/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #include "HeadSpin.h" #include "hsWindows.h" #include #include #include "resource.h" #pragma hdrstop #include "plAutoUIBase.h" #include "plAutoUIParams.h" #include "plGUICompClassIDs.h" plAutoUIBase::plAutoUIBase() : fhDlg(nil), fDesc(nil), fPBlock(nil), fName(nil), fhRollup(nil) { } plAutoUIBase::~plAutoUIBase() { if (fDesc) { // The internal names are just pointers Max keeps to OUR copy of the string. // We'll free them here to prevent leaks uint16_t count = fDesc->Count(); for (uint16_t i = 0; i < count; i++) { ParamID id = fDesc->IndextoID(i); ParamDef& def = fDesc->GetParamDef(id); char *name = def.int_name; def.int_name = nil; delete [] name; if (def.type == TYPE_STRING) { char *defVal = def.def.s; def.def.s = nil; delete [] defVal; } } delete fDesc; fDesc = nil; } uint32_t count = fParams.size(); for (uint32_t i = 0; i < count; i++) delete fParams[i]; fParams.clear(); delete [] fName; fName = nil; } char *plAutoUIBase::IMakeScriptName(const char *fullName) { if (!fullName) return nil; char buf[256]; buf[0] = '\0'; char *bufptr = buf; while (*fullName != '\0') { if (isalpha(*fullName) || isdigit(*fullName)) { *bufptr = *fullName; bufptr++; } fullName++; } *bufptr = '\0'; if (buf[0] == '\0') return nil; return hsStrcpy(buf); } //////////////////////////////////////////////////////////////////////////////// // Setup control // void plAutoUIBase::AddCheckBox(int16_t id, const char *scriptName, const char *name, int vid, std::vector* vstates, bool def) { char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name); fDesc->AddParam(id, scriptNameNew, TYPE_BOOL, 0, 0, p_default, def, end, end); plAutoUIParam* param = new plCheckBoxParam(id, name); param->SetVisInfo(vid, vstates); fParams.push_back(param); } void plAutoUIBase::AddFloatSpinner(int16_t id, const char *scriptName, const char *name, int vid, std::vector* vstates, float def, float min, float max) { char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name); fDesc->AddParam(id, scriptNameNew, TYPE_FLOAT, 0, 0, p_default, def, p_range, min, max, end, end); plAutoUIParam* param = new plSpinnerParam(id, name, true); param->SetVisInfo(vid, vstates); fParams.push_back(param); } void plAutoUIBase::AddIntSpinner(int16_t id, const char *scriptName, const char *name, int vid, std::vector* vstates, int def, int min, int max) { char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name); fDesc->AddParam(id, scriptNameNew, TYPE_INT, 0, 0, p_default, def, p_range, min, max, end, end); plAutoUIParam* param = new plSpinnerParam(id, name, false); param->SetVisInfo(vid, vstates); fParams.push_back(param); } void plAutoUIBase::AddEditBox(int16_t id, const char *scriptName, const char *name, int vid, std::vector* vstates, const char *def, int lines) { char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name); fDesc->AddParam(id, scriptNameNew, TYPE_STRING, 0, 0, p_default, def ? hsStrcpy(def) : nil, end, end); plAutoUIParam* param = new plEditParam(id, name, lines); param->SetVisInfo(vid, vstates); fParams.push_back(param); } void plAutoUIBase::AddPickNodeList(int16_t id, const char *scriptName, const char *name, int vid, std::vector* vstates, std::vector* filter) { char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name); fDesc->AddParam(id, scriptNameNew, TYPE_INODE_TAB, 0, 0, 0, end, end); plAutoUIParam* param = new plPickListParam(id, name, filter); param->SetVisInfo(vid, vstates); fParams.push_back(param); } void plAutoUIBase::AddPickNodeButton(int16_t id, const char *scriptName, const char *name, int vid, std::vector* vstates, std::vector* filter, bool canConvertToType) { char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name); fDesc->AddParam(id, scriptNameNew, TYPE_INODE, 0, 0, end, end); plAutoUIParam* param = new plPickButtonParam(id, name, filter, canConvertToType); param->SetVisInfo(vid, vstates); fParams.push_back(param); } void plAutoUIBase::AddPickComponentButton(int16_t id, const char *scriptName, const char *name, int vid, std::vector* vstates, std::vector* filter, bool canConvertToType) { char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name); fDesc->AddParam(id, scriptNameNew, TYPE_INODE, 0, 0, end, end); plAutoUIParam* param = new plPickComponentButtonParam(id, name, filter, canConvertToType); param->SetVisInfo(vid, vstates); fParams.push_back(param); } void plAutoUIBase::AddPickComponentList(int16_t id, const char *scriptName, const char *name, int vid, std::vector* vstates, std::vector* filter) { char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name); fDesc->AddParam(id, scriptNameNew, TYPE_INODE_TAB, 0, 0, 0, end, end); plAutoUIParam* param = new plPickComponentListParam(id, name, filter); param->SetVisInfo(vid, vstates); fParams.push_back(param); } void plAutoUIBase::AddPickActivatorButton(int16_t id, const char *scriptName, const char *name, int vid, std::vector* vstates) { char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name); fDesc->AddParam(id, scriptNameNew, TYPE_INODE, 0, 0, end, end); plAutoUIParam* param = new plPickActivatorButtonParam(id, name); param->SetVisInfo(vid, vstates); fParams.push_back(param); } void plAutoUIBase::AddPickActivatorList(int16_t id, const char *scriptName, const char *name, int vid, std::vector* vstates) { char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name); fDesc->AddParam(id, scriptNameNew, TYPE_INODE_TAB, 0, 0, 0, end, end); plAutoUIParam* param = new plPickActivatorListParam(id, name); param->SetVisInfo(vid, vstates); fParams.push_back(param); } void plAutoUIBase::AddPickDynamicTextButton(int16_t id, const char *scriptName, const char *name, int vid, std::vector* vstates) { char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name); fDesc->AddParam(id, scriptNameNew, TYPE_REFTARG, 0, 0, end, end); plAutoUIParam* param = new plPickDynamicTextButtonParam(id, name); param->SetVisInfo(vid, vstates); fParams.push_back(param); } void plAutoUIBase::AddPickGUIDialogButton(int16_t id, const char *scriptName, const char *name, int vid, std::vector* vstates) { char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name); fDesc->AddParam(id, scriptNameNew, TYPE_INODE, 0, 0, end, end); plAutoUIParam* param = new plPickSingleComponentButtonParam(id, name,plAutoUIParam::kTypeGUIDialog,GUI_DIALOG_COMP_CLASS_ID); param->SetVisInfo(vid, vstates); fParams.push_back(param); } void plAutoUIBase::AddPickExcludeRegionButton(int16_t id, const char *scriptName, const char *name, int vid, std::vector* vstates) { char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name); fDesc->AddParam(id, scriptNameNew, TYPE_INODE, 0, 0, end, end); plAutoUIParam* param = new plPickExcludeRegionButtonParam(id, name); param->SetVisInfo(vid, vstates); fParams.push_back(param); } void plAutoUIBase::AddPickWaterComponentButton(int16_t id, const char *scriptName, const char *name, int vid, std::vector* vstates) { char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name); fDesc->AddParam(id, scriptNameNew, TYPE_INODE, 0, 0, end, end); plAutoUIParam* param = new plPickWaterComponentButtonParam(id, name); param->SetVisInfo(vid, vstates); fParams.push_back(param); } void plAutoUIBase::AddPickSwimCurrentInterfaceButton(int16_t id, const char *scriptName, const char *name, int vid, std::vector* vstates) { char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name); fDesc->AddParam(id, scriptNameNew, TYPE_INODE, 0, 0, end, end); plAutoUIParam* param = new plPickSwimCurrentInterfaceButtonParam(id, name); param->SetVisInfo(vid, vstates); fParams.push_back(param); } void plAutoUIBase::AddPickClusterComponentButton(int16_t id, const char *scriptName, const char *name, int vid, std::vector* vstates) { char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name); fDesc->AddParam(id, scriptNameNew, TYPE_INODE, 0, 0, end, end); plAutoUIParam* param = new plPickClusterComponentButtonParam(id, name); param->SetVisInfo(vid, vstates); fParams.push_back(param); } void plAutoUIBase::AddPickAnimationButton(int16_t id, const char *scriptName, const char *name, int vid, std::vector* vstates) { char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name); fDesc->AddParam(id, scriptNameNew, TYPE_INODE, 0, 0, end, end); plAutoUIParam* param = new plPickAnimationButtonParam(id, name); param->SetVisInfo(vid, vstates); fParams.push_back(param); } void plAutoUIBase::AddPickBehaviorButton(int16_t id, const char *scriptName, const char *name, int vid, std::vector* vstates) { char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name); fDesc->AddParam(id, scriptNameNew, TYPE_INODE, 0, 0, end, end); plAutoUIParam* param = new plPickBehaviorButtonParam(id, name); param->SetVisInfo(vid, vstates); fParams.push_back(param); } void plAutoUIBase::AddPickMaterialButton(int16_t id, const char *scriptName, const char *name, int vid, std::vector* vstates) { char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name); fDesc->AddParam(id, scriptNameNew, TYPE_REFTARG, 0, 0, end, end); plAutoUIParam* param = new plPickMaterialButtonParam(id, name); param->SetVisInfo(vid, vstates); fParams.push_back(param); } void plAutoUIBase::AddPickMaterialAnimationButton(int16_t id, const char *scriptName, const char *name, int vid, std::vector* vstates) { char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name); fDesc->AddParam(id, scriptNameNew, TYPE_REFTARG, 0, 0, end, end); plAutoUIParam* param = new plPickMaterialAnimationButtonParam(id, name); param->SetVisInfo(vid, vstates); fParams.push_back(param); } void plAutoUIBase::AddPickGUIPopUpMenuButton(int16_t id, const char *scriptName, const char *name, int vid, std::vector* vstates) { char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name); fDesc->AddParam(id, scriptNameNew, TYPE_INODE, 0, 0, end, end); plAutoUIParam* param = new plPickSingleComponentButtonParam(id, name,plAutoUIParam::kTypeGUIPopUpMenu,GUI_MENUANCHOR_CLASSID); param->SetVisInfo(vid, vstates); fParams.push_back(param); } void plAutoUIBase::AddPickGUISkinButton(int16_t id, const char *scriptName, const char *name, int vid, std::vector* vstates) { char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name); fDesc->AddParam(id, scriptNameNew, TYPE_INODE, 0, 0, end, end); plAutoUIParam* param = new plPickSingleComponentButtonParam(id, name,plAutoUIParam::kTypeGUISkin,GUI_SKIN_CLASSID); param->SetVisInfo(vid, vstates); fParams.push_back(param); } void plAutoUIBase::AddDropDownList(int16_t id, const char *scriptName, const char *name, int vid, std::vector* vstates, std::vector* options) { char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name); fDesc->AddParam(id, scriptNameNew, TYPE_STRING, 0, 0, p_default, nil, end, end); plAutoUIParam* param = new plDropDownListParam(id, name, options); param->SetVisInfo(vid, vstates); fParams.push_back(param); } void plAutoUIBase::AddPickGrassComponentButton(int16_t id, const char *scriptName, const char *name, int vid, std::vector* vstates) { char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name); fDesc->AddParam(id, scriptNameNew, TYPE_INODE, 0, 0, end, end); plAutoUIParam* param = new plPickGrassComponentButtonParam(id, name); param->SetVisInfo(vid, vstates); fParams.push_back(param); } BOOL CALLBACK plAutoUIBase::ForwardDlgProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam) { plAutoUIBase *pthis = NULL; if (msg == WM_INITDIALOG) { SetWindowLong(hDlg, GWL_USERDATA, lParam); pthis = (plAutoUIBase*)lParam; } else pthis = (plAutoUIBase*)GetWindowLong(hDlg, GWL_USERDATA); return pthis->DlgProc(hDlg, msg, wParam, lParam); } #define WM_SIZE_PANEL WM_APP+1 BOOL plAutoUIBase::DlgProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam) { if (msg == WM_INITDIALOG) { fhDlg = hDlg; ICreateControls(); PostMessage(fhDlg, WM_SIZE_PANEL, 0, 0); } uint32_t count = fParams.size(); for (uint32_t i = 0; i < count; i++) { if (fParams[i]->IsMyMessage(msg, wParam, lParam, fPBlock)) { if (fParams[i]->GetParamType() == plAutoUIParam::kTypeDropDownList && HIWORD(wParam) == CBN_SELENDOK) { plDropDownListParam* ddl = (plDropDownListParam*)fParams[i]; ParamID id = ddl->GetID(); std::string str = ddl->GetString(fPBlock); int yOffset = 10; // We now have the id and current state of the drop-down list that changed // so now we need to update the visible state of the controls for (uint32_t idx = 0; idx < fParams.size(); idx++) { plAutoUIParam* par = fParams[idx]; if (par->CheckVisibility(id, str)) { par->Show(yOffset); yOffset += par->GetHeight() + 5; } else { par->Hide(); } } IRollupWindow *rollup = GetCOREInterface()->GetCommandPanelRollup(); int index = rollup->GetPanelIndex(fhDlg); if (index >= 0) rollup->SetPageDlgHeight(index, yOffset); InvalidateRect(fhDlg, NULL, TRUE); } return TRUE; } } // During init but after everything else we want to update the visibility if (msg == WM_SIZE_PANEL) { // Ok, this sucks but I don't know of a better way at this point // We need to intialize the visible state of the controls, and the only way to do this // is by looping through and finding all of the drop-down lists for (uint32_t i = 0; i < fParams.size(); i++) { if (fParams[i]->GetParamType() == plAutoUIParam::kTypeDropDownList) { plDropDownListParam* ddl = (plDropDownListParam*)fParams[i]; ParamID id = ddl->GetID(); std::string str = ""; const char* cstr = ddl->GetString(fPBlock); int yOffset = 10; if (cstr) str = cstr; // We now have the id and current state of the drop-down list that changed // so now we need to update the visible state of the controls for (uint32_t idx = 0; idx < fParams.size(); idx++) { if (fParams[idx]->CheckVisibility(id, str)) { fParams[idx]->Show(yOffset); yOffset += fParams[idx]->GetHeight() + 5; } else { fParams[idx]->Hide(); } } IRollupWindow *rollup = GetCOREInterface()->GetCommandPanelRollup(); int index = rollup->GetPanelIndex(fhDlg); if (index >= 0) rollup->SetPageDlgHeight(index, yOffset); InvalidateRect(fhDlg, NULL, TRUE); } } return TRUE; } return FALSE; } void plAutoUIBase::ICreateControls() { int yOffset = 10; uint32_t count = fParams.size(); for (uint32_t i = 0; i < count; i++) yOffset = fParams[i]->Create(fhDlg, fPBlock, yOffset)+5; //yOffset = fParams[i]->CreateControls(fhDlg, fPBlock, yOffset)+5; RECT rect; GetWindowRect(fhDlg, &rect); MoveWindow(fhDlg, rect.left, rect.top, rect.right - rect.left, yOffset+5, FALSE); } void plAutoUIBase::CreateAutoRollup(IParamBlock2 *pb) { fPBlock = pb; // Don't bother putting up a rollup if there are no params if (pb->NumParams() == 0) return; fhRollup = GetCOREInterface()->AddRollupPage(hInstance, MAKEINTRESOURCE(IDD_COMP_AUTO), ForwardDlgProc, (fName ? fName : (char*)fDesc->cd->ClassName()), (LPARAM)this); } void plAutoUIBase::DestroyAutoRollup() { if (fhDlg) { GetCOREInterface()->DeleteRollupPage(fhDlg); fhDlg = nil; } fPBlock = nil; }