/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef plPXConvert_h_inc #define plPXConvert_h_inc #include "hsGeometry3.h" #include "hsQuat.h" #include "hsMatrix44.h" #include #include #include // Converts to and from the PhysX types namespace plPXConvert { // The following conversions are just casts, due to the fact that the Plasma // and PhysX vector and quat classes don't have any virtual fuctions and have // all their data in the same offsets. inline NxVec3& Point(hsPoint3& vec) { return *((NxVec3*)&vec); } inline const NxVec3& Point(const hsPoint3& vec) { return *((NxVec3*)&vec); } inline hsPoint3& Point(NxVec3& vec) { return *((hsPoint3*)&vec); } inline const hsPoint3& Point(const NxVec3& vec) { return *((hsPoint3*)&vec); } inline NxVec3& Vector(hsVector3& vel) { return *((NxVec3*)&vel); } inline const NxVec3& Vector(const hsVector3& vel){ return *((NxVec3*)&vel); } inline hsVector3& Vector(NxVec3& vec) { return *((hsVector3*)&vec); } inline const hsVector3& Vector(const NxVec3& vec) { return *((hsVector3*)&vec); } inline const NxQuat& Quat(const hsQuat& quat) { return *((NxQuat*)&quat); } inline const hsQuat& Quat(const NxQuat& quat) { return *((hsQuat*)&quat); } // The matrix data doesn't match up, so we have to convert it inline void Matrix(const hsMatrix44& fromMat, NxMat34& toMat) { toMat.setRowMajor44(&fromMat.fMap[0][0]); } inline void Matrix(const NxMat34& fromMat, hsMatrix44& toMat) { toMat.NotIdentity(); fromMat.getRowMajor44(&toMat.fMap[0][0]); } bool Validate(); }; #endif // plPXConvert_h_inc