/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ ////////////////////////////////////////////////////////////////////// // // pfLocalizedString - a small class to handle localized strings and // which can take parameters (like %s or %1s) and // also can be easily translated to XML format // ////////////////////////////////////////////////////////////////////// #ifndef _pfLocalizedString_h #define _pfLocalizedString_h #include "hsTypes.h" #include "hsStlUtils.h" //// pfLocalizedString Class Definition ////////////////////////////// // a small class to handle localized strings and which can take // parameters (like %s or %1s) and also can be easily translated to // XML format class pfLocalizedString { protected: // stores all basic text and param information in a nice, easy-to-use block of data struct textBlock { bool fIsParam; // if true, then this is a parameter, not a string std::wstring fText; UInt8 fParamIndex; textBlock() : fIsParam(false), fParamIndex(0) {} }; std::vector fText; // the individual text elements that make up this string std::wstring fXMLRep; // the XML representation of this string std::wstring fPlainTextRep; // the plain text representation of this string UInt16 fNumArguments; // number of arguments this string has void IConvertFromPlainText(const std::wstring & plainText); void IUpdatePlainText(); // from the internal representation void IConvertFromXML(const std::wstring & xml); void IUpdateXML(); // from the internal representation public: pfLocalizedString() : fNumArguments(0) {} pfLocalizedString(const wchar_t *plainText); pfLocalizedString(const std::wstring & plainText); virtual ~pfLocalizedString() {} // To translate to and from xml format (where <, > and other signs can't be used) void FromXML(const std::wstring & xml); std::wstring ToXML() {return fXMLRep;} UInt16 GetArgumentCount() {return fNumArguments;} // Various operators, they all work pretty much the same as the standard string or wstring operators // but note that the all work on the plain text representation (not the XML representation) bool operator<(pfLocalizedString &obj); bool operator>(pfLocalizedString &obj); bool operator==(pfLocalizedString &obj); bool operator<=(pfLocalizedString &obj); bool operator>=(pfLocalizedString &obj); bool operator!=(pfLocalizedString &obj); operator const wchar_t *() {return fPlainTextRep.c_str();} operator std::wstring() {return fPlainTextRep;} pfLocalizedString operator+(pfLocalizedString &obj); pfLocalizedString &operator+=(pfLocalizedString &obj); pfLocalizedString &operator=(const std::wstring & plainText); pfLocalizedString &operator=(const wchar_t *plainText); // Specialized operator for replacing text with arguments std::wstring operator%(const std::vector & arguments); }; #endif