/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef PL_PARTICLE_COMPONENTS_H #define PL_PARTICLE_COMPONENTS_H class plParticleMtl; class plParticleSystem; class plParticleEffect; class plBoundInterface; class plAGAnim; class plLightGrpComponent; ////////////////////////////////////////////////////////////////////////////////////////// // // stuff for plParticleComponent class ParticleStats { public: float fConeAngle; float fVelocityMin; float fVelocityMax; float fLifeMin; float fLifeMax; float fPPS; float fScaleMin; float fScaleMax; float fGravity; float fDrag; float fWindMult; float fMassRange; float fRotRange; float fPreSim; float fHSize; float fVSize; uint32_t fGenType; uint32_t fXTiles; uint32_t fYTiles; uint32_t fNormal; uint32_t fOrientation; bool fImmortal; ParticleStats() : fConeAngle(0.5), fVelocityMin(30.0), fVelocityMax(50.0), fLifeMin(5.0), fLifeMax(10.0), fPPS(20.0), fScaleMin(80), fScaleMax(120), fGravity(100), fDrag(0), fWindMult(1.f), fMassRange(0), fRotRange(0), fPreSim(0), fGenType(0), fXTiles(1), fYTiles(1), fHSize(1), fVSize(1), fImmortal(false) {} }; class plParticleCoreComponent : public plComponent { protected: public: enum // generation types { kGenPoint, kGenMesh, kGenOnePerVertex, kGenNumOptions }; static const char *GenStrings[]; enum { kGenType, kConeAngle, kVelocityMin, kVelocityMax, kLifeMin, kLifeMax, kImmortal, kPPS, kScaleMin, kScaleMax, kGravity, kDrag, kPreSim, kWindMult, kMassRange, kRotRange, kFollowSystem }; virtual void DeleteThis() { delete this; } static bool IsParticleSystemComponent(plComponentBase *comp); static bool NodeHasSystem(plMaxNode *pNode); virtual bool PreConvert(plMaxNode *node, plErrorMsg *pErrMsg); virtual bool Convert(plMaxNode *node, plErrorMsg *pErrMsg); virtual bool AddToAnim(plAGAnim *anim, plMaxNode *node); virtual bool GetParamVals(plMaxNode *pNode) = 0; void SetParticleStats(plParticleMtl *mtl); virtual void CollectNonDrawables(INodeTab& nonDrawables) { AddTargetsToList(nonDrawables); } void IHandleLights(plLightGrpComponent* liGrp, plParticleSystem* sys); virtual void SetEmitterReserve(int numEmitters) = 0; virtual int GetEmitterReserve() const = 0; ParticleStats fUserInput; }; class plParticleComponent : public plParticleCoreComponent { protected: int fEmitterReserve; public: // Umm, don't touch this static bool fAllowUnhide; plParticleComponent(); bool GetParamVals(plMaxNode *pNode); virtual bool AllowUnhide() { return fAllowUnhide; } virtual void SetEmitterReserve(int numEmitters) { fEmitterReserve = numEmitters; } virtual int GetEmitterReserve() const { return fEmitterReserve; } }; #define PARTICLE_SYSTEM_COMPONENT_CLASS_ID Class_ID(0x684c5d88, 0x536b1a29) ////////////////////////////////////////////////////////////////////////////////////////// // // Particle Effects Base class class plParticleEffectComponent : public plComponent { protected: plParticleEffect* fEffect; public: plParticleEffectComponent() : fEffect(nil) {} virtual void DeleteThis() { delete this; } virtual bool SetupProperties(plMaxNode *node, plErrorMsg *pErrMsg); virtual bool PreConvert(plMaxNode *node, plErrorMsg *pErrMsg); virtual bool Convert(plMaxNode *node, plErrorMsg *pErrMsg) { return TRUE; }; virtual void AddToParticleSystem(plParticleSystem *sys, plMaxNode *node) = 0; static bool IsParticleEffectComponent(plComponentBase *comp); }; ////////////////////////////////////////////////////////////////////////////////////////// // // plParticleFadeComponent class plParticleFadeComponent : public plParticleEffectComponent { public: enum { kFadeDistance, kFadeZ }; plParticleFadeComponent(); virtual void DeleteThis() { delete this; } virtual void AddToParticleSystem(plParticleSystem *sys, plMaxNode *node); }; #define PARTICLE_FADE_COMPONENT_CLASS_ID Class_ID(0x17496d81, 0x3bb14bc4) ////////////////////////////////////////////////////////////////////////////////////////// // // plParticleVolumeComponent class plParticleVolumeComponent : public plParticleEffectComponent { public: enum { kSourceNode, kOnImpact, kBounceAmt, kFrictionAmt }; // Things to do on impact enum { kImpDefault, kImpDie, kImpBounce }; plParticleVolumeComponent(); virtual void DeleteThis() { delete this; } virtual bool PreConvert(plMaxNode *node, plErrorMsg *pErrMsg); virtual void AddToParticleSystem(plParticleSystem *sys, plMaxNode *node); void BuildVolume(plMaxNode *node); virtual void CollectNonDrawables(INodeTab& nonDrawables); protected: plBoundInterface *fBound; }; #define PARTICLE_VOLUME_COMPONENT_CLASS_ID Class_ID(0x46087f90, 0x77625ce1) ////////////////////////////////////////////////////////////////////////////////////////// // // plParticleWindComponent class plParticleWindComponent : public plParticleEffectComponent { public: enum { kScaleX, kScaleY, kScaleZ, kSpeed, kStrength, kConstancy, kSwirl, kHorizontal, kLocalize, kClampAngle, kRefObject }; plParticleWindComponent(); virtual void DeleteThis() { delete this; } virtual void AddToParticleSystem(plParticleSystem *sys, plMaxNode *node); }; const Class_ID PARTICLE_WIND_COMPONENT_CLASS_ID(0x728c40b2, 0x499068b3); ////////////////////////////////////////////////////////////////////////////////////////// // // plParticleUniWindComponent class plParticleUniWindComponent : public plParticleEffectComponent { public: enum { kStrength, kConstancy, kSwirl, kHorizontal, kMinSecs, kMaxSecs, kRate, kClampAngle, kRefObject }; plParticleUniWindComponent(); virtual void DeleteThis() { delete this; } virtual void AddToParticleSystem(plParticleSystem *sys, plMaxNode *node); }; const Class_ID PARTICLE_UNIWIND_COMPONENT_CLASS_ID(0x2e1d4e50, 0x2f925aac); ////////////////////////////////////////////////////////////////////////////////////////// // // plParticleFlockComponent class plParticleFlockComponent : public plParticleEffectComponent { public: enum { kOffsetX, kOffsetY, kOffsetZ, kInfAvgDist, kInfRepDist, kGoalDist, kInfAvgStr, kInfRepStr, kGoalOrbitStr, kMaxChaseSpeed, kGoalChaseStr, kMaxOrbitSpeed, kFullChaseDist, }; plParticleFlockComponent(); virtual void DeleteThis() { delete this; } virtual void AddToParticleSystem(plParticleSystem *sys, plMaxNode *node); }; const Class_ID PARTICLE_FLOCK_COMPONENT_CLASS_ID(0x3f522d7f, 0x409b66cc); #endif