/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef PL_NET_CLIENT_inc #define PL_NET_CLIENT_inc #include "HeadSpin.h" #include #include "plNetClientGroup.h" #include "plNetVoiceList.h" #include "plNetClientMsgHandler.h" #include "plNetClientMsgScreener.h" #include "pnNetCommon/plNetApp.h" #include "plNetTransport/plNetTransport.h" #include "pnEncryption/plChecksum.h" #include "plNetCommon/plNetServerSessionInfo.h" #include "plNetClientComm/plNetClientComm.h" #include "plUnifiedTime/plUnifiedTime.h" #pragma warning(disable: 4284) //////////////////////////////////////////////////////////////////// class plUoid; class hsStream; class plKey; class plNetMessage; class plSynchedObject; struct DistSqInfo; class plStatusLog; class plOperationProgress; class plIDataServer; class plPlate; class plLoadCloneMsg; class plPlayerPageMsg; class plNetClientRecorder; class plVaultPlayerNode; class plVaultAgeNode; class plNetVoiceListMsg; class plStateDataRecord; class plCCRPetitionMsg; class plNetMsgPagingRoom; struct plNetClientCommMsgHandler : plNetClientComm::MsgHandler { int HandleMessage( plNetMessage* msg ); }; class plNetClientMgr : public plNetClientApp { private: typedef std::vector plKeyVec; public: enum NetChannels { kNetChanDefault, kNetChanVoice, kNetChanListenListUpdate, kNetChanDirectedMsg, kNetNumChannels }; enum DirectedSendFlags { kInterAgeMsg = 0x1 }; enum ListenListMode { kListenList_Distance = 0, kListenList_Forced, kListenList_End, }; enum RefContext { kVaultImage = 0, kAgeSDLHook = 1 }; struct PendingLoad { // must be set by user plStateDataRecord* fSDRec; // the sdl data record plUoid fUoid; // the object it's meant for uint32_t fPlayerID; // the player that originally sent the state // set by NetClient plKey fKey; // the key of the object it's meant for PendingLoad() : fSDRec(nullptr), fPlayerID(0), fKey(nullptr) { } ~PendingLoad(); }; private: plOperationProgress* fTaskProgBar; typedef std::list PendingLoadsList; PendingLoadsList fPendingLoads; // pending room page msgs std::vector fPendingPagingRoomMsgs; plNetTransport fTransport; // groups of objects in the game. Each group is mastered by a single client. plNetClientGroups fNetGroups; // cached char info plKey fLocalPlayerKey; plKeyVec fRemotePlayerKeys; plKeyVec fNPCKeys; class plNetClientMgrMsg * fDisableMsg; // ini info std::string fIniAccountName; std::string fIniAccountPass; std::string fIniAuthServer; uint32_t fIniPlayerID; // the player we want to load from vault. std::string fSPDesiredPlayerName; // SP: the player we want to load from vault. // server info double fServerTimeOffset; // diff between our unified time and server's unified time uint32_t fTimeSamples; double fLastTimeUpdate; uint8_t fJoinOrder; // returned by the server // voice lists int fListenListMode; // how we are generating our listen list plNetListenList fListenList; // other players I'm listening to plNetTalkList fTalkList; // other players I'm talking to plNetClientMsgHandler fMsgHandler; plNetClientMsgScreener fScreener; // recorder support plNetClientRecorder* fMsgRecorder; std::vector fMsgPlayers; plKey fAgeSDLObjectKey; uint8_t fExperimentalLevel; uint8_t fPingServerType; // non-zero if we're pinging someone float fOverrideAgeTimeOfDayPercent; // for console debugging int fNumInitialSDLStates; int fRequiredNumInitialSDLStates; // simplification of object ownership...one player owns all non-physical objects in the world // physical objects are owned by whoever touched them most recently (or the "owner" if nobody // has touched it yet) bool fIsOwner; // void ICheckPendingStateLoad(double secs); int IDeduceLocallyOwned(const plUoid& loc) const; bool IHandlePlayerPageMsg(plPlayerPageMsg *playerMsg); // *** void IShowLists(); void IShowRooms(); void IShowAvatars(); void IShowRelevanceRegions(); int ISendDirtyState(double secs); int ISendMembersListRequest(); int ISendRoomsReset(); void ISendCCRPetition(plCCRPetitionMsg* petMsg); void ISendCameraReset(bool bEnteringAge); bool IUpdateListenList(double secs); void IHandleNetVoiceListMsg(plNetVoiceListMsg* msg); bool IApplyNewListenList(std::vector& newListenList, bool forceSynch); int IPrepMsg(plNetMessage* msg); void IPlayerChangeAge(bool exiting, int32_t spawnPt); void IAddCloneRoom(); void IRemoveCloneRoom(); void IUnloadRemotePlayers(); void IUnloadNPCs(); plKey ILoadClone(plLoadCloneMsg *cloneMsg); bool IFindModifier(plSynchedObject* obj, int16_t classIdx); void IClearPendingLoads(); // recorder bool IIsRecordableMsg(plNetMessage* msg); void IPlaybackMsgs(); void IRequestAgeState(); void IDumpOSVersionInfo() const; int ISendGameMessage(plMessage* msg); void IDisableNet (); void ICreateStatusLog() const override; public: plNetClientMgr(); ~plNetClientMgr(); CLASSNAME_REGISTER( plNetClientMgr ); GETINTERFACE_ANY( plNetClientMgr, plNetClientApp ); static plNetClientMgr* GetInstance() { return plNetClientMgr::ConvertNoRef(fInstance); } bool MsgReceive(plMessage* msg); void Shutdown(); int Init(); void QueueDisableNet (bool showDlg, const char msg[]); int SendMsg(plNetMessage* msg); int Update(double secs); int IsLocallyOwned(const plSynchedObject* obj) const; // returns yes/no/maybe int IsLocallyOwned(const plUoid&) const; // for special cases, like sceneNodes. returns yes/no/maybe plNetGroupId GetEffectiveNetGroup(const plSynchedObject*& obj) const; plNetGroupId SelectNetGroup(plSynchedObject* objIn, plKey groupKey); void SendLocalPlayerAvatarCustomizations(); void SendApplyAvatarCustomizationsMsg(const plKey msgReceiver, bool netPropagate=true, bool localPropagate=true); // plLoggable bool Log(const plString& str) const override; // setters void SetIniAuthServer(const char * value) { fIniAuthServer=value;} void SetIniAccountName(const char * value) { fIniAccountName=value;} void SetIniAccountPass(const char * value) { fIniAccountPass=value;} void SetIniPlayerID(uint32_t value) { fIniPlayerID=value;} void SetSPDesiredPlayerName( const char * value ) { fSPDesiredPlayerName=value;} const char * GetSPDesiredPlayerName() const { return fSPDesiredPlayerName.c_str(); } void SetLocalPlayerKey(plKey l, bool pageOut=false); void SetNullSend(bool on); // turn null send on/off void SetPingServer(uint8_t serverType) { fPingServerType = serverType; } // getters uint32_t GetPlayerID( void ) const; plString GetPlayerName( const plKey avKey=nil ) const; plString GetPlayerNameById (unsigned playerId) const; unsigned GetPlayerIdByName(const plString & name) const; uint8_t GetJoinOrder() const { return fJoinOrder; } // only valid at join time plKey GetLocalPlayerKey() const { return fLocalPlayerKey; } plSynchedObject* GetLocalPlayer(bool forceLoad=false) const; bool IsPeerToPeer() const { return false; } bool IsConnected() const { return true; } void IncNumInitialSDLStates(); void ResetNumInitialSDLStates() { fNumInitialSDLStates=0; } int GetNumInitialSDLStates() const { return fNumInitialSDLStates; } void SetRequiredNumInitialSDLStates( int v ) { fRequiredNumInitialSDLStates=v; } int GetRequiredNumInitialSDLStates() const { return fRequiredNumInitialSDLStates; } // Linking progress void StartTaskProgress( const char *msg, int numSteps ); void IncTaskProgress( const char *msg ); // avatar vault actions int UploadPlayerVault(uint32_t vaultFlags); // npc clones const plKeyVec& NPCKeys() const { return fNPCKeys; } plSynchedObject* GetNPC(uint32_t i) const; void AddNPCKey(const plKey& npc); bool IsNPCKey(const plKey& npc, int* idx=nil) const; // remote players const plKeyVec& RemotePlayerKeys() const { return fRemotePlayerKeys; } plSynchedObject* GetRemotePlayer(int i) const; void AddRemotePlayerKey(plKey p); bool IsRemotePlayerKey(const plKey p, int* idx=nil); bool IsAPlayerKey(const plKey pKey) { return (pKey==GetLocalPlayerKey() || IsRemotePlayerKey(pKey)); } void SetConsoleOutput( bool b ) { SetFlagsBit(kConsoleOutput, b); } bool GetConsoleOutput() const { return GetFlagsBit(kConsoleOutput); } // Net groups const plNetClientGroups* GetNetGroups() const { return &fNetGroups; } plNetClientGroups* GetNetGroups() { return &fNetGroups; } // Voice Lists plNetListenList* GetListenList() { return &fListenList; } plNetTalkList* GetTalkList() { return &fTalkList; } void SetListenListMode (int i); void SynchTalkList(); int GetListenListMode() { return fListenListMode; } // network activity-generated events, passed to current task bool CanSendMsg(plNetMessage * msg); const plNetTransport& TransportMgr() const { return fTransport; } plNetTransport& TransportMgr() { return fTransport; } bool ObjectInLocalAge(const plSynchedObject* obj) const; // time converters plUnifiedTime GetServerTime() const; const char* GetServerLogTimeAsString(plString& ts) const; double GetCurrentAgeElapsedSeconds() const; float GetCurrentAgeTimeOfDayPercent() const; bool RecordMsgs(const char* recType, const char* recName); bool PlaybackMsgs(const char* recName); void MakeCCRInvisible(plKey avKey, int level); bool CCRVaultConnected() const { return GetFlagsBit(kCCRVaultConnected); } uint8_t GetExperimentalLevel() const { return fExperimentalLevel; } void AddPendingLoad(PendingLoad *pl); const plKey& GetAgeSDLObjectKey() const { return fAgeSDLObjectKey; } plUoid GetAgeSDLObjectUoid(const plString& ageName) const; plNetClientComm& GetNetClientComm() { return fNetClientComm; } plString GetNextAgeFilename() const; void SetOverrideAgeTimeOfDayPercent(float f) { fOverrideAgeTimeOfDayPercent=f; } void AddPendingPagingRoomMsg( plNetMsgPagingRoom * msg ); void MaybeSendPendingPagingRoomMsgs(); void SendPendingPagingRoomMsgs(); void ClearPendingPagingRoomMsgs(); void NotifyRcvdAllSDLStates(); plOperationProgress* GetTaskProgBar() { return fTaskProgBar; } void BeginTask(); void EndTask(); bool DebugMsgV(const char* fmt, va_list args) const; bool ErrorMsgV(const char* fmt, va_list args) const; bool WarningMsgV(const char* fmt, va_list args) const; bool AppMsgV(const char* fmt, va_list args) const; bool IsObjectOwner(); void SetObjectOwner(bool own); void StoreSDLState(const plStateDataRecord* sdRec, const plUoid& uoid, uint32_t sendFlags, uint32_t writeOptions); void UpdateServerTimeOffset(plNetMessage* msg); void ResetServerTimeOffset(bool delayed=false); private: plNetClientComm fNetClientComm; plNetClientCommMsgHandler fNetClientCommMsgHandler; int IInitNetClientComm(); int IDeInitNetClientComm(); void INetClientCommOpStarted(uint32_t context); void INetClientCommOpComplete(uint32_t context, int resultCode); friend struct plNCAgeJoiner; friend struct plNCAgeLeaver; friend class plNetDniInfoSource; friend class plNetTalkList; friend class plNetClientMsgHandler; friend struct plNetClientCommMsgHandler; }; #define plCheckNetMgrResult_VoidReturn(r,s) if (hsFailed(r)) { ErrorMsg(s); hsAssert(false,s); return; } // returns int #define plCheckNetMgrResult_ValReturn(r,s) if (hsFailed(r)) { ErrorMsg(s); hsAssert(false,s); return r; } // returns bool #define plCheckNetMgrResult_BoolReturn(r,s) if (hsFailed(r)) { ErrorMsg(s); hsAssert(false,s); return false; } #endif // PL_NET_CLIENT_inc