/*==LICENSE==*

CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011  Cyan Worlds, Inc.

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

You can contact Cyan Worlds, Inc. by email legal@cyan.com
 or by snail mail at:
      Cyan Worlds, Inc.
      14617 N Newport Hwy
      Mead, WA   99021

*==LICENSE==*/
#ifndef plMorphSequenceSDLMod_inc
#define plMorphSequenceSDLMod_inc

#include "plModifier/plSDLModifier.h"

#include "hsTypes.h"

//
// This modifier is responsible for sending and recving 
// state for morphed objects.
//

class plMorphSequenceSDLMod : public plSDLModifier
{
protected:
    void IPutCurrentStateIn(plStateDataRecord* dstState);
    void ISetCurrentStateFrom(const plStateDataRecord* srcState);

    UInt32 IApplyModFlags(UInt32 sendFlags)
    {
        if (fIsAvatar)
            return (sendFlags | plSynchedObject::kDontPersistOnServer | plSynchedObject::kIsAvatarState);
        else
            return sendFlags;
    }

    bool fIsAvatar;

public:
    // var labels   
    static char kStrMorphArrayDescName[];
    static char kStrWeights[];  
    
    static char kStrMorphSetDescName[];
    static char kStrMesh[];
    static char kStrArrays[];
    
    static char kStrTargetID[];
    static char kStrMorphs[];
    

    CLASSNAME_REGISTER( plMorphSequenceSDLMod );
    GETINTERFACE_ANY( plMorphSequenceSDLMod, plSDLModifier);
    
    plMorphSequenceSDLMod() : fIsAvatar(false) {}
    
    void SetCurrentStateFrom(const plStateDataRecord* srcState);
    void PutCurrentStateIn(plStateDataRecord* dstState);
    const char* GetSDLName() const { return kSDLMorphSequence; }

    void SetIsAvatar(bool avatar) { fIsAvatar = avatar; }
};

#endif  // plMorphSequenceSDLMod_inc