/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef cyPhysics_h #define cyPhysics_h ///////////////////////////////////////////////////////////////////////////// // // NAME: cyPhysics // // PURPOSE: Class wrapper to map animation functions to plasma2 message // #include "hsTemplates.h" #include "../pnKeyedObject/plKey.h" #include #include "pyGlueHelpers.h" class pyPoint3; class pyVector3; class pyMatrix44; class pyKey; class cyPhysics { protected: plKey fSender; hsTArray fRecvr; hsBool fNetForce; cyPhysics(plKey sender=nil,plKey recvr=nil); public: // required functions for PyObject interoperability PYTHON_CLASS_NEW_FRIEND(ptPhysics); static PyObject *New(PyObject *sender = nil, PyObject *recvr = nil); PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a cyPhysics object PYTHON_CLASS_CONVERT_FROM_DEFINITION(cyPhysics); // converts a PyObject to a cyPhysics (throws error if not correct type) static void AddPlasmaClasses(PyObject *m); // setters void SetSender(plKey &sender); void AddRecvr(plKey &recvr); virtual void SetNetForce(hsBool state); // Enable physics (must already be there) virtual void EnableT(hsBool state); virtual void Enable(); virtual void Disable(); virtual void EnableCollision(); virtual void DisableCollision(); // Suggest to physics engine where you want to place something virtual void Warp(pyPoint3& pos); virtual void WarpObj(pyKey& obj); // Suggest to physics engine where you want to place something virtual void WarpMat(pyMatrix44& mat); // Move the object in a direction and distance // if the object is physical then warp it // otherwise just use the coordinate interface and set the transform virtual void Move(pyVector3& direction, hsScalar distance); // Rotate the object // if the object is physical then warp it // otherwise just use the coordinate interface and set the transform virtual void Rotate(hsScalar rad, pyVector3& axis); // apply a force to the center of mass of the receiver virtual void Force(pyVector3& force); // apply a force to the receiver as though it were being impacted at the // given point in global space virtual void ForceWithOffset(pyVector3& force, pyPoint3& offset); // Apply the given torque force to the body // The vector indicates the axes, and the magnitude indicates the strength virtual void Torque(pyVector3& torque); // Add the given vector to the objects velocity virtual void Impulse(pyVector3& impulse); // Apply the given impulse to the object at the given point in global space // Will impart torque if not applied to center of mass virtual void ImpulseWithOffset(pyVector3& impulse, pyPoint3& offset); // Add the given vector (representing a rotation axis and magnitude) virtual void AngularImpulse(pyVector3& impulse); // Decrease all velocities on the given object. // A damp factor of 0 nulls them all entirely; // A damp factor of 1 leaves them alone. virtual void Damp(hsScalar damp); // Shift the center of mass of the given object by the given // amount in the given direction. virtual void ShiftMass(pyVector3& offset); virtual void Suppress(bool doSuppress); //Set the Linear Velocity of the Object virtual void SetLinearVelocity(pyVector3& velocity); virtual void SetAngularVelocity(pyVector3& angVel); }; #endif // cyPhysics_h