/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #include #include "hsTypes.h" #include "plRandomCommandMod.h" #include "../pnSceneObject/plSceneObject.h" #include "../plMessage/plAnimCmdMsg.h" #include "../pnMessage/plEventCallbackMsg.h" #include "plgDispatch.h" #include "hsTimer.h" #include "hsUtils.h" static const hsScalar kRandNormalize = 1.f / 32767.f; plRandomCommandMod::plRandomCommandMod() { fState = 0; fMode = kNormal; fCurrent = -1; fMinDelay = 0; fMaxDelay = 0; } plRandomCommandMod::~plRandomCommandMod() { } // return how many are left to choose from int plRandomCommandMod::IExcludeSelections(int ncmds) { if( fMode & kCoverall ) { int nLeft = ncmds; fExcluded.SetBit(fCurrent); // Count how many haven't been played. int i; for( i = ncmds-1; i >= 0; --i ) { if( fExcluded.IsBitSet(i) ) nLeft--; } // If we're out of cmds, and OneCycle is set, // we're out of cmds until the next play. // Go ahead and reset for that. // If we're out and OneCycle isn't set, then go ahead // and set up for a new cycle. if( !nLeft ) { fExcluded.Clear(); if( fMode & kNoRepeats ) fExcluded.SetBit(fCurrent); if( fMode & kOneCycle ) return 0; nLeft = ncmds; if( ( fMode & kNoRepeats ) && ncmds > 1 ) nLeft--; } return nLeft; } double currTime = hsTimer::GetSysSeconds(); fExcluded.Clear(); int i; for( i = 0; i < fEndTimes.GetCount(); i++ ) { if( fEndTimes[i] > currTime ) { ncmds--; fExcluded.SetBit(i); } } if( fMode & kNoRepeats ) { ncmds--; fExcluded.SetBit(fCurrent); return ncmds; } return ncmds; } hsScalar plRandomCommandMod::IGetDelay(hsScalar len) const { hsScalar r = float(hsRand() * kRandNormalize); hsScalar delay = fMinDelay + (fMaxDelay - fMinDelay) * r; if( fMode & kDelayFromEnd ) delay += len; if( delay < 0 ) delay = fmodf(len, -delay); return delay; } hsBool plRandomCommandMod::ISelectNext(int ncmds) { if( fMode & kSequential ) { if( ++fCurrent >= ncmds ) { if( fMode & kOneCycle ) { fCurrent = -1; return false; } fCurrent = 0; } return true; } hsScalar r = float(hsRand() * kRandNormalize); int nSelect = ncmds; if( fCurrent >= 0 ) nSelect = IExcludeSelections(ncmds); if( !nSelect ) return false; int nth = int(r * (float(nSelect)-1.e-3f)); int iNext = 0; int i; for( i = 0; i < ncmds; i++ ) { if( !fExcluded.IsBitSet(i) ) { if( !nth-- ) { iNext = i; break; } } } fCurrent = iNext; return true; } void plRandomCommandMod::IStart() { if( !IStopped() ) return; fState &= ~kStopped; IPlayNextIfMaster(); } void plRandomCommandMod::IStop() { fState |= kStopped; } hsBool plRandomCommandMod::IStopped() const { return 0 != (fState & kStopped); } void plRandomCommandMod::IPlayNextIfMaster() { if( !fTarget ) IRetry(2.f); if( fTarget->IsLocallyOwned() == plSynchedObject::kNo ) // if this object is a proxy, it should just wait for network cmds return; if( IStopped() ) return; IPlayNext(); } hsBool plRandomCommandMod::MsgReceive(plMessage* msg) { // plAnimCmdMsg - interpret start/stop appropriately. // could overinterpret set loop points to limit range of // cmds we use to a window of the total set. plAnimCmdMsg* anim = plAnimCmdMsg::ConvertNoRef(msg); if( anim ) { if( anim->GetSender() != GetKey() ) { #if 0 hsStatusMessageF("someone triggered me, remote=%d\n", msg->HasBCastFlag(plMessage::kNetNonLocal)); #endif if( anim->Cmd(plAnimCmdMsg::kContinue) ) IStart(); if( anim->Cmd(plAnimCmdMsg::kStop) ) IStop(); if( anim->Cmd(plAnimCmdMsg::kToggleState) ) { if( IStopped() ) IStart(); else IStop(); } } else { #if 0 hsStatusMessageF("play next if master, remote=%d\n", msg->HasBCastFlag(plMessage::kNetNonLocal)); #endif IPlayNextIfMaster(); } return true; } // Don't understand, pass on to base class. return plSingleModifier::MsgReceive(msg); } void plRandomCommandMod::IReset() { fCurrent = -1; fExcluded.Clear(); if( !IStopped() ) IRetry(0); } void plRandomCommandMod::Read(hsStream* s, hsResMgr* mgr) { plSingleModifier::Read(s, mgr); fMode = s->ReadByte(); fState = s->ReadByte(); fMinDelay = s->ReadSwapScalar(); fMaxDelay = s->ReadSwapScalar(); IReset(); } void plRandomCommandMod::Write(hsStream* s, hsResMgr* mgr) { plSingleModifier::Write(s, mgr); s->WriteByte(fMode); s->WriteByte(fState); s->WriteSwapScalar(fMinDelay); s->WriteSwapScalar(fMaxDelay); } void plRandomCommandMod::IRetry(hsScalar secs) { IStop(); double t = hsTimer::GetSysSeconds() + secs; plAnimCmdMsg* msg = TRACKED_NEW plAnimCmdMsg(nil, GetKey(), &t); msg->SetCmd(plAnimCmdMsg::kContinue); plgDispatch::MsgSend(msg); }