekGame, pyHeekGame) PYTHON_DEFAULT_DEALLOC_DEFINITION(ptHeekGame) PYTHON_NO_INIT_DEFINITION(ptHeekGame) PYTHON_GLOBAL_METHOD_DEFINITION(PtIsHeekGame, args, "Params: typeID\nReturns true if the specifed typeID (guid as a string) is a Heek game") { PyObject* textObj; if (!PyArg_ParseTuple(args, "O", &textObj)) { PyErr_SetString(PyExc_TypeError, "PtIsHeekGame expects a unicode string"); PYTHON_RETURN_ERROR; } if (PyUnicode_Check(textObj)) { int strLen = PyUnicode_GetSize(textObj); wchar_t* text = TRACKED_NEW wchar_t[strLen + 1]; PyUnicode_AsWideChar((PyUnicodeObject*)textObj, text, strLen); text[strLen] = L'\0'; bool retVal = pyHeekGame::IsHeekGame(text); delete [] text; PYTHON_RETURN_BOOL(retVal); } else if (PyString_Check(textObj)) { // we'll allow this, just in case something goes weird char* text = PyString_AsString(textObj); wchar_t* wText = hsStringToWString(text); bool retVal = pyHeekGame::IsHeekGame(wText); delete [] wText; PYTHON_RETURN_BOOL(retVal); } else { PyErr_SetString(PyExc_TypeError, "PtIsHeekGame expects a unicode string"); PYTHON_RETURN_ERROR; } } PYTHON_GLOBAL_METHOD_DEFINITION(PtJoinCommonHeekGame, args, "Params: callbackKey, gameID\nJoins a common Heek game with the specified ID. If one doesn't exist, it creates it") { PyObject* callbackObj = NULL; int gameID = 0; if (!PyArg_ParseTuple(args, "Oi", &callbackObj, &gameID)) { PyErr_SetString(PyExc_TypeError, "PtJoinCommonHeekGame expects a ptKey and an integer"); PYTHON_RETURN_ERROR; } if (!pyKey::Check(callbackObj)) { PyErr_SetString(PyExc_TypeError, "PtJoinCommonHeekGame expects a ptKey and an integer"); PYTHON_RETURN_ERROR; } pyKey* key = pyKey::ConvertFrom(callbackObj); pyHeekGame::JoinCommonHeekGame(*key, gameID); PYTHON_RETURN_NONE; } PYTHON_METHOD_DEFINITION(ptHeekGame, playGame, args) { int position = 0; long points = 0; PyObject* textObj = NULL; if (!PyArg_ParseTuple(args,"ilO", &position, &points, &textObj)) { PyErr_SetString(PyExc_TypeError, "playGame expects an int, a long, and a unicode string"); PYTHON_RETURN_ERROR; } if (PyUnicode_Check(textObj)) { int strLen = PyUnicode_GetSize(textObj); wchar_t* temp = TRACKED_NEW wchar_t[strLen + 1]; PyUnicode_AsWideChar((PyUnicodeObject*)textObj, temp, strLen); temp[strLen] = L'\0'; self->fThis->PlayGame(position, points, temp); delete [] temp; PYTHON_RETURN_NONE; } else if (PyString_Check(textObj)) { // we'll allow this, just in case something goes weird char* temp = PyString_AsString(textObj); wchar_t* wTemp = hsStringToWString(temp); self->fThis->PlayGame(position, points, wTemp); delete [] wTemp; PYTHON_RETURN_NONE; } else { PyErr_SetString(PyExc_TypeError, "playGame expects an int, a long, and a unicode string"); PYTHON_RETURN_ERROR; } } PYTHON_BASIC_METHOD_DEFINITION(ptHeekGame, leaveGame, LeaveGame) PYTHON_METHOD_DEFINITION(ptHeekGame, choose, args) { int choice = 0; if (!PyArg_ParseTuple(args, "i", &choice)) { PyErr_SetString(PyExc_TypeError, "choose expects an int"); PYTHON_RETURN_ERROR; } self->fThis->Choose(choice); PYTHON_RETURN_NONE; } PYTHON_METHOD_DEFINITION(ptHeekGame, sequenceFinished, args) { int seq = 0; if (!PyArg_ParseTuple(args, "i", &seq)) { PyErr_SetString(PyExc_TypeError, "sequenceFinished expects an int"); PYTHON_RETURN_ERROR; } self->fThis->SequenceFinished(seq); PYTHON_RETURN_NONE; } PYTHON_START_METHODS_TABLE(ptHeekGame) PYTHON_METHOD(ptHeekGame, playGame, "Params: position, points, name\nRequests to start playing the game in the specified position"), PYTHON_BASIC_METHOD(ptHeekGame, leaveGame, "Leaves this game (puts us into \"observer\" mode"), PYTHON_METHOD(ptHeekGame, choose, "Params: choice\nMakes the specified move (see PtHeekGameChoice)"), PYTHON_METHOD(ptHeekGame, sequenceFinished, "Params: sequence\nTells the server that the specified animation finished (see PtHeekGameSeq)"), PYTHON_END_METHODS_TABLE; // Type structure definition PLASMA_DEFAULT_TYPE_WBASE(ptHeekGame, pyGameCli, "Game client for the Heek game"); // required functions for PyObject interoperability PyObject* pyHeekGame::New(pfGameCli* client) { ptHeekGame *newObj = (ptHeekGame*)ptHeekGame_type.tp_new(&ptHeekGame_type, NULL, NULL); if (client && (client->GetGameTypeId() == kGameTypeId_Heek)) newObj->fThis->gameClient = client; return (PyObject*)newObj; } PYTHON_CLASS_CHECK_IMPL(ptHeekGame, pyHeekGame) PYTHON_CLASS_CONVERT_FROM_IMPL(ptHeekGame, pyHeekGame) // Module and method definitions void pyHeekGame::AddPlasmaClasses(PyObject* m) { PYTHON_CLASS_IMPORT_START(m); PYTHON_CLASS_IMPORT(m, ptHeekGame); PYTHON_CLASS_IMPORT_END(m); } void pyHeekGame::AddPlasmaConstantsClasses(PyObject* m) { PYTHON_ENUM_START(PtHeekGameChoice); PYTHON_ENUM_ELEMENT(PtHeekGameChoice, kHeekGameChoiceRock, kHeekRock); PYTHON_ENUM_ELEMENT(PtHeekGameChoice, kHeekGameChoicePaper, kHeekPaper); PYTHON_ENUM_ELEMENT(PtHeekGameChoice, kHeekGameChoiceScissors, kHeekScissors); PYTHON_ENUM_END(m, PtHeekGameChoice); PYTHON_ENUM_START(PtHeekGameSeq); PYTHON_ENUM_ELEMENT(PtHeekGameSeq, kHeekGameSeqCountdown, kHeekCountdownSeq); PYTHON_ENUM_ELEMENT(PtHeekGameSeq, kHeekGameSeqChoiceAnim, kHeekChoiceAnimSeq); PYTHON_ENUM_ELEMENT(PtHeekGameSeq, kHeekGameSeqGameWinAnim, kHeekGameWinAnimSeq); PYTHON_ENUM_END(m, PtHeekGameSeq); } void pyHeekGame::AddPlasmaMethods(std::vector& methods) { PYTHON_GLOBAL_METHOD(methods, PtIsHeekGame); PYTHON_GLOBAL_METHOD(methods, PtJoinCommonHeekGame); }