/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
///////////////////////////////////////////////////////////////////////////////
// //
// plLayerConverter - Utility class that converts plPlasmaMAXLayers into //
// other stuff. //
// //
//// Version History //////////////////////////////////////////////////////////
// //
// 1.13.2002 mcn - Created. //
// //
///////////////////////////////////////////////////////////////////////////////
#ifndef _plLayerConverter_h
#define _plLayerConverter_h
#include "hsTypes.h"
#include "hsTemplates.h"
#include "Max.h"
//// Class Definition /////////////////////////////////////////////////////////
class plErrorMsg;
class plLayerInterface;
class plMaxNode;
class plPlasmaMAXLayer;
class plLayer;
class plLocation;
class plBitmapData;
class plDynamicTextMap;
class plBitmap;
class plCubicRenderTarget;
class hsConverterUtils;
class plDynamicTextLayer;
class plLayerConverter
{
private:
plLayerConverter();
protected:
static const Class_ID fDerivedTypes[];
public:
~plLayerConverter();
static plLayerConverter &Instance( void );
void Init( hsBool save, plErrorMsg *msg );
void DeInit( void );
plLayerInterface *ConvertTexmap( Texmap *texmap, plMaxNode *maxNode,
UInt32 blendFlags, hsBool preserveUVOffset, hsBool upperLayer );
plBitmap *CreateSimpleTexture(const char *fileName, const plLocation &loc, UInt32 clipID = 0, UInt32 texFlags = 0, bool useJPEG = false);
void MuteWarnings( void );
void UnmuteWarnings( void );
protected:
plErrorMsg *fErrorMsg;
UInt32 fWarned, fSavedWarned;
hsBool fSaving;
Interface *fInterface;
hsConverterUtils &fConverterUtils;
const char *fDbgNodeName;
hsTArray fConvertedLayers;
plLayer *ICreateLayer( const char *name, hsBool upperLayer, plLocation &loc );
void IProcessUVGen( plPlasmaMAXLayer *srcLayer, plLayer *destLayer, plBitmapData *bitmapData, hsBool preserveUVOffset );
plDynamicTextMap *ICreateDynTextMap( const char *layerName, UInt32 width, UInt32 height, hsBool includeAlpha, plMaxNode *node );
plLayer *IAssignTexture( plBitmapData *bd, plMaxNode *maxNode, plLayer *destLayer, hsBool upperLayer, int clipID = -1 );
plCubicRenderTarget *IMakeCubicRenderTarget( const char *name, plMaxNode *maxNode, plMaxNode *anchor );
// Add your function to process your layer type here
plLayerInterface *IConvertLayerTex( plPlasmaMAXLayer *layer, plMaxNode *maxNode, UInt32 blendFlags, hsBool preserveUVOffset, hsBool upperLayer );
plLayerInterface *IConvertStaticEnvLayer( plPlasmaMAXLayer *layer, plMaxNode *maxNode, UInt32 blendFlags, hsBool preserveUVOffset, hsBool upperLayer );
plLayerInterface *IConvertDynamicEnvLayer( plPlasmaMAXLayer *layer, plMaxNode *maxNode, UInt32 blendFlags, hsBool preserveUVOffset, hsBool upperLayer );
plLayerInterface *IConvertCameraLayer( plPlasmaMAXLayer *layer, plMaxNode *maxNode, UInt32 blendFlags, hsBool preserveUVOffset, hsBool upperLayer );
plLayerInterface *IConvertDynamicTextLayer( plPlasmaMAXLayer *layer, plMaxNode *maxNode, UInt32 blendFlags, hsBool preserveUVOffset, hsBool upperLayer );
plBitmap* IGetAttenRamp( plMaxNode *maxNode, BOOL isAdd, int loClamp, int hiClamp);
plLayer* ICreateAttenuationLayer(const char* name, plMaxNode *maxNode, int uvwSrc, float tr0, float op0, float tr1, float op1, int loClamp, int hiClamp);
plLayerInterface* IConvertAngleAttenLayer(plPlasmaMAXLayer *layer, plMaxNode *maxNode, UInt32 blendFlags, hsBool preserveUVOffset, hsBool upperLayer);
void IRegisterConversion( plPlasmaMAXLayer *origLayer, plLayerInterface *convertedLayer );
UInt32 *IGetInitBitmapBuffer( plDynamicTextLayer *layer ) const;
};
#endif // _plLayerConverter_h