#=============================================== # Changing an SDL record? Be sure to leave the # legacy record intact and make changes in # a new copy of the record. - eap #=============================================== # # State Description Language for a LoadClone message # Currently only used by the gameserver to store a loadClone msg as dynamic object state # # # This is the only SDL file allowed to use the "CREATABLE" type. Normally that type is # a security hole. We can't guarantee that trying to read a creatable on an arbitrary # (i.e. hacked) stream won't crash the game. However, since this state is generated by the # server, we can trust that. # STATEDESC CloneMessage { VERSION 1 VAR CREATABLE message[1] # The message as a creatable stream }