/*==LICENSE==*

CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011  Cyan Worlds, Inc.

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

Additional permissions under GNU GPL version 3 section 7

If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.

You can contact Cyan Worlds, Inc. by email legal@cyan.com
 or by snail mail at:
      Cyan Worlds, Inc.
      14617 N Newport Hwy
      Mead, WA   99021

*==LICENSE==*/
#ifndef plNetMsgVersion_h_inc
#define plNetMsgVersion_h_inc


// Changing the version number(s)? Make an entry in the corresponding log below.
#define PLASMA2_NETMSG_MAJOR_VERSION    12
#define PLASMA2_NETMSG_MINOR_VERSION    6
/*--- Major Version Log ---
    #   Date    Who     Comment
    2  10/05/01 eap     Moved handling of VaultRequestData message from game server to lobby server
    3  10/09/01 ee      Made Uoid changes that impact the net messages
    4  10/11/01 ee      Made Uoid changes that impact the net messages
    5  02/12/02 eap     Modified auth messages.
    6   4/18/02 MT      Changed to using SDL saveStates
    7  04/18/02 eap     Redesigned KI messaging
    8  05/17/02 Colin   Changed format of Uoid
    9  07/01/02 rje     Changed Authentication Scheme
    10  10/16/02    eap Removed low-level KI. Replaced with plVault.
    11  07/03/03    MT  Optimized plNetMessage headers for size
    12  09/17/03    eap Removed uint32_t acctID. Added Uuid acctUUID. Changed PlayerUpdate enum values.
*/


/*--- Minor Version Log ---
    #   Date    Who     Comment
    5   9/28/01 MT      Added senderClientNum to GameMessages (mostly for debugging)    
    0  10/05/01 eap     Reset on Major Version change
    1  10/26/01 eap     Upon sending join ack, the game server now sends a set of initial local unique ids to client.
    2  10/31/01 eap     Added (Un)RegisterServer msgs (actually renamed from ServerStarted family msgs). Changed StartProcess msg a little.
    3  11/05/01 eap     Changes to request/receive avatar msgs.
    4  11/21/01 MT      Removed obsolete plNetMessage flags due to client task reorg
    5  02/02/02 eap     Added/Updated KI message classes.
    0  02/12/02 eap     Reset on major version change
    1  03/22/02 eap     Removed acctID from plNetMsgCreatePlayer.
    2   3/31/02 MT      moved uncompressed size from voiceMsg to streamHelper
    0  04/18/02 MT      Reset on major version change.
    0  04/18/02 eap     Reset on major version change
    1   4/29/02 MT      added joinOrder to joinAck
    2  05/02/02 eap     Changed plNetServerSessionInfo stream format.
    3  05/08/02 eap     Changed KI stream formats.
    0  05/17/02 Colin   Reset on major version change
    1  06/03/02 eap     Changed KIOperations enum values. Affects KI messages.
    2  06/06/02 eap     More changes to KI message format.
    3   6/07/02 MT      Enabled compression on SDL msgs
    4   6/19/02 MT      Removed general timeOffset in favor of UnifiedTime in game msg
    4  06/12/02 eap     Yet more changes to KI messaging stuff
    1   7/01/02 MT      Added a member to SDLBCast msgs
    2  07/16/02 eap     Added linking rule info to net msgs related to age linking.
    3  08/15/02 eap     Changed plNetMsgKI format.
    4   8/15/02 MT      Changes related to cloning reorg
    5  08/21/02 eap     Changed plNetMsgKI format.
    6   9/17/02 MT      Added fIsPlayer to plNetMsgLoadClone
    7   9/24/02 rje     Added Packet Size in Client Hello
    8   10/01/02    eap     Changed the way the KI is fetched.
    9   10/02/02    eap     Changed KI storable stream format (made flag-based instead of stream version-based)
    10  10/03/02    eap     Changed KI manifest stream format.
    11  10/04/02    thamer  Changed timeSent to be unified time not double, short-circuit version checking
    0   10/16/02    eap     Reset on major version change.
    1   10/15/02    thamer  minor changes for CCR
    2   11/04/02    eap     Changed plNetMsgVault format.
    3   12/04/02    eap     Moved compression into plNetMsgStreamHelper. Changed plNetMsgVault format.
    4   12/04/02    eap     Changed plNetMsgStreamHelper fUncompressedSize type to uint32_t.
    5   12/05/02    eap     Added PlayerName and AvatarShape to CreatePlayer msg.
    6   12/11/02    thamer  Moved PlayerID into the base class
    7   12/18/02    thamer  Changed SDL format
    8   12/17/02    eap     Changed format of vault negotiate manifest msg.
    9   01/14/03    eap     Added CCRLevel to plClientGuid and plNetMsgSetMyActivePlayer. Removed from plNetMsgJoinReq
    10  01/30/03    eap     Changed linking rules and associated net msgs.
    11  02/04/03    eap     Changed vault msg format.
    12  02/05/03    thamer  Added initial age state to joinAck
    13  02/10/03    eap     Changed format of vault FetchNodes msg to support bundling of multiple nodes into one msg.
    14  02/12/03    eap     Changed the way ages are (un)registered. client used to do it. now vault server does it.
    15  02/24/03    eap     Added a uint8_t to plNetMsgLeave to specify the reason for leaving.
    16  02/25/03    thamer  Changed the auth response generation
    17  02/26/03    thamer  again
    18  02/28/03    eap     Support for multiple spawn points for vault age link nodes.
    19  03/14/03    eap     Changed plVaultNode format.
    20  03/14/03    thamer  Added buildType and 'experimental' values to authHello and JoinAck msgs
    21  03/17/03    thamer  Added streamSubType var to StreamHelper
    22  03/21/03    eap     Changed auth error enum values to be negative.
    23  03/24/03    rje     Added Invites to CreatePlayer.
    24  04/11/03    eap     Changed create player error enum values to be negative.
    25  04/14/03    thamer  Changed SharedState R/W format
    26  05/13/03    eap     Changed plNetMsgVault a little bit to allow multiple age vaults to live in one process.
    27  05/16/03    thamer  Bob changed the LoadClone msg format
    28  05/30/03    thamer  Optimized the Uoid read/write format
    29  06/01/03    eap     Changed stream format of plGenericType class
    30  06/01/03    eap     Changed stream format of plGenericType class
    31  06/02/03    thamer  Changed plNetMsgLoadClone format
    32  06/06/03    eap     Reimplemented inter-age messaging. Removed vaultserver from the process.
    33  06/10/03    eap     Changed plVaultNode stream format
    34  06/24/03    eap     Client is now in charge of creating personal age when needed.
    35  06/27/03    eap     Added reply msg to SetActivePlayer
    36  06/25/03    thamer  SDL size optimizations
    37  07/01/03    eap     Vault db version bumped.
    0   07/03/03    thamer  Reset on major version change.
    1   07/11/03    eap     Added fCreateFlags to CreatePlayer msg.
    2   07/16/03    thamer  Added flags to vault player list desc
    3   07/22/03    eap     Changed plNetMsgVault and plNetMsgVaultTask format.
    4   07/23/03    eap     Changed plNetMsgDeletePlayer format.
    5   07/28/03    thamer  Changed StreamHelper format.
    6   08/01/03    eap     Changed the format of some vault operations (RegisterOwnedAge et.al.)
    7   08/01/03    eap     Added disconnect reply msg to vault protocol.
    8   08/06/03    eap     Added some buffer room to the last enum value in plNetMsgTerminated/Leave/ServerMsgUpdatePlayer
    9   08/07/03    eap     Fixed enum values in plNetMsgTerminated/Leave/ServerMsgUpdatePlayer
    10  08/22/03    eap     Game server no longer queries auth server when authenticating a client.
    11  09/04/03    eap     Added camera stack to plSpawnPointInfo.
    12  09/08/03    eap     Added server guid to plNetMsgAuthenticated
    13  09/17/03    bob     Changed format of Read/WriteSafeString, (and the "long" versions)
    0   09/17/03    eap     Reset on major version change.
    1   10/22/03    eap     Changed format of VaultFetchNodes message
    2   10/23/03    eap     Changed format of VaultFetchNodes message again
    3   10/25/03    bob     Changed the format of plLinkEffectsTriggerMsg, which the NetMsgScreener reads.
    4   11/18/03    eap     Changed c/s initial SDL state send transaction.
    5   10/29/03    jeffrey Changed the plDynamicTextMsg to use unicode
    6   12/01/03    eap     Changed plNetMessage flags (kNoGameTimeSent became kTimeSent)
*/


#endif